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A jam submission

Gladiator GauntletView game page

Avoid the tower's shots in the center of the Arena! Can you survive for 8 rounds?
Submitted by Mr Zee Games โ€” 5 hours, 21 minutes before the deadline
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Gladiator Gauntlet's itch.io page

Results

CriteriaRankScore*Raw Score
EASY TO GET INTO#464.1744.667
FUN#993.4293.833
CREATIVE#1093.4293.833
THEME#1253.1303.500
OVERALL#1283.2803.667
VISUALS#1493.2803.667
AUDIO#2042.5342.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
To progress in the game you must collect stars as they appear on the field every 10 seconds.

What was the size of your team?
1 Person

Please credit the resources that you used during the jam (if you used any)
Music Credit:

Take it Slow by SefChol

Tech Talk by Audionautix is licensed under a Creative Commons Attribution 4.0 license. https://creativecommons.org/licenses/by/4.0/

Artist: http://audionautix.com/


Sprites:
Purchased on https://craftpix.net/

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Chris Zawistowski (Mr Zee)
https://www.youtube.com/channel/UCMot0TpRYx02nBDb_Upob8Q

https://misterzee.itch.io/

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Comments

Submitted(+1)

Really fun game! Visuals are really nice. Audio may need a bit more work, but you are on a right track. Gameplay is a bit easy, but restrictions you had for normal and hard mode made the game challenging enough to be really fun. Variety of projectiles is also really good. Overall, I really enjoyed playing your game. Well done!

Developer

Thank you for playing! It definitely shows that I handled audio last lol. I'll definitely be reworking the game after the jam is over to improve on it!

Submitted(+1)

The game looks good and had variety of projectiles. Played it until level 3 on easy mode.

Developer

Thank you for playing! I hope you enjoyed it!

Submitted(+1)

Very Fun Game! The art is charming, I like the arena idea and chara design. The gameplay loop is fun, but a bit easy for a bullet hell game. The music is fine, but the sound design could use some work. Like the explosion sounds have a lot of saturation, it's too aggressive. Overall it's a fun experience, good job!

Developer(+1)

Thank you! I definitely toned down the difficulty after I realized it was taking me a few tries just to get through easy mode and wanted normal mode to be the main game, but I might be able to make it a bit more exciting without making it too brutal in the future. The audio was the last thing I implemented and it kind of shows lol, I got my audio from the Youtube Library and then chopped it up a bit in audible to make them into smaller bites, but if I had more time I could've also done some actual audio editing to make it sound much more crisp. The explosion in particular I had to amplify because it was very easily drowned in the background music, but well, you see the results of that lol.

Submitted(+1)

Great job! I liked the difficulty settings, they were well thought through, and the way the theme was implemented was pretty interesting.

I do have a few issues ;) none of them are huge, but I think if you address them all you'd have quite a fun game on your hands!

  • the UI doesn't scale very well at all. Are you using Text Mesh Pro or just the normal text components? Use TMPro ;)
  • Movement was waaaay too slow. Double it at least
  • To offset the faster movement, make everything faster. Like, absolutely everything. And add loads more bullets - the point of the game is dodging, right? So let me dodge things ;) I get that the first few levels need to be easier, but you can still pretty much double the amount of things you spawn. Felt like I was waiting around quite a lot.
  • The player character had a weapon, so I thought I could use it!
  • Check out vlambeer's talk "The Art Of Screenshake" (or 30 things to make your action game better) 
    Overall though, you've made a neat little game here and should be proud of it!
Developer(+1)

Thanks for the input! Yeah, I used normal text components and just set the canvas to world scale which seems like a 1:1 scale which may not be the best option especially for going to much larger screens than what I have it may be jarring with how big it ends up getting. I can definitely make everything faster pretty quickly too, though I'll probably way till after the jam is done for all fairness in keeping what I submitted. I did also have a few ideas for different bullet types that I just didn't have time to implement, but would love to go back into it later to add more! The player sprite was originally meant to be just a placeholder, but once I got everything into place including animations, I just didn't want to let it go lol, but I could possibly adjust the sprite a bit later. And I'll definitely check out screenshake and Text Mesh Pro for future use! It seems like my game will probably get a lot better after some updates and I'm really excited about it!