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Fractured Hues: A Knight’s Tale's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #94 | 3.800 | 3.800 |
| Enjoyment | #108 | 3.920 | 3.920 |
| Overall | #415 | 3.400 | 3.400 |
| Innovation | #537 | 3.240 | 3.240 |
| Theme | #718 | 3.080 | 3.080 |
| Audio | #719 | 3.040 | 3.040 |
| Visuals | #732 | 3.320 | 3.320 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You cannot die in this game, you just get teleported to another place and when its time to go back, you continue from where you left! Nothing actually can go wrong!
What code and assets did you not make from scratch during the jam (if any)?
I did all the code from scratch and Music was made from scratch aswell by JanBurn.
How many people worked on the game?2
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Comments
Pretty cool concept! game finished as i was hoping to beat the necromancers butt sad xD congrats on your game!
Thank you so much! I am planning on adding the necromancer fight after the jam is over!
Hehe, really cute game ^_^
The idea that dying cycled between the different levels was really refreshing and gave the game a nice tempo! Wish there was more to play :D
Thank you so much! I am planning to update the game once the jam is over!
Yay! Looking forward to it ^_^
Can I ask what are some of your favourite games/platformers that inspired you when making this? :O Anything comes to mind?
Hollow Knight is definitely an inspiration, but i don't think any game did the no dying, just teleporting mechanic. My personal favourites are Celeste, Ori 1 & 2 and Blasphemous.
Yeah for sure your game feels quite unique ^_^
I somehow haven't played any of those except Hollow Knight a bit, I'll really have to give the others a try soon ^_^
I absolutely loved the concept of a metroidvania on parallel universes! Really enjoyed this game, many congrats!! My main feedback is that the mushroom guy did not even say hi to me :( hahaha
Thank you so much! I planned to do some funny stuff with the Shroom guy, but as i was coding him, my friend found a game breaking bug and i had to stop developing him and had to fix the bug before the deadline. After fixing it, i was just too tired to continue working on him so he just sits there, silently, menacingly... Thank you for your kind words!
Jogo legal, porém, dava para adicionar um sistema de vidas
Muito obrigado(a)! Adicionar a mecânica de vidas iria contra o propósito de se encaixar no tema da game jam e, no meu jogo, você não morre; apenas se teletransporta para outra região!
Eu quis dizer vidas para quando acabacem o jogador fosse teletransportado e as vidas resetadas.
Even though it is a relatively short game, I believe it is one of my favorites so far. I love what you did with the background, the concept itself, and the mechanics, which are simple but well-polished. I really loved your game! Great job!
Thank you so much for the feedback!
This is a really awesome game I really liked it I even finished it
This is a really awesome game I really liked it I even finished it
I really enjoyed the shifting of realities/dimensions/areas. Very creative and fun mechanic!
Thank you so much!
Damm that was a pretty fun game, especially for a first game! The way you shift levels was pretty interesting and the powerups were fun to play around. This is overall a fun game!
Thank you so much! Im really happy with how shifting levels worked out as well. Wish i had more time to add the things i wanted to add too, i will probably add them when the jam is over!
i really enjoyed this! this is really impresive for a first public game!
Thank you so much! Im really glad that you enjoyed it!
This was pretty neat.
Thank you so much!
Loved the idea! it was so original and funny, i can see this game as a bigger one with more levels and everything, it has potential, tho some parts were too thight, for example, when you get the dash you have to dash and move at a very exact time so the spikes dont kill you, but overall, i loved it!
Thank you for the great feedback! I was going to disable the collider until spikes were 15% visible but sadly ran out of time. I will update the game after the jam is over, probably will work on the boss fight as well. I am excited to work on it too but i need some time off for now :)
I like the idea of scattered hues of color, and the teleporting between each room bc nothing can go wrong, I would have loved to see the final battle. Sick game anyway
Thank you so much! Yeah i want to work on the boss battle at some point!
You should be incredibly proud for this being your first release! I really enjoyed your approach of "Nothing Can Go Wrong" as an assurance rather than as an ominous warning. Switching positions instead of restarting in the same place as a checkpoint was a really cool way to distribute power ups intermittently rather than clearly linearly.
I was really looking forward to seeing what happened after rejoining myself, so I'll be sure to keep an eye out for any further development you do! That experience was downright buttery.
Thank you so much for your kind words! I really wanted to keep developing but the deadline came before i could do more. When i first started, didn't know how the checkpoint system would work/feel but i guess it did work alright :)
I want to keep developing this game so there might be updates after the jam concludes!
Amazing game man. Seriously for your first release this is such a strong entry. You've earned a follower I'm really looking forward to seeing what you release in the future.
Thank you so much for your kind words!
I found all my hues! That was pretty cool and fun. And smooht!
Thank you so much!
I'm impressed how they did a core mechanics! Great job!
Thank you for your kind words!
Very cool game, great concept and execution! As others have already said, it plays really smoothly. Good job :)
Thank you!
Controlls and other mechanics like double jump are very smooth. I wonder what the boss fight would be like?
I am wondering myself too :) I might work on it just to see how it will go! Thank you for your kind words!
cute style