I love to hear, that you are enjoying the game! :)
I'm currently busy working on single player raids, that will hopefully release next week, along the other promo cards in the llama mark shop! :)
Thank you so much again for the feedback and the really cool concept!
I really like the idea of the "Ascended Llama" and its team-boosting ability. I will think about adding a card like that to the game!
However, I probably won't tie it to a "complete all 206 achievements" milestone. Since I am constantly working on the game and adding new content, there will definitely be a lot more achievements coming in future updates, so 206 won't be the final cap for long!
Thanks again for the creative suggestion, and keep those great ideas coming! :)
Hey!
Thank you so much for the feedback and the awesome suggestions!
Regarding the new Event Missions tab, I actually already have some specific plans in mind for how that system will be used moving forward (you will get a first look at that with the Llamavision event releasing in just a few hours from now!).
However, I have some great news regarding the Easter Tower and its exclusive promo cards and achievements! I am currently planning a system where you will be able to permanently unlock and replay past event towers using the new "Llama Marks" currency. So it is highly likely that you will get another chance to conquer the Easter Tower and claim those missing rewards very soon! :)
Thanks again for sharing your ideas, and have fun with the game!
They will be available by the end of the month. As for the raid cards (like Valentine's raid), I'm currently working on some sort of "singleplayer raids" :)
So don't worry, everything you've missed will become available in the future! And I know the "Llama Mark" Shop might already feel like a huge commitment, so I'm also thinking about making them event mission rewards. If everything goes as planned, the next event will start later this week.
Hey everyone!
Just a quick heads-up: I've completely updated the main post to celebrate the release of Update 3.6.0 today!
A lot has happened over the last month, including the brand new 100-Stage Fight Towers and Profile Customizations.
I'd love to hear what you think of the new content!

Hey there! First off, thank you so much again for taking the time to write such detailed and constructive feedback. I really appreciate looking at the game through that specific design lens (great article link, by the way!).
I actually took your points regarding the Arena and "interesting decisions" and used them as a foundation for the major update that just went live (v3.2.0).
Here is what I changed based on your input:
I hope these changes bring the strategic depth you were looking for. I'd love to hear what you think of the new Arena!
Hey ProxyFirewall
Thank you so much for this detailed and honest feedback. I really appreciate the kind words about the UI and the "game feel"!
You hit the nail on the head regarding the overwhelming start. I took your advice and just released Update 3.1.0 today, which specifically addresses this! I added a new Onboarding Mission system that acts as a tutorial course. It now guides players through the features step-by-step (unlocking them slowly, starting with working and pack opening) instead of throwing everything at them at once. Your feedback was the main driver for getting this done so quickly.
I’ll definitely head over to the Slugger page and give it a try to return the favor. Expect some feedback on your page soon!
Thanks again for helping me improve the game!
Cheers, TheLuigiplayer
The different card series are there, because in first line it's a card collecting game. And I'm playing with the idea to make older packs more expensive, when I add new ones.
The arena is a gameplay gimmick I came up with, because I like roguelite games and I wanted to make the cards have atleast some use and to increase the coin gain.
And I still see some flaws and room for improvement with the arena mode, like I think I might change the attack / defend order, to not let your first llama do all the heavy lifting and to make the decision between buying equipment and potions a bit more difficult.

Hey everyone! I'm the solo developer of Llama Legends, and I just released Major Update 3.6.0.
Last time, your amazing feedback helped me completely reshape the UI and balance the first Global Raids. Since then, I've been focusing on the next big step: giving players new content to conquer and a way to show off their progress to the community.
With the recent update, I introduced two massive new systems:


Since the Fight Towers add a huge new layer of progression, and the customization completely changes the social feel of the leaderboards, I’d love your honest thoughts:
https://lamaz.itch.io/llama-legends
Direct Link:
Any feedback (balancing, UI/UX, or visual clarity) helps me immensely to polish the game further.
Thanks for playing and helping me build this!

I can understand and respect your decision.
But since I do this just as a hobby as a solo-dev, with zero-budget and while having a full-time job, using AI is the only way for me, to create and run a free gacha/card collecting game, with unique looking artworks.
My personal view on this topic is, as long as it's free, it shouldn't be a matter.

Playable Link (Mobile & Desktop friendly): https://lamaz.itch.io/llama-legends
I’ve been working on a casual browser game called Llama Legends, and I would love to get some feedback from you guys!
Before it comes up: Yes, all of the card arts are AI generated, using Nano Banana Pro. But thanks to that, I can operate the game fully free for you AND I can put out new cards quite quickly.
What is the game? It’s a mix of Gacha, Clicker, Idle, and Card Collecting. The core concept is simple: You collect coins (passively or actively), open packs, and complete your album with AI-generated Llama artwork. It's meant to be a chill side-game to relax with.
The Collections: Currently, there are over 200 cards across three main collections:
🦙 Season 1: The "Base Set" with 100 unique, general llamas.
⚔️ Llama Wars: A sci-fi parody collection with 50 cards inspired by Star Wars.
🎬 Hollywool: 50 cards inspired by famous blockbuster movies and cinema culture.
🎁Promo Cards: Cards you can get from achievements, from events or promo codes.
Feedback requested: Since I'm a solo dev, I might be blind to some bugs or UX issues.
Do you encounter any bugs, especially when opening packs and/or saving your data?
How does the UI feel?
What do you think about the sound effects? Could I improve them and add more?
Do you think the "gacha" animations can be improved?
A general question on the ethics/trade-off: I know AI art is a controversial topic. For me, using it was the only way to create a game with this much content (200+ unique cards) as a solo dev with zero budget, which allows me to keep the game 100% free and release updates quickly and to generate artwork inspired by popculture. My moral question to you: Do you think using AI assets is acceptable in this context (free, solo-project, rapid content, etc.), or is it a dealbreaker for you regardless of the context?
Thanks for reading and checking it out! 🦙
I'm not sure, because of licensing and stuff.
For me, using AI is the only way to create a game with this much content (200+ unique cards) as a solo dev with zero budget, which allows me to keep the game 100% free and release updates quickly and to generate artwork inspired by popculture.
I do it just for the fun of it and I fear the second I earn money from it and invest money into it, it would become too professional.
Dear itch.io Community,
I'm developing a RPG Maker XP Project for nearly 10 years now, it is called Cast Away - The Oddysee and just recently I've released the Demo here on itch.io, before it was just available on german forums. I would love to receive some Feedback. Eventhough I'm developing the game for nearly 10 years, with huge development breaks, it is nowhere near perfect and it is still my first serious RPG Maker Project. Even if you don't speak german, maybe you can just provide some genereal Feedback, I would appreciate it very much! :)
You can find the itch.io project page here: https://lamaz.itch.io/cato
-TheLuigiplayer