I would recommend removing any calculations for the player's movement and instead just let the player move the ship directly. Solid control always makes better for a shmup. Aside from that (and the second boss mishap), wonderful job to both of you! The boss art and random attack patterns were great to see.
Play game
BulletScope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #56 | 3.773 | 3.773 |
VISUALS | #57 | 4.045 | 4.045 |
OVERALL | #92 | 3.500 | 3.500 |
EASY TO GET INTO | #92 | 3.909 | 3.909 |
AUDIO | #104 | 3.318 | 3.318 |
CREATIVE | #120 | 3.364 | 3.364 |
THEME | #136 | 3.091 | 3.091 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Bosses change attacks every 10 seconds
What was the size of your team?
2 dudes
Please credit the resources that you used during the jam (if you used any)
Explosions: https://ansimuz.itch.io/
Background: https://assetstore.unity.com/publishers/26983
Music: https://opengameart.org/users/matthew-pablo
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Code: https://desmazio.itch.io/
Art: https://nicaness.itch.io/
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