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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Aric's Expansion Rebred

A topic by AricTriton created Sep 23, 2019 Views: 508,736 Replies: 2,468
Viewing posts 1 to 200 of 738 · Next page · Last page
(78 edits) (+49)(-6)

Aric's Expansion Rebred v1.9: Update Soon?

Version Game-Breaking Bug Risk Level: Low
Previous Save Compatible: v1 (If using Ralph's Tweaks - New Save Recommended)\

Check out the details in the DevLog!

IMPORTANT (Ignore if just Updating): If you are installing this mod fresh (without having played it before on Strive4Power version 1d), this mod now requires Ankmairdor's BugFix v6b. It is mandatory and makes the new, far easier method of installing this game work, this mod won't install correctly without it. Please leave him a like/positive comment, his fixed mod framework is what eliminated that old 10-12 step process to install this massive mod. Once you have the Ankmairdor's BugFix v6b and AricsExpansion downloaded, all of the installation details are in the info.txt file (or you can read the updated version below).

Download Ankmairdor's BugFix v6b (Required!)

Smart people make backups of their save files: If you are using a non-backed up save file, it might become damaged while playing with a modded game. If your 50+ hours story mode campaign is lost and your favorite virtual waifu is gone forever because you DIDN'T copy and paste your save file somewhere nice and safe, please note that THIS is your warning that could have prevented it.  Pro move? Back up your Progress Data as well.

Installation and Update Instructions - IMPORTANT

Any time that a new version of the mod is released or on a fresh install, you absolutely must do the following:

  1.  Extract Ankmairdor's BugFix v6b and this mod, AricsExpansion, into your %AppData%/Strive/mods folder
  2.  Verify that the extracted folders are "Strive-1.0d-Bugfix-V6b" and "AricsExpansion" (If they aren't, the correct folders are likely within the ones you extracted.)
  3.  Start the Game; Activate BugFix v6b (and ONLY this). Hit the Exit Game button.
  4.  Start the Game; Activate AricsExpansion BENEATH BugFix v6b. Hit the Exit Game button.
  5.  Start the Game; Make a New Game. Immediately SAVE (as soon as possible). LOAD that game you just Saved.
  6.  You are ready to play! Have fun and enjoy the new features. If you have any Bugs, please use the Debug mod to give me the specific error so we can resolve it.
  7. To upgrade BugFix 5a to v6b: Walk backwards through the steps. Fully deselect/uninstall ONLY AricsExpansion, Restart, THEN uninstall the Bugfix, restart, then start back at step 1 to reinstall all the new goodies. Take it slow, don't skip steps, and you won't break things.
  8. If you are using RalphsTweaks or want to enable/disable any features, please go to %AppData%/Strive/mods/customScripts/expansionsettings.gd and enable/disable your features. Custom Settings in expansionsettings.gd currently don't preserve through mod updates (but we're working on a solution to that).

Changelog and Updates

Changelog for v1.8d

All Changelogs (All Changelogs leading up to v1.8, the rest are on the itch.io mod page under Dev Logs)

GitHub and Discord

  • If you are interested in keeping up with the very latest work as we update the mod, check out our GitHub. You can download the latest working version there with all bugfixes and new features, but you MUST rename the folder to AricsExpansion (as GitHub adds a '-main' to the folder name).
  • If you're interested in talking to us regarding the mod, bugs, new features, etc; swing by our Discord.

Only Install This Mod IF:

  1. You backed up your saves and Progress Data. I don't want to get blamed for breaking any games.
  2. You are willing to deal with the occasional bug and report those to me in this thread. I try to stay on bug-fixes when they are reported and will do my best, but please keep in mind that I do this on the side for fun and don't get too pissed off if I don't get to one right away.

•Help Installing on a Mac (from RK76Manishog)•

https://itch.io/post/1082017

It have been reported that you will also need to file the hidden .import files to move the .import files from the mod into. Check your hidden files. 

•Credits•

  • YOU for being patient with me as I took a literal age to finish this update
  • Ankmairdor - Integrated BugFixes (v.9+) / Intensive Bug-fixing
  • Ralph - You've seen his updated version of my mod. He's awesome, you all know it.
  • Capitalize - Bug-Fixing / Ralphs Tweaks Merging
  • Alexsis987 - Intensive Bug-fixing / Assistance with the Farm Expansion
  • Dabros - Integrated Mod: MinorTweaks
  • DeathnDekay - Leak Spell base code
  • Deviate - Integrated Mod/Tweaks: AricsExpansion_Addons (A myriad of new systems and tweaks)
  • Kiroberos - Writing, Racial Descriptions
  • Rendrassa - Items, Images, and Text
  • Pallington - Expanding Crystal Integration, Item Crafting (pending)
  • Centerflag - Dickgirls, Dickgirls, Dickgirls!
  • Smargoos - Some Quality GitHub Bugfixing
  • Whims - Added in Colored Names (in Slave Inspect)
  • Pleione - Bug-testing and Consistent Feedback
  • CyrusLance - New Features & Fixes
  • durandal3 - New Features & Fixes
  • zclimber - Mod Features & Bugfixes

My awesome longterm unofficial public BugTesters - Darkness, Cobbly, CaptainMajestic, Taygardevelyne, Peter016852, Acetheeevee, L33tFr0g, Terminusz, DanP93, Nukas, Reinyn, RustyRoost, SqueakySea123, Redle, Leonias, FuturPlanet, and everyone else who has stuck with me to help identify and resolve bugs in the mod. I couldn't do this without you guys!

•Mod Compatibility• 

Note: It is fairly obvious, but I highly recommend releasing any patches as a separate downloadable option and not doing this process for the original mod files, as that will cause an error if the user doesn’t have Aric’s installed and active.

Note 2: This mod touches a LOT of files, due to the project to make full hybrid race support. 

To make Aric’s Expansion compatible with another mod: 1) Compare the files that the two mods alter from the base game (generally under “scripts”). Note any that both mods touch. 2) Find the alterations Aric’s Expansion made to the script. These are always between the “#—-Added by Expansion—-#” and the end marked by #—-Expansion End—-#”. 3) Copy and paste each section from Aric’s Expansion into the mod’s files. 4) Modify any “#Changed By Expansion#” parts of the script to match Aric’s Mod (usually by placing # in front of the changed part) 5) Ensure the mod (or patch of a separate patch was created instead) loads after Aric’s Expansion (which should override Aric’s with the patched mods files).

Files that could not be specifically marked (Items and Traits) have their Modified script added to the end of their relative scripts.


---------------------------------------------------General Features---------------------------------------------------

Note: I've removed several of the "Explanations" for the new systems as some were out of date or just lengthy and replaced with the general Overview below for those requesting it. I plan on starting to work on a fleshed out "ReadMe" document with the detailed look at the explanations after the new update.

•Overview•

What is Aric's Expansion Rebred? At this point, its pretty much a Strive 4 Power expansion. It touches, changes, and updates most things in the game and adds multiple new systems. Some examples of the new systems or changes are:

  • NPCs Expanded - Genital/Breast/Lip Sizes, Stripping/Nudity (including new supported Image Types), Expanded Talk Functions (Consent, Fetishes, Dialogue Events, Randomized Master Nouns, etc), Lactation Overhaul + Traits, Personality Flaws/Traits (for Dialogue variance), New Movement Options (Flying, Walking, Crawling, Immobile) with Combat Support, New General Traits (Ditzy, Lisp, etc)
  • Sex Expanded - Kinsey Scale Sexuality System (for wider options than Straight/Bi/Gay) with shifting sexualities based on actions, Attraction System, Cum Tracking, New Sexual Requests, New Sex Dialogue, Genital Wear and Tear, Incest
  • Pregnancy Expanded - Overhaul of the Pregnancy System, Pregnancy Speed Changes, Offspring Stat Boosting, and more
  • Character Customization - New Specializations and Starting Slave Specializations, Sizing Support
  • World Expansion - Persistent NPCs with personal reputations and interaction tracking, Town Events, Town Reputation Changes
  • Farm Expansion - A brand new reworked farm panel, ways of milking/breeding, new jobs, a variable Milk Economy, trait lines, snail breeding, and items!

•Consent•

One of the most common questions now is: "Why won't anyone join my party?"

You haven't asked them to (in the new consent system). The Consent System is found under the "Talk > Lets talk about Consent" area. This will show you any topics you can ask for consent for that you haven't gotten consent for OR asked and been refused that same day. To join a party, they must agree to Travel/Fight with you (in v.07 Unique Characters can always join, even without consent). Sex consent can be obtained through this method or the standard Dating method. The rest have a chance based on their obedience, loyalty, and possibly their opinion of the fetish (ie: Incest/Pregnancy). If they refuse you, you can ask again the following day.

•New Image Types: Nude & Pregnant•
You know how in the main gate there are images for the characters Clothed, Naked, Etc? Do you have that favorite Slave that you wish you could have a naked or pregnant image show for without manually changing it?

This mod will now look for a picture of any Slave that has a Body Image Set and either try to find, in this order:
A pregnant image if Pregnant Duration > 0
Otherwise a naked image if at least 2 of out of the 3 are exposed (Chest, Genitals, Ass).
If the Slave isn’t pregnant, isn’t naked, or there isn’t a valid image for either than it will try to reset the original body image if it was changed or leave it alone if it was not.

You, the player, will have to go into the folder where your Portraits/Bodies/Mods are and add pictures to the following folders:
bodiesnaked
bodiespreg

The game will then look in those folders, HOWEVER, keep in mind that all images (portrait, bodies, bodiesnaked, and bodiespreg) will have to have the exact same name and extension (ie: sexyslave.png) or the game wont find it.

Let me know the inevitable series of problems this will cause, and hopefully, Enjoy!

Portrait Packs for Nude/Preg (Community Created)

https://itch.io/t/988503/small-portrait-pack-arics-compatible

https://itch.io/t/976351/body-collection-pack-for-strive-arcis

Sex, Stretching, and Wear & Tear

Size matters during sex! Each partner's lust and sensitivity increases or decreases by 10% for each level of difference between the holes. Larger members = larger arousal gains, but also the potential to Stretch or even Tear the hole.

Check Changelog for v.05

•Pregnancy•
Pregnancy Consent
You know what sucks? Being a Slave, getting fucked (willingly or not), then BOOM, you’re pregnant.
Or it did. Because now you have a say!

Consent
Because Consent matters, slaves now have the option to be asked for consent to impregnate them. You still can without consent, but the pregnancy is going to be a lot more stressful for them as they carry an unwanted child. With their consent, having a baby can be a Loyalty building experience instead!
But what if you aren’t the one impregnating them? What if you want one of your Breeding Studs to, or even crazier, one of their family members?
They can be asked about that and give consent for that as well.

Wanted Pregnancies
Unwanted Pregnancy - +Stress for the duration of the pregnancy
Wanted Pregnancy - +Loyalty for the duration of the pregnancy

Consent Types
Through interaction system:
Sex (with you) - They will have sex with you
Through the Dialogue System
Pregnancy (Must have Sex Consent) - They will have a baby with you.
Breeding Stud - They’ll breed others for you without having to have sex with you first (so no more forced M/M unless you want to)
Breeder - They’ll willingly get pregnant with any Studs
(Incest supersedes the above)
Incest - They will willingly have sex with family members (you included)
Incest Breeder - They will be willing to get pregnant with their relatives offspring

Note: If the Slave has an incredible stressful pregnancy OR has reached their desired number of children, they may revoke Pregnancy Consent after birth.

Consent Factors
Pregnancy -
Desired Number of Offspring:
Slaves now have a Desired Number of Offspring randomly decided for them (Modified by their race, some races just breed more).
#Note: Currently not playing nice
Biological Clock - 
Slaves have a Biological Clock that, depending on their age, spurs them toward wanting to procreate IF their number of children is less than their Desired Number of Children

Mansion Upgrades
The Nursery can be upgraded to 2 different levels.
The first level will unlock the ability to keep the children (as per vanilla game), as well as the Breeder and Stud Jobs.
The second level will allow you to adjust the speed of Pregnancies by talking to your Head Girl.

#Future Plans: A third level that will allow you to unlock specific Traits or open up multiple Baby pregnancies.

•Sex•
This is a harder one to define as a lot ties in together. Then again, I suppose all of it does to some extent.

Sexuality (and the Kinsey Scale)
Sexuality is a spectrum. Just not in this game. Well, that’s fixed. No longer are you “Bisexual”, “Homosexual”, or “Other”. Detailed in the in-game Library.

•Combat Changes•

Movement comes in a few different flavors. This is (hopefully) the template to build off some new, cool combat options. For now, if a unit can fly, isn't encumbered (via items, titsize, or pregnancy/inflation), and isn't exhausted, they will. If a unit is exhausted or restrained, they will crawl. Too exhausted, restrained, or overweight, they will only be able to lay there.

Movement Types
Flying - Speed/Attack Increased 125%
Walking - Normal
Crawling - Speed/Attack Decreased 50%
None - Speed/Attack are 0

Combat Stress Reworked - Combat stress has been reworked from a flat amount every time to a chance to gain stress each time the unit takes damage depending on their courage and the amount of damage taken. This allows for longer expeditions as well as adding more functionality to the “Protect” action.

(40 edits) (+7)

Changelog and Bug Report

Future Plans
Please note: This is a general outline and not guaranteed. I may release in a different order if I feel like working on one part over another. I'll try to stick with it as I work on this in my free free-time.

Ignore the Version Numbers, the Roadmap Changed

v1.6 - Diet Expanded

Add Diet Changes | Add Dinner Scenes | Add Variable Diets and Expand Farm Liquid Functionality

v.1.8: Prisons Expanded

Add Prisoner/Jailer Dialogue Options
Add Torture/Interrogation Options
Possibly add rescue attempt miniquest

Add 1 Intro for each Thought (1-3 Options per Thought based on Identity).

Mood = Expression. Identity = Dialogue.

Add each Flaw to Dating Options, then New Dating/Sex Options
Expand Fetishes
Add Dialogue for Slave-Slave Interaction, Cleanup, Affected ID/Ego

v2.0: Dictionary Expanded

Add Dictionary/Library descriptions for in-game help for most added systems

v2.5: The Cult of the Crystal

Add Cult Leader player start and Crystal Cultist Specializations and Jobs | Add Crystal functions and integrate Town "Worship" for passive money gain, "Sacrifices" given for slave gain, and food offerings for a new Playstyle alternative.

V.3: Pregnancy Expanded
Add Labor Scenes
Add Fetishes to Stress/Lust
Look at Hybrid Support again

V.4: Hypnotism and Corruption
Add Hypnotism
Update Identity/Id/Ego System
Add Identity to Mind Read spell

V.5: Status
Add Heiarchy and Slave to Slave Interactions
Add General Mansion features (Baths)
Update Dinner Scenes for Statuses

V.6: Branding Expanded
Update Brands for new, Specific Brands from Statuses
Framework Tentacle system

V.7: Towns Expanded
Add Traitline Upgrade Options
Add Post-Game Interaction with Slave Guild (Upgrade, Train, Recruit, etc)
Add Arena with features and jobs
Add purchasable Brothels/property
New Quest Requests (adding in expansion features)

---Known Issues---

2+ people in sex messes up text - Ralphomayo

---Outstanding Reported Issues---


Requested Features
Togglable Attraction/Sex Stress Factors
Separate new Image Folders from Mod for Standalone

You posted the change log, but is v 0.02 released?

(+1)

Not yet, I posted it so people will know what is currently being worked on, that their found bugs have been resolved, and to try and avoid the long periods of silence between releases like in the old mod. The new version is coming soon, however.

(2 edits)

v.02 Changelog

Set Slaves in the Guild to strip upon inspection.
Added Vagina, Asshole, and Lips to Minorus and Majorus Concoction.
Nursery upgrade point cost reduced to 20.

Resolved v.01 Bugs

Job Location Affiliations not displaying due to Locations becoming Arrays for upcoming change > Resolved
Majoris Concoction loops the sizes - Reported by Cobbly > Fixed Loop, checks, and directed to the correct arrays
Wimborn Slaver's Guild breaks dialogue on Elevation - Reported by Cobbly > Resolved in Jobs&Specs
Lisp Trait misnamed to "his" instead of "$his" - Reported by Darkness > Fixed
Talk Menu Consent shows [name2] - Reported by Darkness >  Fixed
Invalid Get Index for Flaw on Street Move, Sweets, and Drinks while in Interaction - Reported by Darkness >The issue was the Flaw variable was moved to person.mind.flaw instead of person.flaw
"You's" instead of "You're" in Sex Interaction - Reported by Darkness > The listed [name1/name2] needed to be changed from 's to [names1/names2] to resolve the correct grammer.
Fetish Encouragement, Restrained Check, and Lactation Storage malfunctioning - Reported and Resolved by Nukas
Daily Update error - Reported by Darkness > Resolved as part of Nukas' fix
Horse/Dog Cocks are randomizing - Reported by Darkness > Dogs are Large Penis, Large Balls, Horses are Massive Penis, Large Balls
Horses/Dogs aren't excluded from end of Sex dialogue - Reported by Darkness > They are now
Lack of Pregnancy Error - Reported by CaptainMajestic > Issue was the max stats increase was pulling father/mother.etc_max instead of father/mother.stats.etc_max
Sebastian Order Error - Reported by Darkness > Another of the Hybrid Races error. Disabled that code attempt for now.
Specialization text is malfunctioning - Reported by Taygardevelyne > Resolved in Jobs&Specs
Fully Upgraded Nursery malfunctioning - Reported by Captain Majestic > It was a = instead of >.

v1.2 Changelog

NEW FEATURES

<Person Expanded>

  • Once Per Day Notifications: Shows a list of once per day notifications at the bottom of the Person Inspection in the Mansion Updated the Consent Criteria to be more intuitive, like not being able to ask about pregnancy until you've gotten consent for sex. This should help with the frustration of trying to optimize your day and feel like you've missed one of your once per day options. (description.gd / statstab.gd)
  • Improved Dialogue: Improved the Fetish checks for better immersion. Reorganized Chat Buttons to be more intuitive. Added a Return to Previous Screen to Sexual Topics. Added the current Sexuality to the Sexuality Talk Options. (statstab.gd)

<Mansion Improvements>

  • Facility Descriptions: Set the Facility Description for the Dimensional Crystal behind a setting called show_facilities_details_in_mansion, default true. If enabled, it will show the familiar Dimensional Crystal mansion text as well as the new Training Grounds. It is set up to easily add text descriptions added for any other facilities in the future for a full, quick detailed glance at your entire mansion's facilities. (mansion.gd)
  • Fixed/Added the Jobs and PlayerGroup Panel for some QOL.
  • Farm Panel Improvements (including in-game help/guide).
  • Made the Farm Start easier by reducing the cost of Vats, shifting most of that to Field, and reducing the starting cost for the first Vat to 0. Improving Vats retains a cost.

<Exploration>

  • Improved Text for the post-combat scene for easier reading. (exploration.gd)

<Fetishes>

  • The game will now automatically update Traits per Fetishes (specifically for Dominance, Submission, Sadism, and Masochism). Discovering, Encouraging, and Discouraging Fetishes can manipulate these traits now.
  • These traits will be hinted at with a trait called "Undiscovered Trait"

<Childbirth>

  • Altered Panel. You now have 3 primary "Raise" options: 500 Gold, 250 Gold and 25 Mana, or 50 Mana. You also have 2 "give away" options, though the second (sacrifice the baby to the dark crystal) is hidden until the relevant ability is researched at the Crystal.
  • Added Mother's Portrait to the Panel. Enabled BBText and added coloration to the Panel for legibility.

BUGFIXES

Several by Ankmairdor (unlisted)

<Slave Inspect>

  • Fixed the duplicated "her breasts are" text. (description.gd)

<Talk>

  • Fixed the duplicated images in the Talk menu by replacing 'pos1' calls with the new 'slave' position. Fixed by Ankmairdor (statstab.gd)

<The Crystal>

  • Fixed Issue with HeadGirls being able to change the pregnancy speed without the ability. - (statstab.gd)

<Mansion Upgrades>

  • Improved Readability of Training Grounds description - (mansionupgrades.gd)

<Quests>

  • Fixed Line 1827 issue of Taurus' reverting to needing up to an exact tit size and not accepting larger. Reported by DKRust, Fixed by Ankmairdor (outside.gd)

<Pregnancy>

  • Fixed Abortion causing CTD. Reported by Chiurra, Fixed by Ankmairdor. (person.gd)

<Other>

  • Removed dating.gd from patch files. Duplicate of the one in mods and had some old, pre-fixed changed remaining. (/patch/files/dating.gd)

(2 edits)

v.05.1 Changelog

Hotfix

General Changes

Corrected Sizing Arrays in Outside for Repeatable Quests Changed all expansion-trait tags to expansiontrait in my traits
Fixed Restrained check in DailyUpdate (Still using Boolean from prior to String switch).
Fixed Intro Name color to Aqua instead of Green. Implemented expansion version element to upgrade existing games
Fixed the Soreness bug (should have been lactating.sore
Realized you call it via globals.state not globals.progress and it fixed so many things.
Set groundwork for new Id/Ego system and Treatment system (for corruption gameplay)
Resolved several issues from the new features.
Moved all Expansion Setup and One-Time run functions to a separate file for easier navigation.


SHINY NEW FEATURES

Better Bandits (ie: Aric's Nemesis System)
Isn't it weird how none of the bandits or baddies you fight know each other? Not one guard has an opinion about their comrade in arms? Not one person on the road is related to another? Well, not anymore!

Enemies that are the same race will have a strong chance to be related. There may be the rare, occasional funkiness (I have seen one person be both their partner's sister and mother at the same time, though I think I fixed that bug). If it throws up and error or breaks your game, just let me know. I THINK I got most of the kinks worked out, and I tested it a fair bit.

Enemies that aren't related still have an opinion about their friends. I mean, ya don't rob travelers together and not get to know someone. They will start off with a random opinion towards the other members of their group (though typically lower than relatives).

Persistant Enemies
This is the part that had me pulling my hair out. Enemies and battled road-folk (I mean, if ya fight or enslave them, they are your enemy) are tracked and persistant. That means that, for example, if you fight 2-3 elves that are related to each other and one gets away, not only will the two you capture have their relation filled by that absent member, there will be a chance to meet them again in the area you fought them. This chance does grow over time, so eventually you will have another chance to fight and enslave that person. This also works if you release the person, so if you get stuck out there with no ropes and are kicking yourself for not grabbing that awesome slave? No worries, you'll bump into them again.

My only untested concern on this system currently is late game save bloating. I haven't experienced it but can't play from start to finish to have a full mansion and hundreds of battles under my belt. If this is experienced, let me know and I can impliment a "flee the area" counter of sorts that will remove them after X number of times. I think it may balance itself, however, as if you fight 50-100 battles in an area you will "populate" that area with familiar faces. Eventually the area will just pull encountered enemies unless you start killing them off or capturing/selling them instead of releasing them.

Needless to say, if you see someone who you just hate and don't want to encounter again? Kill 'em and they are gone.

Stretching (New to v0.5)

While previously part of Wear&Tear, Stretching has been separated into its own entity. The likelihood of stretching has been slightly lessened, but can occur multiple times during sex. Have no fear though, it doesn't have to be permanent! The hole may bounce back after sex or while orgasming without being penetrated in that holedepending on the person's Elasticity and only gain some or even none of the stretching as permanent damage to the hole.

Note: Only Penis penetration is currently tracked for stretching. For immersion sake, just imagine the dildos are all the exact size for the person.

How does this change things?

Stretching during sex is less detrimental. It also means that as sex continues, the hole will likely conform to the size of the member (if larger) and reduce the large arousal gains. It also means that switching holes will provide a greater overall benefit as it will allow holes to recover (giving a larger bonus due to their smaller size) during orgasms and hopefully encourage people to use a variety of actions more often.

New Traitlines

Pliability: Reduces the chance to Tear from Stretching

Elasticity: Reduces the chance for Stretching to be permanent after Sex


Wear&Tear (New to v0.5)

Depending on the Pliability of a hole (which is currently shared between both the vagina and asshole), a hole may tear when stretched. This will cause immediate stress, then will apply a 25% penalty on all future penetrative actions using that hole until the next day. A hole can be stretched and torn even further, which will cause another stress penalty at double the original amount.

What are the penalties?

Stress: The Initial Tear and Subsequent Tears

25% Arousal/Lust Loss per Action: Any penetration using that hole until the next day

Updates/Fixes

Breeding (Pregnancy Content)

Split Dimensional Crystal off of Nursery. Existing Nursery level 2-3 will transfer to the Crystal instead.
Added new Dialogue Event: Wanted Pregnancy
Fixed DesiredOffspring features for WantedPregnancies
Fixed Cum Tracking (and Description/Scenes needing it)
Slaves born in the mansion sell for 25% more than found or bought slaves and receive the same increase in upgrade points. This can be increased to 200% with the Breeder specialization (To allow that to be a viable Gameplay focus).

Family Matters (Incest)

New Better Bandits system
Added Relationship rank to Relation Values (Obsessed)
Added Relationship next to Character's Relations values under Statistics (for easier reference) (ie: Sister shows next to Affection rating)
Added a splash of color (it was drab)
Added Incest Orgasm, Incestlike, and Incest slave dialogue
Altered the IncestOrgasm tracker in the sex system to display resistance, forced orgasm, and end of encounter opinion change content.

Sex Changes

Some new Sex Requests have been added for greater variety, including a series based on the Cum Tracking features.
Altered and cleaned up the End of Encounter a bit to make it less numerical and more story-based
Reduced the frequency of tearing slightly per action.
Clarified the Pussy/Ass Sore message to only Penetration.
Fixed the "Desired Fulfilled" format to display correctly on another line. Realized that there is a second Orgasm function inside the participant class which should fix Cum Tracking.
Added specific Arousal Gains to text and a trigger to disable via globals.progress.perfectinfo if unwanted. Will add PerfectInfo disable into options in the future.
Some fetishes and traits will now trigger Requests during sex.

Size Matters
Added 20%-30% Tightening Chance each night (minimum of Average) depending on how gaped it is.

Descriptions
Slightly more reorganization
Gave Breasts a header
Gave Ass Size the aqua color to match the others

Consent Issue

Fixed a really stupid error with Incest Consent removing itself if the fetish was below half, even if it was given already.
Changed to only remove if the fetish hits the minimum (taboo) and trigger the conversation event.
Fixed Pregnancy Consent not triggering issue

New Player Specializations

Breeder - Starts with a Nursery, all Fertility is increased by 25%, and slaves born in the mansion sell for 200% more gold and upgrade points than found or bought slaves.

New Starting Slave Specializations

Genius - Start with Clever and Randomly Responsive or Gifted. Start with randomly either Weak, Clumsy, or Frail

New Dialogue Events
Want the Baby - She'll explain that she has decided that she wants the baby, even if no consent was given.
Incest Consent Given - She'll ask you your opinion on Incest (as her opinion on it has grown more positive).
Incest Consent Removed - She'll ask you your opinion on Incest (as her opinion on it has grown more negative).

Bugfix v.05.1
Elf Quest for the Brothel had another issue. Corrected it.

Resolved v.02 Bugs
Image Replacer switched Full Body to Null - Reported by Darkness >Found and resolved the issue
Penis Size still loops. Anus Potion option not showing. Reported by Cobbly >Couldn't replicate, but changed from pulling from the array size to Expressly Stated options.
Futa not assigning correctly at birth. Penis is attaching but showing Female. Reported by Targardevelyne >Found and resolved issue.
Male Size Req for Quest only takes Average. Reported by Targardevelyne >I believe this was corrected in the Sizing Arrays for Repeatable but asked for clarification to ensure it isn't a specific request I'm forgetting.
Stretching is showing without penetration -  Reported by Taygardevelyne >Tested and stretching occurred during oversized penis, not with undersized, and went away the next day correctly. Check if issue in V.02 still (may not have been clearing previously).
Taurus for Quest Stage 3 invalid if Tits are greater than Huge. Reported by MrMud7 > Found and Resolved
Same-Sex caused Stress for a Gay Participant - Reported by Maou Emilio > Found the cause. Incest check had a missing elif (if instead) and caused the else to always apply some stress to an incest check no matter what. Resolved

(3 edits) (+1)

Changelog v.06

Known Issues

Orgy Scenes read weird (showing both names for each line in the +/- Arousal text)

Traitlines aren't working correctly on impregnation. If you see an error called trait during impregnation, that's why. It shouldn't affect gameplay

Note
I played on an old save and it seemed to work without issue. Tested the town, slaves, and multiple exploration runs. Hopefully there's nothing I'm missing this time, but tell me if you find it.

Bug-Tested Prior to this Release (I'm trying, folks):
Town Mage's Order, Slaver's Guild (all functions), Market District, Red Lantern & Brothel Services, Outside/Combat with People and Beasts, Dating Scenes, Sex Scenes, Talk Functions, 

Settings (NEW to v.06)
Located at the top of Expansion.gd (eventually will have an ingame menu)
Will be able to disable Brutal or Messy (lots of fluids) content if those aren't your thing (partially implimented).
Can disable "Perfect Info" to use the new Knowledge System (half-implimented, coming very soon)

Brothel Services (NEW to v.06)
Wimborn Brothel now has 2 services for its discerning clients. You can enjoy a Fairy to gain 25 energy for 50 gold and a Dark Elf to gain 10 mana for 50 gold.
The Fairy only shows if the Player's Energy is less that 100 (as more than that will be lost with no benefit).
#There are more "scenes", girls, and interaction coming with Towns Expanded

True Savegame Backwards Compatibility (NEW to v.06) - Partial
This one is going to be a process, but I'm working on getting the UpdatePerson to add each component that every new version adds to that person if they are from an existing save.
The ones I've found have seemed to work, but my "old" saves are relatively new still.
Wish me luck on this one, boys. This one is for you. If you have lots of bugs in the invalid string/index in base ('Dictionary') errors for the person class, please please please share them in detail so I can find if it is a component needing to be manually checked and added.

NPCs Expanded
Level-Up:
Enemies have a chance to gain levels each time that you fight them. Want a strong slave? Keep releasing/letting one escape and they might come back stronger every time


Improved Orgy Scene & Execution Scene:
Orgy scenes after combat have been updated and there is a slight chance to impregnate enemies (if possible).
Added features to have the NPC birth the child and keep it with her until defeated and captured in combat, where the player will have the usual options.

Variables:
Added Variables for all aspects of the Re-Encounter chances to the top of the Expansion.gd file. Those should be safe to alter to your tastes if you want more or less of the content.
Cleaned up the Relation function quite a bit. Related members should share relatives now. For Example: Siblings will try to have the same parents. It should eliminate the nuclear family dilemna.
Differentiated between Citizens and Enemies (as best I could). Freed/Released should show them properly.
Set Tracking info for times met, times fought, etc.

Added Statistics on times met, fought, rescued, raped, and released into the Statistics Panel and the mindread effect (to see it in the field in the capture screen easily).

Added a daily chance for the Town Guard to capture slaves from the persistant baddie group and then either kill them or sell them to the slaver's guild.

