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LamaZ Game Studio

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A member registered Feb 11, 2019 · View creator page →

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Hey! :) The solo raid cards should work just like normal cards and you should be able to showcase them and they should have stats, level etc.

Hey,

thank you very much for your testing, I really appreciate it! :)

About the autoclicker vulnerability: I'm aware of this, and at first I didn't care too much about it, since the Llama Coins were only for opening cards, but now with the shop, I might add a restriction to it, like I did when fighting raid bosses.

About the cloud syncing: To save costs, cloud syncing is currently in "manuall-only" mode. So you'd have to sync & check everytime you want to save to cloud / load from cloud. I want to keep the game 100% free-to-play, so I have to do some compromises on a few things.

But I will try to improve it! :)

Again, thanks for your feedback and have a great day!


Cheers,

TheLuigiplayer

The other previous event cards are now live, aswell as a promo code for 15 llama marks :)

But the easter tower won't return, sorry about that :(

Hey Remi, thank you for doing this! Feedback really is the most valuable thing a developer can get! :)

I'm currently actively developing Llama Legends which is a 100% free browser-based cardgame/gacha/RPG. I've also launched it on CrazyGames a while ago, where it has currently 1,062 votes with a 9.0/10.0 rating. But I still think there is a lot of room for improvements :)

Bumping this thread for anyone who missed the v3.7.5 update!  Let me know what you think of the new Solo Raids and the "Heal All" button. Every piece of feedback helps a solo dev out immensely! ❤️

I love to hear, that you are enjoying the game! :)

I'm currently busy working on single player raids, that will hopefully release next week, along the other promo cards in the llama mark shop! :)

Hey again! :)

Yes, more promo cards will be available starting next week's patch. :)

Hey! :)

I'm actually leaning more towards adding some kind of XP boosters.

Thank you so much again for the feedback and the really cool concept!

I really like the idea of the "Ascended Llama" and its team-boosting ability. I will think about adding a card like that to the game!

However, I probably won't tie it to a "complete all 206 achievements" milestone. Since I am constantly working on the game and adding new content, there will definitely be a lot more achievements coming in future updates, so 206 won't be the final cap for long!

Thanks again for the creative suggestion, and keep those great ideas coming! :)

Hey, thank you again for your feedback!

I will consider it! :)

Currently there is only the LSC Event pack. But more events are planned for the future! :)

Hey! :)

You just have to use one LSC Llama in your team in order to complete the arena mission.

The leveling mission should also be fixed by now :)

Hey!

Thank you so much for the feedback and the awesome suggestions!

Regarding the new Event Missions tab, I actually already have some specific plans in mind for how that system will be used moving forward (you will get a first look at that with the Llamavision event releasing in just a few hours from now!).

However, I have some great news regarding the Easter Tower and its exclusive promo cards and achievements! I am currently planning a system where you will be able to permanently unlock and replay past event towers using the new "Llama Marks" currency. So it is highly likely that you will get another chance to conquer the Easter Tower and claim those missing rewards very soon! :)

Thanks again for sharing your ideas, and have fun with the game! 

They will be available by the end of the month. As for the raid cards (like Valentine's raid), I'm currently working on some sort of "singleplayer raids" :)

So don't worry, everything you've missed will become available in the future! And I know the "Llama Mark" Shop might already feel like a huge commitment, so I'm also thinking about making them event mission rewards. If everything goes as planned, the next event will start later this week. 

Hey! :)

I think I have just released an update, which will answer your question. When you now complete your daily missions, you will earn "Llama Marks" which you can then spend on missed promo cards. :)

(1 edit)

Hey everyone!

Just a quick heads-up: I've completely updated the main post to celebrate the release of Update 3.6.0 today!

A lot has happened over the last month, including the brand new 100-Stage Fight Towers and Profile Customizations. 

I'd love to hear what you think of the new content! 

clicker-lama.png
Llama Legends Direct Link

Thank you very much!

Glad you like it! :)

Update 3.4.0 is live!

The new interface is finally here, alongside the first raid with trophies.

I'd love to hear your feedback on the new UI! :)

I've just pushed another update!

I really hope the new combat system (ATB) makes the Arena more fun and strategic for you all.

Looking forward to your feedback!

Hey there! First off, thank you so much again for taking the time to write such detailed and constructive feedback. I really appreciate looking at the game through that specific design lens (great article link, by the way!).

I actually took your points regarding the Arena and "interesting decisions" and used them as a foundation for the major update that just went live (v3.2.0).

