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A jam submission

Planet riderView game page

Ride the planets but be careful, there are also some black holes.
Submitted by Broguld
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Planet rider's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#43.1333.133
Theme#63.8003.800
Overall#63.1333.133
Graphics/Art#93.2673.267
Audio#102.8002.800
Devlog#122.6672.667

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity (+Visual Studio)

How does your game fit the theme?
It happens in outer space.

Devlog link
http://broguld.itch.io/planet-rider/devlog/360335/planet-rider-gravity-implementation

Other things you want to share with the players of your game.
Enjoy !

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Comments

Host

Seems simple but is quite difficult and also fun 🙂

Gameplay     
Puzzling and good timing are the key. It was difficult and I often died, but then it was all the more fun when you passed a level. Controls are not super smooth but that is also part of the gameplay I think. The gravity and orbits are a nice concept to make sure you boost and swing in the right direction.

Graphics  
Simple but also a good whole. It all fits together well. Some cool effects and camera worked well.

Audio  
8-bit like nice simple soundtrack with nice SFX. Solid!

Theme 
Outer space and black holes etc. Check🙂

Devlog  
Good devlog with code examples and explanations!

Overall a fun game to try and play. Keep it up 💪!

Developer(+1)

Thanks for your comment !

Submitted(+1)

Fun and simple game! It's nice to explain how you did things in your devlog. I'm sure it will help on someones game. Also you can only see a small part of level. Ability to zoom in-out would be really helpful.

Developer (1 edit)

Thanks. It is part of the leveldesign that you can't see the whole level. In some levels the camera is very zoomed-in and in others it's zoomed-out. That's why the camera shows the target in the beginning of the level.

Submitted(+1)

Different colours for the sucky planets would be good

Submitted

Rated your game, hope you would rate my game too…

Submitted(+1)

this is pretty amazing!

Submitted(+1)

Gameplay: It was a pretty fun game to play once I got a hang on the controls. I do wish the camera was a little more zoomed out though.

Art:  Very well put together. I loved the use of particles.

Audio: It was a little bit quiet (at full volume), but nothing bad about it.

Theme:  Seemed like it fit

Devlog: Good devlog!

If you mind checking out my game, that would be much appreciated.

Developer

Thanks for your comment. The camera is more or less zoomed in the different levels. It is part of the level design.

I have already rated your game and I really liked it !

Submitted(+2)

Gameplay:  It's a little bit tough to control the player and motion blur is not for me, but I like the overall concept

Art:  Cute art

Audio: Little bit repetitive, but it's fine

Theme:  Fits the theme

Devlog: Nice mechanic explanation in devlog

Submitted

Nice work, hope you would rate my game too …

Submitted

Really nicely polished, kinda reminds me of Super Mario Galaxy!

Submitted(+1)

I love how you make both the setting and the gameplay revolve around the theme..

the gameplay was good and the control was easy 

and also like the soundtrack, which was calming and well suited to the game.

I don't find your devlog...if you write it, send it to me here.

Developer

Thanks. Here is my devlog https://broguld.itch.io/planet-rider/devlog/360335/planet-rider-gravity-implemen...

Submitted(+2)

Graphics are outstanding good. And the audio blends well into your game.

I've missed an indicator giving me a hint in which direction the target is located. And I found it confusing that I am loosing enery while drifting in space without using using the booster. In almost all space-adventure movies there is this moment, where the hero runs out of fuel - and gets saved thanks to the innertia carrying him on ;-)

Anyway - overall your game leaves a good impression!

Submitted
Deleted 77 days ago
Developer (1 edit) (+1)

Thanks for your comment. The boost goes in the direction the player is currently moving and the devlog is published now.