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2nafish117

27
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6
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A member registered Jan 15, 2019 · View creator page →

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Wow, your game absolutely blew me away. i wanted to add a bit of story element in my game too, something like portal.

Edit: what did you use to make your game, the platforming felt really snappy and good. Ive always struggled with making good platforming code.

Wow, the best game ive played in this jam by far (period).

The balance between not taking too long, thinking about what path you need to take yourself so that you can minimize the consecutive runs is brilliant !!

The story is icing on the already delicious cake. I bet you can polish this up just a bit more and sell it on steam. 

The levels might be a little too hard though. Reminded me of the rage when playing super meat boy. loved that game too.

Amazing game, loved the artwork, music and animations.

Really cool gameplay where you need to balance both the player and the kite at the same time, cant let the player get left behind or the kite get hit by the ground or birds.

Sometimes the bigger props like the cage trapped me between two rocks and the player basically got trapped.

Portal esque puzzle game, nice.

How to solve the third section after the lava pit? doesnt seem possible, or am i missing something. 

Making the jump from the lift to the blue platform seems impossible, the other few ledges dont seem to let me get to the switch either.

The game has good graphics, sounds but the player movement feels too snappy and difficult to control.

Cool game, with nice graphics. But it doesnt fit the theme very well.

Love the way you did the UI, and really cool audio.

I would have liked to see something more in terms of gameplay though.

Good work on the animations and game feel.

Good take on the theme, but i think you need to polish everything up a bit. Even just adding a bit of post processing, background music will go a long way. Combining the movement with the aiming doesnt feel right, maybe aiming with mouse would have made it easier to aim and platform at the same time. 

Oh wow, the art ... Its absolutely beautiful. Game feel is top notch.   

The enemies were too easy, they did not even attack me once. I think it did not match the theme at all. 

Cool game, but i feel it needs something more in terms of gameplay to be a complete experience.

The art, music, menu were all done very well.

The game still doesnt run, says the same error message Error: couldnt load project data at path ".". Is the .pck file mising?

Nice idea based on the theme, loved the artwork. Love that little backstory ... reminds me of another game i made for a previous jam (Slice of light, its on my itch if you want to check it out) 

But the UI was too big and sometimes even covered the entire screen.  Controlling the character felt weird.

Nice way to break from the norm and not do a time rewind game like everyone else. 

The good:

  • Player movement feels really good
  • the art is nice

The bad:

  • some background music would have gone a long way.
  • screen size is really low, maybe allow the window to be resizable?
  • i couldnt really see the medusa jumping at me because she was always off screen, and jumped at me immediately.

Good take on rewind, player movement is solid and puzzles are pretty action packed and interesting.

Problems i have with it are that the sounds at the beginning of the levels are a bit jarring, and the enemies have really good aim, makes it difficult to dodge sometimes.

This game is really good, the player controls beautifully, the dash feels amazing. It has that really good game feel with screen shake and particles.

The only issue i have with this game is the level design. Most of them are either too straightforward or too difficult. But i understand how level design can be the hardest part in a puzzle game.

Is there only 1 wave? no more zombies spawned after i killed maybe 4.

Really cool idea, but the player moves too quickly. I think having a higher acceleration and lower maximum velocity on the player will make it easier to control.

Nice game feel.

I bet it was on the level with the see saw.

Pretty cool take on the idea. My game also requires you to record your actions and play them back, but difference from yours being i clone the player. 

Good:

  • Player animations are really nice, i did not bother adding them in my game lol.
  • The visual feedback on what is going on, using the camera like ui is cool.

Bad:

  • The jumps are really far and i really couldnt even pass the second jump, you can make the jump distance lower initially and then increase the difficulty.

You need to upload your .pck file along with the project too !! the game doesn't run.

Really simple mechanics with good puzzles, the only problem i have with it is that the movement is pretty buggy. Sometimes when i push the block i just pass through it and the block goes back.

Also The block sometimes can be pushed onto a cell with no floor, is that intended?

Loved the story element, the puzzles just flew over my head most of the time i felt.

How do you determine how many steps back you go?

Umm, upload a built version of the game. Not the unity project files.

The idea in level 5 was to have the clone jump on one end of the see saw and fling you to the other side. so the lift was so you can go back if you fail, I hope you did not face any physics bug lol.

Haha thanks, i really procrastinated on the level design and ended up making those levels 6 hours before the deadline.
I was going for a particular solution, looks like my puzzles could be solved in ways i did not anticipate.

The good:

  • the level design is pretty good, although there are some cases where if you stay in one of the low platforms for a while you cant get up to your previous location because the rewind is limited. consider making rewind unlimited, technically computers have a lot of memory these days so it shouldn't be a problem
  • The sprites are well done, the platforms are clear. 

The bad:

  • Player movment feels too fast, a lot of the time im just slipping off the edge and falling.
  • Try implementing coyote jump. looks like you have a single raycast going down for the floorcheck, try a shape cast.
  • looks like you were going for a pixel artstyle, so in the texture options remove texture filtering. It ill give you the pixel artstyle you were going for and not the blurred sprites that you have going on.

Thanks, do you have any improvements that i might have overlooked?

One improvement that i can see myself is the level design. Its really hard to make levels for a puzzle game.