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A jam submission

BulletReverbView game page

A Demo for Brackey's 2020.2 Game Jam
Submitted by Andrew Letailleur — 17 hours, 49 minutes before the deadline
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CriteriaRankScore*Raw Score
Game Design#16331.5322.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The key gameplay mechanic, of "Rewinding" bullets to reload, and "rewinding" health to recover from injuries.

Did you write most of the code yourself and made all the assets from scratch?
I wrote all the code and made all the (demo-y) assets myself. The only help I got was from online tutorials and google search.

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The game was really fun and i think it has a lot of potential to be explored for a full version release.  I think a mouse aim would be better and more intuitive, since then you would be able to keep walking in one direction and shoot to the other. Another thing that would be nice is to have the bullet crossing the enemies instead of stopping when hitting them, it would add the possibility for slashing multiple enemies at once and to finish them faster as you master the mechanics of shooting/rewinding.

Other than that i really enjoyed the game, it is nice and fun, hope you keep working on the project!


That was fun, even for a "demo-y" state of the game :)

I also actually liked that moving is is the only way to aim as an extra challenge, you could make this an optional extra difficulty (most people will like aiming with the mouse more - if they can already shoot with it)


Nice game but a little bare bones. Could need some music/sound effects and  some drawn sprites. The health thing was really cool though.


Good take on the theme, but i think you need to polish everything up a bit. Even just adding a bit of post processing, background music will go a long way. Combining the movement with the aiming doesnt feel right, maybe aiming with mouse would have made it easier to aim and platform at the same time. 


interesting concept, the bullet doesnt automatically kill the enemies which caused some problems, and i couldnt get very high up because the platforms were too high


At the time, I felt that I gave the enemies just enough health more or less (if not, I likely gave them a notch too much health), and assumed the platforms were just climbable, if you jumped in a right direction. But alas, not having full spectrum of "in case of lag", may not have helped with a safety margin on that.

That said, thanks for the review. :)