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MigDev

93
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5
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14
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16
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A member registered Sep 16, 2020 · View creator page →

Creator of

Recent community posts

Good to know! Thanks for hosting this jam! Really excited to be working on a game for this!

Ok awesome! But are you sure it's not stolen money? Because I'm in a bad situation right now, and I don't want to get arrested if I win. 

Quick question. Where does the prizes come from? Do you guys have like a sponsor who provides the prizes or do you do yourself? if so, why do you offer so many prizes for relatively small game jams. I think it's awesome, but I'm curious how it works.

Amazing Game!

One idea going forward is that puzzle games are fun until they get frustrating/difficult which causes players to lose motivation to play. 

A game like this would be improved so much if there was some kind of story in the game, that you explore and unlock through levels. A good story can keep players motivated to play to the end.

Awesome! Thanks for playing!

I would like to point out that, part of my implementation of the theme was in the story. There was restricted space on the ship. Hence why he was left behind.

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The game didn't work as its just a .rar file. But it looks super impressive and I wish I could play. I'm a littl bit confused though, is this the platformer game or the shooter game?

Gameplay: It was a pretty fun game to play once I got a hang on the controls. I do wish the camera was a little more zoomed out though.

Art:  Very well put together. I loved the use of particles.

Audio: It was a little bit quiet (at full volume), but nothing bad about it.

Theme:  Seemed like it fit

Devlog: Good devlog!

If you mind checking out my game, that would be much appreciated.

Ok cook, I update my rating.

Please check out my game if you have the time.

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Gameplay: Great game! I had alot of fun playing it. I quite enjoyed how you added alot of extra mechanics instead of just having the ship shoot. However, the control keys you used were pretty hard to use. I would have loved to use WASD instead an have my right hand open to use the mouse.

Art: Looks pretty good. Red sus Lol. I think you could have had the asteroids rotate to the direction they were moving and and some more particles.

Audio: Sounds great! Seemed to fit.

Theme: Seemed ok.

Devlog: It was a little bit short, but it was ok.

Please consider trying out my game.

Np, please consider rating mine if you have the time!

I'll definitely take all your critics in consideration for the future. Was really hoping no one would find the flashlight bug, couldn't fix it in time xD.

I was a little afraid if I went with a traditional ta art style, it wouldn't earn good ratings among the non text adventure players so I decided against it. Also the mute button just mutes the typing sfx as it can get high pitched and annoying. 

Thanks for playing! I enjoyed your feedback!

It didnt immediately scroll down to newest dialouge so it seemed like it was just repeating the same dialouge.

Also if you have time, I'd appreciate it if you would rate my game.

I'm blown away. I totally was not expecting something this polished from the cover image. 

Gameplay: Suprisngly really addictive. Although I didn't feel the goal of winning a shipping was a big enough of a reward as nothing changed. Maybe if you got a upgrade or something it would be better, but I seriously loved playing this game.

Art: The menu and tutorial art was amazing. The UI you chose fit perfectly together. None of colors was offsetting or anything. It felt extremely polished. On the other hand the game itself could use some touching up. It would be cool if there was one color palette and style for everything and if it fit into the space art style like your menu.

Audio: The sound effects and music was perfect for the game! 

Theme: The idea of infinite but, still limited space was great, although the space ships doesn't really fit.

Devlog: Very pollished, informative, and entertaining!

Ok let me know if you have any questions. I meant to include a walkthrough in the download, but I ran out of time. At the start of the game you can start by taking the picture, examing it, and going east.

Gameplay: Definitely a fun game to play. However, I did feel that it got very repetitive fast. Although it does progress in difficulty eventually, the player's role didn't change much.

Art: Everything fit in the game nicely. I like how the background was moving and the particle effects were nice. 

Audio: Sounds great!

Theme: Seemed ok.

Devlog: It was a little bit long, but I did like how you planned everything out day by day with the note pad. I can definitely tell that you put a lot of effort into the game. I hope you do well in the rating results.

Gameplay: Cool concept! It was an intressting play.

Art:  Seemed ok.

Audio: Seemed fine, a little to high pitched.

Theme: Seemed ok.

Devlog: I couldn't find a devlog. If you post a like, I'll re rate.

Gameplay: Took me a while to get used to the movement system, but once I did it was quite fun playing. Unfortuneately, it was really laggy so I couldn't play for to long. The dialouge system did seem a little buggy as well.

Art: Awesome! Great job!

