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Denji

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A member registered Jan 05, 2019 · View creator page →

Creator of

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Another great idea!
Yep defenietly adding an Up indicator would help :D

Thank you for playing!

Great small yet fun game.
Nice choice of soud effects and awesome visuals.
Good job for the 1st jam!


Would be awesome if you could leave some feedback on our game as well ;)


00:16 on 1st track!
Am I holding a WR on the 1st track!? Who wants to compete!?

I've won!
Simple and well executed idea!
The art is lovely and music fits the idea very well

Good job!

Would be awesome if you could leave some feedback on our game as well ;)

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What a Original game xD
Who cares about orders when you can just grab infinte bags and throw them at the clients?
And the grab clients and throw them at clients!?

Sound designer did an amazing job as well!

Really fun game :D

Would be awesome if you could leave some feedback on our game as well ;)

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Hooooly what a game!
Would love to have the camera a little further so i can prepare for the jump a little more (but spamming space just works :P )

Would be awesome if you could leave some feedback on our game as well ;)

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The music is just amazing!
And I am so glad you made it so the obstacles flash! Really good touch
Remembering the whole level would make it really hard.

Good job!


Would be awesome if you could leave some feedback on our game as well ;)

Simple yet very fun game!
The only thing missing for me was sfx.
But!
The idea was great!
Different set of mechanic for each fish was really well executed, very expandable idea that is the ideal entry for a jam.

Good job!

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Thank you for playing
You cannot defeat the enemies so outmaneuvering them would be a better choice for sure when you try it next time (and I really hope you do!)

The idea with holding mouse button is actually something worth considering! (the more people playtest it the better we can make it)

I am glad you enjoyed it!
Thank you very much for the feedback.

Hahahah
Yes I did! Our programmer said: Lets be more ambitious.
How could I say no to that :D

Thanks for playing!
Imma make sure to check your submition as well :D

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Thanks for trying it out!
The water tower level should have been introduced later into the game, that is for sure (in the initial version that was a starting level :D)
I can promise after that level there are some simpler ones but of course later there are some harder levels as well ;)

I am glad that even though you got frustrated you got an urgue to maybe trying beating it! And I really hope you do! (there is a save system so you won't have to start from the begining ;)

*Spoiler alert!*
There are people already speedruning the game :D
https://www.youtube.com/watch?v=HwK0X2QMmpE

That would be actually a great idea!

Those time constrains.... Killing our games! 😁

Very nice looking game and a cool idea for fish implementation!
The only problem I had is that i was punished for chosing the 'wrong' direction and being stuck for my 'mistake'.
I feel like being punished for going the direction that it is likely that the ball will break is understandable as I could see that that might be too high.
But being punished by chosing the route with dead end? Not the best choice in my opionion.

Other than that very solid jam entry
Good job!

What a game! I don't know if that was the optimal way to play but I combined all my fishes into jelly fish and was like invincible :P I think adding some kind of limit to the combining would balance things out and made the player think more about what do they want to combine.

Really cool gameplay and ideas with tons of potential.

Thanks for playing!

Glad enojoyed and  figured out how to get out of this stuck situation :D
We should have added a note that you can shoot through the gate as well so you can come out on the other side.
Gonna fix it for sure!


We planned to add the combat as well so the model was there and we decided to use it somehow anyway.

Story Wise it was clear that Tigers (cats) like to eat fish right? :D So it was a clear choice of the enemy type.
And to conquer the Tigers Temple as a fish would be an awesome achievement!

Hello
Our team would use a pair of programming hands :D
Can you message me on Discord? @themrdenji

Thank you for playing!
Our narrator did an awesome job with those dialogs, 100% agree :D

The main character's animations are perfect! Love them! So sad you did not have time to animate the rest but the art still looks gorgeous! Music and sfx are really nice!
The boss fight... it is hard xD
Good job!

Thank you!
That was the goal, to keep it in a small scope but make it polished as much as possible.
And it's very nice to hear that you enjoyed the gameplay as well as the art.

For a 1 person project that is very impressive!
Game looks awesome (shader <3) I don't know if you just made those hands flap because you didn't have time to animate them but that is a very funny touch which adds to the wackiness of being a goblin weaponsmith.

Even though the music is just a short loop it fits very well and sfx used are also pretty good.

One thing I was missing is being able to test my creation by being able to just swing it (or smack some dummies with it).

