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A jam submission

Terra SniperView game page

Terraform planets into verdant paradises!
Submitted by 43ther (@43_ther), Yeona ansetla ofgaeð frið in his hyrste, VoidBehemoth, Galo, xHelikox — 4 hours, 58 minutes before the deadline
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Terra Sniper's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#143.6803.680
Theme#513.9203.920
Overall#593.3603.360
The Experience#663.0803.080
Visuals#853.2003.200
Sounds and Music#1112.7202.720

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Developer

hey it's galo, can you add me in my new discord account? i lost my old one
Galo#5392

Submitted(+1)

Cool game and nice use of gravity.

One small suggestion I could give you is to have a speed up button, so that the planets rotate faster, so you don't have to wait for them to be at the front of the sun when you miss the cycle.

Developer

Thanks for your feedback! One can use WASD to move the camera, which seemed more natural and realistic than the ability to control time, but considering we’ve got quite a lot of feedback like that, we’ll consider adding something to minimize wait times when planets orbit. Thanks for playing our game!

Submitted

Cool game that is quite challenging. The tutorial is clear, the game looks great, and you did a good job with the gravity! I really enjoyed your game, thank you :) 

Submitted

Cool concept, quite challenging but got the hang of it eventually. One small UI suggestion - it could be useful to have the power gauge overlaid onto the player when you're charging the shot, along with some kind of sound effect indicating charge level. I love the interpretation of the theme, and the mechanics work well. Nice work!

Submitted

Very nice Game of simulate gravity force in university. Also your game reminds me of my summer online course "Attraction and repulsion Force"(I have attached the link you can glance it). But that video used P5.js your physics engine used C# perhaps. 

Also I am real like your mini UI elements and the hold the power bar. Very nice user experience. If you can add more repulsion force or other forces inside this game, It would be more places to play. But I can see many potential in this game and in your!

Highrated ~

Submitted

Unique and interesting game! However matching the charges orbiting is a bit difficult. The theme is matched perfectly and the sounds + music work really good with the game! Visually the game is satisfying to look at. Although you could add some animations to the planet transitioning.

Submitted

I think you didnt do the maths quite right ... There seems to be some problems with the orbits. Let me tell you how the maths should be:

Every object should pull every other object towards it, depending on the distance, and their mass. Then you just speed up the objects sideways, so they will achieve their relatively stable orbits.

Submitted

Congrats for finished the game, well done.
The use of different terraforming elements was a good idea.
The gravity effect is very interesting, but is hard to predict the moves xD.
The music is good, but it gets annoying after a while.
I liked the font in your page, what's the name?

Please, rate my game and leave some feedback too =]
https://itch.io/jam/blackthornprodgamejam2/rate/378954

Submitted

Overall a good game. I had a hard time getting grips with this, it is a nice game with great potential. Some graphics and some user feedback could make it better/nicer fast! Like 'the charge hit, is that the right one for that kind of planet'. In the beginning i was just hoping i did the right thing. With the right feedback i would know immediately and could change the way i was playing. Maybe a short tutorial level? I missed some info on the other color charges. The music was kind of irritating, sound was oke.

Submitted(+1)

Nice gravity! Did you code the kepler laws, or is point gravity a feature in unity?

Took me a while to understand the significance of purple and white projectiles. It'd be cool if there was some narrative techno-jargon around them.

I like the music. I like the trails behind the planets.

I found it a bit frustrating to wait for a planet to come around to get a better shot.

Fun little puzzler!

Developer

I didn't use Kepler Laws for the planets, it was just RotateAround(); for the projectiles I used Newton's law of universal gravitation. The purple and white projectiles did appear in the instructions (I'm gonna put those images at the end of the reply). You can use WASD to move the camera (also in the instructions) and go for planets that are far away. Thanks for the feedback btw!




Submitted (1 edit)

I didn't explain myself well.

I saw the instructions. I read them carefully. I knew exactly what the purple and white things did. 

The problem was, the colors themselves didn't resonate with me. Why does purple promote atmospheric density? That's why I was looking for some techno-babble to hang my immersion on. eg: purple projectiles are filled with neutronium anti-particles which will eliminate the ozone layer on a planet. The jargon could be anything, really. Red and blue are obviously hot and cold, so they don't have the same problem.

But it's cool if you don't want to have that in the game.


Regarding the camera. I knew about moving the camera, but that didn't change the point of origin for the shot, so it made more sense to wait until the planet came around.

Submitted(+1)

Great mechanics.  Practice definitely makes perfect.  Really enjoy the gravity aspect.  Good idea too!  really enjoy it.  Well done.

I would really appreciate it if you could take a few minutes to look at my entry (my 1st game jam entry) and rate it :)

Developer

Played and rated your game as well.

