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A jam submission

The Rewinder (Jam)View game page

A grid-based game where you rewind your enemies!
Submitted by Break Games (@_BreakGames) — 1 hour, 41 minutes before the deadline
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The Rewinder (Jam)'s itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#424.0874.087
Fun#983.8483.848
Overall#2073.6233.623
Theme#2263.8483.848
Innovation#2293.5873.587
Graphics#4643.5433.543
Audio#7362.8262.826

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You can rewind the enemies by clicking on them.

Did you write most of the code yourself and made all the assets from scratch?
I did everything myself, except for the AudioManager script.

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted(+1)

Cool game, I really liked how the rewind mechanic is used in the puzzles here.

Submitted(+1)

Wow this is a very awesome puzzle game! It works on so many levels!

Submitted (1 edit) (+1)

I managed to complete this game all the way through, and I enjoyed every minute of it.

The graphics are pleasant to look at, and are utilized  well too. The way you have bright colors contrast with the gray floors and walls makes it  clear of which objects are important. It's also easy to determine where each square is on the grid since the squares have rounded edges that exaggerates the grid's edge location, and because they are separated apart just slightly enough.

I liked how the mechanics of the game were introduced one at a time as the player progresses through each level, instead of just shoving all the instructions into the player's face at once.

I also enjoy how you have to exploit the enemies' AI in order to get them to move the way you want them to go. However, there was a few times where the enemies would merge together into a single spot and become one enemy.

One thing I feel should be added to the game is the ability to undo your movements instead of having the player start the level all over again. It makes it much less punishing for the player to make a slight mistake instead of resetting their whole progress. Try taking a look at the way Baba is You implements this ability to undo mistakes.

Developer

Thanks for this great comment! I'm glad you like the art, it was meant to be just for the prototype but I kinda liked it and didn't know what else to change it to so I just left it. Also, I was meant to point out in the game that the enemies are dumb and try to move to the square closest to you, even if there is a wall in the way, but you seemed to figure it out anyway. Yeah I also noticed that the enemies would 'merge' into one and spent a whole day trying to fix it but I just couldn't with the way I did it, so someone gave me the idea of making it a 'feature'. I still would've liked this to be fixed but it doesn't seem as bad because I pointed it out in one of the levels. That is an interesting idea of being able to rewind the player, but I feel like that changes the game a lot and isn't really necessary. It could be good but I personally like figuring it out and being able to do the whole level in one go. I mainly think this because it doesn't take long to get back to where you were, but still thanks for the suggestion! 


By the way, I've seen some comments you've left on other people's games as well as mine and I really have to say thank you. It's so nice that you put so much time into commenting and properly reviewing and even finishing peoples games :)

Submitted(+1)

Aw thank you! I've been enjoying playing people's games in the jam during my free time and I like trying to help other people with some of their game design as well. Speaking of free time, I tried to see if I could come up with a solution to the enemies colliding based on a previous grid-based puzzle game I made a while ago. I'm not 100% sure if this will end up working  however.

One way I can think of to prevent the enemies from colliding together after rewinding is that if an enemy rewinds into a spot that another enemy is in, it would cause a chain reaction of that enemy to also rewind back into its previous spot.

As for the enemies' normal movement, during a turn where enemies are about to move, an array will iterate through each enemy to determine their movement.

When the array iterates to the first enemy, they will determine the spot they want to move to and "claim" the location of the spot.


When the array iterates to the next enemy, they will check and see if the spot they want to move to is claimed or not. If the spot IS claimed, the area will be treated like a wall and will try to claim an area around it. Either that or they will just claim the spot they're already in if there's
absolutely no way around the previous enemy's claimed spot.


If the enemy finds a spot to move to then they will claim that spot, and the array will continue to iterate until there are no enemies left.



Once the array is done iterating, the enemies will move to their claimed spots all at once.


Developer(+1)

Thanks for the reply, not gonna lie, I basically already thought of what you mentioned except for claiming spots (because i didnt have a movement animation before so it wasnt needed) but I will try to fix it some time. I just found out that you can do yield return StartCoroutine() which will really help with getting this to work properly. I will use your idea and have an foreach loop claiming positions for all the enemies and then another one moving them all. Anyway, I might not do this straight away but I am thinking about uploading a better version of the game on a new itch page so feel free to look out for that some time soon!

Developer(+1)

Alright, I have fixed all of the bugs that I have found in the game and posted it at https://break1.itch.io/rewinder . Feel free to check it out if you want and thanks again for your comments!

Submitted(+1)

Amazing game i really enjoyed it the puzzles are really good and well done i had a lot of fun playing this well done 

Submitted(+1)

A Simple yet fun game! I think it would be good if i know where the enemies is going (kinda one of my issue as well XD) great job! :D

Submitted(+1)

Great game! Easy to understand and fun to stategize your movements!

