The music and sound effects are delightful, and the cute character designs tie everything together beautifully. The overall aesthetic is charming and cohesive—really well done!
Gameplay-wise, there were moments that felt a bit unfair. Entering a new room only to be instantly surrounded by enemies, or navigating narrow corridors with no space to dodge bullets, made some encounters feel more punishing than challenging.
The active reload mechanic was a clever addition and fits the theme perfectly! That said, placing the timing window at the very start of the reload made it tough to hit consistently - by the time I realized the reload had started, the green zone had already passed.
One usability note: hovering over upgrade options with the mouse felt intuitive, but not being able to click them was confusing. Since the player is already using the mouse to aim and shoot, having to switch to keyboard for selection broke the flow a bit.
I also ran into a few bugs - movement along walls caused jittering and occasional stuck states, and twice I couldn’t shoot or reload at all, which unfortunately discouraged me from continuing.
Still, the game has a lot of heart. It reminded me of Enter the Gungeon (as the name cheekily suggests and I think it was your goal), and the weapon variety was a real highlight.