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Infinihell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
EASY TO GET INTO | #44 | 4.200 | 4.200 |
FUN | #95 | 3.450 | 3.450 |
THEME | #117 | 3.200 | 3.200 |
OVERALL | #134 | 3.250 | 3.250 |
AUDIO | #138 | 3.100 | 3.100 |
VISUALS | #196 | 2.850 | 2.850 |
CREATIVE | #239 | 2.400 | 2.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
Yes
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
A new round starts every 10 seconds.
What was the size of your team?
Just me.
Please credit the resources that you used during the jam (if you used any)
The music used was Nanophage by Tri-Tachyon.
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
My itch.io: https://infinimaker.itch.io/
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Comments
I liked it! Very solid gameplay/visuals, gj!
Haven't played an overlapping level bullet hell like this. I appreciate the visual consistency as well. Nicely done.
The resolution got kinda weird for me but the game is really nice! I really liked the feeling of getting overwhelmed by enemies and bullets followed by getting a good power-up and regaining control of the situation. Great job!
It's nice and smooth, and very polished. I like the way it plays. The bullets are nice and slow as they should be, and the nice music creates a very welcomed atmosphere. However I don't know why but the music has a lot of clicks. It may be clipping, or performance issue, but it's really distracting. Other than that it's really good :)
Thank you! I have been trying to work on performance specifically with the music as this is a known issue. It will hopefully be fixed in the next update. :)
This is a really nice game :D I enjoyed playing it and tried it over and over again. The soundtrack is nice and the visuals are really great (because of how simple they are).
I only had a problem with window scaling on a 4k screen :( Here is a screenshot of the browser window.
It's a window size problem. I don't know how to scale things up for others so if the screen size is bigger than 1024x600 it breaks a lot of things. Sorry about that.
No worries :D I just wanted to mention it.
Pretty fun game, don't remember seeing a game where you need to prevent the enemies from reaching something (which, is kind of surprising). I would've liked it if the game told me that enemies shouldn't reach the bottom though.
It's okay if the enemies reach the bottom, it doesn't do anything, but I could make that a game mode in the future.
hmm.... I could've sworn that that was what killed me. Guess I missed a bullet then...
Might just be a strange glitch I have to fix
I thought you executed well on the idea! I was going to suggest that the game needed power-ups, but then I played a second run and realized I just hadn't gotten any the first time round.
The power-ups are really nice. I love the way they stack, and it balances the game really well in two ways: You are you incentivized to move towards the enemies with the slow moving bullets so they're actually a threat, and as more enemies come in per wave, you also have more opportunity for power-ups which allows you to keep up.
I would suggest trying to dynamically adjust the randomness so that if you go a long time without getting any power-up drops, the probability of getting one increases, and vice-versa for when you do get them, so that you're less likely to get long streaks or droughts.
I love that idea and I will have to implement that in the future. Thank you for the feedback!
Cool game. Really simple but polished, your focus on feedback is really appreciated.
Thank you! The feedback part is because I want to keep improving and I have no idea what I'm doing.
I personally would have preferred dual-stick controls, but this was pretty solid, good job! I really liked how it appears to start very slow but quickly gets to a lot of on-screen bullets.
I see where going with and it probably would have been the most enjoyable way but I'm not sure how to do that well on a mouse and keyboard but if I had controller support in then I would do it that way.
I'm super into this, reminds me of oldschool geometry wars. Very clean and fun. I got to round six... I think I'll play a few more..
Edit: Wave 12.. this is super hard but rewarding, I love it. Cursor is kinda hard to find, a lowkey dotted line between the player and the crosshair would be nice.
You made it farther than I have in the game, my record is only 8. I've never played geometry wars but sounds fun. Anyways thanks for the feedback and next time I'll make the cursor more viewable.
i fun simple bullet hell game. great work!
Simple, but well put together and executed!