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A jam submission

Re-Destine (Brackeys jam submission 2020)View game page

Brackeys Jam submission. Theme: rewind.
Submitted by AJJMCC, Ghosteyezz — 17 minutes, 40 seconds before the deadline
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Re-Destine (Brackeys jam submission 2020)'s page


CriteriaRankScore*Raw Score
Game Design#3113.5604.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Solve puzzles by Re-winding yourself to interact with and re-shape your future. (essentially moving back through "time" being the main mechanic for single player "co-op".

Did you write most of the code yourself and made all the assets from scratch?
Yeap! (well myself and Emanuele did) Anything not from us is in credits with attribution or CC.

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Graphics might not be great, but the special effects make up for it. That said, game-play theme feels smooth, in a sort of one shot echo, sort of game-play loop. Which is also interesting.


The downside of hot having an artist :'( 
Thankyou for the review!


Don't worry about it. I went simplistic shapes and curves myself as well, so it's not the end of the world to be concerned with.

If anything, you did a notch more than me, with the special effects. More than anything else. ;)


A little strange, but a very good concept, and just the right difficulty to make it fun! 

One thing I would change is have the enemies be slower at changing their aim, to give a little more time to kill them after they stop aiming at the past/future self.


Yes you're right they do snap quickly!
With more time a lerp would be appropriate. Thankyou for playing <3


The future, past, player ideas is pretty amazing, as well as that glitch effect which i really want to know how it was done as well as how to do the whole rewind works, the puzzle was very fun, although the audio was a bit ear piercing.(Wait was the whole text glitch done by the unity animation?)


Depends which bits you mean. The text positions were a unity animation.
The postprocessing effects were Kino effects from Keijiro Takahashi (a master unity manipulator) 


Good take on rewind, player movement is solid and puzzles are pretty action packed and interesting.

Problems i have with it are that the sounds at the beginning of the levels are a bit jarring, and the enemies have really good aim, makes it difficult to dodge sometimes.


Cool game, it was fun, though it confused me when i couldnt let my future self use the door when i killed all the people but was stranded on the other side of the bridge


Yes one of the more interesting levels. Thankyou for playing!


Good Game:

pls play and rate my game too:


No wakkas can do!