Here is what I changed based on your input:

  1. Healing: You were absolutely right. Healing is now always available in the shop with fixed prices. You now have to decide: Do I spend Glory to heal, or risk it for better loot?
  2. Item Choices & Trade-offs: I overhauled the equipment system. Stats are now percentage-based (scaling with your Llama), and I added items that offer strong positive effects but come with negative side effects to create those trade-offs you mentioned.
  3. Shop RNG: To prevent the "useless items" frustration, I added a Re-Roll function to the shop. Re-Reolling will be only available if you haven't bought an equipment yet and every re-roll will increase in price, making the decision harder when to buy.
  4. Combat Flow: The turn-based system is gone. I switched to an Active Time Battle (ATB) system where SPD/Initiative creates the action order, making that stat much more valuable. Also, we now have a Tag-Team system where your other llamas jump in immediately, even when an enemy llama gets KO'd, to create a "cycle" of llamas.

I hope these changes bring the strategic depth you were looking for. I'd love to hear what you think of the new Arena!

Hey ProxyFirewall

Thank you so much for this detailed and honest feedback. I really appreciate the kind words about the UI and the "game feel"!

You hit the nail on the head regarding the overwhelming start. I took your advice and just released Update 3.1.0 today, which specifically addresses this! I added a new Onboarding Mission system that acts as a tutorial course. It now guides players through the features step-by-step (unlocking them slowly, starting with working and pack opening) instead of throwing everything at them at once. Your feedback was the main driver for getting this done so quickly.

I’ll definitely head over to the Slugger page and give it a try to return the favor. Expect some feedback on your page soon!

Thanks again for helping me improve the game!

Cheers, TheLuigiplayer

The different card series are there, because in first line it's a card collecting game. And I'm playing with the idea to make older packs more expensive, when I add new ones.

The arena is a gameplay gimmick I came up with,  because I like roguelite games and I wanted to make the cards have atleast some use and to increase the coin gain. 

And I still see some flaws and room for improvement with the arena mode, like I think I might change the attack / defend order, to not let your first llama do all the heavy lifting and to make the decision between buying equipment and potions a bit more difficult.

Thank you for your feedback!

Yeah I will shift my focus now more to the arena, enhancing the gameplay, aswell as releasing new card series and adding more things to the "golden wool" shop.

I've just pushed another majore Update, hopefully fixing most of the issues with the last update and adding a bit more depth and enhancing the gameplay loop.

(5 edits)

Hey everyone!

I’m the solo developer of Llama Legends, and since we’ve pushed quite a few massive updates recently (we are currently at v3.7.5!), I wanted to refresh this thread and turn it into a central place for your thoughts, ideas, and feedback.

Your input in the past has been an absolute lifesaver for balancing and fixing bugs, and the game has grown a lot thanks to you guys.

Here is a quick look at the biggest features that recently went live:

  • Brand-New Solo Raids (v3.7.5): You can now challenge any past raid boss (even event ones!) in single-player mode by unlocking them with Llama Marks. They scale up to Level 50 and let you bypass the cooldown with Llama Coins!
  • The Llamavision Song Contest Event: Our big Eurovision parody event is running until June 1st, featuring a 25-card legendary booster pack, a limited event tower, and a massive community raid boss.
  • Massive Shop & Mission Overhauls: The shop is now cleanly split (Featured, Boosters, Market, Cosmetics, and the new Llama Marks Shop to grab missed promo cards). Plus, we finally added Weekly Missions with heavy resource rewards!
  • QoL Boosts: A smart "Heal All" button in the Arena (no more click-spamming to heal your team!), better mobile card interactions so the screen doesn't accidentally scroll, and adjustable notification timers.

Since the game's economy and endgame loops have changed drastically with these updates, I would absolutely love your honest feedback on a few things:

  1. Solo Raids: How does the single-player boss progression feel? Is the Llama Mark key cost fair, or does it feel too grindy? (By the way, you can use the promo code SOLORAIDS right now to get 15 free Marks to test it out!).
  2. Llama Marks Economy: Do you feel you are getting enough Marks from your daily activities, or should they be more accessible? (I'm already planning to add them to upcoming event missions!).
  3. The New Shop Layout & Cosmetics: Is the new storefront intuitive? How do you like buying older avatars and brand-new titles with your Llama Coins/Marks?
  4. The "Heal All" Button: Does it actually make your Arena grinding experience as smooth as I hoped it would?
  5. General Feature Requests: What do you think the game is missing the most right now?

The game is completely free-to-play, has no ads, and runs directly in your browser:

Play on itch.io: https://lamaz.itch.io/llama-legends 

 Direct Link: https://llamalegends.com/

Whether it’s a minor UI annoyance, a balancing issue, or just a cool card idea you have in mind, please drop it in the comments below. I read every single message!