Combat
Orgy and Execution now have scenes. Execution can be turned off via brutalcontent

Knowledge System
Added Secrets System Framework
Colored some the Mindread spell aspects to make it readable

Town Expanded
Added Town Framework Stats

Farm Expanded
Continued working on several framework parts
Lactating and Milk Production is working as intended now

Pregnancy Expanded
Added Fertile trait
Added current Trimester, Swollen, Preg Duration, and Wanted Pregnancy into Statistics
Cleaned up the Baby Sizing on Impregnation a lot
Added non-mansion slave NPC pregnancy, childbirth, and potential capture

Sex Expanded
Redid Fetishes and added coherent Fetish Formula (0-100 <= (fetish(max of 6)*10 )*2 for possible 120 at "mindblowing"
Added Sadism trait (to balance Masochism)
Added 5-8 new Fetishes
Added Humiliate Other and Punish Other request for Dominant or Sadist slaves
Added Fetish Dictionary and Updated Display to Statistics
Added Blowjob Text for Sex Scenes
Updated Dialogue for new Fetishes and created new pass/fail conditions (in progress of expanding)
Sexuality Shift dialogue only displays if there is a shift (it still displayed if at fully gay/straight before)

Sizing
Added Age and Elasticity to auto-resizer
Cleaned up the Baby Sizing on Impregnation a lot
Added Sizing Support to Mutate Spell
Fixed Stretching chances for Vagina/Anus and Clamped Everything that I could think to

Traits
Added Sexual tags to each new Sexual Trait to display correctly
Added Fertile Trait

Hybrid Support
Changed the inefficient racefind method to use a function findRace(person,['race1','race2']) in global

Categories (More for My Sanity)
Started organizing my scripts for faster navigation. Functions are currently in the following Categories.
Categories
Category: Lactation
Category: Better NPCs
Category: Hybrid Support

Resolved v.05 Bugs

Bugfixes
Ankmairdor's Assistance
Added Null Check on each person call in Combat (forgot about beasts and creatures with no person to call.
Fixed several small errors throughout the script with his help
Genital Text change in outside.gd only showed for non-virgins, while virgins always showed having a pussy
Reworked the Traitline Given/Update system

Sold Slave (The Game Breaker)
Fixed the price to calculate in the current location instead of in the button

Other Bug-Fixes
Fixed the reported mind.sexuality error
Fixed the Genius Trait error (missing the . for the 0-1 chance)
Fixed missing $ in futa-penis description
Fixed movement part of Dialogue repeating & lessened chance of proccing
Fixed "vagize" to "vagsize" in dailyUpdate
A series of errors from the new features
Fixed Slave Sold Error
Fixed Impregnation Consent Dialogue
Fixed Flaw error in Slavetab (person.flaw instead of person.mind.flaw)
Movement wouldn't show for Natural Walkers (ie: Couldn't fly, never crawled, etc). Fixed, but should be attempting the Icon system soon to replace the trait system for it.

(1 edit)

V.06.1 Hotfix

Reported Issues

Brothel Elves don’t accept (Dark Elves either).

Pregnancy Dialogue won’t color (remove yellow, extend \n)

Milk Leak shows ]n instead of \n

EventLactation globalfromarray not pulling

findbaddie(id) still populates a “Cant find id in string” error - Try Anks insttodict/load from dict

Expansion traits won’t increase the baby’s trait level based on their parents having that trait rank.

Resolved Issues

V.06.1 Hotfix

NPC Expanded
NPCs discovered in the wilds during v.06 may be lost forever on a save/load, and their relatives will through a "find id" error. However, they are saving and loading correctly now thanks to Ank's suggestion.
If the bugs annoy you, reload to the backed up save before v.05/v.06. I'll try to figure out erasing them later, though, if you'd made a lot of progress in v.06. Tried to catch it early!

Stretching
Modified the Daily Retightening check to use the following criteria: Age, Height*25%, Elasticity, and a % of -1
Based on the difference between the person's age (1-3) + height(0,1) - Elasticity and % of -1 < person.vagina/asshole, it will tighten by 1. This means that Elastic 5 will always tighten to the smallest possible variable (may change later)

Pregnancy Expanded
Removed vanilla Guild Rank Requirement of 2 to raise babies to allow full Breeder Playthroughs

Other Changes
New Setting: Crystal Change Dialogue (for Pregnancy Speeds) can be editted in expansion.gd. Still naturally 4+, but setting to 0 will disable for all but the Headgirl.
New Setting: If you don't like the swollen/pregnancy swelling/cum inflation content, you can disable it via the SwollenEnabled variable in expansion.gd

BugFixes
"Traitlines: As brought to you fixed by Ankmairdor"
Implimented Fetish code cleanup suggested by Ankmairdor
Removed the malfunctioning yellow dialogue coloring on childbirth
Changed "resource" to "resources" in FarmManagerTopics
Changed to \n from ]n in Milk Leak Dialogue
Added "DaysUnmilked" to Backwards Compatibility
Changed "selectedslave" to "person" in Outside to resolve the Elf Brothel Quest issue
Fixed Fertility function being reversed (Fertile gave less change of pregnancy, etc)
Disabled Crystal Change dialogue for anyone in Jail.

(1 edit)

v.06.2.1 Hotfix

Milking issue from v.06.2 fixed

NPCs Expanded
Added option to re-catch Escaped Slaves by adding them into the nearest outdoor location.

Pregnancy Expanded
Added Crystal Descriptor in Mansion
Fixed Trimesters
Fixed Father/Mother not displaying

Existing Save Games Note:
Bug Display
If you are loading a save into v.06.2 for the first time, you will have an error stating "Invalid get index 'allnpcs' (on base: 'Dictionary')."
Just save the game and reload it, and the error should not reoccur.

NPC Expanded Relations (Mentioned in v.06.1)
NPCs prior to v.06.1 that were not enslaved in your mansion would not save/load correctly. They do now, so enemies persist throughout save games and non-Mansion relations will persist as well. Those save games may show a "findBaddie(id)" error and/or not display the non-captured Relations and Relationship Scores. There doesn't seem to be a way to restore those after the fact, but it should be resolved from here on out.

Bug Fix
Several various smaller bugs resolved
Fixed Beastkin/Halfkin races bugging out the Inventory due to not checking for halfkin/beastkin replacements
Canceled Hybrid Image Loader attempt which may contribute to that error
Added new "String Avoidance" to load for AllNPCs to improve backwards compatibility for saves prior to v.06.1
Fixed dailyTighten clamp error

v.07: Hidden Pregnancies, Crouching Dragonkin

Known Issues

The pregnancy text for swollen breasts triggers twice. The effect doesn't seem to, just the text. Can't figure out why yet.

General Changes
Split Movement Changes into a separate getMovement function to have dailyNPC call it.
Renamed getMovement into getMovementText for the old movement descriptors
Restored the 5.25 Mansion Screen (I hadn't realized it'd changed and it was using the old still in the mod)

Total Conversation Events
Pregnancy Reveal, Pregnancy Wanted/Unwanted, Lactation Reveal

Consent Expanded
Removed the Consent Check for any unique characters (temporarily) to eliminate quest immersion breaking blocks

Size Matters
Changed the Movement Weight Calculation
Changed the Swollen Calculation.
Updated Capacity formula for Swelling. Base Modifer (default 5, edittable in Expansion.Settings.baseholdcapacity if you want more/less) +/- hole size +/- 3 based on their current Lust (100 lust is 3, 0 is -3). Should proc less, you can make it even less or turn it off via the settings.
Carry Capacity for Titweight now is Strength + (Endurance+2) - (Titsize-3) meaning below average make it easier to carry
Carry Capacity for Swollen is Strength + (Endurance+2) + (Height+1) vs Swollen

Pregnancy Expanded

Note: Pregnancies with short durations (ie: 3 days or shorter) are very unlikely to have time to trigger the "Pregnancy Reveal", "Lactation Reveal", and "Wanted Pregnancy Reveal". If you want to maintain wanted pregnancies, ask prior to impregnation.

Set up the Pregnancy Reveal conversation (works just like the Lactation Reveal).
"Plump Belly" doesn't mention Baby/Fetus/Uterus until discovered
PregMetrics only shows when the pregnancy is discovered (or on Dimensional Crystal level 3)
Dimensional Crystal has been expanded to level 3, which prevents pregnancies from being hidden from you.

NPCs Expanded
NPCs have reputations now that track. This should prevent rescued from becoming criminals as regularly.
Changed the npclastlocation to offscreennpcs with new features such as action, reputation, and status to ideally build more functionality in the future with the system
Fixed baddiedeath to erase all instances
Lowered the chance increase to 1-3% per call and added a reputation system to call Citizens and Criminals separately
Heavily altered the Offscreen NPC action system. Provided for a reputation system, travel system, and basic needs systems. 
Ideally you should see NPCs in various areas depending on their current needs/activities.

Action Breakdowns
Defeated, Raped, and Childbirth all will place the NPC into Recovery with a -10% chance to find them. They have a chance to recover each turn based on the setting in npcreactions in expansions.gd
Slaves may also Shop for food, Rape

Towns Expanded
Added Town Report/Get Town News to each city. Its just a framework to build on.
Added Execution Scene to Wimborn. You can use your reputation and/or gold with the town to buy criminals scheduled to be executed, encourage harsher punishments to gain reputation with the bloodthirsty crowd, or merely watch.
Updated Town Guards to check for new actions and append to execution arrays

Bugfixes
Corrected a few Spelling issues
Findbaddie changed to findnpc
Corrected all getitemfromarrays
Corrected all unclamped items in newsexsystem with new function
Corrected unclamped SetFetishes
Found and converted more IDs in setFamily to strings
Corrected the daysumilked issue
Corrected the resource instead of resources issues
Corrected expansion.quirk issue in statstab
Added Type Replacer for person.restrained
Corrected farmmanager.jobskills.farmmanager == null error
Fixed Captured variable to captured = 0
Excluded player from the secondary daily Strip/Dress check
Fixed a couple "givers/takers" flipped around for orgasms

v.0.8: Look mod, no clones!

TLDR:
Crystal Level 4 with Death Prevention and possible events, Mod Integration, Bug Fixes, General Tweaks

General Changes
Added a Aric's Expansion version print into the error tracker to verify version numbers on bug reports
Added a tooltip in the Group Choice menu explaining why a slave may not be available for travel (for both Expansion and Vanilla reasons)

Dimensional Crystal
The Dimensional Crystal may be upgraded to Level 4. This provides an option to prevent the deaths of anyone inside of the mansion. Surely there can be no reprecussions for this secret to immortality, right?
Two new Crystal modes (Light, Dark)
Three total Crystal Abilities (Pregnancy Speed, Immortality, Secret)
New Crystal Conversation with option to Research the Crystal

Research
The Crystal's Research level will provide a chance to unlock a new ability (if the Crystal is strong enough to allow it, via the normal "Upgrade"). If a slave's Magical Affinity is equal or higher than the Crystal's Power Level (again, the upgraded level), then the daily research level is equal to the slave's Wit. Otherwise, it is a random % of the slave's wit. A slave must at least have a MAF of 1 to Research.
Multiple slaves may research the Crystal, but only the highest number will apply. Each slave will have a chance to increase the difficulty of researching the Crystal for the day.

*MINOR SPOILER*
If the Crystal has darkened, I suggest choosing your crystal adjuster carefully. Magically stronger is better. Immortality may not be as free as you would think.
*MINOR SPOILER OVER*

Character Creation
Added new Starting Slave specializations:
Socialite
Waifu
Perfect Specimen

Sex Expanded
Changed Sexuality Shifts from 50% of Shift Value to 20% to lessen impact
Altered the formula so Futa may now be treated as "bi" (Default), "male", or "female" for the Kinsey Scale Sexuality Shifts. Changable through Expansion.gd settings option "futasexualityshift"
Added Tied check to prevent Incest Consent from being blocked
Fixed the Incest Forced bugs

Integrated MinorTweaks by Dabros
Integrated parts of MinorTweaks by Dabros with their permission (Thanks again!)
Original Mod is below, please like/support the creator:
https://itch.io/t/492874/minor-tweaks-mod-v13-for-0524c-or-aricsexpansion522b

Spells
MassHeal
MassSedate

Nicknames
The Nickname feature is integrated behind a Setting (Expansion.gd > Settings > minortweaknicknames). You can enable or disable the feature there to choose Vanilla Nickname formats or the Tweaked Nickname Formats (Showing Nickname + Name)

Keys
Page Up/Page Down to Navigate the SlaveList in the Mansion

Better Slavegear Sorting

Bugfix
Fixed the Execution Scene on buying with Gold/Rep. Works correctly now (per multiple tested saves)
Fixed the Duplication Bug with a Duplicated array and Breaking after found
Added secondary Null Person check to BuildSlave to fix the Null error for some Combats
Removed the currently unused Items file to try to prevent the item error-code bug
Simplified the "Tracking" feature that may be resulting in duplicated NPCs
Set Quirk text to run Dictionary first to keep lisps and replacers from blocking dictionary code
Fixed ATypical grade displays
Fix Grammer issue on Fetish Discussion
Excluded animals from consent checks and end of encounter checks
Added more Surname null checks to the Family Matters formula
Discovered that FutaBalls wasn't triggering because of an Or check instead of And check for null balls
Discovered the "End of Combat" failure was due to Items not equipping/unequipping right from the permanent NPCs. Created a series of checks/fixes to try and catch and counter that.
Fixed DailyMilking issue (string instead of Boolean)
Disabled Taker Incest Consent for now as it was blocking the Subdue action as well. Corrected the Taker Consent options.
Items unequip errors should be mostly gone. There may be the occasional bug in the report, but it should no longer cause the gamebreaking issues from its failure if it happens.
Runaway Slaves should now drop all gear when recaptured.
Fixed WantedPregnancy check
Stopped Pregnant convo from repeating
Fixed Incest Breeder convo not applying correct consent
Fixed Secrets not triggering for Preg/Lactation correctly
Fixed Milk Regen not displaying or triggering correctly for the new lactation system (traits were overriding it)
Lowered Execution slave price to 100gp each

v.08.1 Hotfix

General Changes
Slightly lessened the chance of tearing when stretching

Bugfix
Implimented Ank's fix for the DailyMilk error
Set a continue catch for if the location isn't tied to a town for the town report (eliminate 'plains' issue) for dailyNPCs
Added Continue catch for locations in dailyTownGuard (again, the plains issue that doesn't have a referenced code location for some reason)
Tried to patch the atypical issue by removing the #var array (which Ank said was likely the cause) and then patching it in the expandGame so that each atypical person is changed to commoner
Manually declared jobskills dictionary (despite having the code to add it in) to resolve farmmanager missing error
Added new taker/giver size restriction on the sex scenes to better display text for multiple partner scenes
Fixed a few decimal spot errors causing waaaay too much milk
Lowered the pregnancy stress modifiers
Upped the Fetish Check slightly for convos
Made Lactating Stops a setting so it can be enabled for realism desired (default: disabled)

So, I'm a little confused

This mod is intended for the latest version of Strive V5.25, and its basically a much more improved version of Aric's Expansion Mod.  My main point of confusion is what the mods overall goal is? I'm just curious if anyone has a general overview summary of the mod? I.E. Why should I give up on my current modded saves in V5.22b for this mod, and is it well enough along to be worth it?

Updated the main post with a general overview of the mod with examples of the new systems and some changes. Keep in mind that you can always try it out by making a second game data file (just name it 5.25) and Strive Folder in App Data. Just rename the one you aren't using to something else and let the 5.25 make a new App Data folder, then you just rename to switch back and forth easily enough.

(+1)

Thank you for your help, i'm going to try try it tomorrow. 

I installed the mod and saw some changes in the game but on the farm there was no change, the mod looks installed correctly but I don't know if that should happen.

The farm update is the one that is being worked on now. It’s not out yet

I don't really have any problems or bugs to report, just a question. Hows the next update going? I'm really looking forward to it.

You're always fine to just check in without bugs! I'm trying to finish up the Bottling Panel tonight, then just a couple more codes and 2-3 smaller panels, then we should be homefree for the release (bugs/obvious issues pending).

Sorry for the late reply, Its good to here that the Mod is about to get even better. Many thanks!

(3 edits)

v0.9.2: The Night of the Multiple Bugfixes

Bugfixes from v0.9 to v0.9.2

Note: The only change from v0.9 to v0.9.1 is that it adds in Ank's patches from Bugfix v4 to Bugfix v4a. If you happened to download v0.9, only the outside.gd file changed.

v0.9.2 fixes the misnamed folder path, the Ghostrep error in global, and shaves out all of the base game images that had been included in .import (causing the folder to bloat to 700mb) and getting it back down to about 45mb.

General Changes
Integrated Ankmairdor's BugFixes v4a (Going from v4 to v4a is why it's v0.9.1 instead of v0.9)
-NOTE: It is already merged into this mod. DO NOT re-merge any of Ank's bugpatches past this point is will override and break things-
Added Setting to use MinorTweak's Gear Sorting or Ank's BugFix Gear Sorting
Lessened the Stress from Tit Growth
Changed the daily Fetish Lower chance to a Setting (default off). Set fetishescanlower to true to re-enable. - Per Popular Request
The Coward trait now lowers Courage by 20
Added Leonais' Vacation level up suggestion of limiting vacations to slaves who have been owned for 7+ days of level 2 or higher and Improve Grade to level 4 or higher.

Combat Changes
Combat Stress Reworked
Combatants (on the player side) no longer suffer a base 3/6 Stress each turn. Now Combatants only receive combat stress if they are damaged and their health lost is greater than their Courage.
New Combat Abilities

Arachna Web Attacks
Arachna's should have the ability to learn a free Web Attack that has a chance of slowing all targets. This is the first test to see if I can effectively expand Racial combat abilities.

How It Works
Please note that all incoming damage is weighted 20% more than previously taken HP damage (Effectively giving a Courage penalty to a massive strike).
If the person loses health, it first checks if they are currently below 25% health OR if their health lost is greater than their total Courage. If so, if the Random 0-100 is greater than their Courage + Confidence/4 (for a max of 50 with 100 in each), they take 2-4 stress (twice if Cowardly).
Otherwise, if their health lost is greater than their Courage/2, it checks if the Random 0-100 is greater than their Courage + Confidence/2 (for a max of 100 with 100 in each). If so, they take 2-4 stress (twice if Cowardly).
If their lost health is less than half of their Courage, they shrug it off and no Stress is gained.

Stress is still gained upon losing allies, however. That just seems fitting.

Benefits of the New Stress System
Beyond making stress management in combat slightly more intuitive and less of a chore, this also provides a lot more functionality to the Protect action. As the only ones who will be making Stress checks are those who take damage, having a Bodyguard with high Courage and Confidence will mean that they are not only soaking up the damage for weaker allies, they are also preventing stress.

Pregnancy Expanded
Fixed the Wanted Pregnancy functions (should trigger correctly now). There is a chance for them to decide to want the pregnancy on Impregnation, Discovery, then daily after discovery.
Altered the TitGrowth chances to now reflect Pregnancy Duration. The chance is chancetitsgrow (in settings) + current swelling / (total pregnancy length + current pregnancy duration). This should reflect as a far greater chance of growth toward the end and far less towards the beginning, but overall less chance of occurance. - Requested by ElPresidente/Centerflag982
Lowered Pregnancy Event Chances (Editable in Settings): Morning Sickness (30) and TitsGrow (35). Moved both into Settings.

Sex Expanded
Added Vaginal Wetness (listed as Lubrication). Standard is 1-4ml but can get up to 10ml. Currently used in: Farm Lube Extraction/Storage
Added Trait: Soaker which doubles the Lubrication value when arousal is over 50%.

Altered the Compare values to allow it to reach the maximum of 500 (previously impossible) with a Mindblowing Incest and either 100 Lust+57 Beauty (in partner) (Beauty/Lust fluctuate, Lewdness is also calculated as a bonus). Issue brought up by CenterFlag982
Fixed Sex Milking (tracks and empties correctly now) using the Milker option. Reported by CenterFlag982
Set Slime Pliability/Elasticity to natural max (5) via BackwardsCompatibility (should update all), though they can be enhanced further via the traits. - Requested by Cobbly/Tommiboy595

Sexuality Shifts
Per requests, I halved the Sexuality Shift modifier (again) to try and prevent the major shifts in sexuality. I have also added in a Sexuality Shift "lock" that prevents sexualities from changing despite sexual partners. You can "lock" or "unlock" the sexuality shifts under Talk>General Slave Topics>"Regarding redefining your sexuality..."

Lactation Changes
There are now two types of Lactation: Normal and Hyperlactation
Normal is triggered by Pregancy. A woman will only produce enough to feed her offspring, so there is no more Stress or Stretching from Normal. It also has a chance to automatically stop when unmilked.

Hyperlactation can be triggered by giving Lactating Slaves a Hyperlactation potion (created from 1 Nursing Potion and 2 Bottled Milk, from the Farm). Hyperlactation is the "Production" level lactation and can cause breasts to stretch to accommodate (up to immobilizing the slave), cause stress (still less than before) if unmilked, and is permanent. I do not recommend giving Hyperlactation to slaves that will not be milked daily.

In-Game Help
The Library has several entries that explain new elements of the game added by Aric's Expansion for in-game assistance and clarification. More are pending.

Farm Modifications
Increased the TitSize Increase chance from titsize*2 < pressure to *3
Halved the Pressure stress/lust impact
Fetish Acceptance (Lactation): Added lactationacceptancemultiplier setting to provide an alternate method of slaves gaining the lactation fetish while lactating.
Fetish Acceptance (Being Milked): Fetish may increase daily based on 1/4 of the Milk Stored + 100% of the Pressure (as it is relieved via milking)
The entire Farm Panel has been reworked allowing multiple changes. There is a lot of information regarding this in the in-game library (when the farm is unlocked). I'll show some highlights here.
Note: The Farm Manager conversation topics have been disabled temporarily pending a rework to meet the new changes in the Farm. Most of what those were for are now better represented and easier to navigate via the farm anyways.

One Panel Fits All
You now have the option to specify multiple "extractions" on each cattle, including Milk, Cum (either semen, lube, or both for futa), and Piss. Every cow can also (with a functioning vagina/womb) be used to breed with your studs or with snails (but only one or the other per womb) including the option to specify certain studs and breeders to pair off. There are different extraction methods with varying efficiency and rewards (higher tiers of which can be purchased from the Farm Manager/Farm Store). Different quality of containers will allow your milkmaids to carry more and minimize the risk of spilling on the way to the Vats (the central storage which you can use to bottle, refine, sell, etc on a mass-level).

Farmhands/Milkmaid/MilkMerchant (+ Settings)
There are 4 new jobs: Farm Hands, Milk Maids, Bottlers, and Milk Merchants. There are also 3 settings for choosing how the pool of workers split up the work of managing your farm. A Farm Manager can typically cover for any missing positions in a pinch, but they can only do so much.
Farm Hands: Handle struggling cattle, general cleanup
Milk Maids: Milk the cattle, deliver to the Vats
Studs: Breed the cattle
Milk Merchants: Take the bottled liquids and sell them in either specific locations or shift from town to town to maximize profits in the new, evolving Milk Economy.

Bottlers: They bottle the liquids per your orders (in the Vats panel)

Consent, Workstations, and Resistance
Cattle can follow two "paths". Consentual cattle can be asked/convinced to join, be put in, and will have a pleasant time with little resistance. Non-Consentual cattle can be forced in and follow a resistance/breaking cattle path. They will use a combination of mental/physical resistance to try to negatively affect your ability to milk them. They'll drain more energy from your farm-hands/farm manager, etc. There are Work Stations which will apply various bonuses/consequences on the cattle.

Relationships
Cattle will form relationships (and vice-versa) with their Farmhands, Milk Maids, and Studs.
Cattle will like Farmhands with a 0-100 chance based on (Cattle Obedience-100) + Farmhand Confidence+Job Skill OR if the cattle struggles and they have the Submissive or Masochistic traits. Farmhands will like Cattle that don't struggle or if that do struggle if they have the Dominant or Sadistic traits.
Cattle have a similar check based on the Milkmaid's charm instead. Studs and Breeders gain/lose based on attraction.

Contentment
Livestock have certain levels of Contentment with how you are treating them. High Contentment will result in the Livestock gaining loyalty, obedience, and losing stress daily. Very high contentment may automatically have them consent to be your livestock if they hadn't before. Low Contentment removes loyalty, obedience, and adds stress. Very low contentment may cause fear of you and may even result in them revoking their consent to be your livestock, resulting in them resisting you. The auto-removal may be triggered on or off (default on).
Daily Actions are the largest factor in Contentment
Keeping cattle restrained has a high chance to lower contentment but is effective at stopping struggling.
Beds and the daily action to Pamper add Contentment each day.

Contentment Check Difficulties (If it rolls under the number, Contentment lowers by 1)
High - Roll 0-100 <= Confidence + Wits)
Medium - Roll 0-100 <= (Confidence + Wits)/2
Low - Roll 0-100 <= (Confidence + Wits)/4

Snails and Breeding
Cattle can now breed while also being milked. You can set cattle to breeders (get pregnant), studs (impregnate), or both depending on their relevant genitalia. One thing to keep in mind for studs, however, is they must be free to move. Restraints, racks, and cages will prevent them from making it to their breeders.
Specific partners can be set for breeders/studs.
Cattle can also breed snails instead of offspring, but this will have potential complications based on their interest in pregnancy and more importantly oviposition (new fetish listed). If they don't, there's a chance they will fight back and potentially hurt the snail that is trying to breed them. Restraining unwilling snail breeders can prevent this loss.
The Snail Pit has been added with it's own panel. This comes with options such as Incubators which can be used to hatch snail eggs (to get more snails, yay!), set how many snail eggs to cook, sell, or set aside to hatch. There is also an option to automatically do any of those options, as well as an option to cook snail eggs without a Chef. Be warned, cooking without a chef will get you 1 for 1 on Eggs to Food, while a chef will be able to net 3 food per egg.

Daily Actions
Cattle are assigned one daily action that can apply a various beneficial or detrimental effect to the cow. Most actions require an available Farmhand to successfully show up in the list of options. If there aren't enough farmhands available, the options will be very restricted. The pool of farmhands can spend their mornings Exhausting or Inspecting, then the rest of the day Stimulating, Prodding, or Pampering cattle. These actions each effect their levels of Contentment with their new life as livestock.
#Checked at the beginning of the day
Exhaust - Lowers their energy before they have the chance to "Struggle" for the day. Physically fit cattle (Endurance) are less exhausted than weak cattle. Medium chance of Contentment loss.
Inspection - High chance to lower confidence (if non-exhibitionist) or raise confidence (if exhibitionist). Chance of Contentment Loss depends on Exhibitionism
#Checked during the day
Stimulate - Increases arousal after being stimulated all day causing more orgasms.
Pamper - Raise contentment level
Prod (Prods must be available) - High chance to lower Courage after the day's work from being prodded all day.
#Checked at the end of the day
Moo (No Farmhand required) - High chance to lower Wits after day's work from being forced to Moo all day. Medium Contentment Loss chance
Rest (No Farmhand Required) - Regain energy and a little health

Items
There are 6 new items
(Alchemy Lab)
Hyperlactation Potion - Add the Hyperlactation trait for heavy producers
Sedative - Lose Energy and Wit (if Energy bottoms out)
(Refined via Bottling in Farm)
Bottled Milk - High Energy/Stress Recovery
Bottled Semen/Lube - Energy/Stress Recovery and Lewdness Gain
Bottled Piss - High Lewdness Gain

Scripts that are only there for Ank's Bugfix V4:
AreaScripts/AydaShop
CombatData
ConstantsModData (everything within)
ConstModInstal
Characters/Races

Bugfix (for v.08.1)
Fixed the ChefHelped issue reported by Alexsis987
Fixed the MilkFlow Trait issue reported by Alexsis987
Fixed the "plains" issue with Alexsis987's help
Fixed the Observe Execution issue reported by Darkness
Fixed the WantedPregnancy not Triggering issue with CenterFlag982's help - Reported by Several
Fixed the IncestBreeder not triggering correctly with SqueakySea123/ElPresidente's help
Fixed the Cuff Restraints error that caused permanent crawling. Will now apply/remove correctly per Person Update. - Reported by Several People
Fixed the Crystal Sacrifice function not closing dialogue correctly. - Reported by RustyRoost
Fixed the Crystal Sacrifice dialogue being switched around - Reported by RustyRoost
Fixed the constant milking stress caused by the fetish not checking lactation fetish correctly.
Fixed .size() to .back() on dailyFetish
Stopped IncestConsentChecked from occuring more than once per day
Fixed Flying trait giving the code: crawling - Fixed by Alexsis
Fixed the missing [/color] in Monstrous titsize descriptions - Fixed by Alexsis
Removed unneeded [color=yellow] for human_small, canine_average, and canine_large description - Fixed by Alexsis
Fixed chefhelped always true error - Reported by RexDark
Fixed the reversed CheckFetish results in New Sex System - Reported by LewdVoid42
Fixed the dialogue for the introStrip Exposed.Forced checks (not currently implimented) - Reported/Fixed by LewdVoid42
Fixed potselected = "" to potselected = null and get_node("MainScreen/mansion/alchemypanel/brewbutton").set_disabled(true) in _on_alchemy_pressed()

Fixed Gossamer wing description (just missing for some reason in Vanilla)
Changed the Mansion Upgrades Farm Capacity from 31 to 30
Moved the mansionupgrades.gd to the "Put in Strive Game Files" replacement section instead of having the mod loader pick it up as it stopped reading the Dimensional Crystal after Ank's Bugfix was applied

(1 edit) (+1)

BugFix v0.9.3: Is It Stable? Are any of us?

Changed _virgin_press to look for any vagina, not just "normal" regarding Virgin checkbox not working for starting slave - Reported by Abyss12 and Ankmairdor

Disabled r's as being "Stuttered" as that can mess up the text color code - Back in due to Ank's new Text Replacer function
Fixed 'knew' to 'new' on Curious startup - Reported by Redle
Renamed "Watch the gathering in Town Square" to "Gathering in the Square" to minimize button run-over - Reported by Redle
Renamed the Weak Eggs positive trait line to demonstrate the Egg Walls are weakened, heightening fertility - Reported/Fixed by Redle & Leonais
Renamed the Rigid Elasticity trait "Form Fitting" to "Very Poor Elasticity" to miminize confusion - Reported/Fixed by Redle & Leonais
Added the randReplace function from Ankmairdor and altered all "Quirk" text to use the formula to fix some of the stutter issues and the "too many meows on this mother-fucking text box" issues - Fixed provided by Ankmairdor
Clamped the Sexuality Shift so it will do a maximum of 1 shift per sexual session (so no more "Fully Gay" to "Fully Straight" in 1 encounter)
Daily Hole Tightening Changes (see below)
set "expansion.gd > settings.perfectinfo" to false to disable it, but you can re-enable it (to see things like Pregnancy prior to them having that conversation with you) by setting it to true - Reported by Redle
Combat Consent for Uniques. - Reported by Redle
Added in the missing +5HP every 2nd level (added post-mod start in Vanilla) - Reported by Redle
Fixed type "far" to "far more" in milk storage traits - Reported by Redle
Fixed Warrior status (not implimented yet) mind master title to require party consent (&& instead of ||) - Reported by Redle
Moved Master title randomizer around so family checks lower to proc more readily for relatives

Daily Hole Tightening Changes
Clamped the Asshole Tightening script so it won't tighten past "Tiny" (like Vagina). Increased the Average size slightly (from Age + Height*25 + mod to age + ((1+height)*5) + mod). Modifiers are Elasticity, Races like Fairies or Gnomes, and a random -1 to 1 chance.
Added a Random Chance equal to 25 for vagina/20 for anus times their inverse age (ie: adults= *1, teens = *2, etc)

Combat Consent for Uniques
Combat Consent has been added to check for a trigger (disabled by default) in expansion.gd settings that will let you put Unique slaves into your party without asking for consent first. This will automatically give combat consent to avoid the situations where they say they won't fight with you while already in your party. If left disabled, only the Starting Slave and Cali will be giving automatic consent to fight with you without asking first (per their backstories).

