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The AfterLife Party's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #162 | 3.564 | 3.564 |
Game Design | #266 | 3.509 | 3.509 |
Overall | #276 | 3.436 | 3.436 |
Audio | #291 | 3.327 | 3.327 |
Fun | #291 | 3.382 | 3.382 |
Theme | #323 | 3.455 | 3.455 |
Graphics | #506 | 3.382 | 3.382 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Our game involves the journey of a protagonist who wakes up at a party, under the influence of substances. Hallucinations make him believe that his friends are all possessed by spirits out to kill him. We hope to portray the helplessness of a person under influence, who questions his own reality.
Did you write all the code and made all the assets from scratch?
Yes, Our code and assets were majorly generated from scratch. Minor audio effects were taken as inspiration from other open source resources.
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Comments
Cool game! Really liked the music and art!
Just about everything was great! The only problem I had was that it did not need that intro level every time you died. Also the intro level fade in is way to slow.
But other than that everything was great!
Rated - hope you had a nice time with the Jam!
Good game, the concept is original, the music is pretty good and the art is lovely, keep it up!
Really unique and fun concept I enjoy playing it a lot. This sort of plattaforms puzzles are always amazing. My only negative comment is that the handling of messaging is a bit werid for me since it works for position and myself and a lot of people tend to just sprint across so it was weird to read the messages jeje
This one was a lot of fun! I liked the ghost-luring mechanic and the puzzle-solving that was required to accomplish it. The background art was beautiful, and I loved the way music was interwoven with the gameplay. My only critiques are a few technical bugs; the UI didn't scale very well, staying a constant size no matter how large my screen was. Also, falling large distances sometimes made me clip through the colliders, meaning there was some error with the collision detection. But again, these were minor errors; the game was a lot of fun and I really enjoyed it!
Very nice art & music! Game design is also interesting & fun in general! I enjoyed! Minor bug playing where I was eventually below the platforms and the scenario, but I just needed to pause the game and restart the level. I think it is just minor but just in case you want to deliver a new version with some more time :).
Very innovative game!
Like the concept! The game looks really good as well and the controls feels responsive.
Nice game, it fits the theme well.
I love this game!!! It's very fun to play. I enjoy very much the mechanics and I believe it's One of my favorites.
P.S: I found a bug: when you die it's like you can control the ghosts and make them enter the portal XD
LOL I'M SORRY, Itch.io send my message three times D:
edit: I already deleted them and I hope they don't cause problems
incredible level design. graphics are cutes. i love the whole vibe of the game. just a little bit of adjustment on the control would be perfect, as it's quite slippery to me haha
great game, interesting concept, amazing music
I really like how you add the beat and matches with the background music of the game, also the game can be quite challenging where you need to have a trial and error and making the game into puzzle and the mechanics is quite new to me too, but I suggest putting some tutorials on how to exorcise the ghost though because I got troubled how to do it at first haha but great job!
daaaamn
the idea is very interesting and the gameplay is fun to play
the visuals are gorgeous man
great job very polished game
I unfortunately got stuck at the level with two vials :( Ghost wouldn't go to the top platform. I really enjoyed it though, this has a lot of potential as a little puzzle game. The art, the game mechanics, the audio, all of it felt really cohesive.
For constructive feedback, some of the stages require quick timing, like standing right below a ghost, click the switch fast enough to get him to come thru, but not kill you. This was fun for me personally, but if your goal is to be a broad accessible puzzle game, this might box out players who don't like reflex tests. Introducing this type of mechanic can also sow doubt with harder puzzles, players may completely miss an intended solution to a puzzle and think they're just too slow at quick flipping levels to glitch ghosts thru floors or something. Not a big problem, you definitely keep this and it still be a great game, just trying to be constructive instead of giving only compliments :P
Such a lovely game ! with innovative idea and pleasing visuals !
Well done .
I would appreciate it if you rated mine :)
Great game overall! The sound design, visuals and core mechanics are all very original. We had a lot of fun playing through the levels, as some of them were challenging and needed to be figured out through trial and error. Fantastic work with putting a unique twist on the theme!
Great platformer with a really original idea - I like that you added the ghost lure vials partway through as it added evolution to the gameplay. I also liked the SNES art style and thought the music suited the game well. I did come across a few small bugs such as sometimes not actually dying when a ghost got me or when falling down a pit (though I was able to restart via the pause menu so it wasn't too much of a problem). There was also an issue when on full screen where the black fade-in screen after dying was only a small window in the centre of the screen (so you could see the background around it still).
Really great idea though. Loved how your friends didn't notice after they'd mysteriously changed floors and were happy to go off and dance to music like nothing had happened :')
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awesome cute game! i really loved it,
great job
Thank you so much :D
really great simple game! could have savepoint tho XD, but overall nice job!
Thanks a lot :D