Princess’s voice? Adorable. Instant favorite. 💖
Also, the sound effects were genuinely great! 😁
As for the boss fight: I know hiding HP is a common design choice, but I’d still love to see some kind of feedback to show progress. Maybe changing attack patterns, distinct phases, or even a mid-fight intermission could help players feel more in control and invested.
Once I got the hang of the dodge timing, the fight felt good.
Overall, a cool little entry. Nicely done!