The core premise of the game is solid, and despite the complexity of the machine, the systems are impressively well-integrated. Mechanically, everything ties together in a cohesive and thoughtful way - great job on that front!
Gameplay-wise, I found myself struggling quite a bit 😅. From the very beginning, I felt lost and wasn’t even sure when I had actually won or was supposed to escape the facility. A bit more clarity in progression would go a long way.
The post-processing effects, while visually striking, felt a bit overwhelming at times and distracted from the gameplay experience.
One area that could really benefit from improvement is the indication of interactable objects. A white outline would work beautifully in the dark environment, or perhaps a crosshair that changes with an icon and keybind prompt instead of relying on text at the bottom.
Additionally, highlighting key objects more clearly - like showing that a pipe is visibly connected to a water tank - would help reinforce logical interactions and reduce confusion.
In summary: a mechanically well executed concept that would shine even brighter with clearer visual cues and player guidance.