(+2)

Changelog v0.9.4

General Bugfixes
Lowered the quest stage that the farm consent options display to stage 3, when the farm first unlocked (from stage 4) - Reported by SqueakySea123
Fixed the issue with people not covering their chest when they are supposed to each night (it was marked cover tits instead of cover chest). - Reported by SqueakySea123
Added a secondary check for gestation being 0 or less to prevent divide by zero errors (if variables.pregduration is set to a funky amount) - Reported by Meyzviing
Fixed the _on_snailbreeding_pressed to check the string instead of an Int - Reported and Fixed by deviate
Increased the chance of people talking about their Fetishes by 2
Fixed snail food results overriding food - Reported and Fixed by deviate
Removed Overstuffed mod - Reported and Fixed by deviate
Fixed snail auto-incubate error - Reported by deviate
Fixed checkfetish to checkFetish error in expansionfarm - Reported by deviate
Fix New Games to clear the farm's resources correctly in farmexpanded - Reported by LodSod
Fixed Halfkin Player Race reputation fix - Reported/Fixed by Terminusz
Fixed the fetish talk panel to 2nd person from 2nd/3rd mixed - Reported by Redle
Reversed the Milker/Suck Nipples text during sex - Reported by RalphoMayo
Fixed typo "names and knees" to "hands and knees" - Reported by RalphoMayo
Removed the Minor Tweaks gear sorting (as Ank's is the same thing, just streamlined - Reported by Ankmairdor
Fixed the OR to an AND on the hyperlactation prevents lactation stopping check - Reported by Lodsod
Added a more detailed description to the effects of the Hyperlactation potion
Updated the ReadMe file
Added in new Transparent images for every new item except hyperlactation - Provided by Terminusz
Doublechecked the Majorus/minorus potions (old reported Bug), both work correctly now
Fixed Toxicity for milk/semen/lube/piss bottles

Dialogue Menu
Cleaned up the Fetish Menu slightly. You will now notice that the Return button is at the TOP of the Fetish options (per popular request). In addition, the Fetishes have been broken down into "Unknown" and "Known" fetishes and can be selected from those two groups to lessen the wall of buttons to find the one you want. Finally, unimplimented fetishes have been noted per popular request (though this is only currently 'milking' and 'pissing' as both were implimented using more specific verage of beingmilked, otherspissing, etc. Removal may disrupt backwards compatibility so they will remain for now until I'm certain it won't disrupt existing savegames to remove them.)

Sex Expanded Tweaks
Added in a chance for a vagina/ass to recover from the "Torn" condition during a sexual encounter IF the person orgasms while the hole is unoccupied. Elasticity increases the chance of recovery (by 20% per).
Added the added functionality of Elasticity into the Trait text.

Cheat Button
Ever want to just test out an item? Ever want to just goof off? Let me introduce you to...the Cheat button!
It will be disabled in expansion.gd>settings by default, but if you turn it on you'll have a new dialogue option under Talk that can add items at your command. It's really a testing feature for me to use, but I figured I'd leave the code in there this time in case anyone wanted to goof around. It works for everything but Gear (ie: equippables)
To enable it -  expansion.gd>settings>enablecheatbutton = true

(1 edit) (-1)

Changelog v0.9.5

General Bugfixes
Fixed the Mutate spell to select Vagina, Asshole, and Lips successfully for resizing
Removed the s from snailsbreeding on mansion.gd lines 2626 and 2627 - Reported by Aragnier
Fixed slave_tab.gd _on_piercing_pressed from vagina == normal to vagina != 'none' to allow piercings - Reported by Dss_Blacky
Fixed expansionfarm.gd line 1291 to goldperegg from goldper - Reported/Fixed by ximpeloz
Fixed expansionfarm.gd / cattle.send errors via the new variable cattleendurance which clamps at 1-100 to avoid division by 0 - Reported/Fixed by ximpeloz
Fixed expansionfarm.gd Auto-Hatch issue where it checked if the incubator was filled with a true instead of a false on line 1256 - Reported by Dss_Blacky
Fixed expansionfarm.gd line 1265 where existing eggs in the stockpile were overridden by neweggs
Fixed mainmenu.gd with a secondary check for the incubators so it will correctly reset incubator status if a new game is started after loading an existing game as well as not giving the error when trying to reset incubators not yet created (if the new game is started without loading an existing game first)
Added further quest prompt to the dialogue for the Big Titted Cow quest that explains that the extra breasts need to be fully developed to be valid and nudges towards the laboratory (in outside.gd) as that's been consistently confusing for players.
Added farmhand and bottler jobskill tracking - Reported by Pallington A1
Added Bottler energy cost reduction (the percentage of the energy cost reduced is the actual jobskill)
Fixed the .hp to .health in the Prod action in expansionfarm.gd - Reported by fsadfasdfasdfasdaaa
Changed to a fully patched Globals.gd instead of patched + mod folder globals.gd (for simplicity)

Crystal Sacrifice used sacrifice instead of sacrificed, thus the error. - Reported by various users

Pregnancy Expanded and Pregnancy Changes
Provided by Deviate
Note: All existing babies in existing save games will be removed when this update is applied to maintain compatibility! Finish your pregnancies if you don't want them terminated prior to updating.

Ovulation Cycle:
Added a Ovulation Cycle [Add Details/Add Cycle Variable]
From Deviate - The ovulation system completely replaces the current impregnation system. The vanilla function calls are repurposed to now use the new system, allowing for all previous code to continue to work.

There are two types of ovulation. The standard ovulation type ovulates for 8 days and then rests for 15. The extended type ovulates for 12 days then rests for 15. The ovulation type is determined by the person's race. Each time a male ejaculates into a female an entry is made in an array. This simulates semen remaining in the womb. After 5 days, semen begins to "die off" and is removed from the array. The amount of semen is based on the values used in the expansion for each balls size. The size of the penis determines how much of that semen initially enters the womb. The virility of the male at the time of ejaculation is also stored in the womb to be used later in determining if the semen reaches the egg. If is possible for the semen of multiple males to be simultaneously in the womb competing for the egg.

Each night the female is ovulating the womb array is looped over and each deposit is given a chance to impregnate the egg. This means that a single ejaculation could potential try to fertilize the egg 5-6 times. Also, if there is cum still in the pussy, each night a small percentage will enter into the womb, thus increasing the chances of reaching the egg.

To fertilize the egg, semen must first pass a check to determine if they reach it. Then, the egg must pass a check to determine if it is successfully fertilized. The chance of actually fertilizing the egg is based on:

Male - penis size, balls size, base fertility, racial fertility bonus/negative, viritility, fertile trait
Female - breast size, butt size, base fertility, racial fertility bonus/negative,, egg strength, fertile trait
Scores are determine for both the male and the female. The difficulty of this check is reduced by 25% if the player is a breeder

It is possible for multi-children births. In order for this to happen multiple eggs must be fertilized on the same night. There is also a limit on the number of possible children in a single birth based on the race type.

Improved Metrics
Displayed metrics and person information is changed in multiple locations to accommodate the hybrid and ovulation systems.

Mentals over 100
Provided by Deviate
Racial bonuses to mentals added by Deviate's code

Naked Body Images for Uniques
Provided by Deviate
Added support for all Unique character's to have their unique body images called by the strip code.

Expanded Daily Cum Cleaning
Provided by Deviate
Added Deviate's Cum Tracking expansion that ties the fetish system into the slave's daily response to the cum on/in their body.

From Deviate -
modifies how the expansion handles cum removal from body
removal is based on bath rule (for body and face), pregnancy desire (for pussy) and fetishes
slaves will want to remove cum from themselves unless they have a desire or fetish
a decay will gradually reduce cum no matter what desire or fetish is, simulates minimum daily cleaning

Cheat Button
Fixed the Cheat Button to allow equippable items - Code to fix provided by Ankmairdor
Added prompt to load if CheatButton is enabled with directions to access it
Added Farm Category with Snail and SnailEggs to Cheat Button options
Stopped Gear option from showing all gear items before showing categories

Spells Expanded: Leak
Added in DeathnDekay's Leak Spell for anyone who wants to keep slaves drained. It has been a bit modified for functionality as the over-lactation issue has been resolved.
If the slave is lactating and has milk built up in their breasts, it will drain them. It'll then check their enjoyment of lactation and of being milked. If either passes, they'll gain minor lust from it. Otherwise they'll gain minor fear.
If they aren't lactating, it has a chance (default 50%, edittable in settings) to start lactating. If so, it does the above check as well.
Finally, if they aren't lactating and don't start, they just gain a slight amount of stress (3-5) from the attempt.

And MORE!
Integrated Deviate's AricsExpansion_Addons. Details from the author here: https://itch.io/post/147656
Genealogy
Racial Bonuses (make races feel different!)
New Pregnancy mechanics with multiple birth, different birth types, and cum that can impregnate through realistic fertility cycles!
Housepet Job (unlocked with Advanced Branding)
New Kennel sleep location and animals!
Other stuff!

Changelog v0.9.6

Changed the level up HP addition from +5 every 2 levels to +10 every 2 - Per Pallington A1
Fixed the Leak spell from describing the scene with player pronouns instead of the target's pronouns - Reported by Banana
Added in a few missed lines from Bugfix in Mansion.gd (end of day, rebuild slave list, removequest) - Reported/Fixed by Ank
Increased Ballless Futa's cum production amount to 3, default set in expansion.gd > settings
Sell and Buy prices are now fixed for the Breeder specialization price modification - Reported by Pall/Redle
Unborn babies don't show in relatives panel anymore - Reported by Banana
Changed if k != null && globals.state.unstackables[k].code == 'acctravelbag': maxweight += 20 to if k != null && globals.state.unstackables[k].code.find('travelbag') != -1: maxweight += 20 in globals.gd per Pallington A1
Fixed He to $He typos regarding cum inside - Reported by Bananaman
Changed outside.gd addbuttons() to refresh town screens and not increase the visible hotkey when buttons are added - Reported by Redle, Fix by Ankmaidor
Changed person.checkFetish to have a 3rd modifier, "increase" which will determine whether the fetish increases on successful checks.
Killed all of the tomboys (no more males with vaginas) - Reported by Banana, fixed by Ank/Pallington
Fixed the 'futa' to 'futanari' issue that caused futa issues - Reported/Fixed by Centerflag982
Changed the TitsGrow feature in pregnancies to cap at vanilla sizes unless you give the girl Hyperlactation potions, so even if she's bred again before the pregnancy breasts have a chance to shrink it'll still keep from debilitating her. - Reported by Bananaman
Fixed the "snail breeding" toggle not ever re-enabling once disabled.
New Cheat Button options to debug pregnancies

Deviate Changes
Implimented v2 of Deviate's code

Rewrote the Genealogy code. Removed the restrictions on common/uncommon races interbreeding, weighted the changes via variables in expansion.gd>settings, and changed it to a slightly more streamlined code. Also added 3 basic "primary" genealogy types, Purebreed, Primary_Mixed, and Primary. Purebreed is always 100 and will be applied to all unique slaves, the player, Slimes, and has a chance in settings (default 10). Purebreed Mixed is all Halfkins or with a chance of default 30 and can have the primary go down to 50% (losing the primary race bonus), and Primary works the same with a base of 70 guaranteeing a primary race with that bonus.

Changed the Ovulation Cycles to the following: Live Birth and Egg Cycles. They are both calculated based on a specific time cycle (Default of 14 days to match the default pregnancy cycle) and if they are below the specific percentage of the time (default of 60%) they are fertile, if above it they are not. All of this is edittable within expansion.gd > settings

Removed the "Races can only breed with the same races" penalty. It breaks breeder playstyles and player choice
Changed the constructor newbaby female check to random to apply sexes correctly - Reported by Banana

Fixed the Wanted Pregnancy issue as it wasn't adding in. It'll trigger per egg fertilized instead of on Impregnation (as impregnation just adds the semen into the womb now). Resolved for player, breeder, and incest breeder consents.

Multiple Births is fixed - Helped by Ank, Pallington, and Banana
Baths now clear out Semen from wombs

Modified Racial Stat Bonuses
This entire system can be disabled by turning globals.expansion.settings.racialstatbonuses to false. If set to true (per default), an explanation of the racial stat bonuses can be found in the Library. This system can be safely disabled/reenabled midgame (everyone will update per the next End of Day) or when Interacted with.
All penalties have been removed, all randomization of the Racial stat bonuses have been removed, and each have been simplified down to the following formula.
If a racial genealogy is over 70%, it will provide up to a +2 in one stat, +1 in 2 Stats, or a Mental/Beauty/Fertility bonus. If it is over 50% instead, it will provide up to +1 in 1 stat, and either a minor mental bonus or a partial increase in another (.4). If over 30%, it will provide a flat +1 to a Stat. Finally, for any that are under 30% but over 0%, they will provide a .2 increase in their primary stat.
Everything is rounded before being applied, so theoretically a "mixed" race with a lot of geneologies in their background can still get an increase in another stat.

Note: This is not 100% determined that it is how it'll stay and may be subject to rebalancing

Crystal Changes
Added in a check so the Crystal can revert to light IF it has positive lifeforce and no hunger. It will gain 1 hunger each day while dark, however, and 2 additional hunger each day to restore 1 lifeforce automatically with an 80% chance by default (changable via crystallifeforcerestorechance).

Added the "Understanding Sacrifice" ability (discovered via Dark Crystal research or via Sacrificing)

Bloody Good Taste
I never thought we'd have this discussion...but apparently the names 'fanny', 'cunny', 'todger', and other britishisms for body parts is distracting for some. So if any bloody Yanks want to admit that they have terrible taste in names for genitals, you can go into 'expansion.gd' > settings > Find 'ihavebloodygoodtaste' and set it to false. For you would be admitting to NOT having good taste in naming schemes. I added a proper execution as well to the post-combat scene.
But for real, it'll turn those off. It's on by default (and might be a little over the top silly with Britishisms). I will assume that most of you have bloody good taste, but feel free to turn it off for more serious terminology in gameplay.

New Writer: Kiroberos
Library racial descriptions for the Lamia, Slimes, and all Beastkin races were provided by Kiroberos

v0.9.7

General Changes
Fixed the Description miscoloration from the getSwollenDescription not closing the color tag - Reported by Bananaman
Fixed the Backwards Compatibility message from triggering and eliminating existing pregnancies unless the upgraded person is from a save prior to v0.9.5
Fixed the person.id and person.unique to father_id and father_unique - Reported by Comemon777, fixed by Ankmairdor
Replaced the set_race_by_genealogy with setRace in constructor.gd to sort and pick races more efficiently from Genealogies. It should now pick the race with the highest genealogy despite being below 50%.
Tweaked the globals.fertilize_egg function to correctly apply genealogies to uniques (for Kennel/Prostitution impregnation) and only set_genealogy for non-animal "fathers". - Reported by Darkness/Shadowsonger/Comeon777 / Fixed by Ankmairdor
Genealogies are reset to 0 before being built in constructor.gd.set_genealogy to fix the Kennel/Prostitution impregnation issue. -Reported/Fixed by Ankmairdor
Fleshed out build_genealogy_equalize to resolve the negative (undisplayed) genealogies. Added a clamp and break to stop the processing. -Reported/Fixed by Ankmairdor
Altered the Race Display and Genealogy Display texts in person and constructor to more accurately represent the racial blends.
Set the newbaby function in constructor.gd to create female instead of random so it can transition to male if needed. -Fixed by Ankmairdor
The _massive descriptions were using his instead of $his (issues in futa descriptions). -Reported/Fixed by centerflag982
Added female beast to male slave End of Day kennel scene per request
Scrolling issue with more participants than the screen allowed - Reported and Fixed by Redle
Added Ankmairdor's sex description optimization file. - Reported by Darkness, Created by Ankmairdor, Tweaked by Aric
Extended the Taurus quest with the Develop Nipples description to explicitly state what is needed for the quest and where to find it as it is still confusing for a lot of people.
Dryad was listed for both Bestial and Nature essencing. Fixed to only Nature. -Reported by HelmetWhale
Fixed the accidental negative chance to dailyTighten as well as the inverted age mistake. -Reported by gpaulus
Fixed the mismatched color tag in the lewd lactating response - Reported by Shiroi Neko
Tried to fix farm spacing issues in descriptions - Reported by Shiroi Neko
Fixed the lust, obed, and loyal changes from the kennels - Reported by Shiroi Neko
Fixed the $came to came in nameHelpessOrgasm - Reported by Shiroi Neko
Fixed the snail sell + button in the farm>snail panel.
Added the Dryad to the Racial Bonus (it was overlooked) - Reported by Ralphomayo
Childbirth now clears all remaining semen in the womb, avoiding multiple pregnancies from 1 session. -Reported by Ralphomayo
Unique Slaves were still having mixed genealogy. Fixed with a new function in gallery.gd as uniques are created slightly differently. -Reported by Bananaman+Multiple Others
Increased the Hyperlactating Regen bonus to 20-40% of the total Days Lactating. -Reported by 5_pandas

Impregnation:
Added a bonus to virility if the father hasn't had sex today (for the first impregnation change). Changed the virility modifier from a flat 0.5 to a 0.3-1 for having had sex today and 0.5-1.5 for not having had sex that same day (clamps the virility at 100).
Infertile no longer means that the person can't get pregnant, it is simply far harder for it to happen (Fertility/2) for mothers and fathers
Split the Egg Reached and Fertilized Egg checked. If the egg is reached (due to high virility or semen count) it regains one day, giving it another chance should the fertility check fail.
Lowered the rolled chances from 751 to 75 and 1001 to 100.
Updated the Stud and Breeder checks slightly
Changed the father_id = null for non-real father's to father_id = '-1' to resolve failed id passing issues

Talk Button Changes:
Added randomized dialogue to Refused Consent to join Party
Reorganized some of the Topics into the 'Sex Topics' Category to avoid confusion and minimize having to search for talk functions.
Added "Job Skills" conversation under General Slave Conversations, along with explanations of what some of the Job Skills actually do. More pending.

Cum Draining Scene -
There is now a "Cum Draining" scene from within the new Sex Topics category under the Talk menu. You can use this to simply drain the slave's pussy or go further and drain their womb as well. This scene and the slave's reaction depends upon the slaves' creampie, pregnancy, and drinkcum fetish. You can use this to drain a slave's cum to avoid bloating, pregnancy, etc. It is available once per day per slave

Job Skills:
Job Skills have been updated and somewhat expanded. All Job Skills now have the chance equal to their Wit to double the gained skill amount. More Job Skills have been implemented mechanically and the Job Skill conversation was added to the Talk Menu.
Updated Sex Worker job skill to provide bonus gold per the person's body, sexuality, etc for all sexual jobs.
Added Hunter, Forager, Cook, Trainer, Trainee, Sex Worker (Whore/Fucktoy/Escort), Nurse, Combat (Guardian), Entertainer, Merchant, Mage, Pet, and Maid. Updated all Farm Related Job Skills gains.
Added a few End of Day events to Slaving and Guardian jobs for a critical success bonus (and dash of variety).

Modified/New Feature: Movement Icons
Gone are the days of Movement Traits! They were intended as a placeholder and served their purpose well, but it is now time for the grand reveal of...Movement Icons!
Instead of the tried and true traits taking tons of topography in your slaves panel, the icon will now appear next to the specialization icon in the Slave panel as well as on your slave's character sheet in battle.
All icons were made by me (so...sorry about that if you dislike them) in Kisekae. There are separate icons for men and woman (futa will use the women's icons), clothed vs naked (naked checks for if 2 of the 3 areas between chest, ass, and genitals are exposed), and varying degrees of pregnancy/swelling (women only for now unless heavily requested otherwise).
Backwards Compatibility SHOULD theoretically work, but to make the icons display the actual reason for the modified movement (ie: tits oversized, swollen, energy low, etc) I had to add another variable into the person class. Worst case, if your save game complains about it, add into your savegame "movementreasons = []" for each active person. Should fix it up right as rain.

New Feature: Training Grounds
Adds Training Ground Location, Trainer & Trainee Jobs
This feature is a new location geared towards end-game to minimize end-game grinding. A new location can be purchased from Facilities called the Training Grounds. It can be upgraded 4 times at 10 upgrade points and 5k (times the level) a pop.
The Grounds unlocks the Trainer job, which allows you to set a dedicated Combat Trainer. They can teach a number of slaves of lower level who have won less total battles than the trainer and give them a daily amount of XP as well as a chance for Learning Points (to unlock abilities).
The Trainer requires Commoner or Higher, Level 3 or higher, and has to have participated in 5+ battles. The details on exactly how much XP is granted (to each Trainee), the chance of Learning Points and Amount granted, etc is all listed in the Upgrade and/or the Job Panels. The Trainer can teach a total number of slaves equal to twice his/her level.
Added Job Skills for Trainer and Trainee

New Feature: Slime Breeding (Option 1 of 2) "Conversion"
Slimes now have the first of their two breeding methods implimented. The first method, Conversion, happens when a slime with a penis cums into an unsuspecting pregnant woman. Instead of a normal impregnation check, a slime will instead try to "convert" the pregnant woman's baby into a Slime. The "stronger" the offspring's DNA with one race, the higher the chance to resist this conversion. The level of the slime and the last day that that slime has had sex also comes into play as well. If the baby is successfully converted, it will ooze out of the mother the following day. The mother will be hurt and stressed by the time lost by her rapid pregnancy.
The inspiration behind this method is the "monstrous" side of the Slimes and why they are feared by normal sentient society. Their abilities to "steal" babies and add them to their own ranks adds to the horrific element of these creatures.
Note: I THINK this works, I've tested it 3 times and it seems to in those cases but definitely let me know if there's any issues with it. There is very likely to be some. The "Split" method is coming soon to a monster near you.

That... is... freaking cooool.  I can't wait to try out 9.7!

Hopefully it all works well! Let me know what you think. :)

If you need to redownload Strive v5.25 to use this mod, want a pre-merged version that is easier to use, or want the 7ish bugfixes that have been added since v0.9.7 was released, check this thread: https://itch.io/t/975848/strive-v525-arics-expansion-v097-pre-merged

Any idea where I can get Strive v5.25 for a 32-bit PC? Any idea if the 32-bit version will work with this mod? The reason I ask is, I've got a 64-bit iMac that can't even run earlier versions of this mod, and a 32-bit Windows 7 PC. That's it. Downloaded pre-merged game and mod from above link onto my 32-bit system, tried to run it and got an error message saying the program is meant for a 64-bit PC, which I don't have.

(+1)

32-bit windows can run the mod, all of the files for the 64-bit game are the same except for the .exe, which you will need from a semi-recent 32-bit version of the game. If you have a 32-bit version of the game from 0.5.24  to 0.5.25 you can simply copy the .exe into Aric's pre-merged version and it will work.

Macs require special setup to run mods (https://itch.io/t/628179/how-to-make-mods-work-on-mac-osx-without-wine), but so long as you have the OSX version of the game from 0.5.24  to 0.5.25 you should be able run Aric's pre-merged version with this setup.

If you lack one of those copies of the game from 0.5.24  to 0.5.25, then I would recommend googling the terms "strive for power 0.5.25 download" (this approach works for a frightening number of things). I saw a copy at lewdzone, no idea if the links work.

Thank you. Appreciate you responding so quickly. Found a 32-bit version of 0.5.25 (not sure, may be 05.24c?) Moved Arics 0.9.7 to the mods folder, and the game launches now. Thanks. But now I can't start a new game.

Loading an old save is also not an option, since I missed the last few updates of the mod. But when I try to start a new game (after clicking on  'New Game', whether in Story mode or Sandbox mode, I can only progress through the game setup options up to the point where I begin character creation (i.e. the black and white portrait for the PC appears at the bottom of the screen) backward and forward arrows beside character portrait are clickable, but clicking them doesn't do anything; 'Confirm' button is also clickable, but doesn't do anything. When I try to select 'Quick Start' instead of 'Customized Start', this button is clickable, but clicking it does nothing.

Once again, I appreciate your willingness to go back and forth with anonymous noobs like me, even though I know there's nothing really in it for you; but in light of that, I wonder if there isn't some way for me to seek answers to my technical issues without having to bother a real person every time I get stuck? I've seen the changelogs posted on this thread, but I'm wondering if there is perhaps a searchable list of Problems and solutions somewhere, if anybody else has had the above problem? Somewhere you could refer me to? Would Discord be the place to look?

Anyway, thanks again for your continued help.

When you start the 32-bit version that you found, the game version will be displayed in the bottom left of the window. If you found 0.5.24c, then that will be fine as the .exe is the same version of Godot as 0.5.25.

Your problems with starting a new game are most likely identical to this thread https://itch.io/post/2043492. Basically you are missing some critical files, which is causing a cascade of errors; see thread for details.

Currently there is no list of technical issues, but this entire topic is filled with threads that a mostly similar issues. If you had time, then simply reading them all starting at the end would probably find the solution to most problems. But that also would require you to understand some of the concepts behind your problems, which would probably give you a fair chance of having solved them yourself. So I don't know how much good that actually does, besides being tedious.

The Strive Discord is a great place to ask for help for quick answers, but I wouldn't expect to simply find your solutions there anymore than here.

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Changelog v1.1: Overcompensatingly Quick

New(ish) Features

<Settings>

  • Set ihavebloodygoodtaste to default of false. It's there to be enabled if you'd like it still, though.
  • Added Print Reports on game load showing when Perfect Info and BloodyGood Taste are enabled in addition to Cheat Button (need DebugMod to see the log though). All can still be enabled/disabled in customScripts\expansionsettings.gd
  • Renamed minortweaknicknames to use_nickname_plus_first_name to clarify its function. Set to false by default. (expansionsettings.gd)

<Interactions>

  • Set the Meet Interactions to 20 as a default - (variables.gd)

<Slave Inspect>

  • Added better descriptors to Sexuality icon along with a hint if Sexuality is unknown - (slave_tab.gd)

<Sex System>

  • Changed Feature: Fixed Cum Expulsion text to only show if there's cum in her pussy or ass greater than 6-the hole's size. The Mansion loses Condition equal to 1/2 the amount of cum lost. (newsexsystem.gd)
  • Sexuality Shifting: After Non-Consentual Sex, the person's Sexuality is now likely to shift away from their aggressor's unless they have the traits "Masochist", "Deviant", "Pervert", "Submissive", "Sex-crazed", or "Likes it rough". (newsexsystem.gd)
  • Player Sexuality Shifting: Added Setting "player_sexuality_shift" in customScripts\expansionsettings.gd. It is set to True by default to allow Player's sexualities to shift. Setting it to false will disable the system. (newsexsystem.gd)
  • Removed vagTorn and assTorn from person.gd as it no longer is needed to track. Handled by person.dailyevents.append('vagTorn') or person.dailyevents.append('assTorn') instead.
  • Sex Dialogue Results: Updated Sex Results to compile rewards earned under a header for ease of reading. Also added slightly more variety in sexual shifting dialogue. Changed the few lines of dialogue that come in as lime to yellow to match. Added color coding to point out "not" attractions in the sidebar. (newsexsystem.gd)

<Towns Expanded>

  • New Setting 'minimum_npcs_to_detain': Guards will only activate to catch "baddies" if the total number of unseen NPCs it above this number. Default is 10. This lets you delay the town guard zealously capturing all of your enemies and nemesis', especially in the early game. - (expansion.gd)
  • Added "Cruelty" numbers next to each of the execution options to clarify which will be perceived as easier or harsher punishments. - (outside.gd)

<Genealogy>

  • Sibling Match: If there is an existing sibling created in the world, the genes should match the sibling identically unless they were born in the mansion. This should hopefully cut down on the immersion breaking of siblings having different genes. (constructor.gd)
  • Increased PureBlood chances to 20 and Mixed to 40 by default. (expansionsettings.gd)

BUGFIXES

<Slave Inspect>

  • Fixed issue with incorrect names in View Relationship between Player and Sibling (for both) - (slave_tab.gd and mansion.gd)
  • Moved Sexuality icon over to the Right - (Mansion.tscn)

<Sex System>

  • Fixed issue with Sex Results showing Vagina text for Males - (newsexsystem.gd)
  • Fixed issue with Sex Results showing Ass Torn when it wasn't interacted with - (newsexsystem.gd)
  • Fixed Line 1250 Issue with Sex showing all larger penis' as small. Reported by Raizer666, Fixed by Ankmairdor - (sexdescription.gd)
  • Fixed Line 1698 Issue with Crashes on Fondle Chest action for multiple nipples. Reported by JulianK, Fixed by Ankmairdor - (sexdescription.gd)
  • Fixed line 2190 Issue with the Player's sexuality never shifting. - (newsexsystem.gd)
  • Trimmed down the Wear and Tear unused text in sidebar - (newsexsystem.gd)

<Traits>

  • Fixed Line 348 indentation issue with Blemished - (traits.gd)

<End of Day>

  • Lips will no longer gain Lisp unless they are "huge" or larger. - (expansion.gd)
  • Changed from "covered their ass" to "covered $his". - (expansion.gd)

Changelog v1.3

NEW FEATURES

<Crystal>

  • Added new ability "Attunement" to Crystal Level 0
  • Added new ability "Second Wind" to Crystal Level 2.
  • Lowered Immortality from rank 4 to 3.
  • Added Shatter Chance to Crystal (Default 80). Now there's a slight chance it won't shatter.
  • Altered Daily Lifeforce Regain: If Light, +1 if <= Upgrade Level. Chance at a Bonus +1 based on Researcher Strength (if over 40 wits) and it's still under the Upgrade Level.
  • Increased the total Crystal Upgrade size to 10. Lowered the cost slightly.

<Talk Menu>

  • Added a new "Rename Slave" option in the Talk Menu.

<ElPresidente's Items>

  • Added ElPresidente's New Items, Item Weight Rebalancing, and modifications adding those items to the Stores, Combat Encounters, and Chests.

BUGFIXES

<Colored Text>

  • Colored in Manager and Snails in Farm Intro Text
  • Started Colorizing End of Day Text

<Farm>

  • Temporary Check to ensure that Milk Merchants never sell bottles of milk for less than the cost of the bottle itself (it'll sell at a minimum of bottle cost + 1 just in case).
  • Corrected Milkmaid ExtractionMod issues.
  • Effort is now 1 to 1+milkmaid's Endurance (energy cost is as well).
  • The extraction modifier is their milking jobskill * .25 that clamps at a minimum of 0, maximum of their Effort.
  • Fixed Farmhand and Cattle Name displays to be consistent in End of Day report

<Semen Storage>

  • It clears all cum in an ass and and pussy when bathing now like it was supposed to.

