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Princess’s voice? Adorable. Instant favorite. 💖
Also, the sound effects were genuinely great! 😁

As for the boss fight: I know hiding HP is a common design choice, but I’d still love to see some kind of feedback to show progress. Maybe changing attack patterns, distinct phases, or even a mid-fight intermission could help players feel more in control and invested.

Once I got the hang of the dodge timing, the fight felt good.

Overall, a cool little entry. Nicely done!