The graphics are really cute, and the concept itself is really interesting! I would've changed two things though: One, add a indicator that follows your cursor, like a solid block. Without it, it's a little hard to tell the hitbox of the cursor. I would've also zoomed out the camera, the timer bar being so big makes it pretty hard to see where the hazards are.
Play game game :)
All Wound Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #760 | 2.781 | 2.781 |
Graphics | #828 | 2.938 | 2.938 |
Innovation | #969 | 2.563 | 2.563 |
Theme | #989 | 2.688 | 2.688 |
Overall | #992 | 2.625 | 2.625 |
Fun | #1086 | 2.375 | 2.375 |
Game Design | #1112 | 2.406 | 2.406 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
It is about helping a windup toy: Bob. Hes rewinding and going back in time to look for his lost windup keys and trying not to get all wound up.
Did you write most of the code yourself and made all the assets from scratch?
Yeap i sure did. :)
Comments
Fun little game, took me a while to get the hang of the mechanic, but once I did it was quite nice,...
Good job,
Feel free to pop over and check my game its a fun little adventure game Im sure you'll enjoy.
Don't think game-play wise, outside the ability to try again, it kept strictly to the theme of "rewind". That said, game-play in a sense was a bit too easy, once you got used to 'hover cursor so the robot moves anywhere'. Also, there was a bit of a display glitch from my play-through, where the 'timer' bar ended up covering half the screen. And hindsight, the way it's positioned may be a hindrance in seeing were to go, game-play wise.
Nice idea based on the theme, loved the artwork. Love that little backstory ... reminds me of another game i made for a previous jam (Slice of light, its on my itch if you want to check it out)
But the UI was too big and sometimes even covered the entire screen. Controlling the character felt weird.
The main problem of the game is the camera zoom tbph.
Other than that, the concept is pretty fun, and the graphics / audio are great !
The idea was interesting although i wasnt sure how to move at the start because I couldn't read all of the text on the camera. Once I figured it out I had some fun!
I think you have a really interesting idea here, but had some problems to the gameplay work properly. The camera is too close, and it makes my vision short and difficult. Im not sure where I should go or not and couldnt read what you wrote at the levels. I just passed through it without knowing for sure if that was important or not. And the problem with the bar is really big at this point, cause at the level 3 it uses more than half of the screen, for example.
But you had a good idea, I liked the mechanic and hope you guys dont give up on this project now. Things can be fixed and it'll be a really fun game.
Controls aren't super clear. Cause when you said guide him with the mouse, I thought I was keeping my mouse in front of him to guide him to where to go next. But pushing him with the mouse is an interesting idea.
Be sure to make the controls a bit clearer. It took a while to learn the controls, and instantly I thought you were supposed to just put your cursor underneath the character and fly to the end. I would also recommend working on the ratios for the game, because in some levels the bar at the top is tiny and on other levels it's absolutely massive and literally covers the full screen.
Honestly though, the artsyle is really cute and the cover art is incredibly professional
The UI scaling is way off and if you put your cursor under the robot he will just float away. I do really like the art style and music though!
The UI layouts is messed up in the entire game, and the main mechanics is not well explained and can be ignored entirely. Can't really said I enjoyed the game, the only think I like is the artwork.
I couldn't complete the first level playing on the browser. The camera is too close to read the instructions of the level and I didn't know what to do😓. I also have read the instructions; a good concept, but I couldn't play it.
The controls were confusing, and I wasn't really sure how it worked. I managed to get passed a few levels but I kept dying and I don't know why. If the controls were more polished the game would be really fun. Its a great idea, but the controls made it frusturating.
hi thanks for playing! Essentially all you have to do is control the guy by pushing him with your mouse. You die if you fall off or hit the spikes or bullets or when your cursor is close to the player when raging. But the death takes place 2seconds later so as to show you why you die.
(He randomly changes mode to go left and right or jump if yiu saw the instructions)
Thanks for the feedback though!
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