<Traits>

  • Fixed the him in Undiscovered to $him. Reported by Darkness.
(1 edit)

Changelog v1.4a

NEW FEATURES

<Pregnancy Tooltip>

  • Added a Pregnancy Icon to the Slave Tooltip (when you hover over them in the list) to let you know at a glance who is pregnant or not. (Requested Feature)

<ExpansionSettings>

  • Added an option called "unwantedfetishes". Add any fetishes from the list above it into the array to prevent them from showing up in the Fetishes Talk Menu.

<Fetishes>

  • Fixed the Fetishes Attached to Traits for Dominance and Sadism not triggering correctly.
  • Switches Unite! Dominance/Submission and Sadism/Masochism are no longer mutually exclusive. Just like real like, Switches can be a thing.
  • Added a Hint feature to guide players towards what may be "Undiscovered" about the trait in the Talk menu.
  • Fetishes can now be Discovered (New Fetish) and Changed (Encourage/Discouraged) Once Per Day (ie: 1 New, 1 Changed). It was slowing things down a little too much.

<Farm>

  • Added TitsSize in Slave Inspect and Lactation Hint

<Specialization>

  • Added a new Hucow specialization. Similar to Nympho, this is a job specific Specialization geared specifically to ensuring the best results for slaves in the Cattle position.

BUGFIXES

<Items>

  • Fixed the issues in Exploration.gd and items.gd related to the new ElPresidente items (and the missed changes to items.gd)
  • Fixed a missed issue with conf_base stopping End of Day from triggering.

<Talk Panel>

  • Fixed the Naked Images not always showing correctly for Unique Characters

<Cum Cleaning>

  • The Player will now clean all cum off themselves at the end of the day

Changelog v1.5: Return of Ralphs Tweaks

NEW FEATURES

<Compatibility>

  • Updated Compatibility for Ank's Bugfix v6 (added by Ankmairdor)
  • >To Upgrade from BugFix v5a to v6 and AricsExpansion from v1.4 to v1.5:
  1. Deselect AricsExpansion from the Mod Menu & Restart (as usual)
  2. Deselect Strive-1.0d-Bugfix-V5a & Restart
  3. Remove the old AricsExpansion. Put the new AricsExpansion v1.5 in the Mod Folder.
  4. Select Strive--1.0d-Bugfix-V6 & Restart
  5. Select AricsExpansion from the Mod Menu & Restart
  6. Play. Congrats, you did it correctly!

<Merged Ralph's Additions>

<Items>

  • New Images: Thanks to Rendrassa, we now have custom artwork that matches the in-game feel for Milk, Cum, Lube, Piss, Sedative and Hyperlactation. The age of reused art assets for milk bottles are over!
  • New Item: Sex Change Potion (by Rendrassa). It is heavy Toxicity potion needing cum and lube that changes a slave from Male to Female or Female to Male. Custom artwork included. It may expand further to add some "resistance" to the change in the future.
  • Added a simple Talk event that will show up once after someone's potion-based sex change.

<Fetish>

  • Transformation: Currently only used to sway their acceptance of the Sex Change potion. Will add Laboratory changes later.

<Farm>

  • Increased the base "Milk Value" costs to reflect variety per city

<Towns Expanded: Public Nudity>

  • Note: System can be disabled by setting "expansionsettings.gd's enable_public_nudity_system" to false

>Town Hall:

Jobs in Towns now have an option for "Public Nudity":

  • Towns now have their first interactable "Law": Public Nudity. This starts off as illegal for all towns. You can go to the town and try to speak to a Town Official. You can only gain entry if your reputation with that town is 10+ (ie: Positive or Great). The town has a natural "Sway" towards accepting a Law that varies from town to town. You can request to change a law at the cost of some Reputation. That cost is default 5 Reputation per attempt. Once the change has been requested, the council will "Vote" at the end of the day. If successful, the law will have been changed successfully.

Slave Interaction:

  • Slaves will have a chance to expose themselves (if clothed) if they don't already walk around naked per their rules. This affects them in the following ways.

Bonus - Charm and Beauty:

  • If the slave is naked while working in a town, they have a chance to receive Bonus Pay (+ a percentage equal to their Charm) equal to their Beauty.
  • Penalty -  However, if the roll is 50 above their beauty (ie: the 1-100 roll is 80 and their beauty is 30), they receive less money instead (Percentage equal to 100-Charm).
  • TLDR; Beauty is their chance to get a bonus (or critically fail due to being ugly) while Charm increases the amount received or reduces the amount lost.

Fines:

  • If they are naked in a town with Illegal Public Nudity, they have a chance to receive a fine of 50 gold, which they have a chance equal to their charm to reduce to 25. That chance is equal to the guard's skill for that town.
  • You can select to have these fines "autopaid" immediately or have them stored in the town council for you to manually pay by going to the town, town council, and Pay Fines. Manually paying allows you to pay with some reputation instead of gold. Not paying within 3 days takes a heavier reputation hit.

>Brothel

  • Added back the old Brothel Services that got missed on the v1 update. Brought the text and coloration of the brothel back to the current standardization goal. Added variety of text for the "seen slave working" description

<Crystal>

  • The Crystal's Immortality feature now prevents death if enabled. - Added by Pallington

BUGFIXES

A ton of minor bugfixes and code cleanup by Ankmairdor

<Lisp Trait>

  • Per Request, changed the default Lisp chance to 20 from 25 (editable in expansionsettings). It won't start checking until their lips are above Plump.

<Fetishes>

  • Fetishes can no longer increase via the "Generate Request" function during sex. It was previously checking each new turn with a chance to increase, so even a low chance still could after its checked after every sex round. Reported by GhostMD.

<Brothel>

  • Apparently all of the Brothel's services added by the mod were missing since version 1 came out. Whoops! They are back from all the way back in v9.25.

<Farm>

  • Fixed Incorrect Lubricant spill text

<Quest Fix>

  • Prevented giving away tribal or dark elves to the witch for the Elf choice - Found by Futur Planet

<Combat Text>

  • Removed the "tribal" from the elven warrior scouting text for clarity - Found by Futur Planet

NEW CONTRIBUTOR

Rendrassa - Images for Bottles, Text, New Potion

(1 edit)

Changelog v1.6

NEW FEATURES

<Integrated Name Coloration>

  • Added by Whims
  • You can now customize the color of a slave's name so you can color code your slave list. (This is a really awesome feature he added in)

<Trait Sorting>

  • Recommended by Whims
  • Traits will now be sorted Alphabetically in the Slave's list to make it easier to compare at a glance

BUGFIXES

  • Fixed Commented out NewSexSystem decoder
  • Many various bugfixes by Ankmairdor and other Collaborators
  • Fixed Pretty Voice to Pretty voice in expansionsettings

<Start Slave>

  • Fixed Commented out startSlave traits
  • Replaced the Submissive trait on Waifu specialization with a preset submission and dominance fetish along with automatic knowledge of it.

<Public Nudity System>

  • Fixed typo in the EOD report - Reported by DSS_Blacky

<Sex System>

  • New Attraction Formula: (Beauty - 40) + (Lewdness * .25) + (Lust * .35)
  • >If Calculating towards Player: + Ownership and times they've Orgasmed
  • Removed the RNG from Attraction. It does still have a component based on Lust, however, so it may fluctuate some within sex scenes (but not nearly as much). You may see "unattracted" characters gain attraction the closer to orgasm they get, however. The Player is now automatically sexually compatible (for now) with anyone they choose to sleep with (regarding their own desire to, not the other person).
  • Generate Requests in Sex System no longer tracks every time it checks as one to add into dailyevents
  • Fixed the order in which the fetishes are checked for sexual requests

Consistently when i get to having a tarus on milking with a milk maid it crashes. Here's the debug

Not a huge deal, but you replied to the main post which is going to interrupt the pattern for the change logs. Though, these errors have been mentioned several times on the last page of the topic so I will redirect you to one: https://itch.io/post/5279909

Changelog v1.7

Full list Here: https://github.com/AricTriton/AricsExpansion/commits/main

New Features

<Jail Improvements>

  • Initial Rework of the Jail Tab. Tired of shuffling through your lists of prisoners checking the rebellious status? Now you can access your Jailer, All Prisoners, or just Prisoner's Ready to Release (ie: prisoners who have stopped rebelling) in one easy to use, already existing panel. Check out your local Jail today!
  • Went ahead and added some color around the place (ie: text).
  • More fun features are coming.
  • Added Bar Sprites over jailed slaves for portraits and bodies to instantly indicate they are in "jail" - Images provided by Rendrassa

<Interaction Hints>

  • Added a new Interaction button at the bottom of the Slave Panel with a current count of number of remaining interactions. Should be a QOL aid.

<Person Expanded - Stripping>

  • Strip Toggle: There is now a Strip Toggle in the Customize section of the Slave Tab to allow you to automatically strip slaves. This toggle reflects the slave's nudity state, so it will appear pressed if they are already nude.
  • Rule Change: Renamed the Rule "Partial Nudity" to "Maintain Nudity" for better clarification
  • Updated Stripping/Reclothing: Slaves will automatically check to see if they were ordered to reclothe or strip themselves (rule), want to reclothe or strip themselves (exhibitionism fetish), or if they can (restraints on/destroyed clothing in Talk scene). They will run this check whenever the Slave List refreshes, after sex, and at the end of the day.
  • The player has a toggle in expansionsettings to be treated like any other slave and undress/redress based on their exhibitionism (as the player can't currently toggle their own clothing, UI update pending)
  • Praise and Punishment Bonus: Added a Praise and Punishment Bonus to Dates adding 3 extra turns the first time they are Praised or Punished the day they obey or disobey the nudity rules
  • Rebels Settings: globals.expansionsettings.only_rebels_can_refuse_strip_rule is set to true by default, meaning only actual Rebellious slaves can refuse strip orders. Set to false to let any disobedient or upset slave refuse.

<Rules Hints>

  • Rewrote the Tooltips for each of the Rules under Slave Tab/Customization for clarity and consistency.

<Tia>

  • Added Images to Tia - Image Created by Rendrassa

<Ivran>

  • Added Images to Ivran/Ivrana - Images created by Rendrassa

<Ayda's Shop>

  • Added images to the Bunny Boy in Ayda's Shop (when she's gone) - Image Created by Rendrassa

<Succubus> - by Ralph

  • Added extensive "Succubus" mechanics/content for Demon (Succubus) hybrids (available when using RalphsTweaks)
  • Fixed some Ralphstweaks content: Quicksell pricing fixed to match (mainly)
  • Added additional marketup/down text for Race Price movements written by The Alchemist, Rendrassa

<Mana Market> - by Smargoos

  • You can now set your Merchant to buy Mana as well as Food (up to a specifically set supply number). This is accessible in the same menu you set your headgirl settings in the Mansion.

<Non-Combat Travel Events> - by Ralph

  • Non-Combat encounters break up combat zones on the map so it's not all just "Oops more bandits".
  • (just conditional/random text atm; see expansiontravel.gd and Projects in the Github)
  • Purpose of the addition:
  • added opportunity to add lore/immersion to the game
  • you run into less capturables potentially in a given day (it's a slight economy nerf in line with the general direction of Ralphstweaks, but applied to base Aric's mod).

Future plans:

  • Add Choose Your Own Adventure variants to the non-combat encounters
  • Add toggle/settings to adjust the rate of non-combat encounter occurrences
  • also fixed eternally pregnant MCs;
  • also added sillymode (though toggling this in expansionsettings.gd only affects the new Non-Combat Encounters so far.

<Vices (formerly known as Flaws)>

  • Expanded the Vices system, renamed from Flaws as they aren't necessarily negative. Vices have more of an effect on personal luxury now, but each that increases luxury costs also can be negated by the appropriate rule.
  • The system can be disabled by toggling expansionsettings > flaw_luxury_effects to false
  • There is a dictionary entry explaining the system in more depth. It will also show in the description once revealed.
  • Added a reveal function for Vices in dailyUpdate. It also has a chance to be revealed on Mind Read (it may take multiple casts to break their "resistance". Will add a Talk feature to "discover" it in the future.
  • Only Lust and Wrath can increase Luxury Reqs to 40 (max change) which is the base for a Rich slave. All the others are 5-20, thus can be ignored/circumvented if needed.
  • Revealing the Vices via Mind Read is a check with a chance of Player Magic * 10 + Times Attempted that Day * 10.
  • Discovery: Vices can be Discovered via Mind Reading. The chance is the Presentation Bonus (settable in expansionsettings) + (player magic * 10) + (times attempted that day * 10). There is also an option to ONLY allow them to be discovered after they randomly present themselves
  • Removal: Vices can be Removed via Amnesia Potions, which will clear them entirely.
  • >Luxury Effects:
  • Jobs "satisfy" their needs as well, negating the penalties they may incur.
  • Lust: Maximum Base Bonus is 5 + 10% of Lewdness if they were fucked that day (Max 10). Every day they aren't fucked reduces that by -2 (which can turn into a penalty after).
  • Sloth: Bath +5, Rest or Housepet +5, Maxed Energy at EOD +10 (-5 if below 25%), Stress <= 25% +5 (-5 if above 75%)
  • Pride: Headgirl, Farm Manager, or Jailer positions give +10. Cosmetics & Bath provide +5 each (but -10 each if not allowed).
  • Gluttony: Cooking Job gives +10. Better Food + 10, refused Better Food -10.
  • Greed: Merchant and Milk Merchant jobs provide +10. Spend 5 extra gold with the Pocket Money job for +10 Luxury.
  • Envy: +20 if self is the "envy target". Otherwise, +10 if Headgirl, Farm Manager, or Jailer. Compares Sleeping arangements, Last Sex Day, Stress (only if < 50* less than Envy Target), and Origins for a difference of +5/-5.

<Food Purchasing> - Smargoos

  • Implemented Food Purchasing changes to match Mana Purchasing

<Consent Chance>

  • Added Perfect Info showing the Roll to Consent Chance (specifically for Party Consent)
  • Reworked Consent Chances to be more consistent, cleaned up some code, and prepared for future modifications. Tied in more Fetishes and Flaws.
  • Rebellion reduces slightly when they agree to Fight Alongside You
  • Made the hidden Nudity consent more visible in the new stripping format

Bugfixes

  • Cleaned up lots of various bugs/typos held over from previous version's code cleanup - Ank & Smargoos
  • Cleaned up & fixed calculation for the Town Guard to better optimize it
  • Cleaned up Pregnancy and more various features - Ank
  • Fixed the Fetish: Incest Increase to only automatically give Incest consent on Enjoyable + Mindblowing
  • Fixed Fetish Prompt
  • Disabled Farm Tab EOD if there's no farm
  • Coloration issue with breasts
  • A loooot of other minor fixes and tweaks
(+1)

Changelog v1.8

Full list Here: https://github.com/AricTriton/AricsExpansion/commits/main

New Features

<Dimensional Crystal>

    • Created new Dimensional Crystal panel. It's new, shiny, and should hopefully make everything make far more sense regarding the Dimensional Crystal system.
    • Added Dimensional Crystal images (created by Rendrassa)
    • Added Dimensional Crystal Introduction & Darkening Events (created by Rendrassa, Text Edit by Aric)
    • Added new Dimensional Crystal ability: Empowered Virginity. It allows a trade of sorts, allowing 5x 

    <Entrancement>

      • In Vanilla, Entrancement just ensures the slave will gain Masochist and Enjoys Anal. I've tied it in so that it guarantees the next encouragement, whether Fetish, Consent, or Number of Kids.
      • Also added a minor text detail to indicate entrancement on talking as well as on removal.
      • >Initial Want/More/Less Kids: Reduced both to a 75% chance (if successful) to eliminate the impossible to fail check. Added Entrancement to Auto-Succeed then remove.
      • >Fetishes: The Discovery is guaranteed. Encouraging or Discouraging is guaranteed then removes.
      • >Consent: Guarantees then removes.
      • Entrancement only costs mana if successful (why spend for no result?)

      <Fetishes>

      • Eliminated the Encourage/Discourage options for Fetishes at Mindblowing/Taboo respectively.

      <Mansion Changes>

      • Added Headgirl portrait to Mansion main screen (You gotta give the Headgirl some love)

      <Names>

      • Expanded Names list for most races - Rendrassa

      <Traits>

      • Added new mental Traits - Rendrassa

      <Images>

      • Added functionality for pregnant unique images.
      • Added updated Tia images - Rendrassa
      • Added Pregnant Images for Ayneris, Chloe, Emily, Irvana, and Tisha
      • Added an Aric's Expansion Banner to Main Screen

      <Tearing System>

      • Added new Disables to the Vaginal/Anal Tearing system so those specifically can be disabled.
      • Search for "#Disable Tearing System"

      <Repeatable Quests>

      • Added 12 new repeatable quests - Rendrassa

      <End of Day>

      • Added Days Unmilked prompt

      BugFix and Misc Stuff

      • Colorized a comparison for the Luxury display in MindRead
      • Fixed Vices EOD Alerts showing in Global instead of Job reports
      • Fixed Vices breaking Player Inspect
      • Changed the Jail Text alert to once per day for the Player instead of per Slave
      • Removed Talk Quick-Strip (unneeded with Toggle)
      • Colorized the Fetish Text in Talk Sexuality
      • Fixed the Raise Child hybrid option from the incorrect showing 100 Gold to 250 on the button to make the cost and tooltip
      • Fixed "Rename" option for Master's Name showing up behind full images
      • Fixed Sebastian Order Ready result when no order placed
      • Fixed can "Assist Researcher" forever loop with No More Abilities check and No More Non-Sex Interactions check - Reported by Fabian
      • Fixed Researcher Job Text not showing anything in Job Panel - Reported by Fabian
      • Fixed Sebastian Order Ready result when no order placed - Reported by Abel
      • Tweaked Ren's Trait results from +/-10 to 20 - Fabian
      • Fixed "Close" button showing on DimCrystal Panel (have to disable state)
      • Fixed Farm displaying text when no Farm was built
      • Fixed color = yellow issue in expansiontravel - Reported by Abel
      • Fixed Hairstyle missing for Bald
      • Removed Crystal Research convo from Once per Day
      • Fixed the Swollen Belly description coming after the Privates section
      • Removed popup addition to Dialogue as no one could remember why it was added (fixed layer issue)
      • Fixed Ovulation updating before pregnancy leading to pregnancy when they weren't ovulating in the player's perspective
      • Fixed the Bald descriptions in Inspect panels
      • Added Womb is Sterile text in the description - Ankmairdor
      • Fixed any comparisons of person.penis != null to 'none' - Ankmairdor
      • Colorized all $name calls
      • Fixed "can barely feel" alert text in sex scenes to red

      At long last.....my wait is over!!!!! Got to start a new game now!!!

      ooh. Looks like fun!

      Majorus concoction can be... buggy. I used it on my penis when it was at full length and it looped back around to tiny again, but not micro. I tried it a few more times to return it to regular size and it eventually just fell off. Then, I tried it on my testicles, which eventually just sorta... error ed. They too looped, but never dissipated. Inspecting my looks resulted in Error finding description Testicles Big.
      Also, the wimborn slavers guild has broken dialogue for services like elevation

      Any chance of a screenshot of the broken dialogue? And good catch on the concoctus potions. I’ll have to limit those from looping so no more dicks and balls fall off. Lol

      This is what came up after I paid to elevate a slave

      Deleted 2 years ago

      Regarding the bug report where you led them to the street, was that an existing save or new? And was this day 1 or later on? Did all other locations work in the Interaction?

      It’s looking like it is acting as if the flaw isn’t being detected during the date. Each Slave has 1 of 7 flaws (Seven Deadly Sins) that give better or worse results during matching interactions and it looks like yours isn’t assigned one. I’ll have to dig into it and see why it isn’t assigning.

      Deleted 2 years ago

      All issues are resolved.

      Just FYI, multiple mods can alter the same file.  That was one of the things fixed by the 0.5.25 release.

      I appreciate the bug notifications (and no worries about spamming it, I’d rather know for sure). Just as a heads up, it’ll probably be a few days before I start cracking into these bugs but I will definitely try to look into each one reported!

      Regarding the multiple mods altering the same file, I heard it was active now but haven’t tested it. My concern was primarily multiple mods altering the same function (ie: End of Day). So I’ve tried to tag each change in case anyone wants to make two mods that alter the same function compatible.

      The download doesn't seem to be working, it gets stuck retrying and won't actually start the download.  Using the Mega desktop app and the website in Firefox.

      Sorry for missing this! Did you ever get this figured out? Chances are its either you'd downloaded more than 5gb of data via Mega that day or Firefox's cache may have needed to be emptied.

      (3 edits)

      Seems like all chat options to encourage a fetish don't work. Clicking them does literally nothing.

      Edit: Seems it can be fixed by editing line 1019 of statstab.gd (the one in the main game folder path), in the right side of the comparison it reads something like globals.tabooarray.find(person.fetish[mode]-6) but that -6 should be outside the brackets like (globals.tabooarray.find(person.fetish[mode])-6) or something like that. Not sure if the logic here is what you intended or if it should be the other way around (6 - globals.tabooarray...) but at least this way the dialogue proceeds.

      Line 1022 also needs to be changed to globals.tabooarray[globals.tabooarray.find(person.fetish[mode])+1] for it to work.

      Edit 2: In lines 1192 and 1194 of \AppData\Roaming\Strive\mods\AricsExpansion\scripts\aricsexpansion\expansion.gd seems like it should be person.restrained = true , and person.restrained = false for 1196.

      In the same file there are several instances of person.lactating.storage , however in person.gd in var lactating it is stored rather than storage. Can be fixed by replacing stored in lactating with storage. I think this broke my save game though because I started getting invalid get index errors. From what I understand if you try to use the += operator on a key that doesn't exist it will give you that error, but I think I got that fixed by setting up an if else to first check for its existence with person.lactating.has("storage") and if not then using the = operator instead to create it first. There are several other get index errors though that pop up every day change, so that might have to be done to them as well. Or I will have to test on a fresh save tomorrow.

      I never used Godot but I hope this helps in some way.

      I might love you.

      I followed your edit and the fetish encouragement works.....

      it works so well, i think it kind of ignored the random section of the code......

      maybe the intended logic is fetish[mode]-6 not fetish[mode])-6

      but, hey!! it works

      Resolved! The logic was also needing the negative to be flipped, ie 0- code so the intended negative integer flips to a positive one. I'd missed that as well, but it is corrected. Thanks again for both the detail and finding the resolution to this issue.

      I'm not sure if this is part of the mod or a new part of v5.25 but i noticed you can only interact with a slave once per day whether it's a sexual or non-sexual action. has anyone else found this? if so did you find it to be an issue or do like the change?

      That was occurring without my mod when I was testing it. I’m guessing that’s a 5.25 update as well.

      alright thank you. it's going to make things take a bit longer (which i like) but kind of annoying in some ways as well

      Deleted 2 years ago

      The image should be left alone if no matching image is found. I can’t confirm compatibility but it should only change if the matching path isn’t null

      On your testing, did you disable/reload Aric's after disabling the other mods or just disable them? It seems to be working for mine, so I am wondering if it didn't override the base file with Aric's because it was already loaded. If you didn't try that, would you mind testing it and seeing if it works for you then?

      Deleted 2 years ago

      This was part of Nukas' discovered and resolved Restrained error. Resolved!

      Deleted 2 years ago

      I never use them so honestly forgot about the horses/beasts. Lol, they will have to be excluded from dialogue and assigned bigger parts.

      None of my slaves are getting pregnant, I'm not sure if it's a bug or I'm just unlucky.

      Save before any sex scenes and then try with each slave, use mind reading on each to see if they have become pregnant. Also check and make sure your main character and slaves don't have contraceptives selected. 


      Fastest way to go through the scene is to just select a vaginal penetration position and repeatedly select it until it ends

      Still nothing, nobody is on contraceptives

      Deleted 2 years ago

      Code screenshots save the day. Issue resolved.

      (2 edits)

      what about this?I also noticed that my starting slave gets stressed whenever she has sex, is that a bug, or part of the mod/base game?

      Deleted 2 years ago
      (1 edit)

      I've managed to fix most of the errors that i get, except that one, which I don't understand

      scratch that, I fixed it there was a typo on line 680 of globals.gd where it said expansion-trait, it should say expansion_trait

      could you possibly share your fixes? until we get a proper patch these would help tremendously as a temporary fix for us with no coding experience. I'm sure Aric would love you for it too

      what if I don't want them to get stressed while having sex, can i change something in the save file or code? 

      Fair point. I'll work on adding in a toggle-able option for the stress Attraction options during sex for a future version.

      Stress can occur in the vanilla game during sex and I won't mess with that, but incestuous actions, forcing them to have sex with people they aren't attracted to, or penetration after tearing can cause stress.

      I fucked my starting slave one time and she is preg.......

      damnit, just like mistake in real life

      but she has an unusually long preg duration tho.....like 30 in game days

      do you have any other mods on?

      you can change the in game pregnancy by having constants mod active and a tab should come up in the main menu where you can change the value

      I only have Aric's and the constant mod on, but I didn't change the constant number. will check that later

      Aric's has a base time of 14 days  but is changeable after the Nursery upgrade is unlocked (Level 1 or 2, I believe) to anywhere from 1 day to 9 months. That would be either constants or an error somewhere.

      Out of curiosity, did you have Constants activated above or below Aric's?

      I have constant above aric's, haven't gotten around to test the lvl 2 nursery, 25 upgrade points are a bit too much don't you think?

      When you're right, you're right. Lets make it 20.

      Deleted 2 years ago

      Yet another of those little issues stopping the dream of truly customizable hybrid races. Lol, disabled the hybrid race code in that area for now. Hopefully that will come in a future update.

      (1 edit)

      found another error when trying to give specializations to slaves. none of the texts show up as to what the requirements are for each class. if the funds are available you can still select one, but for now try just using the wiki to see the requirements for each.

      also an error in sexual actions is that the player character will have the vagina stretched for every sexual interaction despite there being no penetration involved. error didn't appear until after having the player was penetrated (previous sex didn't involve penetration at first) but now occurs with all slaves even if they do not have a penis


      Edit: just checked again. the text comes up to display as being stretched however the size still remains the same if there is no penetration

      (1 edit)

      Specializations I'll look into. If you can provide a screenshot that'd be really helpful and I'll try to fix it prior to the upcoming bugfix release.

      Regarding Sexual actions, just for clarification, was the player ever penetrated during sex and torn? The effects will persist for a full day but SHOULD reset each evening, meaning that if your initial sexual encounter tears their ass/vagina then until that evening each sexual encounter will have arousal lessened by 40-60%. Also, is there any error codes showing in the black box that pops up with the godot launcher?

      Edit: I think I figured out the stretching issue. I believe it is displaying if the participant was ever stretched even if nothing is currently using the stretched hole. That won't apply any penalties, but that can be confusing. I'll work on that.

      special class error as I've seen it. although housekeeper is selected, the text remains the same for all classes.

      Sorry should have clarified, there was penetration at one point with the first slave however after that, there hasn't been any. All other slaves were female and were being penetrate but main player was not and it has persisted over a few in game days.

      glad to her there isn't any penalty.


      Once again, i really love your work and look forward to seeing how far this goes. best of luck man!

      any chance of more compatibility with https://itch.io/t/554106/chastity-belt-mod-v122?before=17#post-988459 ? I keep on having to install the game fresh when I try to figure it out

      I looked it over and I really like some of the things he's added! Subbing isn't really my kink so there's a lot I wouldn't have considered.

      It is possible, but to create a patch file with the mod would involve rewriting a lot of the author's code as he's touched a lot of areas that my code does as well. I don't touch other modder's code without permission, just out of respect for what they are working on. I've added the tags ###---Added by Expansion---### and ###---End Expansion---### to each section that my code changes in the vanilla code, so it normally wouldn't be that hard to do a search, copy, and paste of the sections into the author's code for the script files we both touch. That would be up to the other author's willingness to throw that patch together or approve others working on a patch in their stead.

      If he approves it, I don't mind helping bring over some of the functions and options into Aric's or working together to create a patch file, but from the similar post asking this on his thread it doesn't sound like he's currently interested in that option. If that changes or he wants to mess with my code for his mod, that's fine by me! Until then, I can't really do much about the lack of compatibility. It sounds like an either/or scenario for now, but maybe that will change in the future!

      Deleted 5 years ago
      (2 edits)

      Hi Aric,

      I didn't realise that was how you made your changes and thought you totally changed all the functions in the mod files. I actually got the mods working together with far less effort than I thought (or at least Strive doesn't complain about indent issues and no errors came up after 5 mins of testing). I think I changed the lines of about 5 functions in 3 different files.

      As I've changed the line numbers, it's no longer compatiable with the base game without this mod.

      I've upload this special version of Chastity Belt Mod v1.2.2 here:

      https://mega.nz/#!jgVGGQaJ!eGVZfKJ1DH1BZA1IeP0C8neFaDyZxxk07LkDxWtpR-w

      Make sure that Chastity Belt is below AricsExpansion in the mod list when installing.

      As for if you want to incorporate some (or all) of this mod into your own, I say go for it. I largely wrote this for myself, and if anyone else wants to use it then even better I think. If you do use any of it just please let me know, mostly as I'm just curious to what parts you want or use.

      Currently I'm not planning on working on the Chastity Mod any further at this current point in time.

      So you know, trying to use this makes the game unplayable in my case. I uninstall your base mod, install this one, and after hitting "Apply" once, the next time the game loads up, nothing works. I can't start a new game, load a save, or anything really. Going into the mod menu, the menu is empty. I'm happy I backed the entire game up before I tried, otherwise I'm not too sure what would have happened to it. If you could take a look into this and see if you can replicate it and what can be done about it, it might save some trouble for someone else.

      Sorry to hear that shawn99, I'm guessing updates Aric has made since I released this version has broken compatibility. I don't activly use this mod so keeping them working together for each version isn't something I'm planning to do and these mods can be viewed as incompatable with each other.

      the nursery seems bugged, it says its upgraded but when a baby is born, it says i don't have it built

      (1 edit)

      It was a friggin = instead of >. *Facepalm*

      Thanks for the notice, and Resolved.

      It seems that gay slave still gain stress during same-sex.

      Are they fully gay, mostly gay, or occasionally straight?  If you ask them in dialogue then you'll get a specific. If they aren't Fully Gay, they still have a small chance to be unattracted to a member of the same sex.  The factors are: Beauty-40 + 10% of their lust + 10% of the partner's lust + Random 1-30 to determine. If they are mostly gay the target number is merely 10, otherwise it may be 25, 60, or 75 (the farther down the Scale they are).

      If they are fully Gay and gaining stress during same-sex, there is likely another factor affecting it. Are the partners related in any way and is the size of the hole greater or smaller than the penetrating object. Vanilla game also has a few factors such as the sex being consensual, certain actions being stressful no matter what without a matching trait, etc.

