Really cool game for a jam! Loved how you used the theme, the simple character controls were nice, and the audio pulled everything together. I also liked the visual effects, but sometimes it felt like there's too much going on, game would lag when some effects were shown (at least the browser version of it).
stanroy
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Nice entry, I really liked the characters and visuals of the game (although the starry background would sometimes break). As for the gameplay, the rooms do fill up pretty fast, pairing that with a bit of a floaty controller, while at the same time items are placed on a grid, it would feel a tad bit frustrating after some time. I know it's a game jam game, so I get the time constraint, but I feel dividing the game into levels and playing into the story/lore could help with that.
I agree that the player controller lacks the definitive direction, it's a result of lack of experience and time constraint. Similar situation with the sound, I added some sounds, but focused mainly on making the game work.
Thank you for your feedback, i'll get to rating and giving back the feedback on the weekend :)
"I definitely got Portal vibes from this entry (which is a good thing) and I think borrowing the mechanic of a sarcastic narrator to taunt you as you progress would be a great addition"
Oh you don't even know, I had many ideas (probably too many), but not enough time and experience to execute them. I even made some portal door, but ended up not using them.
Thank you for you feedback and promise i'll get to rating and giving back the feedback on the weekend!
Really liked the concept, although sometimes i found myself wanting to speedrun the puzzles and falling in the pits. Art is really cute and fits the idea. As for sound i don't know if it's my laptop's problem but it was sometimes popping when moving the walls, checked youtube, other games and it's fine there, so i'm not sure.
Overall I liked playing the game.
You're right, there's something wrong with controller binding, but only on the web build. I don't really know what could be causing that. I checked out windows build and controller works fine there.
Thank you for trying it out and for the review. I agree, game is lacking a bit in the fun category. For my excuse, most of my time was spent on re-learning how stuff works in Unity, but I hope I can make something better for the next One Game a Month jam.
I got it to work, I used a Linux build and it worked fine. Web build doesn't work for me (tested on firefox).
Gameplay: I like this simulation, it would be nice to have some kind of destruction in it. For example, asteroids destroying planets.
Art: All of the planets and asteroids have nice sprites
Audio: It's fine, but somehow it reminded me of a carnival/circus song
Theme: Planets, space, it fits
Devlog: Really cool and insightful devlog
Gameplay: Simple game, might get boring fast though. Some power-ups would be nice here. Also, I don't know if it was intended, but sometimes when you spam jump and an asteroid hits you, you can actually hit it back and not die.
Art: I like the astronaut model
Audio: Nice fitting audio
Theme: I mean it's in space
Devlog: Can't find one



