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bapbop

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A member registered Jan 12, 2020 · View creator page โ†’

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NOOO MY SUGGESTION HAS GONE DOWN THE DRAIN XD

Like the mechanics where the demons is completely invisible, the music, art and animation was NICE, a few suggestion:

1) I think the player has the "shoot anywhere around the screen" this makes some level a breeze and also the demons all take one shot to kill and a restricted area where they can go so the train only problem was that the player has too many "safe spot", so why not make it that the player has to have line of sight in order to kill, and make the demon faster similar to the red tall ass demon after the train level, or you know giving the "shoot anywhere around the screen" to a specific gun like a sniper rifle and have to exploit this to finish a level, maybe an enemy that shoots or move through walls, or have to hit a level that's on the other side of a wall

2) sometimes you can shoot twice and only have to reload once, if spammed, but this give me an extra bullet to play with, so fix?

3) the final level where the red tall ass demon is, feels a bit too easy maybe add in some gun skeleton? or a move of the red hooded guys

4) MORE GUNS like different guns for different enemies like a gun that shoots out light in one direction in a level that is COMPLETELY dark, or a gun that pour water to souk demons in water so you can have a general idea of their position from the dripping water

final comment: F*CK YOU LET ME SHOOT THE BOSS XD

you sly motherf*cker I fall it twice XD

np and yeaaah :D

true, here is a suggestion: NEVER go on the attack only 1 if he finish his slam or 2 when he shoots his feather and stay away from him cause he can shoot his feathers fast or 3 when your on the third phase cause do you seriously think anywhere is safe XD

loving every minute of this game though the sound, music, movement, combat, story, animation. loving it. but they are times that bugs start happening like if you keep dashing as you enter the boss room you skip the dialogue and roam around until you went back to the door and times when I load in, my character was sleeping on the left side of the bed like his floating but still can wake up properly so no problem,

suggestion: I HATE THE BLACK FEATHER THAT STUCK TO THE GROUND ESPECIALLY ON HIS SECOND PHASE,  because you get damage when it's on the ground so it's a big ass obstacle which makes it impossible to dodge in his second phase, either remove the get damage when touch or make it stuck on to the wall instead of the ground or I recommend is to make it an explosion instead of a four direction fireball like the small one from the fireball cause there is a long fuse timer, wish there is some way of removing these black feathers like rolling into them or gets destroy from light attacks in one hit. the boss itself was way too hard for beginner, I know this cause I spent a day or two just to finish this guy which should not be this long or maybe I am just bad XD, cause the black feathers on the thirds phase falls almost all the time combine with the faster slam and slice and the fire makes it also an instant death, fire should be shorter serving as a quick attack rather then a obstacle,

good luck on the game :D

btw can I do anything with rocc feathers and the book the lady in the library drop? since the depress guy move somewhere else after you talk to the lady in the library, also I try waiting for rocc to stop choking and I still won when I was about to take a pic of him choking XD

SAAAME I just spam the dash button as I was entering the door

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got all the ending BABYYYY, anyway it was a relaxing and more "friendly" game then other dating sim, and loving the art style and simple character, question: can I do anything about the demon girl?, suggestion: MORE ENDING, like the moth maid, or the high class milk and dark chocolate, and that's about it.

good job, fun game :D

edit: I realize the demon girl does NOT have an ending because of the witch contract or whatever....DAMN YOU WITCH XD

nice but due to my old graphics card it crashes way too often so I can only go through 3 or 4 level at most, the animation was nice though I want more weapons and In all honesty I have forgotten that there is a grappling hook XD, I like the bombs but they explode a bit too fast and I try using them to clear a large number of mushroom but the blast radius is small so its hard to utilize and again the short time to explode force you to get closer to the mushroom which you might get hit, I can jump into the void by blowing up a wall or the floor of the lowest floor which I can't died so I have to close the game and restart it,

ideas I want to give:

more enemies like one that blows up that destroy the environment or an enemy that can change what surfaces they walk on like a spider that walks on the ceiling or an enemy that can only be killed with a bomb,

more specialize weapon or tools like a pickaxe since it's a pain in the ass to get crouch down to pass through a tiny hole in the wall or a gun that dose the opposite like the gloo gun from prey where you can shoot out blocks of stone to build a staircase or to wall off enemies

the jumping is a bit weird since at some point I can't jump at all

good game :D

(2 edits)

forgot to mention but is this inspire by csgo or other tactical shooter because I love the stop and shoot, and please add grenade, it would be awsome!

edit: might want a better screenshot since it's not all that appealing unless you play it, like a screenshot of the mainmenu, maybe the entire map itself

HURAY I CAN PLAY NOW AND NOW I CAN'T DELETE IT XD, either way the game was a blast, the animation, shooting, models and sound effects are amazing, the mission was great but there's only 3 different one though, there's also a lack of map, I like how that once one operator died it dead forever much like the game darkest dungeon but can improve the operator through completing mission(sometimes I don't realize that my guys got overpower XD), love the rotatable crosshair might want to use that as reference, only thing lacking is more content and balancing the difficulty like maybe multiplayer or a new enemy like a giant or an enemy that alert everyone of your location or an enemy that sabotage your hacking or steal the artifacts away from you or a sniper like enemy, as for the difficulty I felt that the higher damage scale with difficulty is a bit redundant, so I suggest adding new enemies as the difficulty raises, or make the enemy shoot faster or shoot accurately, hell you might even give the player a more difficult mission that is only available on higher difficulty.

