It looks nicely set up for something to happen. The pixel art style is clean and the interactions smooth. It'll be interesting to see what you do with it going forward. Some fantasy chipset music might help set the scene too.
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The Forgotten Trail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #766 | 3.278 | 3.278 |
| Audio | #1267 | 2.278 | 2.278 |
| Overall | #1441 | 2.176 | 2.176 |
| Theme | #1629 | 1.944 | 1.944 |
| Enjoyment | #1629 | 1.944 | 1.944 |
| Innovation | #1656 | 1.833 | 1.833 |
| Gameplay | #1684 | 1.778 | 1.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game takes place in a village where nothing usually goes wrong, but conflict begins when Vinicius, the shop owner, runs out of products and everything starts to go wrong. It's up to you to bring peace back to the village.
What code and assets did you not make from scratch during the jam (if any)?
The fantasy collection by Kevin's mom's house, UI essential by Crusenho, the at01 font by GrafxKid, the GameOver font by Kevin's mom's house, Gamepad UI/Control Prompts Pack by GreatDocBrown and Pixel Keyboard Keys - for UI by Dream Mix
How many people worked on the game?1









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