boi or girl this game has some unique feel to it man this is aswm!!!
now I'm thinking keep the good the good work bro or sis
| Criteria | Rank | Score* | Raw Score |
| Innovation | #452 | 3.286 | 3.286 |
| Theme | #547 | 3.357 | 3.357 |
| Audio | #705 | 2.857 | 2.857 |
| Overall | #793 | 2.917 | 2.917 |
| Graphics | #881 | 2.857 | 2.857 |
| Game Design | #925 | 2.714 | 2.714 |
| Fun | #1056 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The main mechanic of my game is the ability to record movements and play them back to overcome obstacles (for example, record a jump, then jump, then playback the recorded jump to make a double jump!)
Did you write most of the code yourself and made all the assets from scratch?
I wrote all the code and made all the assets myself.
boi or girl this game has some unique feel to it man this is aswm!!!
now I'm thinking keep the good the good work bro or sis
Really creative idea! I was confused at first, so I had to go back and look at your description. It would be helpful to have a quick tutorial on what to do within the game. This would make it easier to understand for the player and it can be more interactive at times.
Overall, good submission!
A and D are move controls and W is a variable jump, so you can hold it for a higher jump. If you click L, you start recording your movement. Click L again and you stop recording. Then, you press P to playback your movement. When in playback, you are not affected by gravity, so you can use playback to run and jump across gaps or up buildings. My apologies for the game being a bit unclear, if I had more time I would have definitely polished it! I plan to go back and upload a second version, taking everyones critiques into account.
A tutorial would be nice. It was really hard to get into the game. Good idea.
I like the overall mechanic, but I do agree with most of comments talking about the jump being really difficult, having said that, I'd love to see more of this, because I did enjoy it.
Pretty cool take on the idea. My game also requires you to record your actions and play them back, but difference from yours being i clone the player.
Good:
Bad:
It was a bit difficult at the start to understand how to use the playback, but then it was challenging and fun!
I really like the idea! I think you should make a tutorial in game instead of doing it in "In what way does your game fit the theme?".
But after that the game was fun!
If you have a moment, please consider rating our game ;)
the game was really nice! I'm now reading the "in what way does your game fit the theme", and realizing the main strategy of the game, which I didn't find when I got stuck on the first level. So if this is worked on post-jam, flattening the difficulty curve is something I would focus on. Also, I felt the controls felt clunky when I got stuck on walls multiple times, because you're using Unity, I would just simply apply a physics2d material to the walls that has 0 friction to prevent that. Overall, great job! Your game is pretty similar to mine, https://itch.io/jam/brackeys-4/rate/722098 feel free to check it out
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