nice, good luck

HELLLL YEAAAAH XD

btw here's the pic

I got the exe file but it just delete itself after I try opening it and gives the same massage saying I don't have permission

A nice dungeon crawler fps game, though there is a lack of background music and ambient but the game play and various guns, ammo drop and enemies makes up for it, the art and design was nice and the animation was simplistic, I saw 5 slots but only manage to three weapons which are the pistol, shotgun and rifle I was wondering what are the other two, I rarely saw the purple enemy and the rest are common like the green, red and yellow, could use some new content like a new type of enemy like a sniper or new environment like traps or a secret chest.

nice game :D

A nice dungeon crawler fps game, though there is a lack of background music and ambient but the game play and various guns, ammo drop and enemies makes up for it, the art and design was nice and the animation was simplistic, I saw 5 slots but only manage to three weapons which are the pistol, shotgun and rifle I was wondering what are the other two, I rarely saw the purple enemy and the rest are common like the green, red and yellow, could use some new content like a new type of enemy like a sniper or new environment like traps or a secret chest.

nice game :D

Appears to be a procedural generated experiment since it says "run seeds" with some spookiness added in, though I wonder what purpose this is for but it's interesting especially the r and f key that allows you to look up or down,

interesting game? :D

Appears to be a procedural generated experiment since it says "run seeds" with some spookiness added in, though I wonder what purpose this is for but it's interesting especially the r and f key that allows you to look up or down,

interesting game? :D

found this, not sure what's going on but I can't play without the exe files XD


love the art, animation, sound and gameplay though I would like to adjust my mouse sensitivity, the only thing missing is a sick background music, along side with more content like a new tentacle that deals no damage but holds you in place or one that toss stuff at you, also the esc does not for me though so I have to use the window key to exit, nice game

btw I just visit your website and I really like the trailer especially the music to I just listen to that while playing the game XD

nice game :D

love the art, animation, sound and gameplay though I would like to adjust my mouse sensitivity, the only thing missing is a sick background music, along side with more content like a new tentacle that deals no damage but holds you in place or one that toss stuff at you, also the esc does not for me though so I have to use the window key to exit

I just look up into the sky and I found it XD, don't know why it's there XD

around the 500 range and holy hell that's alot of words XD

cool

oh by the way why not have a bit more of that giant guy like one that charges in a straight line or one, multiplier pvp or coop or a race to see who kills more would be nice

it was a very fun game and it reminds me of a few games that had this horror esthetic which was fun love the pixelated art and the gameplay though I wish the shotgun would one shot and that giant as well, though I did not know that I can reflect enemy projectile, I can't aim up or down so a miss opportune to implement headshot, the music was great but it does not fit since it's a shoot em up kind of game, the only thing lacking is that there is a lack of content and also the fact that I CAN'T SEE SHIT, and a crosshair, the weapons and enemies feels like it would be better to be send in wave and reward the players points for defeating monster and using it to buy guns and stuff call of duty nazi style.

overall it's good :D

a very relaxing game but the music is a bit different but it suit the situation which is that you are in a cave

suggestion:

1. pls expand the map or have some way to "open your map" rather than having a minimap and have the robots be clearly display since I can't tell whether one is a digger or a gatherer and it's kinda hard to tell where are they since they blend in with the map

2. it would be useful to have a counter on how many robots you have since I already lost track of only after 4 diggers XD

3. I think this is just my computer not strong enough but I can't finish the game(aka achievement) due to it crashing from all the caves that got dig up XD

4. CONTENT: more upgrades for the gatherer like instantly picking every gem in a cave or going to the nearest gem since they appear to travel at random which is find but hard to control, a new robot like a fighter that follows digger in case a threat comes from a cave or a new building like a teleport cause the cave gets BIG the more you play

either way good job :D

wondering if this is a previous used crosshair

no problem good luck :D

though I will to make it easier

thanks for the feed back and it was design to be hard

love the idea and art, only thing "Renewel" about the game is that I constantly use the dead snake to build aggression and toss them XD, love the ragdolls though, it was fun and wacky like totally accurate battle simulator, the snakes attack pattern is nice but I think its better to make it so the pink snake projectiles destroy upon hitting something rather than rolling around since its just like wtf happen, the biting feels off since to have to release the mouse to bite, also as a last note: FUCK ANY GREEN IN THIS GAME, GREEN SNAKE JUMP EVERYWHERE, GREEN TREES DESTROY MY HEALTH, AND GREENS BUSHES.

love the idea and art, only thing "Renewel" about the game is that I constantly use the dead snake to build aggression and toss them XD, love the ragdolls though, it was fun and wacky like totally accurate battle simulator, the snakes attack pattern is nice but I think its better to make it so the pink snake projectiles destroy upon hitting something rather than rolling around since its just like wtf happen, the biting feels off since to have to release the mouse to bite, also as a last note: FUCK ANY GREEN IN THIS GAME, GREEN SNAKE JUMP EVERYWHERE, GREEN TREES DESTROY MY HEALTH, AND GREENS BUSHES.

noic

found a new crosshair if you look at the void in the sky :D.