Thanks so much for playing and helping a solo dev out! 🦙❤️

clicker-lama.png

Thank you for your comment!

I won't get comments like these discourage me, don't worry! :)

I'm currently working on a bigger update for this game, which will come out when the christmas event ends.

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I can understand and respect your decision.

But since I do this just as a hobby as a solo-dev, with zero-budget and while having a full-time job, using AI is the only way for me, to create and run a free gacha/card collecting game, with unique looking artworks.

My personal view on this topic is, as long as it's free, it shouldn't be a matter.

Playable Link (Mobile & Desktop friendly): https://lamaz.itch.io/llama-legends

I’ve been working on a casual browser game called Llama Legends, and I would love to get some feedback from you guys!

Before it comes up: Yes, all of the card arts are AI generated, using Nano Banana Pro. But thanks to that, I can operate the game fully free for you AND I can put out new cards quite quickly.

What is the game? It’s a mix of Gacha, Clicker, Idle, and Card Collecting. The core concept is simple: You collect coins (passively or actively), open packs, and complete your album with AI-generated Llama artwork. It's meant to be a chill side-game to relax with.

The Collections: Currently, there are over 200 cards across three main collections:

  • 🦙 Season 1: The "Base Set" with 100 unique, general llamas.

  • ⚔️ Llama Wars: A sci-fi parody collection with 50 cards inspired by Star Wars.

  • 🎬 Hollywool: 50 cards inspired by famous blockbuster movies and cinema culture.

  • 🎁Promo Cards:  Cards you can get from achievements, from events or promo codes.

Feedback requested: Since I'm a solo dev, I might be blind to some bugs or UX issues.

  • Do you encounter any bugs, especially when opening packs and/or saving your data?

  • How does the UI feel?

  • What do you think about the sound effects? Could I improve them and add more?

  • Do you think the "gacha" animations can be improved?

A general question on the ethics/trade-off: I know AI art is a controversial topic. For me, using it was the only way to create a game with this much content (200+ unique cards) as a solo dev with zero budget, which allows me to keep the game 100% free and release updates quickly and to generate artwork inspired by popculture. My moral question to you: Do you think using AI assets is acceptable in this context (free, solo-project, rapid content, etc.), or is it a dealbreaker for you regardless of the context?

Thanks for reading and checking it out! 🦙

Thank you for being so understanding!

I'll try to be as transparent about my intentions as possible. I don't plan to do this full-time, since I have a full-time job as a SWE and do this just as a hobby, hoping that I might bring joy to a few people. :)

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I'm not sure, because of licensing and stuff.

For me, using AI is the only way to create a game with this much content (200+ unique cards) as a solo dev with zero budget, which allows me to keep the game 100% free and release updates quickly and to generate artwork inspired by popculture.

I do it just for the fun of it and I fear the second I earn money from it and invest money into it, it would become too professional.

Hey, thanks for letting me know!

It should be working now :)

(1 edit)

Dear itch.io Community,

I'm developing a RPG Maker XP Project for nearly 10 years now, it is called Cast Away - The Oddysee and just recently I've released the Demo here on itch.io, before it was just available on german forums. I would love to receive some Feedback. Eventhough I'm developing the game for nearly 10 years, with huge development breaks, it is nowhere near perfect and it is still my first serious RPG Maker Project. Even if you don't speak german, maybe you can just provide some genereal Feedback, I would appreciate it very much! :)
You can find the itch.io project page here: https://lamaz.itch.io/cato


-TheLuigiplayer

For general comments

Here you can post general Feedback

MoleMan community · Created a new topic MoleMan Feedback

Hello lovely itch.io Community!

If you have already downloaded MoleMan, then first of all we would like to thank you! And secondly: We would be happy to hear about your FeedBack so we can improve on this Project, aswell on our future ones.


- TheLuigiplayer, Founder of lamaZ Game Studio

This is very cool! I would appreciate any kind of FeedBack :D

https://itch.io/jam/brackeys-2/rate/374729

Very awesome game! It seems like you really put a lot of effort into the art style and it has something mysterious-spacy feeling. Pretty amazing and very cool concept!

We would appreciate any kind of FeedBack! :D

https://itch.io/jam/brackeys-2/rate/374729

I've instantly fell in love with this game! Truly something different, I really like the Art Style and the self-made sounds are hilarious! Outstanding Project, seriously! :D

I would appreciate any FeedBack! :D

https://itch.io/jam/brackeys-2/rate/374729