      The more detail you are able to give me about the event the better I can help identify what happened.

      The character is the sister of the protag :

      -Fully gay

      -Enjoy incest actions

      -Sex actions used : fondle chest/kiss/finger (anal or not)

      -Fully consensual

      That does sound like something is incorrectly triggering then. I’ll do some investigating to see what could be stressing the partner out.

      If you are willing to upload your save file, it would expedite the troubleshooting (if not, no worries, it'll just speed it up a little). I’ll let ya know what I can figure out regarding it!

      this may actually have more to do with incest triggering stress than the sexuality itself, I've gotten a similar result with complete consent, sister of protag, hermaphrodite (as I understand how the hermaphrodite sexuality works the actual stat is mostly irrelevant as long as one partner isn't one, correct me if I'm wrong).

      With Hermaphrodites/Futa, they count as both man and woman for the purposes of determining same-sex. It essentially means that Futa will likely be at least bi, as most actions will be same-sex to them, and most participants with them will score higher for bi or gay (Scale 3-6). 

      It may not be the cleanest way of handling it, but the way I figure it you have do be somewhat comfortable handling both parts to enjoy a Futa, eh?

      it seems to move them towards straight when with males but I haven't tested it with herm on female yet, it may be a bug as it gives a slightly odd bit of text, when i get home today I'll see if I can screencap it.

      i got a screenshot of the text I must apologize for the low quality I couldn't figure out screen capture on the laptop I have so I took a picture with my phone

      The first one has the situation set up : https://mega.nz/#!SThkESxa!LqT8q-oZA-9JMogl1rSZX9qMB79dojOGuVAdV4Cm4SU

      This one is the save i mean to use : https://mega.nz/#!CDhGFQhb!heOUnglISi8x0J-_0QBppl5g9moX4Fr9oR-D-EPMJyY


      Thanks.

      Thanks for the files, that did help. I discovered the cause, when it is doing the incest check the options were if X > # all the way down to the Else instead of Elif. As the Else was the worst option, that meant it always was either triggering some stress or a lot of stress for any incest (even if it succeeded an earlier check).

      All that to say, it’s fixed and thanks for the save game to help identify it!

      Thanks for your hard work.


      I notice too a fetish attraction decrease each day. Is It normal ?

      They aren’t supposed to lose fetish each day. Is it happening to each Slave?

      Ti my first slave i am sure of that.


      To the others... i think it's a yes.

      Found it. I have what was supposed to be a very small chance to automatically increase or decrease fetishes each day (if you did lots of incest actions in one day they may “sleep on it” and gain fetish in it, for instance).

      The chance wasn’t apparently small enough. Lowered drastically.

      Version v.02 Released

      I really appreciate everyone's patience and support with letting me know about bugs, often with screenshots and details for the incidents. It made removing bugs far easier and less mind-melting than it usually is trying to bug-test and hunt everything on my own while coding. Hopefully this version should be far more stable and I believe each of the issues reported (save the two waiting on further details) have been resolved. As always, let me know if you do find any bugs. Hopefully there will be far less this time and I can resume with some fun, new additions to the game.

      How do you apply potions to the anus?

      (1 edit)

      I’ll test it and make sure it is giving the option correctly. It should be just like the normal majorus/minorus.

      It shows correctly for me, however it will not show the button if the size is at maximum (for Majorus) or minimum (for Minorus). What size was the anus in question (yes...I did laugh at having to ask this)?

      Penis size still loops.
      Also, any chance for a... stretchy or smtn lab mod that gives ideal penis--> hole interaction each time, and has the hole in question slip back once done?

      The size is still looping for you on v.02? That’s...rather odd. There’s two layers of checks in place that should prevent that now. Would you be willing to upload your save file so I can test specifically what’s happening there?

      To your other question, no spoiling future traitlines! 😁

      The full body image dropping can be triggered by having an assigned full body image and requesting they strip in the talk option, with any use of improved random portraits. Also if the taurus you get for the guild quest has bigger boobs than required it won't accept it.

      Yep, Improved Random Portraits would be modifying the exact same function which I don’t believe can be automatically handled. I’ll see if the mod author is willing to allow me to make a patch or if he’d prefer to do it himself.

      I’ll check into the Taurus issue. Thanks for the heads up on both!

      (1 edit)

      found an error to do with gender assignment. the two parents are futa and the child is born as as futa and the description says so.through sex I've noticed the penis is still usable and functions normally, and can make other slaves pregnant so the slave is a futa but the assigned gender is listing as female

      Edit: forgot to add the quest requesting for a man to satisfy her won't accept males that have larger than average penis size. i've tried completing with just regularly purchased slaves, i'll try using, majorus potion to see if it changes

      (1 edit)

      I’ll add these to the next patch. Thanks for the heads up!

      Edit: Just to clarify, this is just for a repeatable quest, right? There isn't some specific quest I'm missing somewhere?

      Thank you! and yes it's a repeatable quest that shows up.

      majorus concoction appears to not work

      Sorry for the upside down picture

      The majorus issue has been fixed in the v.03 update about to drop. The other issue showing with Daily Update wasn't reported yet but has been fixed as well.

      noticed a new error in .02 of the fetish consent going down as the days progress. for example raising incest to be "mindblowing" after progressing to the next day will reduce the likeness down to enjoyable.

      I believe these are the errors that occur in regards to the slaves. hope this helps aric


      That helps  identify things a ton! I’ll investigate those as well, thanks for telling me!

      not a problem, and it seems to be happening to all the slaves.

      V.03 is pending. I’ve found a handful of bugs before release while working on the next major release. I’m trying to squash those before sending it out. Shouldn’t be long now.

      Deleted 2 years ago

      Should be fixed in v.05

      ARE YOU EXCITED?

      No?

      Well, ya should be. V.05 IS RELEASED! Why did I skip from v.02 to v.05? Because I kept adding stuff I wasn't supposed to until later versions!

      And after the pain of figuring out how to make it work so that bandits/people in encounters are not only can be related to each other, have opinions about each other, and can also escape or be released and show up in the future to join their family members in your Mansion? I feel like I've earned a few version skip.

      Seriously though, it works. And watching it work after watching it not work so many damned times? It must have the Responsive trait...because it's fucking magical.

      Tell me if ya find bugs.

      (1 edit)

      Got this after a battle, no win screen opened:

      OpenGL ES 2.0 Renderer: Intel(R) HD Graphics 620
      WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
           At: drivers/png/image_loader_png.cpp:71
      WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
           At: drivers/png/image_loader_png.cpp:71
      WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
           At: drivers/png/image_loader_png.cpp:71
      WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
           At: drivers/png/image_loader_png.cpp:71
      WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
           At: drivers/png/image_loader_png.cpp:71
      WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
           At: drivers/png/image_loader_png.cpp:71
      WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
           At: drivers/png/image_loader_png.cpp:71
      WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
           At: drivers/png/image_loader_png.cpp:71
      WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
           At: drivers/png/image_loader_png.cpp:71
      WARNING: _png_warn_function: iCCP: known incorrect sRGB profile
           At: drivers/png/image_loader_png.cpp:71
      SCRIPT ERROR: enemydefeated: Invalid get index 'person' (on base: 'Dictionary').
                At: res://files/scripts/exploration.gd:912

      (2 edits)

      got this at the end of sex scenes

      script error: end encounter: invalid get index 'sexuality' (on base: 'Dictionary')

      at res://files/scripts/newsexsystem.gd:2468

      and at random times at the end of a battle i get (no screen opens either)

      script error: enemydefeated: invaid get index 'person' (on base: 'Dictionary)

      at res://file/scripts/exploration.gd912

      don't know if this helps or not.

      for

      SCRIPT ERROR: enemydefeated: Invalid get index 'person' (on base: 'Dictionary').
                At: res://files/scripts/exploration.gd:912
      This seems to occur when someone escapes from battle.
      Looks like buildslave only actually builds when enemies are captured, so its not building someone for an escapee who hasn't been seen before.  Aric should be able to find it better than myself, but just from poking around I hope that helps troubleshoot.

      Ank gave me the fix for these errors and the one above. It all stems from not everyone having the person data and it needing to call from captured instead of person. Hot fix incoming as soon as I convince these new bad guys that having 3-5 parents is not acceptable in modern Wimborn society.

      i think the endencounter problem during sex might stem from not asking about/know there fetishes before actions related to them i.e not talking to them about facials or cumguzling before BJ's

      (1 edit)

      That was actually due to it using an old sexuality system that I'd played with and replaced with the current one (KinseyScale + Fetishes). All fetish actions should still trigger whether known or not. During the expanded fetishes stage, that will also include a "discovering them" aspect.

      Thanks for giving me the detail you did! It helped me identify the issue easily!

      Not sure if it is just me, however, when I loaded up a save after updating to the new version the Slaver's Guild seems broken. All of the functions seem to be working normally except for trying to sell off Slaves. None of them appear in the list, the only entry there is for selling away is a slave named Maria and I can't sell or select her either.

      I'm having the same issue - I tried selling slaves via Sebastian and in Umbra with the same result... it seems to have something to do with the Breeder Specialization Support section of outside.gd but I can't figure out exactly what. The script error in the attached image comes up when I try to sell slaves.

      (1 edit)

      I have a fix incoming for this error. I have to try to hammer out some of the new content that’d I’d worked on implementing before I saw this so I don’t add new bugs with stuff I haven’t tested yet but should be close.

      (2 edits)

      BUGS DETECTED !

      1/ When i leave town, had fight and win the after fight menu is not displaying correctly, preveting me to conitnue playing.

      2/ Fetish talk disappear after first use (Aka : asking about one and you are able to favorite/asking to any).

      3/ Sex between incestuous lesbians sisters with just kiss make the non-player character stress (the return)

      First two should be resolved in the pending fix. Regarding the last one, Incest only causes or removes stress during the end of encounter scene based on their fetishes. What were their fetishes, and do you remember the text (disgusted by, happy with, etc)?

      Side-note:

      For the Fetish Talk, it is functioning but it is limited to one sexuality question per day. if that gets annoying I can change it, but I didn’t want to just make it a button clicker situation.

      (1 edit)

      1/ Mindblowing.

      2/ Once a day is fine as long as it works.

      In V 0.5.1 the fetish and consent diologues are not refreshing over night.

      (4 edits)

      noticed a few errors so far: 

      When making a new save, giving the genius trait repeatedly provides "clever,weak,gifted, +bonus trait" started again with about 10 saves ( all with the exact same trait, body etc.) and received the same traits on each slave. no error log was showing when the saves were started.

      when creating a character that has a massive penis size for futas, description reads: she has a thick truly massive penis dangling below "his" groin.

      slave text in talk option seems to repeat in an odd way: "(slave) blushes at you while shifting from foot to foot in front of you "while standing up before you".

      all other variations in text seem to have the same "while standing before you" and is repeated in the chat/talk option as well. the exception being the clothing option, text reads: (slave looks invitingly at you while standing directly in front of you "at you" and says. it can be a little jarring to read at times.

      fetish consent seems to only be available once for each slave, instead of refreshing to be asked/encouraged/discouraged on a new day the fetish talk seems be removed.

      talking through consent to ask if you can impregnate a slave provides no text, showing as ( "" )

      as the person above has said, your unable to sell slaves and only provides a default character called maria (human) that cannot be sold. this is the error that comes up with it.

      also the errors for vagize array showed up when rolling over to a new day. not sure what that is about but i'm going to guess it's to do with a check on whether a character has been stretched or not through penetration

      The main player page shows the default title request above all other text boxes until the page is either closed or moved to another page/slave.

      sex scene sometimes repeats well past the allotted turns given. managed to get a scene up to -300 and the end scene script didn't activate, here's the error


      good luck aric!

      Haha, I appreciate ya rooting for me here! So, everything should be resolved in your list except for the Default Title. I noticed that as well but think that's a vanilla error (as I don't have anything taking control of Mansion.scn atm). It is something I will fix when I impliment my Mansion.scn changes though.

      Thanks for the bug reports and sticking with it despite some buggy updates! I hope you keep checking out my content!

      Deleted 2 years ago

      That means you need to find the folder that it says goes in the main game files and move it there.

      MrMud is right. Have you copy/pasted the contents of the folder that says "Important" into your game folder yet (where the Strive.exe is)?

      (2 edits)

      While the previous thread for this mod used an older version of Strive(0.5.22b), this thread's version of the mod uses the current version of Strive(0.5.25).  Please download the current version of the game, extract it, and then perform the installation of this mod.

      Edit: Also, it will help to rename the "Strive" folder in AppData to something else before installing the mod(run the game once to create a new "Strive" folder), as many of those files will be the wrong version.

      Where’d ya figure that out from? I didn’t spot the version number.

      If only there was a way to update saves, I'd rather not play through the whole game again just because I wan't the slaves from the story... is there a way?

      Save files are text/JSON, just need to know what exactly you are trying to get.

      Could you elaborate? I know how to change and edit the save files, but i find it a hassle to individually add whats missing to all my slaves

      Your first post seemed to indicate that you were interested in acquiring a slave from the story that you missed, either due to wrong choices or wrong sequence of choices.  For most of the story characters it is possible to change the save file to play the relevant parts and get them.  The "sidequests" dictionary contains the names of the relevant Slaves, but it is important to change them to the correct values.

      Though your second post seems to indicate that you were after something specific to this mod.  I'm not exactly sure what that would be.

      I'm saying that the mod won't work as intended for slaves you had before the most recent update, some stats are missing,  I don't want to go through the hassle of restarting, but if I must, I will

      (1 edit)

      I may be able to run an update to see if it will manually find and add stats to existing Slaves. For the most recent update, I can’t promise it’ll work right but it’s worth a shot after I get the next fix out.


      Edit: However, like Ank is saying save games are editable. I haven’t tried but I’m sure that in the meantime you could grab any code in the person class and add it in. Just copy/paste whatcha need into the save file, then I would suggest setting expanded to False so any unassigned code will rerun (though it will altered already assigned code, so it’s a gamble).

      Thank you Aric, I'll give it a try, you're doing great with the mod

      know what's wrong?

      He misspelled "resources" the member variable as "resource" the class.  "farmproducing" is a non-static member variable of the "resource" class, thus it can only be accessed from objects of that class.


      Getting this error when encountering bandits, only seems to happen after the first couple of encounters if i let the enemies live so im guessing its todo with the persistent enemies. If i go into battle with the encounter then atleast one of the enemies will have no portrait and the error log fills with this.


      Do you mind using a mirror site with the next upload? Mega is currently blocked in my location

      Deleted 2 years ago

      The main issue with free VPNs, other than (ironically) privacy concerns is that mega has a really stupid data cap that's based on IP address. Finding a node that's not capped can take quite a while, but this time I was lucky enough to get it on the third try with Opera. Appreciate the help anyway.

      Deleted 2 years ago
      (+1)

      the humiliation error is because you are using an old save, and your slaves don't have a humiliation value assigned to them, i fixed the dimensional crystal a little while ago, but i don't remember how

      the game now fails to exit the sex menu on completion including the stop button, on a completely fresh install with fresh save

      Hola sorry tengo un error bastante curioso, resultante que no me deja vende los esclavos, en cada ocasión que lo intento venta que solo tengo 1 disponible una humana llamada maria eso incluso si reinicio el juego desde 0, en el primer dia también aparece solamente con salir de la manción e ir directamente al gremio de esclavos, incluso eliminar el juego completo lo descargue desde 0 (todos los juegos y mosds),  lo reinstale con los modos incluidos y sigue apareciendo el error.

      resumen 

      no se ven los esclavos de la mancion

      se genera 1 de la nada y tampoco pararece en la mancion

      no deja vender esclavos

       sempre se llama maria y es humana

       norte importa cuandos esclavos  tenga solo aparece  maria y nisiquiera es esta en la mancion



      mil erro que registra  es


      unagradesco cordialmente  cualquier ayuda me encanta el juego, y el mod esta genial

      una disculapa por no post en ingles no soy muy bueno , si jugue apunta de diccionario de ingles  XD 

      Cn eso se demuestra que  lo que me gusta el juego , enfin me a servido de practica .

      (+1)

      Lo siento, no sé mucho español, así que estoy usando Google Translate. Se puede hacer muy poco para arreglarlo desde su final, a menos que sepa cómo programar. Su error se debe a que usa el nombre de variable incorrecto. En esa función debería ser "person" en lugar de "selectedslave". Actualmente hay muchos errores en el mod y él está trabajando para solucionarlos. Sea paciente y busque actualizaciones en los próximos días.

      Gracias por su rápida respuesta, lose ya estaba  más que preparado para esperar  que todo sea por un juego  mejor XD

      Y en lo de español tranquilo sigue en ingles ya estoy  practicando por lo mismo  pero es cosa lenta jajá

      Soñando con el día del mod en español jaja

      Deleted 2 years ago

      I hadn't find this one yet, good catch!

      Deleted 2 years ago

      That stems from  the final bug I keep finding before releasing this fix. It is in progress and it should (hopefully) be soon

      (1 edit)

      V.06 is here. It's got a couple popups. Traitlines increasing at birth still don't want to work, and born slaves to NPCs in the wild seem to give a popup when the relations or relatives tabs are pulled up. If it works, I'll call it a win. I mean...random NPCs are getting impregnated from the orgy scenes, fighting with relatives, and getting captured by town guards. There's some crazy new content in here! And it usually seems to work! Enjoy!

      Also, there are a variety of settings at the top of the Expansion.gd that tweak some chances and whatnot for those who like or dislike certain content. I'll try to clean up the look towards release, but it should be somewhat explained in the file.


      Found this bug in v0.6 story mode. If I try to turn in an elf slave for the brothel quest, I get stuck for both, a female or futa elf.

      I also appreciate your good work !

      (+1)

      I was about to report this as well. Dark elves don't work either if that info helps at all

      Deleted 2 years ago
      (1 edit)

      Really? I swear I’d retested this and elves worked fine! I’ll check it out tonight/tomorrow and get a quick patch for it

      Edit: I'd fixed it before coming up with a better function and called the name wrong. Fixed in 0.6.1

      Deleted 2 years ago
      (1 edit)

      Yep, I forgot that wouldn’t show color for some reason. Thanks mate, I’ll hotfix it

      Edit: Fixed in v.0.6.1

      Deleted 2 years ago
      (1 edit)

      Is that in the slave’s description?

      Edit: Nevermind, that’s in Talk Dialogue, right?

      Deleted 2 years ago

      Fixed in v.0.6.1

      Deleted 2 years ago

      Added it to the list. Keep ‘em coming and I’ll try to patch ‘em soon!

      Deleted 2 years ago

      Fixed in v.0.6.1

      I'd added most new elements to the "backwards compatibility" feature to make existing savegames play nice, but missed this one. Thanks for the code screenshot as always!

      More of a quality of life alteration, but killing the bandits to not see them again should not affect your reputation. At least when no bystranders and/or survivors are nearby.

      (+2)

      I completely agree. I’ve been trying to just work out the kinks on the brand new system to a point where it’s somewhat stable (hopefully it is now) but then I’m added onto that system a “Reputation” value and check so Bandits/Baddies don’t pull Captured/Innocent NPCs (and Vice Versa), Rep Change from Execution/Rape is only for “good” NPCs, and bad NPCs can be turned in to the Town Guard for a large Reputation boost.

      It’s going to involve several possibly game-Breaking changes though so I’m going to try to release it very carefully. It is coming, though.

      I can't for the life of me assign the Breeder or Stud jobs. They aren't even an option in the list of jobs. I have the nursery and consent from the slave.

      The breeder and stud jobs haven’t been implemented into this version yet. I have a full remake of those mapped out in the next Jobs Expanded update, I just haven’t had the chance to push that through yet due to trying to clean up the bugs from other features.

      It is coming back soon and even better (I think, at least)! If it takes more than an update or two I’ll pop the old one back in as a temp measure, I just haven’t to try and prevent save game compatibility issues.

      I was so glad that you added breeder as a starting job and give nursery as the starting upgrade.....

      I get into the game, didn't do anything else but go straight to ask for consent and then impregnate my starting slave, thinking I don't need to go out and catch slaves anymore, I will just breed more and more to fill the mansion.

      after a few days, the baby comes out, and then I have to give it away because my guild rank is not high enough????

      I thought you added this job to make breeding slave a way of gaining progression in this game......How do i start to progress if I can't keep my babies?

      (2 edits)

      It sounds like you just haven’t bought the nursery. You’ll need to buy the Nursery to keep babies, and that will also unlock the dimensional crystal to adjust pregnancy speeds and even get babies with higher starting stats!

      The guild rank dialogue regarding the nursery is Vanilla.  I may have to change that if it’s confusing.

      Let me know after you try it!

      Edit:

      Also note - Pregnancy Changes are done via a conversation with the Head Girl or any Slave with Magic Affinity over 4 (only they can magically alter the crystal) after it’s unlocked to at least level 1.

      wait.....so selecting breeder as starting job won’t just give the nursery upgrade to players?

      Wait, you’re right, it does! Can you get me exactly what the pregnancy report said?

      Well....One thing I haven't explained clearly is that it happens when i used my slave to impregnate myself. I thought it was my slave giving birth, but my baby come faster.

      And this is my starting slave giving birth, same message appears.

      (2 edits)

      Found it! There was still a "Guild Rank" requirement that is pretty much just the "Talk to the Guild" I think, but it could block it. Removed for the Fix. Thanks for bringing this to my attention!

      Edit: Fixed in v.0.6.1

      possible new bug in v6, holes stay stretched and in pain forever, not sure if intended.

      That shouldn’t be the case. How many days has it been, what is the age of the Slave and height, and what size is it stretched to? There is a small chance of regaining tightness each night (to a minimum of Average) based on those factors.

      7 days teenaged tall futanari  loose vagina average anus, the bigger problem is that it still has the streched beyond limits debuff

      (2 edits)

      In the bug report (secondary black box), are you getting any errors show at the end of the day? That is when it should clear so maybe it’s being blocked from clearing that.

      Edit: As it stands the Anus won’t resize smaller and the vagina will have a very small chance based on them being teenaged, but the height won’t encourage resizing. A Minorus Concoctus should work for it though

      i am getting a few errors specifically

      SCRIPT ERROR: updatePerson: Invalid get index 'allnpcs' <on base: 'Reference <>'

      At: aser://mods/AricsExpansion/scripts/aricsexpansion/expansion.gd:138

      new bug in debug menu


      this one prevents exit of the sex menu/minigame

      Existing save? It may need a backwards compatibility update

      it's a fresh save and a fresh install, I completely wiped strive feom my hard drive when 6.0 came out

      Fixed in the new versions

      Deleted 2 years ago
      (1 edit)

      This mod does not (edit: fully) support save and load of progress yet, this is most likely the cause of the issue with the dragonkin, and perhaps other issues.
      edit: The game by default manages to save many things correctly, but "baddielastseen" / "allnpcs" are exempt from this.

      (+1)

      The bug error is a work in progress as Ank said, but should not impede gameplay for the moment.

      The Preg Speed Dialogue currently is given to the headgirl and any Slave with a Magical Affinity  of over 4 (they can manipulate the magical energies of the crystal). This is mostly to make it easier to test and mess with game options for newer games that can’t get a headgirl yet but want to try the breeding features.

      Deleted 2 years ago

      In v0.6.1 I set the dialogue to trigger on a setting, so if you'd like to disable it for anyone but the headgirl, just go to expansion.gd and set the changecrystalreq to 0. Also disabled for anyone in Jail, because that was an oversight. I try to look out for my playtesters. Lol.

      (1 edit)

      Possible bug, the day after sex, women are  completely filled by cum and immobilized by cum even if only came in once, and they keep increasing in size

      The Swollen factors take into account their frame size (ie: height), vagina/asshole size, and pregnancy status. If a tiny and/or small race Slave with tiny holes was cum into once and impregnated, it could occur. It may not be a bug, but just to check: What is the race, height, Swollen number from Statistics, and are they pregnant? 

      It happened with  Emily, she went from having some cum dribbling out to filled with an impossible amount of cum, Her breasts also grew from small to inhuman in size

      Do you mind uploading a savegame, especially if there's no bugs showing? I'd love to help ya get this resolved. It sounds like she's definitely pregnant, as that's the primary swelling feature for Tits. That level of growth shouldn't happen, it should cap at a potential 1 per day (and have a chance of losing 1 size per day after birth). The swollen feature hasn't had this issue for me, so I'm curious if there's a factor that wasn't there in my games that I may have missed.

      Hopefully this works,

      https://mega.nz/#!9G4QhY7D!rDQ8YrMto2_qxZnOmUep0SdIX4BxW_RZK3JZfY23ClY

      I am getting this error message when I end the day with the newest update, not sure if it is just me and I messed something up or a bug. Anyone have any thoughts?

      Sorry for the size my screen capture is a Bi**h.

      (1 edit)

      No worries, I’ll investigate! Does everything seem to be operating successfully in the game?

      Edit: Is this an older save game? It's reading restrained as a bool (true/false) which it was in an old version, but is now a string.

      It is a save that was made in the v.05 hotfix. Other then that the game and the functions/game play that I have used are working fine.

      I also can´t exit sex menu and only the foreplay is vissible, if I try to go to other actions like humiliation or toys or that stuff the buton just stays cliked without changing the actions.

      Deleted 2 years ago

      What he said! This is the first report I've had with sex issues in this version. A few questions:

      1) Any code showing in the black box that pops up with the game?

      2) What version of the mod are you using?

      3) Is it an existing savegame?

      So not sure if this is just a game issue or caused by the mod but there is a interesting exploit. Basically if your on your last interaction and request intimacy then say no the counter will hit 0 but you will still be in the interaction page. From there you can stay on that page as long as you like until you end it normally. Basically your able to use the teach option or anything else until you leave the page. No error or anything shows up sense your not stuck on the page.

      It's definitely a mod issue because he allowed canceling of a request for intimacy.

      it's not game breaking in a sense that you can't continue but figured I would bring it to their attention anyways.

      Oh yeah...would ya look at that! You can do that! ;)
      I'll patch it later, thanks for the heads up! The whole "Must fuck now" thing always annoyed me a little

      V.06.1 is out. Enjoy less bugs!

      (2 edits)

      I can't progress the day half the time now. Unfortunately I'm having issues getting a image of the game uploaded so I can't show you the error I got. Fresh install of the game and fresh save

      Nvm apparently its just my old ass computer not reading things right. XD

      So you’re good to go?

      Heyo, kudos for undertaking this mod! Here is a couple of things i found on 06.1 with a couple  quick start new games (and a v06 savegame):

      When trying to access the gear page of beastkin and half kin, it sometimes refuses to display properly and prints these errors! I'm still able to change gear, but the page displays as if i had nothing until i hover over the icon where it should have been. Also prevents me from unequipping it, only by replacing with the same type gear will i be able to retrieve the gear back. (e.g. have a sundress equipped, and to get it back i equip a maid uniform or the like. Or having a rusty dagger and equipping a dagger to get the rusty dagger):


      This one with a beastkin wolf starter and another with halfkin cat starter :



      The above problem i would consider a minor problem with the workaround. the one below is a bit more major than that.

      When ending the day, sometimes(more than half the time for me) this error below occurs and prevents some jobs from occurring (like cleaning) and the  reports page from showing up .  Day counter and mansion cleanliness still updates (gl cleaning only using  slave cleaners) with the errors, but not coin and food. i think this is a similar problem to the one StrangeHornedNinja above mentioned. 


      Hope it helps!

      Yes! This is what I was referring to but I was unable to get a picture of it so I wasn't sure how to explain it.

      That helped a ton and I have resolved both of those listed issues. Thank you for the detailed report and bug testing! Hotfix is pending.

      Alise isn't showing p at the end of the day, i don't  think the conole would help, because it would be hard to figure out which error is causing it

      Console always helps! Never doubt the console!

      (1 edit)

      If you don't have any errors, or don't think they are related, then try this: https://itch.io/t/517674/alise-on-day-end.  Otherwise, sharing errors(especially if not already posted here) from the console helps.

      Edit: Any error can cause problems in semi-related sections, as errors cause the current function to immediately abort and return only a null value. So if an error occurs during the end of day functions before Alise is displayed, then it may never reach that part.

      (1 edit)

      The farm seems to be causing the problem, if someone is in the farm, no one can give birth, and Alise can't show up, I am also unable to view the farm settings via my farm manager.

      (1 edit)

      Are there errors before the top one?  Often with non-fatal errors you get cascading errors caused by a single problem that starts an avalanche. That top error is probably not the first, since String plus a Nil from a function usually means the function had an error and aborted.  Also, a new version has been released, be sure to update.  I am curious about your error for allnpcs, though I suspect I need to see your save file, it would seem that the state variable is messed up.

      Edit: That last error seems to be related to v0.05 and is not present in any later versions. So a proper update seems to be the solution.

      The Strive Discord is a great place to quickly resolve errors and has drag and drop file upload: https://itch.io/t/284398/discord

      "proper update"? you mean deleting the mod file? or a fresh strive game folder?

      By proper update I mean trying to ensure that the old files are removed and the new files are applied.  I felt like maybe you had tried to update, but I'm not certain.  Not everyone understands the process and they find ways to mess stuff up.  There are 2 approaches to updating the mod; I recommend the first unless problems continue.

      1) The low effort way.  Delete the old AricsExpansion mod folder in AppData and add newest mod folder.  Run the game and apply the mod.

      2) The highly effective way.  Rename "Strive" folder in AppData and extract a new set of downloaded game files. Run game to main menu and quit in order to generate a new" Strive" folder, add newest AricsExpansion mod folders, and apply the mod.

      Just as an addition to that, for the first option you must (no exceptions) go into your mod file, deselect Arics, apply, restart, then reapply.

      (1 edit)

      I did that, there are less errors, but there are still a fewedit: in expansion, on line 279, there's a typo, it says : daysumilked instead of daysuNmilked, not sure if that's the problem, testing now

      Second of these lines in expansion.gd is spelled wrong('daysumilked').

      if !person.lactating.has('daysunmilked'):
      person.lactating['daysumilked'] = 0

      (1 edit)

      line 650 in statstab says: resource.cum it should say resources.cum  it fixed the problem of not being about to talk to the farm manager about the farm. 608 says: expansion.quirk , i believe it's supposed to say: person.quirk . this fixes an option inside the farm managers "menu".

      I'm still getting the last two errors on the log above, I'm not sure how to fix them.

      Really liking what the mod has to offer already.  Just got a few things to report:

      -Upon talking and selecting the lactation dialogue option the following error message appears


      Looking at the script in line 790 'getitemfromarray' should probably be replaced by 'randomitemfromarray'. Trying this seemed to resolve the issue on my end. (also add an extra space to the beginning of the string appended below this line)

      -As mentioned above sometimes ending the day causes the following error to appear without advancing to the next day


      Comparing to the similar block of code above in the script, replacing the code on line 1764 from

      clamper = globals.assholesizearray[globals.assholesizearray.find(person.asshole)-1]

      to

      clamper = globals.assholesizearray.find(person.asshole)-1

      seemed to fix the issue for me as it seems to return a number rather than a string, but from the posts above some people seem to be having issues with the block of code above so who knows. (why is the clamper variable defined differently between the two when they basically do the same anyway? may be an error? )

      -the day after a slave gets pregnant, as long as there is any jizz in pussy inspect will give this


      (also gives the text that shes massively swollen)

      which seems rather excessive, as it will even give the text when there is no more jizz in pussy.


