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Luna's Music Box's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #34 | 2.963 | 3.714 |
Visuals | #48 | 2.849 | 3.571 |
Music | #64 | 2.393 | 3.000 |
Overall | #68 | 2.279 | 2.857 |
Fun | #71 | 2.051 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
Character models and animations were taken from an old project.
Candles and textures were taken from Unity's asset store, but altered to fit the game's aesthetic.
How many members in your team?
Team of 1
List your team's social media / website links!
https://danielmpm.itch.io
Anything you want to say to players before they play?
The game is intended for musicians. Some puzzles might be a little hard if you have no knowledge of music theory.
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Comments
Nice graphics! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look :)
As a person with a composition and theory degree, I think that this game is really cool. I understand that the game was made for a small niche of players who are musically trained. But even for musically trained person, if they're not not instructed clearly on what to listen for, it'll still be confusing.
Harmony section was too easy in my opinion because you just needed to listen to the bass. Inversions would be really cool but that would make it impossible for non-musicians to solve it. (But you intended this game to be played by musicians right?)
These puzzles are quite clever and innovative! However, I think they might need more feedback, in order to teach players. Even once I figured out the rules of each one, they were still hard and confusing. The first two relied more on memory than listening, as the melodies could be quite long and it isn't clear what separates each "segment". There is also a lot of instruments, which makes focusing a bit difficult. As for the third one, even with the music theory knowledge, recognizing chords just by hear was too difficult for me (I would at least need a tonic as reference).
But the idea remains pretty interesting. And visually and musically, the game is really well executed! It shouldn't need a lot of improvement to guide the player a bit, and allowing them to understand the puzzles even without having an exhaustive musical knowledge.
I understand nothing...
Hey! I just wanted to let you know that a video of one of my playthrough/reviews is up and you're a part of it!
Take a look here:
Well, I definitely figured it all out. However, it would have been SUPER duper hard if I didn't have an idea of what to do. I think if you expanded this, it could be a really neat game that teaches music theory. Honestly, it just needs a bit of simplification and tutorialization and you could lead someone from no knowledge to what you did. This is like a middle step game. Following the melody was probably the hardest part due to phrasing and all that but it made sense in the end.
For what you made though, if you have the prerequisite knowledge, it's definitely fine!
Great work!
Thanks a lot for the feedback. I'm glad you were able to figure it out. I just watched your video and I can see it gets really hard sometimes. I'll keep working on the learning curve.
Great video btw, I loved watching your playthroughs.
I had another thought on this... It's along the same path of "this is a middle ground game, not a beginner game". When I was editing the video for youtube, I noticed that there was a lot of audio. I mean A LOT of audio. I think the game could be simplified with easier to discern audio tracks. Something simpler and less muddy to understand. Not that I thought the audio was bad, but just a thing to look at in the future =D