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stanroy

35
Posts
5
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A member registered May 31, 2020 · View creator page →

Creator of

Recent community posts

Really cool game for a jam! Loved how you used the theme, the simple character controls were nice, and the audio pulled everything together. I also liked the visual effects, but sometimes it felt like there's too much going on, game would lag when some effects were shown (at least the browser version of it).

Definitely not my type of game, but I did finish it, the controller felt fine, I liked the visuals, the death sound felt a bit out of place.

Nice entry, I really liked the characters and visuals of the game (although the starry background would sometimes break). As for the gameplay, the rooms do fill up pretty fast, pairing that with a bit of a floaty controller, while at the same time items are placed on a grid, it would feel a tad bit frustrating after some time. I know it's a game jam game, so I get the time constraint, but I feel dividing the game into levels and playing into the story/lore could help with that.

Very nice entry, I had to get used to changing weapons with F, messing up first few runs, but once I got the hang of it, it played nicely. If I were to add something or change, maybe I would add some more variation between the fight phases.

Definitely good points and yes, you unfortunately can skip the last section, it was not supposed to happen tho xd

Glad you liked it, it was the first thing that popped on my mind and I just full sent it into that idea. Thank you for the feedback, I'll get to rating others' games on the weekend, cheers!

coyote time is something i tried adding, but after few failed attempts i changed my focus to level design. Thank you for your feedback, i'll be going over the others' entries and giving back feedback on the weekend, cheers!

I have some plans to expand on the game idea after the jam, but we'll how it goes, thank you for your feedback, I'll get to giving back feedback on the weekend :)

I agree that the player controller lacks the definitive direction, it's a result of lack of experience and time constraint. Similar situation with the sound, I added some sounds, but focused mainly on making the game work.

Thank you for your feedback, i'll get to rating and giving back the feedback on the weekend :)

"I definitely got Portal vibes from this entry (which is a good thing) and I think borrowing the mechanic of a sarcastic narrator to taunt you as you progress would be a great addition"

Oh you don't even know, I had many ideas (probably too many), but not enough time and experience to execute them. I even made some portal door, but ended up not using them.

Thank you for you feedback and promise i'll get to rating and giving back the feedback on the weekend!

It definitely was not intended, glass box was supposed to block interaction, but I forgot to check for that in code lol I guess it could count as an easter egg haha

Really liked the concept, although sometimes i found myself wanting to speedrun the puzzles and falling in the pits. Art is really cute and fits the idea. As for sound i don't know if it's my laptop's problem but it was sometimes popping when moving the walls, checked youtube, other games and it's fine there, so i'm not sure. 

Overall I liked playing the game.

this one here is juicy, NiCE!

me. fish.

thanks, i worked hard on it, added a lot of nothing

You're right, there's something wrong with controller binding, but only on the web build. I don't really know what could be causing that. I checked out windows build and controller works fine there.

Thank you for trying it out and for the review. I agree, game is lacking a bit in the fun category. For my excuse, most of my time was spent on re-learning how stuff works in Unity, but I hope I can make something better for the next One Game a Month jam.

(1 edit)

Thanks :) Yea the vertical visibility is something to be fixed. Also, I tried launching your game, but I have a Linux machine and the windows build wasn't working properly, so I couldn't rate it :( It looks awesome though, it reminds me of Brütal Legend.

Gameplay:  It's a little bit tough to control the player and motion blur is not for me, but I like the overall concept

Art:  Cute art

Audio: Little bit repetitive, but it's fine

Theme:  Fits the theme

Devlog: Nice mechanic explanation in devlog

Gameplay: I couldn't control the character and after a while got a black screen with amogus spinning infinitely

Art:  Art was fine, but font was super blurry for me

Audio: SFX were really loud and popping

Theme: Amogus in space

Devlog: None

Gameplay: Really nice and simple game, wish there was more to it

Art: Simple art

Audio: Fitting music

Theme:  Something other than Space but still space

Devlog: Short and concise devlog

Gameplay: Overall nice, I actually thought that the game would continue after arriving at the space station, so I was kind of speedrunning to get there

Art: Cool spaceship model

Audio: I really liked the voice acting

Theme:  Well, it's in space, it fits

Devlog: Short and concise devlogs

Gameplay: Controls were a little bit hard to get at first. The game also lagged a lot.

Art: Nice art

Audio: Really nice relaxing audio.

Theme: Spaceships in space, it fits

Devlog: Insightful

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I said I would play your game, but unfortunately, I  won't be able to play it, since there's only windows build.

Gameplay: I really like the concept

Art: Polished art

Audio: Not a fan of this audio loop, I would have preferred something more lively

Theme: Space ships in space, it works

Devlog: Really cool devlog with nice explanations

I got it to work, I used a Linux build and it worked fine. Web build doesn't work for me (tested on firefox).


Gameplay: I like this simulation, it would be nice to have some kind of destruction in it. For example, asteroids destroying planets.

Art: All of the planets and asteroids have nice sprites

Audio: It's fine, but somehow it reminded me of a carnival/circus song

Theme: Planets, space, it fits

Devlog: Really cool and insightful devlog

Gameplay: Simple game, might get boring fast though. Some power-ups would be nice here. Also, I don't know if it was intended, but sometimes when you spam jump and an asteroid hits you, you can actually hit it back and not die.

Art: I like the astronaut model

Audio: Nice fitting audio

Theme: I mean it's in space

Devlog: Can't find one

I don't think it works for me. I can't seem to add force, planets are not moving , when the simulation is unpaused.

Gameplay: Nice space shooter, but I don't know how I feel about objects randomly launching at you

Art: Nice

Audio: Cool music

Theme: It's in space

Devlog: Short, but concise

Apart from rating, the background on itch really hurt my eyes lol

Gameplay: At first I was a little bit confused, but got after a while

Art: I liked planets' 3D models

Audio: Nice background music, but feels a little bit "too much" at times.

Theme: I mean, it's THE space

Devlog: Nice little devlog

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Gameplay: Bullet hell games are not really my type, but I enjoyed it, it was difficult though

Art: Simple but effective, nice

Audio: Cool music

Theme: Okay

Devlog: Short and concise

I will be rating games today, so I'll remember not to miss yours

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Thank you for the rating, I will give your game a shot too! The devlog is uploaded now, you can find the link here in the comment section since I didn't want to mess with the game entry.

From what I have read having a devlog while submitting was the ideal situation and it has to be done by the end of the voting period, but that's on me. I, unfortunately, didn't have time to write one, but still thanks for the rating. I'll give your game a shot too!

Hi, here's my devlog for this submission. Didn't know that it was going to affect the rating, but I didn't have time to make one anyway, so that's on me.

Devlog