Cool game, It felt good to play and move around. Really enjoyed it!
Please rate my game if possible.
Criteria | Rank | Score* | Raw Score |
Fun | #522 | 3.087 | 3.087 |
Theme | #542 | 3.087 | 3.087 |
Game Design | #565 | 3.130 | 3.130 |
Overall | #669 | 2.928 | 2.928 |
Innovation | #737 | 2.696 | 2.696 |
Graphics | #739 | 2.957 | 2.957 |
Audio | #784 | 2.609 | 2.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
By creating a story that is not as it seems
Did you write all the code and made all the assets from scratch?
Yes (From tutorials but edited)
Cool game, It felt good to play and move around. Really enjoyed it!
Please rate my game if possible.
The Mvement was very polished which mae the game very satisfiying to play. The level was easy to understand and it was very relaxed to play. I only have wished that you add a counter for collected souls. I also like it that you changed the souls into dead slimes xD Maybe the text on the souls was a little bit to fast to read for me, but i could get it most of the time.
Never got lost in the level, despite its non-linear nature. The music loop was short but catchy and didn't get annoying. The souls do a good job of making you feel guilty with their dialogue at the end.
The jump felt a bit floaty. There was a lot of overlapping geometry in the level, which was a little distracting.
Graphics were nice and simple, controls were smooth and easy to get the hang of. Though, when the scene switched, the eliminating bugged, not too sure what happened there. Good work!
Well done platformer work! I like these type of games! I had fun and great work.
Dont forget to rate our game :)
Cool platformer with an interesting twist! I like the idea of the ending being "not real", so nice application of the theme. I also liked the open level design, with it being made to traverse both forwards and backwards. The only problem I had with the design was that some platforms didn't have colliders, while some open spaces did have ones. I would recommend being consistent with what is considered a true "platform" and what isn't. But regardless, great entry!
Pretty fun platformer for sure, souls weren't too bad to catch, great job!
Cool platformer, really liked the idea of finding souls, it's pretty fun and not too hard to find all of them, I thought the game ended when you found the souls, so I closed it. But then I realized and went back to play the rest of it, and I liked the ending. Nice job!
This was a really interesting experience. The concept is cool, but I did find some of the souls hard to get, like the one that required me to jump down into the pit. My only real complaint is the music though. It's kind of grating, but everything else is still good. All that said, the story you crafted is really good, and I had fun playing it. Well done!
Thanks heaps! Im really glad the most criticism I get is from the music. I studied one tutorial on LMMS like two months ago so I had zero hopes for it anyway. The pit was intentional, hence the climb to get out of it again. :') - Still though, thank you for playing and congratulations on the Game Jam!
Cool one, like the different comments of the souls when you pick them up and the pixel art elements you draw!
Loved this game. Such a great job and some nice twists in there. Here's my YT vid where I play and you can see my live reaction and thoughts! Great job with the game :)
quite depressing ending!, you gaze through my soul, I don't like it, it feels like a game just for me XD, nice game! I'm depressed now lol
Really fun little game! Would be cool if you added more to the second part of the game, because I was not sure what to do.
Hey,
Congrats of making a game in one week :)
I liked the twist, the humor and the concept. Although I got lost in the second level and I'm not sure what to do.
The music feels a bit repetitive, maybe try a longer soundtrack. But hey, not time, right? ;)
The colliders are a bit smaller than the actual terrain so it's common to just fall when you try to jump too close to the edge. Maybe that's intentional, and I get used to it, but I just mention in case it helps!
If you could try my game and leave some feedback I would really appreciate it.
Congrats again!
Hey! Congrats for also making a game in one week!
Had a lot of fun jumping the fences, and the insomniac feeling definitely came through.
Only constructive criticism, removing the shadows for the status bars. Other than that its a fun little game.
Yeah I didn't have much time to flesh out a lot but am still proud of what I managed. The second level is just meant to go back to the starting point of the level. (The NOW GO HOME! part of the walking scene was meant to be a hint but definitely too subtle).
I only had time to playtest my game once or twice before releasing, and as I knew exactly where to go that may be why I didn't notice the poor hitboxes, definitely something I will be improving on (Or keeping the gimmick but giving it use)
I like the general idea of your game quite a lot, but I got a bit annoyed of the background music at some point, because it was a bit too repetetive at some point ^^ but all in all I liked playing your game :D keep up the good work!
The song was a banger and the movement was good. Would be interested in seeing you elaborate on this game more!
Thanks muchly! The song is not the original sound I mixed together, Godots 8bit import setting and some pitch control made it that. I will probably come back and make a bigger version of the game, with better spritework. As for the controls, I really wanted to make a sliding puzzle with the slopes, but ran out of time.
Edit - To add to my comment about time. The level design, character work, programming(And learning GDscript), music and twist were all added in the last 24 hours. i spent six days reworking the tileset and less than half of it got used in the end.
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