Overall very solid entry which made me smile as fast as is saw those flapping hands :D

Thank you for playing
I am really glad that you gave it another try!
And very happy thet you have enjoyed it :D

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Wow! That is really nice to hear! I really appreciate the time you have spent and I am glad you found the game engaging.
Thanks a lot for the kind words, whole team tried their best making this game so it is a very uplifting feeling that people like the final result.

Thank you

Thanks!
We have settled on the idea that you cannot fail the healing so it is not as obvious for gold but it has more impact on the mana usage.
We should prolly add some better explanation for that via additional UI and SFX elements :D
Team have put a lot of effort to make the game visually, musically and mechanically pleasing so I am really glad you found it enjoyable :D

Thank you!
Glad you enjoyed playing it

I don't know if that is intended but i cheesed my way through some levels by making the cats go out of the map and back to their rout again (so they reach the mouse later) :D

Cool game, lovely art and music but would use some sound effects as well
Good job with your entry

Game looks and sounds lovely!
The characters, animations, environment just amazing!
Fits the theme as well.
The tutorial screen helped a lot but I still found it pretty hard :D

Great entry, good job!

Subscribtion cancelled!!
Love the pixelart and the animations.
Movement felt really good and roll/dash ability only added to it.
Very good sound choices that fit the game very well.

Few things that you could improve:
Camera position - so it looks slightly ahead of the player towards the mouse/aiming position
More distinguishable floor and wall tiles - I found myself running into the walls constantly

Very good job with your submition. Small but solid game.

Yeah... imagine how hard it was to code it without that sense :P

Thanks for playing!
Very glad that you liked it

The game does not require installation but it is a Windows build.
It needs to be unzipped and then run .exe file.

Please let me know if that helps

Thanks for trying out our game!
The pace of the game is very hard to balance, especially when we were aiming for a cozy and peaceful experience.
And yea, the team put a lot of work making this game.

Glad you liked the concept of the game.
The task window in the top left corrner was made so it helps a little with the order of things to do but saddly it does not change when the chalice is found.

Thanks for playing!

Thanks
In a perspective too huge.
But lesson learned and I will try to constrain myself with the ideas next time :D

Don't really undestand the comment?

You like them or what? :D

*To unlock them you need to complete the break-in - find the chalice and bring it back to the master ;)

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Amazing game!
Simple, fun and engaging.
The kind of game that should be submitted for a gamejam.

If I get to be picky I would add a better indicator for doors opening from the bottom.
And if i can give you an extra tip on tutorial:
Instead of text, gifs with keybindings would work better. (but that is my subjective opinion)

Very nice art, fitting music and sfx.

Very solid entry. Great job.

As a competitive person it got me trying to beat the game for about 45 minutes :D
But the 4th group is impossible for me.
Would be nice to play some more easier levels and get better cards before facing harder enemies
I guess this is a balance thing that is hard to do well in generall and especially in 7 days.

I think randomized card effects are a cool and interesting idea that explored a little more would give amazing results.
But also can give strange/confusing cards like epic molten armor from your screen for example. (or I dont understand that card :D)
But also it can give some really nice combos like scorch 3x and upgraded breath fire - tons of heal!

Love the attention to detail like changing 'Card Target' to an actuall target when using the card.
Appreciate the 'Faster' option :D
Even tho the art and sound wasnt made by you it fits very well.

Solid entry, good job!

Really good prototype of a game.
Very cool and thoughtout ideas for enemies and hazards Spiky Ice shooter (was my favourite), falling lava/rock debries, exploding sun-like sphere. VFX were on point.
Adding some sfx would defenietly help the project but you know it ;)
For me player movement was too slow (but that is a subjective opinion).
I am glad you did not reset the collected crystals after a death)

Would love to see those extra 2 levels that you did not have time to finish.
And sound ofc :D

Entry with a lot of potential.
Good job :D

Cool and very expandable idea.
Love the sfx and pixel art, they go very well together.
But the background music felt out of place.

Adding some drops like temporary upgrades (e.g. move faster for 5 seconds,  or explosive bullets for 5 seconds) would add some variety to the game.

Overall a good entry. Enjoyed playing it

Thank you for playing!
It 100% was overscoped 😅 but our team did a great job and I think one more day would be enough for us to make it more complete (playable state).

About porting it to web:
People usualy dont play downloadable game but there is a downloadable version for anyone willing to try ;)

It is pink :D
We were trying to implement the spell that would show enemies throught the wall, and the shader from this spell is always active + broken :P