Challenging and fun platformer. A run timer and death counter might add to its speed running appeal.
JerseyJammer
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Delightful (though very challenging) game with intuitive gameplay. Loved the art (don't think the frog could get any cuter) and the music went well with it. However, I occasionally got some blue horizontal lines popping up at random and as a headphones user there was a clicking sound on the left side whenever I released the mouse that I found annoying.
Very cool puzzle game and I like the very retro art style. Encountered an issue where the green frogs stopped moving (at around 30 flies or so) and got a runtime error after spamming the Z key. https://imgur.com/kKtAknO
Really fun gameplay (nice nod to Frogger) and I really like the pixel art (though I noticed the cars sort of squeeze jitter, not sure if intended part of their animation or not). However, when the guy got hit by a car, there wasn't a game over notification or any way to reset the level (that I could see).
Cool boss fight. The boss's movement speed changes caught me a few times and the limited tongue attack range was a good way of keeping the player in danger of getting hit. Two issues I noticed were that sometimes the boss spawned right on top of me and there isn't any notification upon winning the game, the game just continues and the boss's health goes into the negative.
Neat maze game. Challenging enough to feel rewarding upon finding the correct route, but not so challenging as to be frustrating. The shift + arrow jump mechanic isn't intuitive though, would've been nice if the control scheme had been explained at the start without having to go into a separate screen.
This was my first game jam, so I was happy to get a playable game up and running. Went for a classic-style vertical SHMUP. Probably my favorite part of this jam was when I realized I could use FLStudio's Vocodex plugin to manipulate FL's text-to-speech synthesizer to make some goofy alien taunt SFX.


