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Blowtrasher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #201 | 3.507 | 3.507 |
Game Design | #311 | 3.430 | 3.430 |
Graphics | #523 | 3.345 | 3.345 |
Overall | #546 | 3.099 | 3.099 |
Fun | #608 | 3.004 | 3.004 |
Audio | #631 | 2.843 | 2.843 |
Theme | #1008 | 2.466 | 2.466 |
Ranked from 223 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The fans are trying to cause chaos while the player is trying to clean the place.
Did you write all the code yourself and made all the assets from scratch?
Yes. I wrote all the code myself and made the assets (audio, art, etc.) from scratch.
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Comments
I found this game extremely, maybe just me, but i enjoyed it a lot, the art was simple but really fitting, great work
Очень забавная захватывающая игра. Все хорошо проработано и поэтому интересно играть. Самая идея тоже необычная. Визуал тоже хороший. Из минусов достаточно короткая и не очень хорошо подходит к тебе. Но в целом круто!
Just translated it :) Thanks for the comment!
It is a nice concept, but honestly I felt the game was boring, and also repetitive. It didnt feel chaotic, and the calm music makes me imagine a person having a normal day cleaning their room. Some more innovation is needed, the challenge...is too easy!
Nice little game! Creative, short and sweet. The music might get a little repetitive but honestly the overall game feel is pretty nice. I kind of wish there were even more fans on every level to make things even more chaotic. Good job. :)
Nice game, haven't seen one like this at all. Like the graphics. It might be interesting to speedrun.
A game about blowing objects to a destination is pretty innovative. The art is simple, but effective.
Sometimes, the objects don't react to the blowing as they should, and it's frustrating. Objects can get stuck when there's no visible reason for them to be stuck.
The music is too short and repetitive. It needs different sections of the song to shift between.
The gameplay doesn't feel chaotic. You blow things, and stuff moves in the direction you blow them.
Quite a little game you made there. For me it is very frustrating if I cant beat the level cuz a piece of paper gets stuck. Maybe you could add an ability to suck the paper towards you somehow?
Quite a little game you made there. For me it is very frustrating if I cant beat the level cuz a piece of paper gets stuck. Maybe you could add an ability to suck the paper towards you somehow?
Good idea, good visuals. Well done!
Music was maybe a little repetitive, but that's a minor thing.
really good work!
Great work! The physics for the trash was great to play around with :D
Great concept, good design, overall pretty fun. Having more music variation would have been a lot better, and maybe even a sound effect when you got a piece of paper into the can, other than that, looking really good! Nice job!
Ha, this was a new concept for me. Interesting choice!!!
Good job. I agree with most of the comments I already read, after a while it becomes a bit repetitive and also the music becomes annoying. And a little bit of bounciness on paper would have been better to not get stuck in corners. But dont get me wrong, I enjoyed the game: the commands feels smooth and responsive, and the levels works together in increasing difficulty. It was fun
Coming from another younger game dev, it's super cool to see someone else this age get so many ratings on their game. Keep up the good work!
It is a Really cool Concept and it was quite a fun puzzle game to play. Graphics were also really nice and simplistic. A few complaints would be that it was a little annoying that I had to click to change the blow direction (fix would be to always make it face the mouse) and sometimes the garbage got stuck on the walls.
Please rate my game if you have the chance.
This is incredible, awesome idea, very good game design, simple and effective UI, overall a very polished game. At the beginning I would say that it didn't look chaotic enough to me, but on later levels it made sense.
Awesome work! It was clean, polished, and well-thought out.
Pretty cool idea, game looks great. Only thing I would say is that instead of moving the blower in the global up direction when w pressed, for example, it would have better mechanics to move it in the blower.transform.forward (or whatever the vector is in 2d) to move forward in the direction that the blower is pointed
Good job!