      Anyway, can't wait for the next update. Good luck.

      (1 edit)

      There needs to be a filter for the corrupted data to fix the allnpcs error, inside globals.gd load_game(text) and immediately inside of:

      for i in currentline.allnpcs:

      Add the following lines(add 2 tabs for first line, 3 tabs for second line):

      if typeof(i) == TYPE_STRING
      continue

      It will probably appear in the next update.

      It did appear! Good guess!

      kingkongdong, I appreciate the report! Should be fixed now on those errors (and more)

      (2 edits) (+1)

      Hey look, an update! v.06.2 is here. Less things are broken now!

      Edit: Now it is v.06.2.1 because I missed the lactation error above. It's good now

      Deleted 2 years ago

      Hey, that one is! You were quick on the draw, make sure you grabbed v.06.2.1 instead of v.06.2 as it lacked the lactation error from the prior post fix.

      Deleted 2 years ago
      Deleted 2 years ago

      When you're right, you're right!. Luckily the only thing in there was just a fix for a vanilla thing that I'm guessing isn't ever really called.  It's nothing my mod uses, just a difference I'd noticed. But fixed for the next version. Thanks for the catch!

      Deleted 2 years ago

      It is in the statistics screen on the left side. It breaks it down to total cum per hole

      Deleted 2 years ago

      No problem at all, mate. Its the little things, really!

      Don't know if this is a result of the feature being a work in progress, but this happens as soon as i load a save
      Deleted 2 years ago
      (2 edits)

      Indeed, not the most graceful fix, but it is safe and chances are most of that data was beyond repair anyways.  Edit2: Actually, re-save and re-load will only be effective on version 6.1, before that the corrupt data will be preserved.

      Edit: Otherwise, get the latest version, which should filter out the corrupted data on the first load.

      (1 edit)

      Like they said. Are you using v.06.2.1?

      Edit: Wrong file uploaded. Correct one incoming

      Deleted 2 years ago
      (1 edit) (+1)

      Are you 100% you’re using the v.06.2.1? Each of those issues posted should have been resolved in that fix, unless something is stuck in the save game (I’ll look at the uploaded game later)

      Edit: You aren't, but that's my fault. Renamed/Uploaded the wrong friggin file

      "Proper Update" you mean deleting the mod file? or a fresh Strive folder?

      Hey Aric. I've updated to the new .6.2.1 version but im still getting the broken brothel quest. ive attached a picture of the main file. could you please show me what lines i need to edit?


      Line 2150: Selectedslave needs to be person. I am seeing it fixed on my side, let me make sure I didn’t grab a wrong file or something for the mod

      I've changed the line and i'll give it another go. thanks aric

      Well, that one is on me, folks! I don't know HOW I switched it around, but I uploaded v.06.2 files instead of the hotfix. Trying to sort that out and I'll reupload. I was wondering why fixed errors kept propagating.

      (1 edit)

      I diffed the mod files in the last 2 versions, and unless there were multiple uploads named v.06.2.1 it looks to me that most of the changes made it into v.06.2.1.  Only a couple files are different(maybe 20 lines total) and those are fairly minor.  Though I don't have v.06.2 to verify the extent of the mistake, it does not appear to explain the errors continuing to propagate.  Perhaps end user mistakes(edit: or corrupt data).

      I also suspect that unclear communications are the more likely cause, as many times you state that an error has been addressed before the fixes are released and without stating which version will contain the fixes.

      That may be the case. I try to always say it in the changelog, but don’t always in the replies. I just figured would check the changelog to see.

      I haven’t had the chance yet but I’m wondering if testing the uploaded saves will clarify if the data has been corrupted in save games or if it just needs to be patched differently between versions.

      (1 edit)

      Getting an error when I interact with a slave without incest consent, no text shows on physical interactions (Touch, Hug, Hold Hands, or kissing) and the text window doesn't reset so the environmental influence messages just stack up. I haven't had the chance to do this with anyone actually related to me but I imagine it's the same.

      Please update the mod, see this post if you need instructions: https://itch.io/post/1009788

      Just to build on what Ank said, it does look like maybe it was either not updated or updated using the "drag into the same folder and replace" method. The fetishopinion array isn't one that is tied to the global state, so it if isn't finding it that means that your Globals script hasn't been updated.

      If you have updated it, I would be sure the start the game, deselect Arics and apply (which will restart again) then reapply the mod. That will reset your globals file.

      Hello im completely new to the game and was just setting up my game before i started (art packs and better portrait mod) when i came across this mod. I'm having a hard time understanding what the mod is, could you write a short paragraph on what your mod basically does? It'd be nice for newcomers who haven't installed your mod to know what the mod is basically. Also do you recomennd your mod for a new player or should i just play vanilla first? Hope im not bothering

      The mod is a complete overhaul of the majority of the systems to add a lot of variety and replay-ability to the game. As a brand new player, I don’t recommend this mod until you’ve played through the story and feel comfortable with vanilla game mechanics.

      However, after you do a run through of the main story, hopefully you’ll give it a shot!

      With Version 0.63   the afterbattle screen didnt show up after around 10 battles. Seems random for me, because I had more than 50 battles without any issues.

      I hope it helps.

      I had the same thing happen to me a few times at random after a beating the final enemy in a battle. I ended up having to close the game by shutting the "Script box thing" itself.

      I’ll dig into it tonight. Thanks for the bug report!

      The issue seems to be related to you converting person IDs to strings when checking if a person has parents. In previous lines you converted both sides to strings, but in the section producing errors you only converted one side.

      The conversion to strings is quite intriguing as IDs will be equal regardless of being a mix of integers and floats, thus the string conversion appears to simply be an inefficient source of errors.  Probably leftovers from an early version of Strive.

      I tried ignoring the string conversion at first when I ran it and that produced faaar more errors, but I agree that it seems inefficient. IDs are only ever integers, so I don't see the point in the conversion. But I went back to try to convert all of the called ids into strings and missed some in that really tedious block of code (that mostly works!).

      Corrected all of the ID string conversions I could find. They are fixed in v.07. The other issue I'm assuming must be from the original error but am unsure. That may involve more investigation.

      Hi, i have found a bug that has been quite consistent in this mod you have made. Great mod by the way, itreally adds a lot to the game. As for the bug. Sometimes when i have a battle in the outsides after winning i don't get the battle endscreen. Instead the screen is blank and the only way out is by quitting the game.

      I have a few screenshots with this happening, as well as the log.

      With high regards,

      Reinyn

      Here is the log.

      Thanks for the bug report and baring with the errors. This error is fixed and will be corrected in v.07

      Deleted 2 years ago

      Index out of bounds error. Starting to think that this mod needs a convenience function that handles clamping and getting item by index.

      func getfromarray(array, index):
      return array[ clamp(index, 0, array.size()-1) ]

      Side note: line 552 of expansion.gd doesn't properly clamp value.

      Love it, stole it, now I'm just going to have to replace the clamp functions as I go.

      Corrected all in SexualityShift (Darkness's error) and SetFetishes (Ank) in v.07

      Deleted 2 years ago
      (1 edit)

      Replaced all getitemfromarray with randomitemfromarray (the correct function). Will be fixed in v.07

      I appreciate ya sticking with me through the bugs!

      There seems to be a bug with consent, she told me she wanted to have my baby butnow that she is pregnant it says it's unwanted?
      http://prntscr.com/pk9hy8

      That is a feature that was halfway in progress when I started the bugfixes. It is going to operate like the Lactation feature. Basically, when she is pregnant she will not automatically know. When she finds out, if she wants it or passes a loyalty check, she will tell you (prompting a dialogue button) . Otherwise she will try to hide it from you as long as possible.

      Like I said, it's implementation was interrupted by a bugfix spree but should be there in v.07.

      (1 edit)

      ah, ok so it will be fixed soon. Also I wanted to make a few suggestions on dialogue. The current cum dialouges in inspection aren't to good.

      I'm talking of the dialouge for after you cum inside them and when you check inspection it falls out of them and they close their legs to keep it in, i believe it'd sound better if you added different lines like "she/he seemed sad (your name or prefix) semen had fallen out and quickly closes their legs to keep the rest inside them"  idk the current dialogue seems as if it's not the masters semen in them because they are embarrassed when you see it fall out of them, they shouldn't be embarrassed if its your semen.

      also change the dialouge for when they filled with cum after sex, the stomach bulge should clear up by the next day it's troublesome seeing the stomach bulge for days after days even if you don't have sex with them (was testing how to get rid of the text). So it should be the current day of sex and when you inspect the bulge is there but then new day you inspect not there but if you want it to be there just cum inside them again. 

      pregnancy dialouge (this is for when you get more done with your pregnancy system) after a few days and a bulge from being pregnant is noticable and they find out they are pregnant depending on if they want it or not they say different things when you click "talk" with them.

      if they want the baby they say "she gazes adoringly at her stomach while rubbing it me and masters..." or "master our child is growing she smiles happily" etc..

      if they dont want it they can say things like "i-i'll be okay right master? she seems nervous looking at her baby bump" "im so tired..." etc...

      All good suggestions! If you are ever interested in writing some dialogue for the mod I am definitely open as that frees up a lot of time to keep implementing systems! Just let me know!

      Edited the main post to add a "Updating the Mod" clarification

      While there is no harm in deselecting the mod and applying, it is not necessary.  The mod system resets the game to backup every time mods are applied, and a mod folder does not need to be present to be removed.  Thus steps 1 and 2 can be skipped with no effect.

      It doesn’t for Globals though in my experience, which is where the issues seem to be occurring.

      (2 edits)

      Just tested the reset of globals.gd when simply applying mod again(easy to test by simply adding anything to the file). There were no problems and the file was restored to original before the mod was applied.

      Edit: Though I have seen cases where the mod system had an error while changing globals.gd when applying a mod and the file was not completely changed.  This would not be changed by an additional reset. Only applying a mod that doesn't conflict with the mod system can fix that.

      (1 edit)

      Well good deal! Maybe that was why?

      Edit: I just tested it on my system and changes I'd made to globals didn't apply until I unapplied and reapplied the mod. That's weird.

      Does anyone know if I can get this mod to work on Mac OS? It seems that other mods work (e.g. random portraits), but this one doesn't (probably because the installation is pretty unique?). Looks like a really great mod, so I look forward to playing it :).

      (+1)

      Probably not, it still requires you to install it in the traditional way aswell

      To my knowledge nobody has gotten any mods to work on MacOS, due to the differences in folder/file structure (download a Windows version to see the differences).  The files are all inside .pck archives, which the mod system currently cannot access.  I don't have MacOS so it is a tad difficult to resolve.  It may be possible with the cooperation of someone with MacOS, but I would need to do a fair amount of investigation first.

      I got to the Gorn part of the quest, loaned one of my slaves to the alchemist, now when I hit end turn the day won't advance but my pregnant headgirl's stress fluctuates like crazy.

      Deleted 2 years ago
      (+1)

      I'm still trying to figure out how to automatically add in a new dictionary to existing savegames for backwards compatibility, it that is possible. The save game you're playing on didn't have the dietexpanded dictionary in the "person" classes when they were created prior to the savegame, which that function is trying to call.

      I believe I have a temporary workaround for v.07 that will circumvent that particular process.

      the show log after resting doesn't show up sometimes it makes it hard to play as i can't talk to my slaves after speaking to them the previous day or the mansion doesn't get cleaned and it doesn't save the game. the only thing it gives me is the money but its hard to play with it not showing. please help 

      Would you mind posting a screenshot of what the black box that loads with the game is showing when that occurs? Thanks!

      I've uninstalled the mod and reinstalled a load of times and it doesn't fix it i haven't seen a post about it so wasn't to sure if intentional or not 

      That function was last located on that line of the file in version 0.06.1.  The current version of the mod is 0.06.3, and many bug fixes have been added since then.  Please update to the current version and see if there are any further issues.  There are still some bugs that need to be resolved, but it should be a bit better and a new version will probably be out soon.

      encountered a weird new bug that doesn't appear in the debug, whenever the day ends it says "pc wanted to put back on his/her clothing but couldn't due to his/her restraints"

      (1 edit)

      The Player wasn't excluded from the strip options. They are in v.07

      I've tried following the download instructions to a T. Fresh installs and all, but no matter what, slaves are grayed out whenever I try to put them into my party. Didn't see anything in the features that changed how this works, and I haven't seen it mentioned here yet, so I thought I'd throw a message up to see if it's a legitimate bug or if I actually am doing something wrong.

      There aren't any sort of errors in the log either. Whenever I deactivate the mod, I can assign followers, just not while it's active.


      (+2)

      this isn't a bug. you need to use the old conversation menu... then you need to ask (consent) if they are able to fight with you

      (+2)

      use talk (on a slave), then 2.Stop and talk with me. 1.consent and a lot of choices is here

      What Link said. That's part of the new Consent options.

      Hey really loving the mod! Id just like to ask if there any way you could add support for some extra Body/ Portrait options? Ideally id like to be able to have an exposed/nude and pregnant version of all my pics so they look different for example

       https://gelbooru.com/index.php?page=post&s=view&id=4304247&tags=bishop_(company) - Pregnant

      https://gelbooru.com/index.php?page=post&s=view&id=4304243&tags=bishop_(company) - Nude/Exposed

      https://gelbooru.com/index.php?page=post&s=view&id=4304236&tags=bishop_(company) - Normal

      Thanks for any help you can provide! 

      FYI if theirs already a mod that does this please let me know :)

      Deleted 2 years ago

      It Does ? How do you tag your Pics to get it to work properly Then?

      Make sure that you read the Install Instructions in the mod when you extract it. As long as you copy/paste the folders into the correct locations, you'll have two new folders in your App Data/Strive with nude/preg. Just make sure that the names of the pictures in it are exactly the same name as the portrait and default body (which would be the clothed body in this case). Then just pick the picture ingame, have assigned to both checked, and it'll automatically switch pictures for you.

      After installing this mod, I no longer get the daily update when I finish the day.

      Deleted 2 years ago

      A new progress may get you around that first error.  The cause is an error resulting from a  slave, which does not have "captured" effect, being given the nudity rule. The line "var captured" doesn't provide a initial value, but tries to use that variable for math in an "if" statement regardless.

      Line 1682 of expansion.gd should be something like:  var captured = 0

      Noted and should be fixed in v.07

      I'v been taging my pics like this so far  https://mega.nz/#F!GhI3HAIT!9Lxw9803NVDWy1M2BPB37g

      Not sure how to get it too work in-game

      (+1)

      The mod is not designed to treat "pregnant" or "naked" as a tags, only alternate directories to "bodies".   In order for them to work, they must be located in the "bodiespreg" or "bodiesnaked" folders provided by the mod and they must have identical relative paths inside of their top level folder("bodies", "bodiespreg", or "bodiesnaked").  For example:

      .../bodies/Human/Female/Teen/Black SkinL TitsH AssB [f688dac6].png

      .../bodiespreg/Human/Female/Teen/Black SkinL TitsH AssB [f688dac6].png

      .../bodiesnaked/Human/Female/Teen/Black SkinL TitsH AssB [f688dac6].png

      Thank you so much for doing this mod. The breeder option and the crystal look exactly like my cup of cum.

      Two critical observations and a question or two:

      I feel like the amount of cum that people hold and can be hindered by is somewhat off. I have a female Dark Elf slave that got 4 'injections' in one session from one guy that does 5oz a pop, which is roughly 600ml added up.  It says now her belly makes her look double her size and she also couldn't walk for the last 5 days - her status doesn't seem to change as well.

      To me the consent system oftentimes doesn't add immersion.  A slave to whom 'nothing is more important than me and my will' answers 'are you kidding' and 'dream on'. You don't want to fight for me, dear bought property? Looks like you fancy Umbra for a new working environment.

      I'm looking forward to Dimensional Crystal Level 2. The bonus from Level 1 looks amazing for late game. It also says it 'reveals the secrets about every pregnancy it can sense' - where does it reveal them? Depending on how much faster pregnancies go on Level 2, to make money from Breeder-spec will come into play close to the time when I'll be able to defeat Hade. So it looks like a specialization that starts to be useful after the story line ended. Would it be game breaking if the speed buff is Level 1 and the possible stat-push is Level 2? 

      Again, thanks for all the work and more power to you.

      On the sidequest with Cali, after she proposed to be taken along to the slavers camp, I can't add her to the group, because the consent system tells me to dream on.

      I appreciate the feedback! I'll try to respond to each point as you made them.

      The amount being in Oz was 100% just a testing/flavor thing and not at all supported by math. The system is pending enhancement anyways, but then I may math out what the actual numerical values would be. Possibly. I'll always choose fun over reality in my mods and the reality of fetishes like cum inflation haven't really met reality, so I may just remove the oz part and leave it to imagination.

      The consent system is fairly rudimentary right now, but should be using a new check function that will check obedience, loyalty, fear, lust, etc vs the request to add a lot of other factors and variety into the system. It is fairly flat with a basic check right now, but until I work the kinks out on that I will recommend checking their loyalty and obedience. That is the biggest factor at the moment, with Loyalty far over Obedience. Keep in mind that just because they accepted you as their master (no captured effect), they may not want to willingly risk their life for you yet!

      The "secrets" are revealed in the stats tab, though v.07 is expanding on that even further. The Dimensional Crystal 2 will allow you to shorten the time down to a single day pregnancy if you want and it also compares the maximum potential stats from the mother/father and will give the baby the stronger of the two. That means you could breed hyper-intelligent orcs or any other weird game-breaking offspring you desire. All that to say...it is very game-breaking, but hopefully fun! It (hopefully) will provide either a different game-play style entirely (using the Breeder Specialization) or, like you said, add additional game-play options for after the main story.

      Regarding Cali - I'll work on patching that for v.07. That would be immersion breaking

      (1 edit)

      Thank you for taking the time to respond.

      I'm with you when it comes to the fantasy. The thing is when sexed my females are going into the mode of being immobilized. I can't even change their occupation to rest. They still do the jobs they were assigned to, prior to the sex, but are immovable, cum-coughing balloons until they deliver their child, when pregnant. 

      So, the question is: is this working as intended? I think there should be a way for them to walk maybe one or two days later. As I said, I'm fine with the fantasy as long as it doesn't block any action for 13 days. It works quite differently for males - one of my guys took 10 loads and he's walking just fine. 

      on a sidenote: the first children are born in my mansion! A dark elf-/wolfkin-breed with slutty and quick - not maxed out, I know, but I like her! :D 

      I hope you have a good day.

      Congrats on the new offspring! It isn’t operating as intended with the immediate immobilization, for sure. In v.07 I’ve heavily reworked the Swollen system as part of implementing the “hidden pregnancies” feature. That is still in testing but should ideally fix the quick immobilization issues.

      Regarding that, however, what is the Endurance of the immobilized Slaves? The new system calculates endurance and Strength, but the old one heavily relied on their endurance to “support” their increased weight.

      Regarding the males, the old system calculated anal capacity as double that of vaginal, which is likely a large component of why they were less effected. Did the system feel more natural for them?

      When you mentioned Endurance I thought that's it because my females are really just breeding stock, never being part of any serious leveling, but the Dark Elf, inflated and immobilized for 13 days, actually had max Endurance (4).

      When your females blow up, what is the intended system for them to deflate again? Because it looked like they were just stuck.

      Since the guys were never incapacitated because of sexual interaction I would say it felt better. The flavour text could mention them blowing up more, as long as they maybe wash themselves over night and are able to walk.

      If you have a cum inflation kink when it comes to guys, it looks difficult to produce the more hefty flavour texts. You would have to keep low Endurance guys around and hope high Beauty, high level dudes come with a low endurance preset.

      They are supposed to auto-deflate at night, except for due to pregnancies, but that seems to only partially trigger due to the  option for them to want to keep it in to get pregnant. Eventually I intend for it to be enforced via Rules (keep it in/wash), conversations (Release it), or items (plugging it up).

      That’s still pending though. Hopefully v.07 will fix a lot of the larger issues with inflation not resetting or occurring too sporadically and the extra features will resolve the rest.

      I'm not sure if anyone has seen this but I'm not getting the end of the day dialog if I have someone in the milking system at the farm. Unfortunately I can't upload a picture (phone won't let me and computer can't connect to the internet anymore) of the error. I'll keep trying to get a image of the error but if someone else can that would be helpful.

      It’s likely the backwards compatibility error that others reported. Was this an existing save?

      brand new on a fresh install 

      (1 edit)

      here's the error, finally found a way to get the image. Sorry if it's not the best quality

      Thanks mate, that definitely helps!

      (+1)

      That bug that stops days from ending is weird, mostly because of how inconsistent it is, do we have anything to go on?

      I was only getting when I had someone in the farm, no other time. I'm going to make a new save to test to see if it happens on there to. I'll also keep trying to get a picture of the error on here

      Deleted 2 years ago

      How do you use the Dimesional Crystal after getting  it in the Masion Upgrade because it says that I can accelarate the rate of birth of my slaves but I didn't find that anywhere also I was wondering if it is possible that the feature which come with the strive  0.5.25 where it show your party members status like how tired,stressed or healthy they were can be add back or toggle it or something  since I myself found that quite help full because I always had a problem to tell how much energy a slave needs to do it works instead  'not able to complete its work because of exhaustion'  even though I though it will be fine it had more than one quarter of its full energy., plus it feels more immersive that you can actually tell the state of your slaves instead of there status numbers.

      The pregnancy speeds can be altered by talking to your Headgirl OR a slave with over 4 Magical Affinity (configurable through the expansion.gd settings).

      Regarding the 5.25 status, where was it telling you that prior to mod installation? Most of the files modified came from a fresh 5.25 install but there may be something that carried over that changed a new vanilla option.

      My english is not the best plus i'm not actually sure what would have you called but anyway here is a screenshot of what i'm missing.


      how to install mod in exe file.

      Is this what you're looking for?

      https://strive4power.fandom.com/wiki/Modding_Guide

      (1 edit)

      if you are using a windows then I can help you! (I was confused at first). Firstly, put the AricsExpansion folder in C:\Users\*your_username*\AppData\Roaming\Strive\mods. Then after go into the folder *IMPORTANT - READ...*. for the first one (name is appdata roaming), put it before the mods folder (so C:\Users\*your_username*\AppData\Roaming\Strive). As for the second one, take the files and put it in the root directory of the game (which you will see strive.exe and other stuff, and there is a folder with the same name as files)! After that, go into the game and don't forget to put the mod in priority of all others.)

      edit: there is no .exe, only some files..?

      (3 edits)

      Thank you but how to access root directory

      the root directory is the directory with the exe, as I wrote. It's a computer term.

      I think I found a bug, when I equip my slaves with shackles to avoid them running away while training them, the movement restriction stays there even after I unequip them. It doesn't seem to change no matter what :(

      Let me know if I can provide the save for reference.

      I have had the same issue, I also encountered something similar with the Captured status for Slaves where it never goes away like it normally would when the game would say ".... has grown accustom to your ownership." or something like that. @feral_dragon if you know how to edit your save file you can fix it that way, at least that is how I do it.

      Thanks!

      I tried to edit the save but broke it, so will probs wait for a patch :(

      (1 edit)

      If either of you can provide a save that this happened on, that will be useful in making sure this is fixed. It isn't replicating for me but the circumstances may be different. Thanks!

      Also, Dan, were you having the End of Day bug or any other issues in combination with that?

      Here's a sendspace link to the culprit save :D
      https://www.sendspace.com/file/s4dvtd

      Let me know if it works.

      Thanks!

      (1 edit)

      A question, how would I edit the looks of the player from an existing save? For example, the mod seems to have given my character a minuscule penis when it was set to large originally. I'd preferable like to use the save I currently have, so help would be appreciated.


      EDIT: After playing around for a while in the save, I figured it out. 

      Out of curiosity, what did you end up doing? The potions?

      Does this mod work with Improved Random Portraits v1.0

      (+1)

      I had no problem with it, but put Improved Random Portratis v1.0 in the mod list in second place (Aric's should be the one on top)

      For some reason I can't install the mod. I have followed the instructions to the brim and I can't still make it run. Help?

      Yep. Can't make it run. I followed the instructions

      Placed the two folders to appdata.roaming.strive folder

      Placed the files folder to where  the .exe folder is

      Can't still make it work. Did I do something wrong?

      This is, how I got it working, maybe it helps:

      1.)     put the whole mod from the zip, the folder AricsExpansion in AppData/Roaming/Strive/mods/ folder.

      2.) do the "IMPORTANT -..."stuff, that means the two empty folder bodiespreg and bodiesnaked in AppData/Roaming/Strive/ folder 

      and the files folder from the "Put in Strive Game Files" in the game folder with the strive.exe

      3.) start the game, activate the mod within the main menu: just use the "Mods"Option in the main menu, then klick on the entry AricsExpansion and then on the "Apply" button.

      4.) restart the game and enjoy

      Still nada. This is what I only got


      I mean, I did put it in the mods folder. Put the bodiespreg/bodiesnude to the AppData/Roaming/Strive. Also copied the files to the strive game files folder. This is always what I got.

      The errors in the picture state that the source of the problems is that it could not find the file "user://mods/AricsExpansion/scripts/aricsexpansion/expansion.gd".  Given that it appears to have successfully modified the game files so that they will request the file, the issue appears to be acutely related to the "aricsexpansion" folder and it's contents.

      My path to this file(Windows 7, no itch.io launcher) is "C:\Users\USERNAME\AppData\Roaming\Strive\mods\AricsExpansion\scripts\aricsexpansion", and it contains the files:
      "expansion.gd", "expansionfarm.gd", "expansionraces.gd", "expansionsetup.gd", "expansiontalk.gd", "old - expansion.gd", "old - expansiontalk.gd"

      (+2)

      I can't wait for the  prison dialogs and the interrogation option to be implemented :)

      Whenever I add someone to the Farm and press Next Day, the day advances, but I don't get the actual popup for the end of the day. I still receive gold, food still goes up/down, and the amount of time for people being gone still changes, but no children are born and no quest events happen. There is also a bug where i try to talk to the person in charge of the Farm about running the farm, but nothing happens. For both of these bugs, the CMD in the background does show errors. I can copy/paste them if you'd like.

      Yes, please. They may be issues that were already resolved or new and unreported issues, but the log will tell me that for sure.

      (+1)

      Next Day ^


      Manager ^

      About the Bandit System is it considered a bug if  the NPC who was a captured child (and didnt even offer me anything for saving her) , right after I save her I met her as a bandit?

      That's the primary crux of what v.07 is bringing to fix: Separating NPCs into appropriate factions and keeping them there. ;)

      This v0.7 sound amazing cant wait for it :)

      Lol I just had an encounter with a few bandits where I asked the captured women to join me an she did accepted then in the next bandit encounter she IS one of the bandit and in my side log it said that Elvira (the captured slave who joined me) become mildly stressed. Double jackpot ;)

      Lol, I mean...take it in play! She got captured, said “Fuck this shit” and went bandit, then ya captured her again!


      Hopefully this new update fixes most of that, though.

      V.07 is out. The reported issues should* be fixed, but the new frameworks, scenes, and such may bring some new issues. Hopefully not, but they always seem to! You know the drill, just let me know what's broken and I'll try to hotfix it asap so we can get back to putting in the next round of new goodies and flushing out what's there. I'll hold off on starting new features for a few days to stay prepped for hotfixes.

      *Should means I've likely tested them in my game and they don't seem to replicate. The circumstances are generally very different and my saves for testing don't typically last longer than a couple of in-game weeks, and even then it is likely a quick hop through the weeks and not 2+ weeks of active game-play each day.

      Hey, here i am again. Using 0.7 now and i found a couple of bugs. I don't think it is gamebreaking because these are clearly avoidable but i thought i would let you know regardless off that. Here are the screenshots and logs.

      With high regards,

      Reinyn

      Here is the log for that screenshot.

      To help troubleshoot this, is this a new save on v.07 or an old save from a previous version? I had a backwards compatibility converter to try to have old saves play nice with the new system but it may be that. Thanks for letting me know, and I'll look forward to your reply!

      Completely new save. No problem, and good luck. Really enjoying your mod though.

      Thanks mate, I appreciate that! I’ll keep digging into this error

      (1 edit)

      Here is the bug that followed right after. With this one attacking them won't do any damage.



      And here is the log for that particular bug. Remember wath you see is only the image of the log, but this one kept adding new errors along the way. ( it kept looping, adding error after error.)

      same stuff with an imported save!, Even sometimes just 1 of them is here and the other is blank

      This should be resolved in the v.0.7.1 Hotfix (hopefully...who really knows in the end?)

      Alright, that's it for now. Good luck with this.

      In v0.7 on new clean install and new save, this bug happened to me  at  the beginning of a battle with bandits.

      The next bug happens   sometimes on getting an encounter with bandits  in Wimborn Outskirts.

      (1 edit)


      The last issue for me is, that people I rescued from bandits sometimes getting cloned. This result in bandit encounters with bystanders in which the same person is a captured victim and a bandit at the same time. On the next day the same person can get captured multiple times by the town guards, resulting in a slave market full of clones, if you grind e.g. Wimborn Outskirts on a day.  The console screenshot shows scripts errors, that happened  by grinding bandits, but they don't necessarily show any script errors for the cloning issue.


      This two erros seem to cause the cloning of people. 

      I restartet the game, loaded a save,  go to Winborn Outskirts and rescure one victim without any error thrown.

      On the  next encounter, this both errors get thrown. Then I win the battle and both bandits, and the one victim are all  clones of the same person I rescued in the encounter before.

      Well, all of this is definitely a new one for me! I guess I should have named this one "Attack of the Clones". But hey, if its not breaking then I'm not modding!

      I'll look into it, thanks for the reports!

      Hi, just wanted to know if i installed this right. Becaues last time i checked the jailer, nurse, chef and combat group were not displayed on the main screen. Furthermore, i don't know if this is a bug or not but i can take my starter slave with me in to battle from the start (despite not having her consent for that)


      I would say you installed it right since it shows the 'Dimesional Crystal' there, the jailer, nurse, chef and combat group were displayed on the main screen either because in the previous build it was a bug that it didn't show it or my request at the matter was approved. Furthermore  even if its your starter slave she isnt excluded from the 'Constent System' which means you can only bring her to combat if you get her consent  about it

      Thanks for answering my questions, at the least i know that i did not do something wrong now. And about my starter slave, I could take her with me regardless of consent. (What i mean is when i asked her if she would fight for me the answer was a clear no, but i still could select her in the companions screen.)

      (1 edit)

      For now, it is not a bug, because according to the v0.7 patch notes:

      " Consent Expanded
      Removed the Consent Check for any unique characters (temporarily) to eliminate quest immersion breaking blocks",

      And the starting servant also counts as a unique character.

      Ok. I guess i did not know that. Thank you for that one.

      Yup, what he said. The 5.25 Mansion is restored and for simplicity the party consent is only for non-unique slaves (to avoid breaking any specific quests needing them to go somewhere right away).

