Another great idea!
Yep defenietly adding an Up indicator would help :D
Thank you for playing!
Denji
Creator of
Recent community posts
Thank you for playing
You cannot defeat the enemies so outmaneuvering them would be a better choice for sure when you try it next time (and I really hope you do!)
The idea with holding mouse button is actually something worth considering! (the more people playtest it the better we can make it)
I am glad you enjoyed it!
Thank you very much for the feedback.
Thanks for trying it out!
The water tower level should have been introduced later into the game, that is for sure (in the initial version that was a starting level :D)
I can promise after that level there are some simpler ones but of course later there are some harder levels as well ;)
I am glad that even though you got frustrated you got an urgue to maybe trying beating it! And I really hope you do! (there is a save system so you won't have to start from the begining ;)
*Spoiler alert!*
There are people already speedruning the game :D
https://www.youtube.com/watch?v=HwK0X2QMmpE
Very nice looking game and a cool idea for fish implementation!
The only problem I had is that i was punished for chosing the 'wrong' direction and being stuck for my 'mistake'.
I feel like being punished for going the direction that it is likely that the ball will break is understandable as I could see that that might be too high.
But being punished by chosing the route with dead end? Not the best choice in my opionion.
Other than that very solid jam entry
Good job!
What a game! I don't know if that was the optimal way to play but I combined all my fishes into jelly fish and was like invincible :P I think adding some kind of limit to the combining would balance things out and made the player think more about what do they want to combine.
Really cool gameplay and ideas with tons of potential.
Thanks for playing!
Glad enojoyed and figured out how to get out of this stuck situation :D
We should have added a note that you can shoot through the gate as well so you can come out on the other side.
Gonna fix it for sure!
We planned to add the combat as well so the model was there and we decided to use it somehow anyway.
Story Wise it was clear that Tigers (cats) like to eat fish right? :D So it was a clear choice of the enemy type.
And to conquer the Tigers Temple as a fish would be an awesome achievement!
For a 1 person project that is very impressive!
Game looks awesome (shader <3) I don't know if you just made those hands flap because you didn't have time to animate them but that is a very funny touch which adds to the wackiness of being a goblin weaponsmith.
Even though the music is just a short loop it fits very well and sfx used are also pretty good.
One thing I was missing is being able to test my creation by being able to just swing it (or smack some dummies with it).
Overall very solid entry which made me smile as fast as is saw those flapping hands :D
Thanks!
We have settled on the idea that you cannot fail the healing so it is not as obvious for gold but it has more impact on the mana usage.
We should prolly add some better explanation for that via additional UI and SFX elements :D
Team have put a lot of effort to make the game visually, musically and mechanically pleasing so I am really glad you found it enjoyable :D
Subscribtion cancelled!!
Love the pixelart and the animations.
Movement felt really good and roll/dash ability only added to it.
Very good sound choices that fit the game very well.
Few things that you could improve:
Camera position - so it looks slightly ahead of the player towards the mouse/aiming position
More distinguishable floor and wall tiles - I found myself running into the walls constantly
Very good job with your submition. Small but solid game.
Amazing game!
Simple, fun and engaging.
The kind of game that should be submitted for a gamejam.
If I get to be picky I would add a better indicator for doors opening from the bottom.
And if i can give you an extra tip on tutorial:
Instead of text, gifs with keybindings would work better. (but that is my subjective opinion)
Very nice art, fitting music and sfx.
Very solid entry. Great job.
As a competitive person it got me trying to beat the game for about 45 minutes :D
But the 4th group is impossible for me.
Would be nice to play some more easier levels and get better cards before facing harder enemies
I guess this is a balance thing that is hard to do well in generall and especially in 7 days.
I think randomized card effects are a cool and interesting idea that explored a little more would give amazing results.
But also can give strange/confusing cards like epic molten armor from your screen for example. (or I dont understand that card :D)
But also it can give some really nice combos like scorch 3x and upgraded breath fire - tons of heal!
Love the attention to detail like changing 'Card Target' to an actuall target when using the card.
Appreciate the 'Faster' option :D
Even tho the art and sound wasnt made by you it fits very well.
Solid entry, good job!
Really good prototype of a game.
Very cool and thoughtout ideas for enemies and hazards Spiky Ice shooter (was my favourite), falling lava/rock debries, exploding sun-like sphere. VFX were on point.
Adding some sfx would defenietly help the project but you know it ;)
For me player movement was too slow (but that is a subjective opinion).
I am glad you did not reset the collected crystals after a death)
Would love to see those extra 2 levels that you did not have time to finish.
And sound ofc :D
Entry with a lot of potential.
Good job :D
Cool and very expandable idea.
Love the sfx and pixel art, they go very well together.
But the background music felt out of place.
Adding some drops like temporary upgrades (e.g. move faster for 5 seconds, or explosive bullets for 5 seconds) would add some variety to the game.
Overall a good entry. Enjoyed playing it
Thank you for playing!
It 100% was overscoped 😅 but our team did a great job and I think one more day would be enough for us to make it more complete (playable state).
About porting it to web:
People usualy dont play downloadable game but there is a downloadable version for anyone willing to try ;)
It is pink :D
We were trying to implement the spell that would show enemies throught the wall, and the shader from this spell is always active + broken :P