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A game about blowing objects to a destination is pretty innovative. The art is simple, but effective. 

Sometimes, the objects don't react to the blowing as they should, and it's frustrating. Objects can get stuck when there's no visible reason for them to be stuck.

The music is too short and repetitive. It needs different sections of the song to shift between.

The gameplay doesn't feel chaotic. You blow things, and stuff moves in the direction you blow them.