Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DSound

449
Posts
12
Followers
A member registered Apr 09, 2021 · View creator page →

Creator of

Recent community posts

Lovely calm first section, especially the piano (though it felt a little loud in the mix compared to the oboe). Felt the nature sounds could've been brought down a little to give the piano/oboe counterpoint more space. Builds some nice tension around 0:40. Horn melody in the section section is a nice variation on the motiff and I like the tremolo strings providing some menace. I thought the triangle/snare/castanet percussion worked well with the piece. 

IMO the metronome drowns out the woodwind parts (which are a bit one the quiet side to begin, had to really raise the volume to hear them), which is a shame because it's a well-composed duet that makes good use of call-and-response.

Felt some reverb would've enhanced this piece, percussion in particular sounds a little dry. Tense, dark, and certainly sounds sinister.

Dissonant, bombastic, with a driving rhythm. Intense dark EDM piece, neat! Fits the theme well IMO. 

Chaotic, creative, and funky, I like it. 

Bell melody is lovely and wistful. Tension builds with the introduction of pads/drums. Very suspenseful measure of silence at 1:23. Fits the theme well IMO.

Cool song with some neat ideas and an epic vibe. Felt the bass could've been lowered a little, between that and the distorted lead, the song feels a little muddy at times. The piano solo at 1:25 was lovely and a cool contrast from the prior section. Builds nicely towards a climactic moment as other instruments are introduced. 

Listening on headphones, first thing I noticed was this song is very left-side heavy, especially at the start. The repeated low note was loud compared to the rest of the mix. Good tension in the tremolo strings at 1:00, though I felt it could've crescendoed a bit more into the glass break sound (maybe pair it with a cymbal crash to make the final moment more impactful, and maybe some reverb). Really enjoyed the drumkit from 0:30 to 1:00. Overall the song is quite creepy and fits the evil twin theme well.

Felt the bell arpeggio could've been brought down when the strings are introduced, it's kinda' overpowering. I like the drum rhythm and the lead melody works well (though felt the volume on the lead could've been a little lower, overpowers the drums a bit). Fun tune with a cheerful vibe, though felt it could've been enhanced with some key modulation. 

Cool uptempo piece with a fun melody, could see it fitting a pixel RPG in either a NPC chat or a comical cutscene with characters running around.

I like the use of counterpoint and the small ensemble instrumentation, though I felt the piece could've been enhanced with some crescendo/descrescendo. Wasn't a fan of the use of the triangle between 0:10 and 0:27, kinda' conflicts with wind and strings there and doesn't really carry a rhythm. 

Good use of dissonance creates an ominous atmosphere. Well chosen instrumentation. Very creepy piece... somebody call a Witcher!

Absolutely loved the climactic section starting at 0:48. Lovely well-composed piece, very dynamic use of crescendo/descrescendo. 

Guitar is performed well and the ample reverb throughout creates a great sense of space. Really nice atmospheric piece that evokes a sense of a mysterious far away place. 

Beautifully composed, really enjoyed this one.

(1 edit)

Well composed and creates a sinister ambience evocative of an old horror movie (which fits dungeon synth well IMO). 

Lovely small ensemble piece with tasteful percussion. I like the transitions at 1:10 and 1:46. Modulation at 1:37 created some nice tension. 

Start of Pixelated Stars reminded a bit of pokemon's lavender town. I like the plucky melodies, good use of counterpoint and tape echoes. Felt the square bass was much too loud. 

The electric guitar power chords gave Voxelated Labyrinth some nice intensity. Bass drum was a bit too loud and overpowers the leads/arps.

Saw's a bit overpowering on Low-Poly Monster IMO. 3/4 time sig provides the song with a bit of a waltz-like vibe. 

Well composed song with powerful moments at 0:46 and 1:20 (that section following 1:20 was quite triumphant). The swells worked well to build up to aforementioned moments. IMO the white noise and folly sounds in the first section distracted from the piano melody. 

Really cool sound design on the pads, starts off serene but builds up quite a bit of tension.

Really enjoyed the harmonics in this one. Felt the lead and flute melodies at 0:42 and 1:25 could've been brought up a little.

Creates a calm ambience with the pads, piano, and bass (honestly not sure it really needed the snare part). Loops smoothly. Felt the piano's volume could've been brought up a little. 

Nice tune that's suitably background music. IMO the panning felt a bit left biased for much of the song (listening on headphones).

Fun, funky, and well-mixed jazz fusion tune... but it commands a little too much of the listener's attention to constitute "background music".

This is a submission for "Composer Weekend Jam #13" wherein participants were tasked with producing a song to match a visual aesthetic. 

The jam page linked a wiki with  a list of aesthetics and I decided to select "Random Article" with the intention of taking inspiration from the first entry that popped up. I wound up with "OtoMAD", which is a visual style which originated in online Japanese meme videos. The page suggests electronic music genres, such as EDM and Eurobeat, would be appropriate for the OtoMAD aesthetic.

Really cool hard-hitting piece. Felt the bass could've been brought up a little and bells down a bit. Love the guitar solo starting at 1:33.

Really fun composition, honestly put me in mind of Halo CE. Plucky bass and melody worked well and the midi guitar with the bell . I like the wind counter melody at 0:15. Drill sound was a nice effect. Felt the guitar could've been layered with either brass or strings to make the guitar phrases a little more lush. 

Really cool moody rhythmic percussion piece. The timpani immediately creates a sense of scale (though it was panned a bit too far to the left for my taste). The snare/bells create a nice higher pitched contrast. I noticed that the instrumentation was primarily high and low pitches, not much in the middle. 

Fun percussive piece, though I felt the mallet was a bit loud compared to the rest of the mix.

There's a soft bit of buzzing in the background, probably your mic picking up background noise. 2:02 feels a bit awkward, you kind of lose the tempo momentarily (honestly, could've just held out the note at the end of the phrase for a moment before resuming). That said, this piece has an interesting composition with solid rhythm, pleasant melodies. I like the transition at 2:45 and the key change at 3:32. I like the recurring motiff. 

Whoops! Appears I forgot to to actually include the file. >.< 

Should be corrected now. Thanks for the heads up.

Choirs would benefit from some crescendo/decrescendo... maybe break up that long held-out note by the men's choir a bit, let them re-attack the note. Love the bass line (very Halo-esque) and mallet melody. Nice punchy drums.

Somber piece. Some nice dynamics in the whole note horns but felt the choirs would've benefited from some crescendos/decrescendos. 

There's no file to download or stream link.

Really fun composition. I could see this fitting a fast-paced action game (guitar riff at 0:20 straight-up put me in mind of Twisted Metal). The lead that comes in at 1:03 is much louder than the rest of the mix.

Nice, uptempo playful tune. Think it would benefit from panning the instruments out a bit.

Guitar provides some nice resonance and the cello works well to provide harmony. Song is simple and serene. Too much bird for my taste.

Description:

Double jamming with this one. So I noticed that the "Composer Weekend Jam #5" and "Weekly Note Composing Jam #37" jams were running concurrently, so I decided to make a song that could be submitted to both. 

"Composer Weekend Jam #5" had the stipulation that the song must contain a live-recorded element, so I performed the guitar parts.

"Weekly Note Composing Jam #37" had as its theme "Scrapyard Symphony", so I decided to make a moody dramatic rock song that would suite a junkyard setting. 

(1 edit)

Beautiful guitar melody and counterpoint. Felt the dynamics on the horn at the end could've been shaped a bit more... on the whole notes it feels like it should crescendo to the halfway mark and then decrescendo IMO. Well mixed, peaceful tune that fits the theme well.