Audio: Seemed like it fit perfectly for this game!

Theme: Seemed  fine

Devlog: It was alot reading 3 devlogs, but overall they were very informative!

Gameplay: Cool idea!

Art: Nice minimalistic art style!

Audio: Oddly the music didn't start playing to half way through my playing experience. When it did, it seemed pretty good!

Theme: Cool take on the theme.

Devlog: I couldn't find it, but if you provide the link, I'll rerate.

Great job!

Gameplay: The concept for slinging the bullets back was amazing!! I loved the idea! Overall it seemed a little to difficult, but maybe that was just me.

Art: Looks pretty good! Could have used for some background art like stars or something, but other than that, it's fine.

Audio: I feel like the music and sound effects really did not fit this game.  They seemed a little to high pitch so after a while, it got a little annoying.

Theme: Seemed find.

Devlog: Nice devlog! really informative! And the pictures were a nice touch.

I wasn't able to start up the game? The play button didn't seem to work.

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This wasn't exactly my type of game, but judging objectively this was awesome. The amount of work that has to go into making something like this is crazy.

Gameplay: Seemed really intressting, but even with the tutorial I felt a  little swamped by all the tabs. It might be cool to have the player start with one tab and unlock more one by one as they do different things.

Art: Awesome, everything seemed to fit together nicely.

Audio: Seemed like it fit perfectly for this game, and I loved the AI!!!

Theme: Quite Good

Devlog: Very informative, but not the most entertaining devlog.

Great Game!

Gameplay: Quite intressting concept with the boss fight. It was fun to play, but I would have loved if there was a way to fight back.

Art: The graphics themselves were good, but I think another color pallete would improve the overall look.

Audio: The sound effects weren't the best, but the music was amazing. I loved how it seemed like the boss was dancing to the music.

Theme: Decent

Devlog: I can't find it? If you post the link, I'll re rate.

Overall: Extremely Amazing Experience!

Thanks alot!

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I apologize about the poor instructions. Were you just not able to get responses when you typed?

If you wanna give it another go, I'd be happy to explain anything that wasn't clear when playing it.

How's everyone's progress on their game?

I'm pretty much done coding the core mechanics of a Text Adventure game.

https://itch.io/jam/brackeys-7/rate/1420065

Really fun little game! Would be cool if you added more to the second part of the game, because I was  not sure what to do.

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https://migdev.itch.io/glitch-strength


The Game itself was wonderfully made. And it was an amazing take on the theme. I felt it fell short on gameplay however, and got quite repetitive.

Did so!

Fun game!

Amazing Game. I had a blast paying it. My only complaints is that the jump was way to floaty and the voice lines got repetitive. 

Please consider checking out my game.

https://migdev.itch.io/glitch-strength

Ah understood ok. So I won't be able to get a WebGL version for the jam then?

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I don't believe that's the problem as I haven't had to do that in the past. If you visit the game quickly:  https://migdev.itch.io/glitch-strength and press play the error should pop up. Thanks!


The Downloaded version works find so it shouldn't be an error in the game itself.

Hello, has anyone encountered the bug in which, once uploaded, the game gives an error, when played in the browser? I've disabled browser mode on mine for now, but still have the file uploaded, is there any way I can get around this without having to change something within unity and upload another file?

^^^^^

Really annoying. My game page looks like trash right now.

Here is mine: https://migdev.itch.io/glitch-strength

I apologize for lack of screenshots. Itch.io will not let me upload any at the moment.

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By posting here you are promising to play 25 games made by the first 25 people to post here. Post to get 25 ratings on your game and to give a rating to everyone else. (Including mine).


Which is: 

 https://migdev.itch.io/glitch-strength

I apologize for lack of screenshots. Itch.io will not let me upload any at the moment.

Overall its an amazing game especially for an initial game jam game. The art was placed in perfectly and the open world feel was awesome. There were various glitches however:

The colliders on most objects were very wonky, I'd be colliding into them before I was close to them. 

The gun and bullet shot effect was cool, but sometimes the bullet hole would spawn in midair, I believe due to the colliders.

Not a big deal, but the game over screen didn't fully render on the screen nor did the control instructions. Was there a way to pause the game? I used escape but it quit the application, and I had to start again.

The FPS in the top corner didn't work and was stuck at 100 most of the time. Unfortunately, I couldn't get very far in the city because it began lagging so badly. It may just be me, but the lag was to much.

Still overall it was quite fun to play just needs some polish.