I enjoyed playing your game a lot. The atmosphere felt very nice and the game had a nice level of difficulty and strategy needed to beat it. The movement felt a bit odd and clunky but after playing a bit I got used to it. I really liked that lightning effect on the floor that looked very cool
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Cupid's Last Stand's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #114 | 3.095 | 3.095 |
| Graphics | #123 | 3.190 | 3.190 |
| Theme | #125 | 3.190 | 3.190 |
| Overall | #135 | 2.944 | 2.944 |
| Fun | #142 | 2.857 | 2.857 |
| Innovation | #147 | 2.810 | 2.810 |
| Audio | #154 | 2.524 | 2.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game! The graphics look nice, and I especially like the particle and moving floor effects. I would have liked it if you'd have to aim yourself when shooting though, I think that would make the combat feel a bit more active. The audio really helps the dark atmosphere! :)
Cool game :D
I think the character can move faster though. The map is so big and I don't know where am I going XD
Overall it's a fun game! Appreciate the fact, that you wrote it into context with greek mythology, I mean you gave it a story, which most of us here didn't manage... Love the way you made it seem like a retro game! Sound effects a bichin!! The art is 95% balanced, and the game mechanics has 1 setback: the acceleration interval (0 -> full speed & vice versa) is way too high, and I bumped into nearly every wall, which braked my smooth flow and killed the otherwise big fun...The main reason why I died was because of this too, couldn't brake in time, but maybe that's a hardcore retro feature, idk. My game is somewhat similar, but without the demons :))
Thanks for the nice words :)! I also like that you could appreciate the context :). Yes, the moving should be a bit of a challenge (but not so much as seems now...,-) ) but I need to test that better maybe in other version/game/jam. Good tip! I do hope that besides that issue you still had a bit of fun playing the game :)?! I shall try your game also. Once again, thanks for playing and the positive feedback and tips!
Sure I had fun! This game jam business is an awesome opportunity to see what other people are capable of delivering, but most importantly, you surprise yourself about your own capabilities under a strict deadline! I tried to give constructive criticism to every game I played, so the developers would make even more fun games in the future! :) Another tip: dev 60% of the time, and PLAY-TEST 40% of the remaining time, and also give your game to 30+ people for early feedbacks before the release. I did so, and my game is 30% different than what I planned out before I got all the valuable feedback from my dear testers. 1 man can't get it all right, I mean look at how dictatorship turns out :))
This was very fun to play. Altough it took me a while to get used to the movement, running from door to door trying to shoot everything on sight was very fun. 3D Graphics and effects are simple, but make a very unique atmosphere, which is great.
I didn't dislike the movement actually, I thought it was alright. the atmosphere is great, was a fun game to play!
The movement was difficult to use in the beginning and the shooting was not inventive at the beginning. I loved the lighting and background. The story was fun.
The movement is a bit hard to control. Except, I can see you put a lot of effort in this game, especially it is a 3D game. The graphics were simple but you use some lighting and particles which fit the game. Good job.
The story is interesting. The controls are a bit sloppy, but it was not difficult to move around and sometimes I could hear myself saying "I can get him before the door" lol.
But sometimes some arrow didn't hit the monsters and fell through their hitbox. And the sight is very limtied thus a bit frustrating at some point. The music is a bit repetitive but it adds some mood.
Also, well.....I was scared the first time I saw my screen shaking when monsters reached their goal. Actually it was fun :)
Well done on your entry !
Thank you for the nice comments & feedback! "I can get him before the door" is as it was intended :). Good to read that the story was interesting and the shake did his work also :). And most important that you had fun playing it :)! That is a great compliment. Also thanks for the tips of course. Next time I shall try to polish the controls, hit boxes and improve my music skills.. ;)
It was a funny game to play.
I agree with some other comments, the movement part could have been better (it's slooooow) but it's really refreshing to see a 3D game and a kind of dynamic tower defense at that !
I would, if you have the time or just for a tip, add a little "UI element" that indicates in which direction the enemies are. As our character is in a maze and we can't really see where we go, not knowing where the enemies can be is a bit flustering.
A very good game, and a first one at that, so well done !
Thanks for the kind words and positive feedback :)! The movement was supposed to be a bit difficult as an extra challenge, but maybe I have over done it ;). Good tip for next time to polish the movement and the other tip is a good one also. Nice that you liked the 3D choice. Most important is that you had fun playing, that is the best compliment I could get.. once again thanx :)!
Hey I love the graphics and the enemy design. If you can add some long BGM I feel better. But anyway, more 2D games in this jam your 3D game is more unique among this party. I like the light effect maybe you use the shader or post-processing. Very like this graphics style. Hopefully can play your another game later. [BTW, if you can build your game in wegGL I think you can receive more rates and likes, just little recommendation]
Thanks for the positive feedback :)! It was my first ever use of Bosca Ceoil for the BGM. It can be better indeed and longer next time ;). I used the Shader Graph for the first time in this game jam entry. Handy tool and fun to learn to use it and top that you liked the effect. And the recommandation about a WebGL version is a good one. I shall try to add it to the submission. Once again thanks for you comments about my entry.
I really like the death effect and also the shoot effect. It's a nice game! A cool and interesting game play. I suggest you increase the spawn rate of the enemies, or decrease the amount of enemies that should be killed. Well done!
You know for your first game jam, there are a surprising number of little touches that you put in which show great potential, for example, the particle effects you used for the doors and the moving shadows on the floor (I think those were particles) are really nice. Also - hades looked pretty depressing thanks to the terrain at the bottom and the color choices. I didn't find the choice of a rollerball control to be bad, it adds to the difficulty because you can't stop in time.
I do have a few minor complaints. When you kill a demon, they break into a spinning heart piece which looks like a power up but it isn't. It's a little bit misleading. I have the same complaint about the spawn points where the demons come from - they look like doors/portals. I tried going through one and a demon spawned from there and killed me. I would change their color to red or something so that the player doesn't think the same thing I did.
Nice first jam!
I like that you can collect upgrades. I dont really like the movement, cuz its so slow and it feels like you are moving some fat thing :D





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