      I don't know for sure if this was a bug that should have been fixed or not but i guess this is the same bug i had in the last update. My save is a new one created in the 0.7 version though. Here i have the log and the screenshot.


      With high regards,


      Reinyn


      And the log file.

      Do you mind uploading your save (the most recent one to that error)?


      It looks like you had the first block of errors on day 15, then the rest on day 20. Is that right?

      that could be a possibility, my save is currently at day 20 but i don't know for sure if the other errors where at day 15. 

      How do you add files anyway? I know how to add a screenshot now, but no idea how to add files.

      Deleted 2 years ago

      Thanks, i am going to try that.

      (6 edits)

      https://mega.nz/#!kLAFmCoY

      8V7FcSArOEoklS2XfvNy4yyF-A6L9zwpgwExVz_4hso

      Thanks, that was actually the first time i tried to use mega to upload something. I guess i screwed up with that one a little bit.  I hope it works this time.


      I think it works now. The first one is the link and the second one is the key for opening the link.

      So when you upload the file, you need to right-click on it and select "Get Link". Pick the "Link with Key" option and post that URL here. That'll let it be accessed

      I hope you can do something with it, good luck.

      That save is being very helpful, I appreciate it!

      (+1)

      In the mean time i have found another bug. This one is kind of funny though. This bandit and his victim thought, nothing as good as attacking yourself.

      As per the usual complete with screenshots and log.


      With high regards,


      Reinyn


      Here is screenshot 2

      And here is the log.

      (+1)

      This bug happens sometimes randomly after a battle  in the marsh area. Everytime I hower with the mouse over the enemy, the console throws an error log shown below.




      Resolved in v.07.1

      Deleted 2 years ago

      Captcha to post is new to me!

      And who doesn't want to discuss being have a pregnant belly? Lol

      Deleted 2 years ago

      This and the below issue are resolved in v.07.1

      Deleted 2 years ago

      Yup, that's not currently implimented. OTW though, but that was a framework addition when I thought that was the focus of the next update then got distracted by persistent NPC issues

      Deleted 2 years ago

      This and the below issue are resolved in v.07.1

      Deleted 2 years ago
      (+1)

      Unfortunately non-direct relations (ie: grandparents, uncles/aunts, cousins, etc) aren't really tracked in-game like relatives. It is theoretically possible but would be kind of a pain and involve a series of other checks (essentially "check relative of relatives") for each place it's implemented, which would be fairly cumbersome. Maaaaybe in the future but I don't see it happening smoothly

      Deleted 2 years ago

      Resolved in  v.07.1

      Deleted 2 years ago

      I just upvoted each of your posts to let you know what I've seen and tracked for bug-fixes. Keep 'em coming!

      Having a futa taurus  with lactating tits assigned as cattle, causes these exception on ending the day. The day also fails to end properly.

      Deleted 2 years ago
      (+1)

      Maybe the parents weren’t creative at naming their twin children?

      Serious note: did the “Town Report” button say anything about those being captured and sold to the guild? Whether they spawned that way or were captured from the NPC pool will help clarify.

      Deleted 2 years ago

      One slave in the umbra slaver pool seems to be buggy, the script error happens on visiting the slave market, the red one error happens, if I try to click on the buggy slave.

      It was an issue with the atypical origin. Should be resolved in v.07.1

      Hint for a quickfix for the impatient ones? I'm looking at the code but can't see what's wrong...

              newbutton.get_node("grade").texture = globals.gradeimages[person.origins]    <--  implies there' a missing image?


      globals has the atypical in it's origins

      var originsarray = ['slave','poor','commoner','rich','atypical','noble']

      I believe the fix is to add the atypical to the “var gradeimages” in globals. Copy something like the commoner image and change the name to atypical on the copy, just put it after that one

      Persistent Enemy sounds like a feature that would work better to either stay modular, or have some kind of in mod function to be turned off because it pretty much kneecaps anyone who want to min/max the slaves they keep around (because of the low max slave capacity unless you cheat) while also role play as a pseudo good karma character.

      With how base game's character progression goes, a slave's stats get their potential Maxed out around level 5 or so if I remember correctly, and what makes a Randomly generated slave flat out better than other by a fairly significant margin due to low soft level cap is to either have higher beauty rating (I usually only keep those that's at least at Cute rank), and have one of the four traits with a flat +2 stats bonus to one of the four prime stats. That's not even counting the species a randomly generated NPC belong to and try to grind one of the rarer race.

      Granted, I can keep executing the random bandit till I get a new random one with both high beauty AND one of the four best traits. But I generally like to go for a non-lethal playthrough, so that option is kind of kneecapped for me.

      Couple of ideas I have is to mitigate this is once again, keep the persistent enemy a modular mod that can work alongside with the big overhaul Expansion, have a function to turn it off in game within the mod, add a new option where player can exile the bandit rather than execute (essentially the same but for those who want to roleplay nonlethal), increase the softcap of every race larger so the +2 stats no longer matter a lot therefore make the four traits less OP overall (would also solve the problem with slime race can't be modded in laboratory problem), or rework the rebellion effect to expire faster either by default or add some late game upgrade to make it go away much quicker so fullfilling one of the slave guild request (particularly the 'good karma' one like bodyguard and merchant helper for those who want to role play a semi-good karma slave owner) so we can turn over the less desirable slave and make a profit much quicker.

      After the “cloning” bug is fixed, the next slated improvement for the NPC expanded feature is the option to turn them over to the local authorities for a reputation boost with that town.


      Trying to make that system modular right now is going to be incredibly tough and involve rewriting half of that feature and creating dummy holds for the base mod for the features they pull from it, and most of the mod’s features tie together in some way. Hopefully that new option will address some of your concerns with the system!

      Thank you very much for the response!

      I really like this idea of turning captured bandit to authority for a reputation boost rather than turning them for a profit through selling of fulfilling a job order at slaver's guild. Add an extra layer of role playing a lawful alignment in addition to good/evil which is pretty lacking in base Strife.

      That being said... hope reputation would matter more in future update, since beside Maple's optional recruitment quest it doesn't matter in base Strife, which make the entire system pretty pointless (and way too easy to farm in base Strive by keep beating up bandit who try to bully travelers). Maybe have it tie back to the town upgrade system in someways you planned to work on in the future if you haven't planned this already?

      I appreciate the feedback! Per v.07, Reputation can be spent to "acquire" prisoners that have been captured and are pending execution (via: Gathering in the Town Square > Hold Execution > Either Option (one uses gold, the other uses rep, both require Reputation > 0).

      I do plan on having a myriad of uses for it in the future as well, including being able to affect the town's laws/rules to suit your playstyle (ie: a good town, cruel town, perverted town, etc).

      Deleted 5 years ago
      Deleted 2 years ago

      Yep, I haven’t had time to make an image pack. It will be easy to use, though, just name the images you want linked exactly the same name and drop them into the various 4 folders in your app data.

      I love the idea, bu it's still buggy.

      Seems like both partners need consent to get incestous actions going (even if tied). Also, sexual orientation jumps around like a ping pong. There should be a way to make it permanent, or many any change ever more difficult. Futas seem to make any woman straight???

      The system does jump around a lot. I tried basing it off of the way the vanilla game calculated the bi/homosexual change, but I think it’s far more obvious and triggers more with the multiple changes. I do plan on lowering the chance of sexuality shifts.

      Regarding Futa, I do have them considered as males for the shifts (due to the penises) but may change that to allow player choice to toggle how they are considered by the system (male/female). I don’t know how to effectively make a third option on the scale beyond having it considered same the same as one of the ends. 

      It might be possible (and make more sense) to make interactions with futa characters move the orientation towards the center rather than either extreme. That way any character interacting with one will always tend towards bisexuality, regardless of where their orientation is currently at.

      After I finish battling these clones (ie: the bug) I may work on implementing that. It does make sense.

      If the partner is futa, move the sexuality to middle? That could work. A futa is certainly more feminine than masculine.

      Also, balless futas do not trigger the cum actions (partenr wishes to taste cum, if you cum in mount, it's not registered). It appears as they do not produce cum at all. Why not simply make the "balless" futa have internal balls? Code-wise, the only difference between a balless futa and a futa with balls would be the description.

      The biggest reasoning on that was the assumption that ball-less futa lovers would prefer not to have semen. That may end up being another option to toggle to provide further customization. That's one of those "not really my fetish so just kind of guessing what people want" situations.

      That makes no sense. Balless futa do have and always did have semen, otherwise they wouldn't be able to impregenate - it is even sated in the description that they have internal testicles.

      I responded without actually checking my script. I had already applied a check to apply a base cum production of 1 to Futa without balls, but it was never triggering because of an Or instead of And check in the previous check which was only applying based on the ball size (which was obviously 0).

      Fixed in 07.1

      Altered and updated in v.07.1

      Consent from both is still needed for now, I'll have to figure out how it is calculating "tied" as it seems to be different

      Is any consent even need for the taker? As long as the giver is willing and the taker is subdued/tied, everything should be available.

      I did try to mess with the code and simply changed the instances of disabled, but it stil didn't work. Weird.


      Also, I did really loose all of my cowgirl position files. It shouldn't be a problem to re-create the basics (if you're interested in adding that), but the descriptions might be an issue.

      Turns out, it’s not. It is needed for setting the scene but it wasn’t needed at all during the scene. That’s been fixed in the last version, v.08

      I’m definitely interested in adding in some new sexual positions. If you feel up to recreating what you had, I’ll definitely check them out!

      (1 edit)

      Hi Aric, if i havent already said, feel free to use anything from my minor mods from https://itch.io/t/492874/minor-tweaks-mod-v13-for-0524c-or-aricsexpansion522b, they are (very) simple but useful, and i thought worth repeating here as i havent played for months so unlikely to update it till sometime well in future :)

      I really appreciate that! I may incorporate some of your tweaks, they definitely seem helpful!

      A simple suggestion for flying monstergirls - make the bonus either be active/inactive or scale depending on their encumbrance - based on their size and strength, and weight of equipment carried. Light armor = biggest speed bonus.


      Also, I did some cleaning on the items, went trough the entire list to give them proper weights. Also added a few new items while I was at it. Will make the files availalbe later, feel free to use them

      That’s a great suggestion, my biggest hinderance would be the randomly attributed weights the game currently has. With a better and more logical weight distribution, I could definitely see that as a valid option!

      I’ll look over the file when it’s posted and definitely credit you with the addition if you are okay with me implementing it. Thanks!

      (1 edit)

      Sure. You're free to use anything I make any way you like. The files are posted BTW

      Thanks, I really appreciate it! I’ll look into incorporating them (with credit, of course!)

      I wanted to add that I added a cowgirl position (because why not..and so you can ride unwilling slaves. It doesn't make sense how restrictive RAPE is), but due to some error I had to re-install and I deleted my files by mistake. Anyway, something to look into.

      One more thing - incest sex seems to raise stress even if both consent.

      (1 edit)

      Can confirm that putting slaves for milking causes the end of day report to not show up. Invalid operands string and bool in operator '==' (expansion.gd 2518)


      Also, is it just me or are penis size contraints really constraining? Almost everyone has a tiny dick and can't make it bigger with potions.

      What do you mean? The concoctus potions won’t let you change penis sizes?

      Which constraints are you referring to? The racial/age constraints when they are initially created?

      I mean that in most cases a majorus potions simply states that the penis is already as big as it can get, despite being tiny. This was for example on Tisha.

      Good to know, thanks! I’ll test it

      (1 edit)

      ive ran into two bugs.

      first the cloning bug, I saw people seeing it in the market, but dunno if anyone mentioned it in wild encounters. Ive seen captured people have the same name, portrait and traits. Happens rather often actually.


      The second im unsure if its related to this mod, or something is fucked up on my end. Basically seemingly randomly after a fight the UI goes haywire. Text disapears, no options available aside from hide UI, Quest log, Map, Inventory and control. The only thing I can do is restart the game. I had a potential theory that its related to events or some actions. it doesnt seem to happen all the time, so hard to test.

      Basic theory: Possibly party members? Every time it occured something related to my starting slave whos apart of my party happened. She was injured, sent for promotion, or one of her three starting events happened. So maybe game thinks she should be there and bugs out?

      Aditionally, after reload ive had it bug out again, but after advancing day it worked.


      Also, have three mods active, Standard Harem Profagonist (removed spell tweaks), this and improved portraits. did a quick look and didnt seem to ovelap, but maybe im retarded.

      What is the rank of the slave in question? Because UI derps for atypical rank

      I can’t confirm if standard harem protagonist overlaps, but i’d think it would from the description.


      However, it sounds like both of the errors you’re having are actually tied to the fault causing the Cloning issue and not on your side. It can also cause the UI to bug out I found. I MAY have found the fix but am trying to run it through heavy testing to give it plenty of chances to occur before releasing a hotfix.

      Another bug - penis size during sex registered as both oversized and underized

      Really? For me it seems as though the Horse 1's dick so small that it cant fill up Carina's slit and thats why he and she cant feel much arousal from sex.

      Terminus is correct on that. What size is Carina’s vagina? It’s at least a 3 point difference for his cock (Which is a bug as they should all be enormous)

      (+1)

      Hotfix Update: It’s still pending. The duplicate issue SEEMS to be fixed after 20+ combats with no duplicates. The biggest holdup on the fix is the item issue (what is causing the end of Combat failure). I believe that may be fixed but there hasn’t been enough testing to confirm enough for me to release it. Unfortunately, it isn’t an issue that reliably triggers for me and though a handful of combats hasn’t triggered it, I’ve seen it go longer than that before occurring. A far more stable version should be coming very soon!


      The Fix will also bring the first Mod Integration with another mod, Minor Tweaks by Dabros. It has a lot of quality of life fixes that pairs well with Arics Expansion and should be a great pairing. I am looking into merging another mod as well and will give more details when I’ve implemented it.

      if it isn't too much to ask, could you add the "Forced" sexual interactions back as a choice?

      Are you talking about the old format from V5.24 and before where you had Meet, Sex, and Forced on the initial choices?

      It could be that that's why forced incest isn't working...

      The code checks if it forced, could it be referring to the old forced function?

      (+1)

      It should be checking for resistance using the new Resist/Subdue/Tie functions. The cloning seems to have stopped and no further Item ID errors after 30+ battles so HOPEFULLY that’s fixed and not just lying low, so I’ll work on this next time I’m looking at the code to get it fixed for release

      (+2)

      So you nailed all the major bugs? Great. Release when?

      It's not like you have to fix every single thing. There's no limit to the number of releases/patches/versions anyway.

      (1 edit) (+1)

      Those major bugs, yes. As soon as I am convinced that the game is reasonably playable with the new features/fixes, it’s released.

      V.07.1 is releasing as soon as possible, but ended up having some extra features added into it as well. It will most likely come out next time I’m around my PC for more than a couple of minutes, but please keep in mind that this is a hobby and always comes after work and my personal life. I try to release regularly, add new features, and squash bugs as you guys report them and I appreciate your patience as I try to deliver something we all can enjoy.

      hi, having an issue where only the P interactions in intimacy scenes seem to show up, and the sections are all toggle opposed to being swapped between; maybe I'm just being dim. can provide screenshot and/or savefile upon request, 

      Yeah, hook me up with a screenshot of what’s happening 

      thanks billions, here's the picture of the issueand; just so its that much easier in telling me what i may have done wrong, here's the godot window toohope this does much to help you help me, thanks again!

      (+2)

      I had this kind of issue  too, some versions ago. A clean install of strive for power all the mods fixed this problem for me.  Maybe it could fix it for you too.   

      thanks l33t, I'll definitely try that again, I did try once, but maybe I dumbed it up. I'll give'r another go, and update progress here; if any.

      progress update as promised: this has corrected the issue; albeit  prevented me from learning the in or out of it. If anyone is aware, simply for the sake of knowledge, please do let me know. thank you again l33t.

      (+1)

      I think the issue is that Strive can occasionally miss certain lines or code when it's installing/updating mods. It looks like it applied the wearstrapon twice, which is what was cleared on the fresh install.

      Definitely let me know if that happens again!

      I just noticed that  when you move your mouse at the slave's ranking there is a new rank betwwen the rich and the noble called 'Atypical' . What is that  suppose to be?

      That's actually a vanilla game ranking that has always been there but in most situations it has just been hidden. I'm not 100% what I did to unhide it, but I haven't bothered to investigate that yet as it doesn't seem to hurt or detract from anything.

      I don't know if this is a bug or not but when I went to the execution and when I went to the 'Just Observer', it did the same thing as if I went to the '.... is to good for them' with the difference that it is automaticly choose another punishment. Also when I get to the option where I can take the the girl who were supposed to be executed it did nothing .

      That is a bug that is fixed in the update which should be dropping soon.

      For clarification though (for the correctly working updated function):

      Just Observe simply runs the Execution Scene, no change.

      Hold the Execution provides the option to try and snag one or more of the Condemned using Reputation or Gold, though both require at least a reputation of 1 with the city (it should at least show you as Positive).

      _ is too good for them will let you pick a new punishment for the chance to gain reputation with the bloodthirsty crowd. Currently it is recommended to just pick a lower item on the list (they are crueler as they go) than the original punishment, but that will change when you can start affecting the Kindness/Cruelty of the town in a future update.

      (1 edit)

      Is there an option where you can check out the person who is about to get executed for example, how beutiful they are? Btw I totally fogot to post the actual code report so here it is:

      Not yet. The Execution system is primarily intended to clear the NPC lists and keep it from straining memory, and the “Hold Execution” was intended as a last minute “oh crap, I wanted that person but didn’t get the chance to grab them!” method.

      If that is a feature that people really like or want more of, I could easily add in some quick descriptors (ie: The race age name is [beauty level]). Going deeper with a secondary “Inspect” option would involve fleshing out several different systems to give a “purchase a Guild Slave” feel instead of the Event/Scene that it is now. That second option would slate it more for a full, focused feature instead of a quick addition.

      I think adding beauty age and perhaps level? Would probably be plenty. It does already mention their race, but as it stands now it kinda requires you to remember their name (which you only see if you actually defeated them) from a random combat session in which i guess you ran out of ropes? 

      Is there anywhere i can support you, like a Patreon? honestly, the mod is great so far and i'm really looking forward to the other parts. Honestly it seems less like a mod and more like an expansion, especially if you end up adding events.

      I really appreciate that question, feedback, and offer! I don't have anything like that set up at this point as I feel like that would be detracting from the guy who created the game that I'm enjoying tinkering with. Though I do sink a lot of time and effort into the mod, it is still primarily a hobby for me and I don't want to steal any of the thunder from the game authors who are depending on supporters to be able to keep making the games that they put their heart and soul into. Authors like Maverik who make quality games, are willing to still release their games to the public for free, and don't lock their games behind a pay-wall so anyone who wants to enjoy them can play them should be supported.

      I have a game project idea I am very slowly working on behind the scenes that I will hopefully get to the point of releasing in the future. If that happens, I would definitely create a method of support. Until then, I hope that you'll support the game's developer financially and support me with accolades and feedback on the mod for now!

      New version is out, v.08. Enjoy!

      So i'm getting an error running v.08 by itself. Followed the update instructions but for some reason all the variables down at the bottom are completely defined twice in a row. Apologizes if i just did something wrong, but wasn't sure if its just me. Just deleted them all in my version

      (1 edit)

      Since something similar happened to me a moment ago and I confirmed the case in their discord;
      Are you running basegame v.525 or have you any of the .525 bugfixes applies - it was confirmed that Aric's mod runs on base .525. and is incompatible with any of the bugfixes on its own.

      Also; for updating mods you have to either reset the game to its original files first (reset function via mod menu - but be aware that that doesn't work with files formerly replaced by hand - or just a simple fresh installation/extraction of the game folder) - and it can't hurt to delete 'FileOrder.ini' in the mods folder as well as 'progressdata' & 'settings.ini' in ..user/appdata/roaming/strive.

      Not sure what exactly is necessary, but as long as you start a new game, getting fresh versions of those files can't really hurt.

      (1 edit)

      This looks like one of the classic cases of Strive glitching on a mod installation. I would recommend (unless you’ve already got it fully fixed) just unzipping and creating a new game folder (with the Exe, not the app data) to be sure it hasn’t left any duplicated code in their that will mess you up later on. It should be pretty easy and take 1-3 minutes to fix that way and shouldn’t affect your saves or mods.

      If you do that, then you do need to delete the FileOrder.ini from your mods folder just to be safe like he said

      While I agree that a full re-install is likely the safe bet, FileOrder.ini is a records file for the GUI and mostly inconsequential.  Neither leaving it nor deleting it will have a positive or negative effect on the game.

      It just ends up an taking extra reboot step to “disable” the mod then enable it as the game will still detect it as installed if it was active when the game was last booted.

      You are welcome to look at modpanel.gd and try to find that mechanic; however, you are reading between the lines to find mechanics that don't exist.

      "func show():" refreshes the mod list GUI, and uses loadorder to sort the mod line, determine which mods have pressed buttons, and get the order number shown beside the mod.

      "func _on_applymods_pressed():" uses loadorder without any checks for "enabled" or "disabled".  The first thing it tries to do is erase all currently installed mods, so it doesn't care what is installed. Next, it iterates on loadorder to install mods one at a time.

      Thus, removing the mod from the load order has a total functional result of forcing you to add it back to the load order.

      Ok thanks. I kinda of figured that out myself once i fixed that and started getting other errors coming up and code duplicated in other spots. I think its because as someone else mentioned I was using the code fixes and didn't quite understand how horrible the mod system was in this game yet.

      Does Fetishdificulty even do anything?

      Where are you seeing FetishDifficulty? It might not be

      Where are you seeing FetishDifficulty? It might not be yet

      in one of the files Expansion.gd I think. I don't see it referenced in any other file, so I guess it's not implemented.

      Bloody hell. Re-installed everything and still getting these when putting slaves in a farm and hitting end turn


      SCRIPT ERROR: getFarmFactors: Invalid operands 'bool' and 'String' in operator '=='.
                At: user://mods/AricsExpansion/scripts/aricsexpansion/expansion.gd:2677
      SCRIPT ERROR: dailyMilking: Invalid get index 'farmmanager' (on base: 'Dictionary').
                At: user://mods/AricsExpansion/scripts/aricsexpansion/expansion.gd:2601
      SCRIPT ERROR: _on_end_pressed: Invalid operands 'Nil' and 'int' in operator '>'.
                At: res://files/scripts/Mansion.gd:1262

      Wtf? That should have been cleared up. Mind tossing me your savegame to check out? There’s got to be something in there that was missed.

      His line numbers don't match expansion.gd v0.08.  He is having problems with installation. It would be best to have him try to recall his exact steps of re-installation.

      (1 edit)

      Nope. Complete new install, new folder, deleted everything, deleted everything from AppData...


      And if you're wondering about line number..I did tweak fetishes a tad

      func setFetishes(person):
          #Sets Fetishes
          var fetishdict = person.fetish
          var temp
          for i in globals.fetishesarray:
              if !fetishdict.has(i):
                  fetishdict[i] = "none"
              if fetishdict[i] == "none" || fetishdict[i] == null:
                  temp = rand_range(0,globals.fetishopinion.size()-2)
                  #Racial Additions
                  if person.findRace(['Taurus']) && str(i) in ['lactation','bemilked']:
                      temp += round(rand_range(0,2))
                  elif person.findRace(['Goblin','Bunny']) && str(i) == 'pregnancy':
                      temp += round(rand_range(0,2))
                  elif person.findRace(['Cat','Slime','Fox']) && str(i) in ['drinkcum','drinkmilk']:
                      temp += round(rand_range(0,2))
                  elif person.findRace(['Wolf','Demon']) && str(i) in ['dominance','exhibitionism']:
                      temp += round(rand_range(0,2))
                  elif person.findRace(['Seraph','Gnome']) && str(i) in ['submission','bondage']:
                      temp += round(rand_range(0,2))
                     

      The error messages are pretty useless without that bit of information, since the line numbers are the only way to locate the problem.
      Chances are you have the same problem as this guy, I've provided a solution here: https://itch.io/post/1044647

      I re-installed everything and started a new game, but I will try re-installing again.

      On another note, is it just me or do the races feel.. .lacking? In stats and specials. For example, slimes are gooey, so they should have very high endurance (difficult to hurt) and good agility, but poor strength (gooey). Dryads are plan/wood  spirits, so they should be slow and durable, but also strong. Elves could use re-balancing, drow are way OP as are dragonkin. Possibly giving elves nature essence (IIRC; only dryads give nature essence, but you can get other essences from 2 sources ). Some different specials. Dragonkin maybe having natural +1 armor? Succubi/demons healing/reganing stamina from sex?

      I'll add what I can into my tweaks, see how that goes.

      Regarding stat values I would be careful - from my own experience of testing over the last days character stats are one of the more delicate things to tweak. They range over a relatively short span in general, and the calculation in which they are used are typically relatively simple and make use of multipliers without using much decimals. So even raising stats by 1-2 points can make a huge difference - especially if applied to base stats.

      Another problem I see with special stats I see is the way the code is structured - unfortunately the game makes only little use of databases when it comes to variables - instead it often applies calculation-modifying values directly in the functions - so tweaking and changing perc & Co. often includes changing a value in multiple files and lines in the code. This might be not so much a problem for sole mod-content, but modifying the core files with mod-code that is highly different in its logic and data structure could create a huge mess in the long run. But maybe that's just my layman look at this part that makes it more complicated as it actually is. ^^

      (1 edit)

      AS for my direct steps - DELETE EVERYTHING Install SFP in a new folder. Add my items and the 3 lines that go in exploration.gd, outside.gd and combat.gd (just treasure/loot/shop stuff)

      Add Arcis. Apply arcis. Restart.


      and now the atypical bug. As if certain parts and files refuse to apply!

      (1 edit)

      Wouldn't it be safer the other way around? To first let Aric's apply its changes (what are quite a lot) and afterwards adding your lines in the already modified gamefiles?

      (1 edit)

      Tried that too. Third re-install. Again atypical error....


      Yeah, some files are deifinitely not properly applied.. Both globals.gd and person.gd have some things missing.

      If you start from a fresh install and just do my mod (no code changes, other mods, or alterations), does it still not seem to be installing the mod incorrectly? If that works, I can look at the items and changes that you've made and see what I can do to fix the compatibility with them.

      If it still doesn't, there may be something weird going on in the mod installer. It seems to be applying the mod correctly for me and others I've checked with, but it's Strive modding. Doesn't always play by logical rules.  However, I got permission from Ank to include his bugfixes in my mod and I believe he's fixed some quirks in the mod loader, so that may resolve this if its a mod loader quirk.

      Nothing from my mod interferes with your code. I just add a  few items, that's it. You can easily see it for yourself.

      And yes, I did start a 100% fresh install (again), after deleting EVERYTHING, the app data Strive and normal strive folder and re-downlaoding ARCIS0.8.  And for some reason the mod isn't fully applied. Most of what is in arcis globals.gd and person.gd gets copied to the globals.gd and person.gd in the main game folder, but not all. The originsarray for example wasn't there, nor was the atypical icon path. Naturally, this breaks the end turn if you have an atypical slave, during luxury calculations.

      But what's even stranger is that even after I manually put those in, the game still can't find them. The only explanation I can think off is that if globals aren't properly initialized, the save game is ruined, as adding them after does nothing.

      What I can try is a compeltly new game.


      Oh, one more question - your globals and person are ADDED to the stock ones, they do not overwrite them as far as I can see (looking at the line numbers, at least it seems that way for globals), right?

      If all else fails, maybe someone can forward their scripts folder after succesfull install?

      Kinda just seems like the atypical position just isn't being included properly in the globals. Just encountered my first atypical slave as a demon girl in the marsh and I get this just from trying to hover over her in the post-battle menu.

      Just accidentally captured an atypical as well and it broke my ability to return to the mansion with slaves because in exploration.gd you don't account for atypical in the func captureeffect(person): multipliers.

      The atypical issue should be (key on should be, of course) fixed in v.08.1

      It's been a little bit since I've been here, but I'm back, I'm certain this is preventing my "cows" from being milked, it may have something to do with the fact that "autopump" is a boolean in the save files

      Here's a simple fix, change line 2673 of expansion.gd from:

      if result == "default":

      to:

      if typeof(result) == TYPE_STRING && result == "default":

      Fixed in v.08.1 (though the whole Farm System is pending an update soon anyways)

      Yeah, I'm definitely asking for someone to give me their script folder

      Yay. Finally managed to get it to work again (some things were missing invariables.gd). Would still like someone elses scripts folder since there's a high chance some line was missed.

      I can after the next Hotfix, but mine is currently mid-mod update. Anyone else who would be willing to help out would be appreciated though!

      Hey, I don't know if this is because of the mod or not (or it was updated in the original game) but when I went to Gorn to buy  'a  pair of handcuffs' which supposedly be 150  (going by the wiki and my memory), it was 250 when I went to buy  it.

      PS: If it is not a bug or anything sorry for the bother.

      (+1)

      The wiki is quite outdated in many parts. Not sure when it was changed in the game, but 250 is the vanilla price.

      Is it normal to get 1700 food from a single miking slave? Not a Taurus b.t.w. and only 1 farm upgrade.

      That's gonna be a no from me, dog. That is definitely not supposed to happen. What are the size of the tits? Any traits, milk factors, etc? Also, what does the Statistic's page say their Regen is?

      Seraph, tiny tits, Milk Flow 1. Statpage has no regen I can see (stopped lactating atm). Food earned is over 80912.5.

      Yeaaaah, that’s definitely not operating right. I’ll look into it

      I only got 2 kind of errors so far. The first error sometimes pops up on ending the day.

      The second one only happened one time, don't know exactly when.

      Do you remember any events leading up to the first Error? Did you get any reports from the town’s in your end of day?

      The second does pop up on occasion for me and seems to be part of the script that checks and adds attached relatives to the NPC that is “joining” the family. Unfortunately if there’s not a mother/father/sibling already set, that seems to occur but not hurt anything.

      I have one save, there ending the day always throw  both these errors.  Things I did this day was: Interacting with slaves, grinding the Marsh location for chests and rare spawns. Sometimes  , after the battle,  a slave seems buggy and fires the "atypical error". These slaves  I ignore.

      The first error is sometimes thrown from line 2155, 2153 or 2151 .

      Then I advanced the day several times to look, if there errors are persistent without doing anything else:

      - The first error only get thrown one time, but sometimes get thrown again some days later, if the second error has a long run.

      - The second one appeared, after I fought some bandits in Winborn outskirts and gets thrown  between 2 and 6 times, one time each day.

      - While one or both errors show up, the town report for the catched  slaves doesn't show up.

      - The errors seems to disappear after skipping 3 up to 7 days without doing anything.

      (2 edits)

      Also the amount of stress gain,  a pregnancy  or the milk production  during the pregnancy seems to add up every day, resulting in some high numbers on the report. But the stress factor in the interaction menu only rises up to 55-60% of the bar, despite having a mental breakdown every day.

      Edit: The slave agreed to impregnition and the nursery was build during the pregnancy.

      The slave is also the starter servant as foster sister, but doesn't want to talk about incest in the fetish section.