Submitted(+1)

Even though its a first It is a pretty well designed game and the concept is also solid.

Submitted(+1)

Interesting components- the ability to rewind your enemies was also a cool idea! A bit quirky to learn when an enemy would or wouldn't approach me but otherwise enjoyable game!

Developer

Oh yeah I forgot to mention that the enemies are dumb, they move to the square that gets them closest to you, even if there walls in the way (they obviously don't go through walls though)

Submitted(+1)

it is very good. the graphics looks amazing, and the levels are difficult enough so i won't get bored or frustrated. good job!

*Maybe you would also like to try and maybe rate my submission*

Submitted(+1)

I love the puzzle aspect and the graphics are simple but nice. It is very hard, but nice game!

Submitted(+1)

Great game tho, a bit hard but still i had lot of fun playing 

cool concept i liked it !!!!

Submitted(+1)

Some of the enemies started walking through the walls.

Also, I made it to the goal and after winning the enemy killed me and I had to restart which made me sad ;-;

When two enemies go inside the same space, they seem to merge into one...

I eventually made it through the full game :) This is a fun puzzler! Great job.

Developer

Yep you basically listed every main bug in the game. I didn't notice enemies walking through walls very often so I didn't fix it (plus i noticed after i submitted) and yeah the 'merge' thing was a bug but as I wrote in one of the levels, I said its a feature becuse I didn't know how to fix it lol. And that bit where the enemy killed you on the goal was intentional, but I shouldn't have played the win sound or animation. Anyway, thanks for the comment!

Developer

I have now fixed these bugs and reuploaded the game on a new page at https://break1.itch.io/rewinder if you want to check it out!

Submitted(+1)

Great puzzle! Love the mechanics and the art style. The only suggestion I can think of is to make the buttons a different color from the enemies. Awesome job.

Developer

Yeah I was thinking about changing the colour of the buttons but I didn't really know what to change it to, because red is a colour we kind of associate with buttons, (if you google it you will see what I mean). Thanks for the review!

Submitted(+1)

The game is awersome, i enjoyed quite a bit!!!

(Sorry if there isn't any sort of feedback in this comment, all that i think about the game is pretty much arleady been expressed by Joonas Erval, and i don't want to post a duplicate comment, also my mind it's fried rn 😕)

Developer(+1)

Yeah I'm actually shocked at how many long, positive comments there are! This is is my first game jam so I expected maybe 1 person to play it or something lol

Submitted(+1)

Nope, the game jam comunity (at least on itch, i can't speak for somewere where i haven't been 🤣) is a welcoming one, who cares for their users a lo!! Plus, y'know, there's still the "rate For rate"

I hope you continue the gamedev journey and i wish you all the best!! Keep going and good luck with your next games!! 😊

Submitted(+1)

Bro, I played your game to the end and was sick. I kept getting back and trying to use less rewinds on some levels. I think this was a great entry. Good luck!

If you have some time here is my puzzle game. The main mechanic is time rewind of your bomb, but enemies react to your bomb is different ways. There are 12 levels and you can do they in any order you like.  I'd appreciate any rating  https://itch.io/jam/brackeys-4/rate/721302

Developer(+1)

Thanks for finishing the game! I will try out your game sometime soon

Submitted(+1)

Solid concept and a fun experience! I think you nailed the difficulty curve - I had to spend a few minutes on the level where one enemy is behind a door and another is moving freely, just enough time for me to appreciate it more once I cracked that part.

Developer

I'm glad you liked it!

Submitted(+1)

Really cool concept and well made game. I  finished the game, It was fun :D

Submitted (1 edit) (+1)

This was very easy to grasp and play. It almost has a sliding puzzle mentality to it. Enjoyed it a lot and would've played longer if there were more levels. The concepts were very nicely explained through level design. 
My only suggestion - The first level with rewind should not be possible to complete without the mechanic. I almost missed it due to completing it without using a rewind. I'm blind to text like so many players! XD
(also if you doubleclick on a square, you move 1 tile but the enemies move 2)

Developer(+1)

Thanks for the comment! My idea for the first rewind level was that the player could use it if they wanted to but they didn't have to yet, just so that it's not really hard out of nowhere. Also I really get what you mean with 'blind to text' lol. And yeah, I did know that bug was a thing but I didn't fix it for some reason, probably because it's just a game jam, but also because I didn't expect people to go really fast and it didn't break the game as much as other bugs I fixed!

Submitted(+1)

The game has a nice concept, the art was simple and cute with nice sound effects. I think this has a lot of potential, great job!

Submitted(+1)

nice game hard but very fun not gonna judge difficult puzzles since my game has plenty of those

Viewing comments 33 to 14 of 33 · Next page · Last page