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Sussy Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 3.059 | 3.059 |
Graphics/Art | #17 | 2.647 | 2.647 |
Gameplay/Fun | #17 | 2.294 | 2.294 |
Audio | #22 | 2.118 | 2.118 |
Overall | #23 | 2.318 | 2.318 |
Devlog | #24 | 1.471 | 1.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
Amogus is set in space ඞ
Other things you want to share with the players of your game.
ඞ
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Comments
Funny game with difficult controls 🙂
Gameplay
The controls were not easy. Steering is difficult. But I guess that is part of the game. In any case, I flew around nicely and bumped into everything. Some extra explanation or a tutorial would have been helpful. But the graphics were fun.
Graphics
Funny graphics inspired by among us.
Audio
Missed a background track. That would have been nice. The SFX fitted with the art style.
Theme
A little fit with the space station etc. But ok.
Devlog
Unfortunately no devlog. Would have been nice to read how you made the game and mechanics.
Funny little game. Keep up the good work💪
That sure is a meme
Nice work, I have rated your game, hope you would rate my game too…
Gameplay - Hard, controls arent easy to use, can get stuck in walls.
Graphics - Main menu has pixelated text, which is immediately an issue to me since from what I can see, the font should be a vector. Afterwards many other bits of text had the same issue but some didnt, so that was just annoying. The graphics that arent text do look good, however, youve taken inspiration from Among Us for the game so you can easily copy the graphics / remake them based off what everything looked like in that game.
Audio - Only one SFX I liked, rest I found annoying. Lack of music was also a bit disappointing.
Theme - Set in space, but why is there a lack of gravity inside the space station? Even then lets say there isnt so the crewmates need oxygen from the spacesuits, then the bullets that look like small fireballs shouldn't be able to fire, so im confused about the gravity as a result if that's meant to be a part of the theme or just a gameplay mechanic thats unexplained.
Devlog - No devlog seen at the time of voting.
amogus
I like your game art. I couldn't collect the yummy bone thingies, but they look pretty - and now I am hungry (Tigers looooove meaty bone thingies!)
I do not understand what the game is supposed to be.
The description is lacking.
The font was really blurry, so I skipped right through the dialog. The game started really laggy, but got better later. I finally died because the character was hard to control. Cool idea though!
Gameplay: I couldn't control the character and after a while got a black screen with amogus spinning infinitely
Art: Art was fine, but font was super blurry for me
Audio: SFX were really loud and popping
Theme: Amogus in space
Devlog: None
Can't play it what so ever the webgl build doesn't work (there is no audio neither can i click anything) and the windows build gives an error
I'm not sure if it was just me but I couldn't control the player to save my life
Gameplay: Cool concept! It was an intressting play.
Art: Seemed ok.
Audio: Seemed fine, a little to high pitched.
Theme: Seemed ok.
Devlog: I couldn't find a devlog. If you post a like, I'll re rate.
Fun idea to riff off of Among Us. The text was super blurry, though, and for a while I didn't realize I needed to click on the dialogue to make it progress. I like that you offer a choice to go get the knife to fight or sneak through the vents. (I accomplished neither and died twice, but I like the concept regardless.) I'm unclear on how the electrical puzzle works -- I could pass through the wires sometimes but other times I would die -- though that could be because I haven't played Among Us.
Audio sound effects were straightforward and useful. That made it easy to figure out what I could safely bump into and what would damage me.
No devlog I could find, as of when this review was written.