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I've saved the Bakery!

The stealth gameplay mechanics are genuinely solid and well thought out:

  • Clear detection range indicators
  • A detection meter (to let me know how much I can risk!)
  • Limited vision with lights off

All of these elements worked together beautifully to create a tense and engaging experience. Nicely done!

That said, the controls could use some love. They felt a bit slippery, at times felt like they  were grid-based, but not quite. It made movement feel unpredictable at times, and I wasn’t sure what was causing the disconnect. Definitely something worth revisiting to tighten up the overall feel.

Still, the core mechanics are strong.
Well done!

Thanks for taking the time to write such a detailed comment. Glad the stealth mechanics worked well, even though the movement feels off.