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The gameplay mechanics feel really clean—nicely done! I especially enjoyed the gathering system - it’s intuitive and satisfying. Movement felt smooth and responsive, which made exploring a joy. And the radar was really well made!

The theme is spot-on: the choice between pushing forward with what you’ve got or staying longer to earn better rewards is simple, yet effective. It’s a well-executed design that adds meaningful tension to each decision.

During my playthrough, I missed collecting the correct materials for upgrades in the first level, which unfortunately set me back. Once the storm got faster, I couldn’t recover in time - especially since I completely overlooked the boost mechanic fot the first two levels. That definitely made things tougher!

One suggestion: it might help if the main upgrade was required to progress. You could even tie it into the narrative - perhaps the next facility needs repairs, and gathering the right materials unlocks an upgrade as a reward. Then, any extra resources could be used for bonus upgrades. That would give players a clearer sense of direction early on.

As for the music, the chill vibe at the start was pleasant, but once the gameplay ramped up in intensity, it felt a bit mismatched. A more dynamic or intense soundtrack could really elevate the immersion during those high-stakes moments.

Overall, this is a solid game with a strong theme and great gamefeel. You’ve built something impressive.
Great job!