I guess this is what they call lovely art work. Fantastic job done here. The music, the animations the player movement, absolutely everything seem to be perfect. You got your stars my friends.
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Blind Affection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 4.333 | 4.333 |
Overall | #18 | 3.740 | 3.740 |
Innovation | #21 | 3.792 | 3.792 |
Graphics | #28 | 4.125 | 4.125 |
Game Design | #28 | 3.792 | 3.792 |
Audio | #76 | 3.146 | 3.146 |
Fun | #83 | 3.250 | 3.250 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to the game
https://balthydevs.itch.io/blind-affection
Comments
I like the concept a lot, It's a bit easy because it needs some polishing here and there but overall it felt quite cool to play the game. I like the minimalistic design and sounds, it adds to its cuteness. There is a little bug when you crouch and release the S button, the player immediately get up and you can run in spaces where you have to be crouched to pass. Other than that it was pleasant, well done :)
Really impressed by this one. Gorgeous art, design, fun and challenging.
I wouldn't place the tutorial as a separate menu option though. Just have it appear before the actual game.
Anyways, really good job, congrats!
Really good entry
Nice pixelart and good music
Also cool interpretation of the theme :)
Good pixel art and interesting game mechanic with the blindness. I think the revealing mechanic should be more limited so the player has to play a bit more in the dark from memory.
Nice idea of having the player to draw some visible area and remember the other.
I would say though that level design doesn't make a good use of this idea: you can draw too much so you can basically draw pretty much everything you need and complete a level without remembering anything. I think it would be cool to make remembering the focus of the game and change the game flow to highlight it:
Level Show -> Unlimited time to draw very limited visible areas -> Button "Go" -> Player tries to complete the level from memory and a few drawn visible areas.
Minor thing: pressing 'E' to interact is redundant and a thus bit annoying. It would be smoother if it auto-pressed when close enough.
Check out my game as well: https://nns2009.itch.io/love-full-house
Thank you for playing & your feedback! I will take your suggestions to consideration of implementing in future, these are solid tips. Yes if you're fast at the free draw mode (timer countdown) you can pretty much almost draw entire level - if youre very fast. When I playtested it though I felt this would make the game less hard. I will definately check your game.
Nice little game ! I enjoyed playing it, very well done. It's cute, even if this is pixel art and the concept is great !
Wonderful! Congratulations on a clever and fun game. I loved the artwork. Once the door is opened, I wish that I wouldn't have to wait until she gets to the door for the level to be completed. You also should consider putting controls as indicators in the actual game (e.g. when you approach the button, have an "E" key appear above it. I forgot how to use things and needed to go back to the main menu to read that. Assume that the gamer is as stupid as me!!! :D
Sound was OK. I noticed the repetitiveness of the background music as it started over on every level. Having the music be continuous makes your game have nicer flow that aligns with the character moving directly to the next room. It also lets you forget that the background music is there, which is really the ultimate goal -- to set the tone of the environment and then fade into the background. Having abrupt changes/replays on every do-over breaks the immersion.
Overall a well executed game. Looking forward to more!
Very nice art style, simple but fun idea for gameplay. Unfortunately audio ruins little bit the experience, I don't mean music but SFXs are low quality. Also everything runs smooth except the moving platforms which gives some weird feeling
Your game was really cool and fun. I thought the art was cute and the music wasn't bad at all. The only suggestion I have is for the final room. The narrow platform at the start of the room made it hard to get up to the top section. And when I came down from the top section, I'd glitch through the ground when I held down the down button when falling. Other than that nice work!
Firstly thank you for playing! Much appreciated! Secondly I totally agree that the final level is very difficult! On the other hand it's the FINAL level! xD Yes, I sadly know about the falling through platform & dying (this happens when you fall & hold down S for crouch [or press S during fall]). Afraid to make changes past jam submit [I will however fix it after the reviews are done to NOT violate any rules] ;) Thirdly & lastly this detailed feedback is awesome! Love it.
Fun game with cute pixel art! (I am not sure if it is intentional that I can draw as much as I want during the start timer :p)
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