      Seems like the sex system involving multiple partners has some issues. Its running a full loop for every partner and its also providing both the text for penis too big and too small

      Gotcha, thanks for the report! I had to disable the text on the incest actions  for multiples, I’ll likely have to do that for this as well. It looks like it is running the check for each individually but tagging all Taker names for it, though the switch from enjoying to undersized is peculiar.

      (1 edit)

      Hello,

      I still have the issue with the farm. As soon as i add any cows, and click next day, i don't get an end of day report and my game doesn't autosave. This is with a completely fresh install of version 0.5.25 (including Appdata/Roaming/Stive).




      This should be resolved in v.08.1 (both errors shown here, the plains and milking)

      v.08.1 has released, hopefully curing what ails ya. Farm seems to work now and not give ridiculous milk, so that's good. It'll likely be fully revamped soon anyways, but working for now is better than not working at all!

      I actually just had one of my cows still give 1493 food from milk and she's only got huge boobs and milk flow 2 with no other farm upgrades. All my other cows are reasonable numbers although none of them do have any milk flow modifiers.

      Also looking at your code i saw this which doesn't seem to make sense.

      var chefhelped = false

      if chefmod > 0:
      chefhelped = true
      else:
      chefhelped = true

      At that point why bother with the if? Just set it to true 

      (1 edit)

      Because it’s supposed to toggle to false. It’s a bug, I appreciate it you finding it!

      Edit: Decimal issue on the milk flow trait, I’ll get that fixed. Thanks for the heads up!

      Sorry Aric, new bug with the farm. I no longer get the error message, so the old bug is fixed, but now my cows produce negative food. In the end of day report it shows a negative value, and it forced the rest of my residents to eat in town.

      Well fuck. Mind shooting a savegame that it happened on? That is a new one for me

      Here you go: https://drive.google.com/file/d/1pDq_0eqREp92wxbhfFG1zIKcqeejOH9k/view?usp=shari...

      Thanks mate!

      Deleted 2 years ago

      Noted and will be checked

      This is a vanilla issue, the bugfix covers this.

      Deleted 2 years ago
      (+1)

      Not yet. It’s incoming though. I have to sort and manually add the changes. The one referred to was a specific recommendation Ank made

      Deleted 2 years ago

      When a slave is crawling and you attempt to change their current job.

      Need to change 

      if globals.currentslave.movement == 'crawl' && !i.location.has('mansion'):

      to 

      if globals.currentslave.movement == 'crawl' && i.location != 'mansion':

      It sounds like that didn’t override the file right. Jobs should now have their location as an array instead of a string as framework for the upcoming job revamp which will allow one job to be chosen then sent to one of multiple valid locations. I’ll check the code and see but that is as intended.

      Do you remember the initial job and the newly chosen job? One may have been missed

      (1 edit)

      She was a newly obtained slave who was resting and i couldn't select a job. With that bug in play the list of jobs won't appear.

      Did you have any other mods or bugfixes installed at the time? There doesn't appear to be any jobs not converted to arrays.

      (1 edit)

      Ah yep, my fault. I merged your mod with the information organizer.  Since you do such a nice job of commenting where you do code changes i dropped your changes on top of its base files, but missed the change of locations to array form since someone failed to comment them ;P

      Well, I couldn’t comment those inside of the dictionary. 😋 No worries, is it working well after that? If we can get permission, I’d love to see that available as a patch for those who are interested in IO as well

      (3 edits)

      Its fully working but i didn't really do it as a mod applied on top of yours. Since both of you basically just overwrite the entire files I pretty much just ended up combining the two together into a single file. i also threw in preginfo and this morning got into a bit of a binge and turned Farm label into a fully functional tab with the ability to add slaves to the farm through the sleep options like the jail.


      Still getting the plains error.

       

      Think the problem with this is that you're getting 'plains' as your zonecode and then trying to plug it into the database. globals.areas.database in explorationregions.gd lists the zonecode as being called 'prairie' instead.

      so as a quick fix could just slap this under your zonecode at line 2210

      if zonecode == 'plains':
      zonecode = 'prairie'

      That’s what was boggling me. Where is plains pulling from to begin with? It’s supposed to be only pulling zonecodes but I haven’t seen one called plains anywhere in the exploration regions. I have no clue where the “plains” are supposed to be originating from. I’ll try that fix, but any idea where  prairie is showing it’s code as plains?

      (1 edit)

      Doing a quick findall in the files the only place i see 'plains' listed is your outskirtsarray in expansion.gd where you define it as 

      Line 77: var outskirtsarray = ['wimbornoutskirts','forest','plains','gornoutskirts','amberguardforest','frostfordoutskirts','shaliq','umbra']

      otherwise it exists nowhere else in your code or in the main game code. So must be migrating from there to globals.state.offscreennpcs somehow.

      And that's what I appreciates about ya! I definitely missed that and think I figured out how it was traveling to NPC codes now. Thanks!

      Deleted 2 years ago

      They are born with those primarily to be able to pass those traits down or increase the traitlines of their progeny.  I thought about hiding them on males but that’s defeat the purpose as well. I may implement a “hide on males” option so they can still pass them on. 

      Speaking of traits, the MC could use a trait. Otherwise it's better to breed slaves.

      (1 edit)

      It’s likely a few updates away, but the Crystal will eventually have an option to sacrifice a Slave to the Crystal to transfer one of their traits to another Slave/Player, which should allow that

      Deleted 2 years ago
      (+1)

      That may be a few too many, definitely 

      (1 edit)

      After updating to v.08.1 I got this message upon saving for the second or third time.


      OpenGL ES 2.0 Renderer: GeForce GTX 960/PCIe/SSE2
      Mod Version v0.8. Expanding game to latest Aric's Expansion version
      Aric's Expansion v.0.81
      erasing C:/Users/feder/AppData/Roaming/Strive AricsExpansion/saves/autosave3
      SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
                At: res://files/scripts/Mansion.gd:1945
      SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
                At: res://files/scripts/Mansion.gd:1945
      SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
                At: res://files/scripts/Mansion.gd:1945
      SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
                At: res://files/scripts/Mansion.gd:1945
      SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
                At: res://files/scripts/Mansion.gd:1945
      SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
                At: res://files/scripts/Mansion.gd:1945
      SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid call. Nonexistent function 'has' in base 'Nil'.
                At: res://files/scripts/Mansion.gd:1945
      ERROR: Reference to a Thread object object was lost while the thread is still running...
         At: core/bind/core_bind.cpp:2535
      SCRIPT ERROR: _on_SavePanel_visibility_changed: Invalid get index 'date' (on base: 'Nil').
                At: res://files/scripts/mainmenu.gd:357

      Any other mods, bugfixes, etc installed?

      The only other mods are "Constants" and "randomportraits", no bugfix. The strange thing is that I was able to play for a few days and had saved a few times with no problem.

      Gotcha. Unless something has changed in Constants, I'm pretty sure that my mod isn't compatible with Constants at all. RandomPortraits is fully compatible.

      Ah, ok, thanks, I had no idea Constants wasn't compatible...

      Both mods override the same functions, unfortunately

      Deleted 3 years ago

      No, you are fine. So long as Aric's Expansion is loaded first (lower number in mod list) there should be no problems.

      The constants mod has no conflicts as Aric's Exp does not change _ready() in mainmenu.gd.

      The random portrait mod adds to _on_slaveconfirm_pressed() in mainmenu.gd, which Aric's Exp overwrites.  No conflicts in slave_tab.gd or constructor.gd.

      Deleted 2 years ago
      (+1)

      It was showing as stoning but shifted to burning on “Observe”? That definitely is a bug then, that only should show on “_ is too good for them”

      So I don't know what happened but I noticed while I was checking my slaves description, that for most (but not the first 2 ) slaves the  description for the privates says 'Omitted' here is the screenshot:

      (+2)

      Found the problem I accidently clicked on the 'Privates' and it closed. (I didn't know I can do that).

      (1 edit) (+1)

      A few things I noticed:

      - two incestuos slaves (Sis1, Sis2 )and a non-related slave (Jane). Selecting one of the siblings and the other slave (Sis1, Jane), you can't have them do anything to the other sibling (Sis2), since the game checks the non-related slave for incestuous actions. It treats BOTH of them as related to Sis2. (or to be more precise, it checks if Jane has incestuous consent)

      - also, incest always seems to cause stress, regardless of consent.


      On a semi-related note, I have been dabbling with Godot and found match x to be so much better than switch on other languages. ATM, I'm expanding the after-battle sex scenes with far more choices. Here's something you can do with  match:

      var batte_rape_arr = [player.globals.sex,baddie.person.sex]

      match battle_rape_arr

      ['Futanari', 'Female']:

              text = 'code for futa on female'


      ['Futanari', 'Futanari']:

              text = 'code for futa on futa'


      ['Female', 'Futanari']:

              text = 'code for female on futa'


      etc....


      I'll make the code available once I finish it

      Thanks for bringing that to my attention, that'll require some major finagling. It seemed as though it would check each giver individually for blocking/unblocking the actions, but it is likely either the case of one overriding the other or checking both per stage then moving to the next. Does it do the same thing if you select them in the reverse order (non-related then related)?

      That's a bit peculiar, as Incest should very rarely cause stress.

      That code change sounds awesome, and I am very excited to have some modding help on dialogue and fleshing out areas like that. I'll look forward to it!

      (1 edit)

      Just saying, if this match code works as advertised, it will make a lot of things a lot easier, as it can actually do comparisons. It even has dictionary pattern matching!

      http://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscrip...



      On another note, some more weirdness. Handcuffs seem to set my angel slave to PERMANENT crawling. Removing them leaves them stuck like that and nothing I tried works. I even tried making a potion that will change that. I tried resting, tit reduction, anything that could possibly cause this...


      EDIT; I added the code in a txt file inside my mod

      https://www.mediafire.com/file/null/T_Strive.7z/file

      feel free to take a look. For a companions only a slight adjustment is made that allows companions to suck/ride. Note that it's still WIP (placeholder text in a few places) and needs testing, but it SHOULD work.

      I’ll check it out next time I’m around a PC and free to code!

      I just re-uploaded with some fixes to some files. 

      2 new lab operations, some item re-balances, small enhancement to fetish/race generation and fluid generation...

      (1 edit)

      It said invalid key when I tried to use the link. Maybe upload with Mega instead? I know Mediafire can have issues

      Try this:

      http://www.mediafire.com/file/21x5i7koslj72s7/T_Strive.7z/file

      Hello I don't know if this is because of the mod or just a general bug but when I ended the 9th day after completing Cali's questline from which after there should have been a sex scene but I think the Emily coming back dialog overwrited that scene or at least seemed like something was coming up but then Emily's dialog took it over or something  also the only thing happened in the end of the day is that Cali's Pliable trait changed to Devoted. (Cali's intimacy have been unlocked by consent but I didnt have sex with her and the scene wouldnt triger neither after ther 25th day or if I actually have sex with her).

      That sounds like a game bug. Does anyone who remembers the scenes remember the number to reset the ending so he can set it back to trigger that? I can look when I’m around my PC next

      This may be a new bug since, the quest overlap bug should have been resolved in v0.5.25. Adding {"code":"caliproposal","duration":1} to upcoming events in the save file will restart the Cali scene.

      It didn't work I don't know what could be the problem. I checked the save I made before I ended the day and there was the {"code":"caliproposal","duration":1} . I tried to added back in my next day save file but still didnt work (I had to add some extra to the starting maid sex event so it doesnt overlap but it did delay that event but the cali event didnt come up) and I even tried to delay emily's  event but evn though it delayed it the Cali event still didn't trigger. On a side note I noticed that there was the caliparentsdie event still there even though I completed the quest, though when I deleted it didnt make a difference.

      PS: So I was wondering does Cali's event really matter or it just for the CG which will be stored in the gallery?

      Okay I think I found the problem for some reason it seems to think that I had sex with Cali, so now I have to change it in the code. also on a side-note at Cali's 'dailyevents' section it writes "incestconsentchecked" over 25 times (I didnt count it all) is that normally?

      PS: Before anyone says anyhting about that I just forget that I had sex Cali, I am 100% sure I didnt since I knew about the evnt plus I woulkd never ask her consent about fucking family yet it says that I asked her about it so I am sure that something must have happened.

      (1 edit)

      Yeah, the multiple checks is something I've been meaning to patch. It should hurt anything and clears automatically each night, but its checking each person update (when talked, selected, combat, etc) and I forgot to add the block to only have it add one. I might suggest removing it, hopping in, saving, then manually readding the event? Maybe that'll trigger it?

      Edit: Fixed the IncestConsentChecked in v.9

      The event is not functionally important to the game and can be considered mostly a storyline end-cap.  The caliparentsdie event is never cleaned up, thus always occurs regardless of the quest. However, this only matters if the quest is not completed before that event occurs.

      If you have the save before the end of the day where the problem occurred, then the simplest fix is to change the durations for events. Though durations do not update the way one may expect, so events that appear like they would execute on separate days can occur on the same day. 

      If it did nothing when the event was triggered, then one of the conditions was not met. The conditions are that you must have a slave with a unique identifier of 'Cali', that slave must be a virgin("vagvirgin") with loyalty greater than 50, and this event cannot trigger more than once per progress(no idea why that is there). If the event already triggered the first screen but not the second, then you will need to delete "caliproposalseen" from the "decisions" array. If Cali is away the day of the event, then it is rescheduled for 2 days later.

      So far, I have not been able to reproduce this problem on my computer.

      not sure if i'm missing something but all pregnancy's are unwanted despite consent and the girls are having near constant mental breaks from absurdly high pregnancy related stress

      Any errors popping up? Do they have sex consent, pregnancy consent, or both? Finally, what is the event triggering stress, Tit Growth or Morning Sickness?

      no errors are being thrown and they have given consent for everything. its the breast growth giving 300+ stress per day

      Fixed in v.9

      Hey Aric... wtf is this crystal thing.

      Also, is the stretchiness trait maxed at 2? If not, how can it be raised?

      It is an interdimensional Crystal with magical properties that you may be able to learn to harness and control for your own nefarious means. The realtor didn’t tell you when you bought the Mansion?

      It should be able to be raised (for now) by breeding two slaves with that trait together, which should increase the trait level of their offspring. New Slaves should Max at 2, beyond that has to be bred (to level 5). There may be other ways to do that coming up in future versions.

      I thought the story was that we inhereited the mansion?

      Do slime girls come naturally with that maxed out? Cause they should.

      Yeah, the realtor was a joke. But why do you think Slimes should be maxed?

      ...because they're stretchy?

      (1 edit)

      I always pictured them as more slimey. Lol, sure thing, that can be added

      Edit: Set Slime Pliability/Elasticity to natural max (5), though they can be enhanced further via the traits. Fixed in v.9

      How exactly can one induce a fetish?

      It seem totally random and simply talking about it every day doesn't seem to do anything.

      Fetishes have a chance to increase each time they are triggered/called and that increases per the number of times they are called a day. For example, if you want to increase the incest fetish, taking a series of incestuous actions prior to discussing it with the Slave will increase the chance of it increasing their fetish level.

      Hi, sorry new to the game and trying to install this mod,

      thought I got it working but when the character creation options are there but the are no selections available.

      seems like nothing else is working  either 

      have I done something wrong with the install?

      It looks like you haven’t selected the mod in the Mod Panel. On the start screen, there is a button named Mods. You will need to activate the mod named AricsExpansion in that. It will reboot then be good to go

      Deleted 2 years ago
      (1 edit)

      That’s because you have the mainmenu.tscn in correctly (which presents the physical Locations for those buttons and is what you’re seeing) but the mod itself isn’t installed (which is how the game knows what to use those buttons for).

      Make sure the mod is in your appdata/strive/mods folder, activated in the Mod Manager Panel, and then you’ll see options show up in those buttons


      Edit: MainMenu, not mansion

      Deleted 2 years ago

      I have pressed mods, selected your mod and applied, which shutdown the game. When I go back into the game that mod is highlighted but the same thing happens. no options appear

      the mansion.tscn file included in the mod is labelled 'nope, dont use it yet - Mansion' so it doesn't replace the original mansion file. should I delete the original or should I rename your mansion file?

      I have also copied and pasted both files in the important please read folder. so they are still in my appdata as well as in the game file. should I remove from appdata?

      don't know if this is causing the problem or not.

      Deleted 2 years ago
      (2 edits)

      The mainmenu, not mansion file. Sorry about that confusion. Having that file in appdata as well won’t hurt anything, it just won’t read it.

      Do you have any other mods installed or bugfixes installed?

      (1 edit)

      Sorry, got it working. I am new to this and put the mod a folder too deep. Anyone  experiencing the same problem make sure the first folder is AricsExpansion not AricsExpansionRebredv.08.1

      Ah, gotcha. Yeah, it looks for a very specific mod path

      Using the mansion file isn't required at all, just gives a few more options when creating your initial character (those 4 in the 2nd column that are blank in the above screenshot being those options). If you want those options you must rename his mansion.tscn file but i would recommend saving yours elsewhere first. Can also leave the duplicates in the folder they're in, they won't hurt anything.  If you don't use his mansion file it will just automatically generate those stats for you.

      Deleted 1 year ago

      I would recommend rename/backup the old mansion file elsewhere, then copy/paste the one in the Important - Read This step by step process

      I'm having trouble getting it to work, I followed the instructions but it still doesn't appear in the mods panel.

      The mod will have to be placed into your strive folder in the app data/strive folder. You can get to it easily by clicking the open folder button in the mod panel to put it there

      Hmm....it may be something on my end again, but the consent for "breeding with relatives" options keep appearing every day, even though it was accepted. I'm going to test this a bit more...


      Also, I see penile virginity in the code. I suppose that's not implemented?

      (1 edit)

      Nah, I believe that was actually there in Vanilla but just never used.

      That one gave issues with repeating a version back but should have been fixed. I’ll check it again

      Edit: The Incest Consent was broken, fixed in v.9

      (2 edits)

      I did some checking. The issue is definitely there. The names are red and the toolpit tates the consent is not given, tough they willhappily do it and gain stress. 

      And there are more. Handcuffs applying permanent CRAWLING condition. And futa without balls still not working.

      The best way to handle that is to simply give them balls, but only alter the description (either hide it or say internal balls). Balless futa pretty much means scrotumless futa anyway.


      EDIT: Interestingly enough, milked slaves still get stress for full breasts, despite being milked

      The handcuffs aren't permanent crawling. Its just for that day. Take them off and progress the day and they'll be back to normal

      (+1)

      Nope. Permanent crawling for me. I've equiped a travel bag in that slot. Days passed. Even sent the slave for training.

      low strength and big assets? Frail slaves are often crawlers until you get their strength above 2-3

      nope.  Not frail.   average boobs. It is weird. But not a big problem.

      (2 edits) (+1)

      I've heard this from a couple of different sources, it seems to be an issue with the Restrained not toggling correctly. If you are comfortable editting save files, I'd recommend changing the "restrained" value from "cuffed" to "none" until the next update resolves it

      Edit: Fixed crawling in v.9

      What part of the balless futa aren't working? Are they not producing semen in sex (checked via impregnating others or the statistics after sex) or just the description not showing production?

      For one, they do not seem to trigger cum related desires (cum on face, etc), like they aren't producing at all.

      (1 edit)

      Hi, sorry if this is a redundant question.

      Not sure what I'm doing wrong, but after following the steps to the to install the mod I couldn't see any information. There were no new day reports showing up, whenever I clicked on a slave's name their information would not show up. There was also nothing visible on the main mansion tab - where you can see how many rooms you have, and if you've appointed a jailer, head girl, etc. 

      Could really use some help. Thank you.

      Edited: Wanted to say that I'm kinda new to modding so you know...

      (1 edit)

      Im assuming you have several mods active and they're conflicting. The mods on this game are incredibly basic in terms of working together. Pretty much if 2 of them try and edit the same thing, unless 1 intentionally accounts for the others it won't work. Because this is such a large mod that's probably your problem. I would recommend removing all your mods, then loading this mod FIRST. From there check if its working properly. If it is, then its a conflict with your other mods. Keep adding them on until you find which one is breaking your game. Then either don't use it or see if you can find a compatible version

      Hint: There's nothing in this mod that will break your game when its by itself and applied to the base game (not yet compatible with bugfixes).

      Alright, thank you very much for the advice.

      (1 edit) (+1)

      This ain't right...

      Milked slaves get full breasts stress. Also, breast growth chance should be scaled based on pregnancy duration. Seems everyone ends up with max size boobs even with default values. (Leslie has small here because I lowered the chances myslef)

      (+1)

      Yeah, current pregnancy breast growth is... excessive, to say the least. Characters will go from flat-chested to ridiculously huge in a single pregnancy

      Altered the whole process and lowered chances. Fixed in v.9

      Hey, my girls keep complaining about sore tiddies. How do I get them to stop lactating... or just how do I milk them?

      (+1)

      I managed to get it to stop by assigning them to the farm for a couple of days, this is something however that should have other solutions.

      Deleted 2 years ago

      There will be the Manual Breast pumps items as well as dialogue choices coming soon for that purpose

      I ended up making a  "Leak" spell that takes care of it for me. 

      Sounds interesting, if you’d like to share it that could be a fun addition. Is it for self-leaking or others?

      For others right now. Keep in mind that is my first time modding anything. I'm trying to get into. I really liked the additions you made, so I want to start doing the same.

      leak = {
          code = 'leak',
          name = 'Leak',
          description = 'Drains excess much milk. ',
          effect = 'leakeffect',
          manacost = 20,
          req = 0,
          price = 350,
          personal = true,
          combat = false,
          learned = true,
          type = 'utility',
          },
      func leakeffect():
          var spell = globals.spelldict.leak
          globals.resources.mana -= spellcost(spell)
          person.lactating.milkstorage = 0
          person.lactating.daysunmilked = 0
          var text = "You cast Leak on the target."
          return text
      

      Do you mind if I add it in with a modification or two (with Credit) for those who are wanting an easy way to circumvent the lactation system?

      sure, go ahead

      For some reason the spell isn´t showing up after I added it to "spells.dg" in arics mod.

      There should be 2 windows that open when the game starts: the game and a terminal that shows error messages. Is there any messages on the second window?  If so, I'll need to know what they are to fix it. 

      If not, then I'm guessing you added it to the mod before or after applying it. If you added it to the mod after applying it, then you need to re-apply the mod.

      If you added it to the mod before applying the mod, then the problem is probably the formatting of the text added.  The text provided in his post is not the literal code. The first part is to be included in "spelllist" and the second part is a function that goes in any black space towards the bottom of the file.  Both parts will have spaces at the beginning of the lines where the game will expect tabs. The vanilla mod system is very literal and will ignore changes that do not exactly match its expectations.

      (1 edit)

      Hadn´t reactivated the mod so thats why.
      But now when I disabled the mod (or try to enable it again) the game broke for some weird reason:

      Tried reinstalling the base game but didn´t help.

      Nipple sucking during sex should also do it - hell, it's already got flavor text for it and everything :P

      (1 edit)

      Yup! That’s coming as an option, just wasn’t set up yet when I did the sex expansion

      Edit: Fixed in v.9

      I think that the dialogue for setting the crystal to prevent/allow death might be backwards. In `statstab.gd` the following block occurs. I believe the first block should probably be for `preventsdeath == false` and the second block should be `preventsdeath == true` I switched them for the crystal visit section and it seems to have worked.

      if globals.state.mansionupgrades.dimensionalcrystal >= 4 && globals.state.thecrystal.preventsdeath == true:
       buttons.append({text = person.dictionary("Use the Crystal to Prevent Death."), function = 'crystalimmortalitytoggle', args = 'enable', tooltip = "Use the Crystal's power to prevent death in your Mansion."})
      elif globals.state.mansionupgrades.dimensionalcrystal >= 4 && globals.state.thecrystal.preventsdeath == false:
       buttons.append({text = person.dictionary("Remove the Crystal's hold on Death."), function = 'crystalimmortalitytoggle', args = 'disable', tooltip = "Re-enable death inside of your Mansion."})

      PS: Don't forget this code occurs in two spots, one for headgirl and one for crystal visit. I'll save my DRY rant for another time though.

      PPS: There are some events in the game which bypass the normal death mechanism through the health setter, the main one that comes to mind being death by umbra experimentation. I don't know if this is something that can/should be "fixed", but it is something to keep aware of.

      Nah, as far as I'm aware those events all happen outside of the mansion. The Crystal's power only goes so far...

      ...for now...

      (1 edit)

      PPPS: Is it expected for their to be a way to trigger the "sacrifice" knowledge reveal at this point? I don't see any way for the crystal's hunger to decrease, so I'm not sure if it could ever go "dark"

      Never mind, I see now that I just need to be a bit extra excessive with wielding the crystal's power...

      Ok, final PS:

      After making the change I mentioned and triggering the "sacrifice" reveal I've tried feeding a couple of my slaves to the crystal. Each time their text box displays "....", no choices are presented, and I have to restart the game. I don't see any messages in the console, and I have no idea on the cause in code. 


      If I were to take a wild guess... I'm wondering if what I believe are recursive calls in `crystalconsequences` are causing the character to be killed then trying to set up more dialog with the character when it  goes back up the tree? Purely a guess, and I'm afraid I don't have the time to experiment with it right now.

      (1 edit)

      So the Sacrifice is failing to remove them and put you back on the main mansion screen? Good to know, I’ll dig into that.

      Good catch on the trigger dialogue, btw. You were correct on that.

      The system hasn’t been fleshed out fully but was intended to be able to sacrifice to the Crystal merely to sate its hunger if you went the dark crystal path, so this is definitely a bug. More features are coming for the Dark Crystal path, which is what Alexsis is referencing.

      Edit: Fixed in v.9

      I don't believe this feature is actually intended to currently be functional. Sacrificing a slave to give you traits to pass on to your kids is in the plans but it hasn't been implemented yet as far as i know

      (+3)

      Update: I’m working on the next featured release but will be slowing down work over the holidays. More is coming, including tweaks and updates for the current bugs and complaints. Just bare with me through the holiday season and I’ll get it to you guys ASAP!

      (+3)

      Take your time!

      The incest stress chance "compare" var calculation on line 611 in newsexsystem.gd really needs to be looked at.
      I don't know exactly what about it is problematic (maybe globals.fetishopinion.find() isn't returning the right value?), but I do know that until I commented it out, and just set compare to a flat 500, even slaves with maxed incest fetishes would end up with 70+ stress after a single session with a relative (and that's after the reductions from orgasms). I didn't change anything else in the file, so clearly that was the culprit.

      (1 edit) (+1)

      I'll check it out, thanks for letting me know!

      Edit: The previous value was incapable of reaching the 500 value. I re-evaluated the formula and it should be far more possible to reach that now. Mindblowing will guarantee no Stress on its own, but it is now calculating the Fetish, Beauty, and Lust more accurately. Thanks for bringing that to my attention! Issue resolved in v.9

      I asked to see if it may be an issue in another mod but they said they haven't messed with the coding for the mansion, I do see some changes to the scripts in that  file. Please help 

      Aric's Expansion is very finicky with compatibility with most other mods. What other mods/bugfixes do you have applied?

      (2 edits)

      Elpresidentes tweaks

      And improved random portraits 

      Those 2 are the only other mods I don't figure the portraits would do anything.

      ignore original version i was going off of memory for the mods its just those and the constant file that comes with the game


      Edit 2- 

      yep, its incompatibility with ElPresidentes Tweaks. alright

      You’re doing those and the constants file or do you mean just those two are active? I believe he’s made it fairly compatible, but a few files have to be edited. The constants mod that comes with the game is not compatible, however, as I believe it modifies the some of the same functions.

      The constants mod is somewhat compatible, if you arrange the load order correctly and don't edit specific things with it like pregnancy duration, editing things like carry weight and PC beauty work fine.

      All were active at once, I'll see if getting rid of constant fixes it

      Soooo.... Um... Im having this Problem with my slaves. At some points they just have one Job in their  Occupationlist. And when i click on them they dont do anything (why should they).


      I tiugth at first, that its is a ne feature or something i missed but my Starting-Slave is now resting since day 30 and im at 280-something....


      So i just found out that an Error will come if i hit the the lonly thing in the Joblist:

      I use randomportrait and NavInfoCombo....

      Tell me if im the idiot here... That will make a lot easier

      I would venture that NavInfoCombo isn’t compatible. I’d try removing that and retry to give a job

      (+1)

      I reinstalled the hole game. Put ur mod in and brougth back in the old saves. It seems to work. Will say if it dont. Cya and thx

      I can't seem to go to the farm or laboratory, I can't see the mansion information, and none of the new customization options ever show up. Did I do something wrong?

      Did u only activated the mod or have u done everything what he had told u in the READ ME!!!- Document?

      I activated it, and tried to follow the READ ME, but I'm too dumb to understand :)

      Okay, so I tried following the READ ME, and It completely destroyed my game, so I'm going to have to re-download it entirely.

      Thats not normal dude

      I know. I told you I'm dumb.

      Is there anyway you could help me out? 

      The basics are this:

      1) Make sure that you have a backup of the Strive game files somewhere (doesn't matter where, even the original zip is fine)

      2) Put the AricsExpansion mod in the AppData/Mod folder (where all mods go)

      3) Copy and Paste the folder that says App Data into the App Data/Roaming/Strive folder (ie: the folder right before the mod folder you just used)

      4) Copy and Paste the other folder into the Strive folder with the actual game files. Override anything it asks you to.

      5) Go into the game and activate Aric's mod from the mod panel. Restart the game when it asks you too. I'd recommend JUST activating Aric's first and make sure that everything seems to be working fine before trying to add anything else (though there are details on other compatible mods or how to make some compatible all throughout this thread).

      Well, I opened it up before you said that and it seems to be working fine, now. I'll follow your instructions if it messes up again. Thanks!

      Sorry to spam or bother you, but it still didn't work. I placed the folders in the right place (I think), but the sexuality options and whatnot are not showing up.

      I will make a toutorial on youtube. This is incredible. Give me 2h + like 30min to upload

      There u go.... https://www.youtube.com/watch?v=dS_mA0LFkIw

      I see what I did wrong, thanks. 🤣😁

      (+2)

      May I suggest that fetish "decay" be reduced or removed? It gets old to have to talk to every single one of your slaves every day just to keep them from losing interest in the fetishes you want them to have

      I second this

      Yes ! Please !

      (+1)

      I serve the will of my peoples. Request approved

      (2 edits)

      Thankya. The low odds of success on increase (from levels not already high, anyway) already serve as enough of an immersive approach to initial aversions to different fetishes - in other words, if you've gotten to "mindblowing" in the first place, the slave's already made up their mind that they're super into it.
      "Y'know, I was obsessed with incest, but my mom hasn't eaten me out since Tuesday so I'm not sure I really care that much anymore" on the other hand is just silly :P

      (1 edit) (+1)

      It was more of a hold-over idea from other similar game systems. Now that you point it out, there’s not a lot of value added beyond micromanaging.

      Beyond that phrase, of course. That made me laugh enough for the entropy system to be worth it.

      Edit: Fixed in v.9. in a Setting if anyone wants to re-enable it.

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