Submitted(+1)

Cool mechanics! I like how precise you have to be to hit the planet you choose or its orbit and as a result hit the planet. Very nice sounds and graphics!

(+1)

muito interessante a maneira como você jogou o jogo. Eu gostei.


Submitted(+1)

Really nice game. At first I though I was supposed to be shooting at the planet in the middle until I realized it was the sun lol. The gravity felt smooth. One glitch though, when you die and restart two instances of the music start playing.  Would appreciate if you rated mine https://sadzanenyama.itch.io/for-the-emperor

Developer

Thanks for or your feedback! Funnily enough I found that glitch with 5 minutes of uploading it lol. I myself can't play your game cause I technically didn't upload this but I'll tell 43ther about it.

Developer(+1)

Played and rated your game too.

Submitted(+1)

Great game! I think it would be better if there was a visual representation of where the object would end up, like how worbital does it;

Developer

Thanks for your feedback! Do you have any thoughts on the audio?

Submitted

I like the audio and I think it fits well, but I did find a glitch where the audio starts playing for a second time so 2 instances exist.

Developer

Yeah we found that out shortly after the release. Thanks for your feedback!

Submitted(+1)

I really like the idea behind this game. It has a cool gravity-affected physics and nice looking planets. It looks like you spent a lot of time drawing those planets, and I wish I could see them closer. One feature you could add is zooming in when you're launching terraform charge. Also, lots of cool particle effects. That would make your game much more exciting!

Be sure to rate my game and leave some feedback too :)
https://itch.io/jam/blackthornprodgamejam2/rate/379272

Developer(+2)

Thanks for your feedback, I'll make sure to let 43ther know to play your game!

Developer(+1)

Played and rated your game too.

Submitted(+2)

Very solid experience, generally very well executed. But I'm a whiny nitpick, so I'm gonna say it would have been cool if there was some kind of visual representation of the gravity, because as it is it's pretty much impossible to tell where your lil terraforming ball is gonna go. Also waiting maybe if the planets moved a bit faster. 

Overall I really like this one, definitely one of the better games I've seen in this jam. 4/5

Developer

Thank you so much! What is your opinion on the audio?

Submitted
Deleted post
Developer(+1)

Played and rated it.

Developer

Thanks for the feedback!

Submitted(+2)

The strength of the gravity does feel a bit strong to calculate the trajectory, but with some practice it did get better. The music however, definitely keeps me from playing it too long.
And the puzzle element is interesting, I won't comment that it perhaps is somewhat tedious, especially considering your ammo for each time is rather limited. But it would definitely profit from either more ammo, or a reference on the side to keep track of what should be aimed at what.

Developer

Thanks for your feedback! I'll pass on your music concerns to void. I agree with most said, and we would have spent more time on individual level design as well as external functionality to make it more engaging give more time. I will try to prioritize those in the future. Thanks for playing our game!

Developer

Thanks for your feedback! I'd love to hear why you didn't like the audio

Submitted (3 edits)

I'm sorry if I can't quite bring this one subtle other then to just... lay into it, but this is my audio feedback.

The music is a rythmic synthpad, 7 8th notes with only 1 upwards variation of what sounds to be a sine wave, paired with a very strong bass that seem wholly unrelated to each other. There's no chord progression, no clear sense of scales used, Just random notes on a way too short loop.
The rythm of the high hats was very random and didn't seem to serve much purpose in terms of music.
And all of this would've been more forgivable if it was more ambient background noise, but with how sharp those random notes of that bass cut through the rest it gets kindoff annoying to listen to.

Music, like coding is just something that.. if you don't know how to do it, won't work.

Developer

Thanks for your feedback! Random fact: I ended up spending more time on the title music then the main music. Probably a mistake! I'll take your feedback into consideration when composing but I think I did an OK job for my first time as a game sound designer. Me and the rest of the team had different times ones and because I had a pretty full schedule I ended up making the main track in roughly two hours. I know that's enough time for some but I work slow. Anyways I'm rambling on, thanks for playing our game!

Submitted (1 edit) (+2)

It's hard to understand the effects of every proyectil, it's not clear. Also, the wait time between planets it's enormous, and makes it tedious. The physics are a bit weird. But overall, i had a good time ^^ Good job!

Developer(+1)

It's in the instructions, fire projectiles are used on frozen planets and ice projectiles are used on volcanic planets. You can also hit planets even if they're far away but yeah I get your point, didn't have enough time to balance the speed of planets. For the physics I just used the gravitational attraction formula.


Developer(+1)

Thanks for your feedback! Did you like the audio?

Submitted

The SFX are good, but the song needs to polish more.

Developer(+1)

Thanks for your feedback! Yeah I probably should have spent more time on the music!

Viewing comments 26 to 7 of 26 · Next page · Last page