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Moon Tales

18
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10
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A member registered Aug 07, 2018 · View creator page →

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Thank you for writing such detailed feedback, I appreciate it. We tried a button (Y on controller) that toggles the direction of time, but I got lost when trying to make split second decisions. Maybe with a better UI showing the flow of time it could improve. I agree with the rest of your feedback. I wish we could have done more, but some major bugs appeared and we ran out of time fix the other stuff.  If you are interested, we will release a better version after the voting period is over.

Thank you.  I agree it gets hard really fast. We ran out of time to set a better learning curve, but we will work on it.

Cool idea. Really nice art and puzzle design. My only complain is that the narrator voice was too distorted and I couldn't understand what he was saying. I hope you keep developing it.

Amazing game. Might be one of the best implementation I've seen of time travel puzzles. Really cool aesthetics and music. If you it turn it into a full game with some quality of life mechanics (such as fast forwarding), I'd certainly buy it. Btw, how did you record the movement of the minions? I'm guessing you stored the positions in an array and then interpolated between them to have a smooth movement?

Thank you. I like how we had similar ideas (rewinding time of the objects), but ended up with two unique implementations. 

Thank you. As a hobbyist musician, I'm really happy you liked the music. 

Thank you. We'll try promoting more our game during the week. Btw, loved your game.

Thank you! I'm glad you liked it.

We're glad you liked it. Getting the movement of the player right was one of most difficult aspects of the game  and I agree it ended up feeling a little slippery. We ran out of time to make the menu, but it definitely would have been nice. Thank you for your feedback.

Great puzzle! Love the mechanics and the art style. The only suggestion I can think of is to make the buttons a different color from the enemies. Awesome job.

Cool idea. It seems a lot of effort was put into it.  I wish there was a bigger objective that would make "selecting" an animal more meaningful. Also, I think it would control better if the animal would turn with the camera. Btw, loved the owl bombs. 

Love the game. Great art style and really good controls. Dashing from a wall sometimes went in the opposite direction when using the thumbstick but worked perfectly with the D-Pad. Love the variations on the level design and knowing the level made the final escape feel really good. Great job.

Really cool concept with a nice art style and music. I would suggest to zoom out a little so that the player can have a better view of the puzzle. Also, faster movement can make failing a jump or switching robot less frustrating. 

Good job. I enjoyed the rewind gun concept and enemies becoming babies. Movement could be a little tighter.

Nice game and aesthetics. Controls feel a little slippery and I feel that clicking  doesn't add much to the game. Maybe if the initial wind-up was all you got that and you'd have to stop at the right place could be better (although that wouldn't fit the theme). 

Really cool idea and very original. Recording the sentence you want is a little difficult, but the overall experience is great. It's amazing you were able to do all of this in such a short time.

Thank you. I'm glad you like it.

Thanks a lot for the feedback.  I'm glad you were able to figure it out. I just watched your video and I can see it gets really hard sometimes.  I'll keep working on the learning curve.

Great video btw, I loved watching your playthroughs.