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redle

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A member registered Aug 26, 2019 · View creator page →

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I will add that I did very little testing, but I did unzip the game; drop my mod in place; started a new game and saw both reports show up.

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This mod doesn't install using the mod system.  It installs by unzipping and dropping the files straight into the game directory (the "files" folder in the zip and the "files" in the game's root directory should be merged).

The error above basically says that it can not find one of the mod's files (ManInfo.gd).  The most likely cause is that the file is in the wrong place.

Let me know if that isn't the problem.

Sidenote: I'm making the assumption/hope that you included the full error log.  The most important error is the first error in that window, rather than the last.  If that isn't the first error, then my above response may not be relevant.  You'll need to make a new post that includes the first error.

v3.0 released... compatible with strive for power v1.0d

Posted a new version.  Testing was minimal.

I'll look into it.

Aric included a bunch of fixes from the bugfix patch.  The modification system itself has been changed quite a bit.  I think the version of the bugfix Aric included contained some core changes to the rules for mods. (The relevant change is how numeric indexes are used)

In my mod, open the 'scripts/Mansion.gd' file in any text editor.  The first line of text has the number 32 written twice.  Change both of those numbers to 31 and then try to install it.

Since the NavInfo files are installed by full file replacement, there is a decent chance they will mostly run.  But it also means that all the files it touches are being reverted back to Strive v0.5.25 status.  Any changes/improvements that were made to make the game v1.0a release are being destroyed in the files the mod uses.  There could be additional complications, but the loss of fixes is enough to make it not really compatible.  Hopefully I'll get some time upgrade the mod to 1.0+ ready soon.

As for slave list error, thanks for the error report.  I really should look into the v1.0 code and see where changes were made.  Might be the slave list isn't as compatible with the update as I'd hoped.

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The Enhanced Slave List should work with v1.0a.  However, I've done only very minimal testing.

The pregnancy mod I uploaded a version compatible with 1.0a.

Not looked into the others yet.  The UI is unlikely to be compatible at this time.

My guess is that you tried installing the mod on the new version 1.0a release.  Whereas this mod designed to work for version 0.5.25.  I've just uploaded a different version of the mod which is compatible with v1.0a.

If that isn't what is causing your issue, I need more info.  What version of the game are you running?  Are you using other mods?

One more... Info Organizer and the Combo now at v2.3.   There was an error in the value shown in the report for housekeeper cleaning.  The correct amount of cleaning was being done, but the report claimed a value that was not fully accurate.

Cleaning has a 1.3x multiplier.  This adjustment was being added to the cleaning, but not to housekeeper reporting.  Now it is.

Cleaning has a 1.3x multiplier.  This adjustment was being added to the cleaning, but not to housekeeper reporting.  Now it is.

The Information Mod Organizer (as well as the Navigation Info Combo mod which contains said mod) was just updated to fix a bug that allowed housekeepers working a management job to perform bonus cleaning on top of their housekeeper performance.  The bug actually matched the cleaning that results in vanilla strive, but it was a loophole bug.

2020-05-13 update: (This update only affects NavInfoCombo)
Fixes cleaning error for housekeeper when working a management job.

2020-05-13 update:

Fixes cleaning error for housekeeper when working a management job.

Okay, v1.3b is up now.

Moved the 1.3 fix into code that this mod already was changing rather than adding another core game file into those that get modified.

Enhanced Slave List updated:

v1.3
Fixed display so same slave is displayed in the details area after moving slave into or out of jail.

v1.3
Fixed display so same slave is displayed in the details area after moving slave into or out of jail.

If you list out step by step what you did to install the game, I can try to recreate the problem.  As it is, I don't have the error and my lines of code do not seem to match the line numbers your files have.

All I can say as a starter right now, is that the error is complaining about "slavetabopen" not existing.  This is a function inside "slave_tab.gd", which my mod does not touch at all, but Random Portraits does.

That said, most of the time the game complains about functions not being found, it is because a prior error caused a file not to fully load, and the "missing" function is part of what didn't finish loading.  Are you sure there were no errors prior to the one you reported?

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Not sure where you are at, at this point (you will likely get better response time from me if you @ me over on discord).

Yes, deleting the backup folder is generally needed any time you manually copy any file into the strive game folders.  Although for the slave list mod I only have you copy in completely new files (the mod system ignores new files otherwise).  Note: if any mods are active when backup folder is deleted, those mods can never be un-applied or applied in a later order.  Basically when you delete the backup folder you are telling the game that the state it is in right at that second is the "base" version all things should build from or return to.

So... you installed new.  Copied the files into the game folder (before running the new install).  Then you applied my mod (the slave list mod).  Did you also reinstall random portraits?

Other than that, you installed and applied nothing else.  And now you are getting the error?


(I don't think you actually ever mentioned which patch/mod of mine you were trying to install.  So please include that info as part of what you are attempting)

Updated the Enhanced Slave List to v1.2

It only fixes a small bug where Emily (and possibly others) remains in the slave list when she is really gone.   i.e.  some story line related departures.

v1.2 Fixed a bug where Emily could remain listed as present when she is actually away.

No, I believe this one in not compatible with Aric's.

This one is believed to work with Aric's.  This must be installed AFTER Aric's.

Small update for Enhanced Slave List.

v1.1
1. Added animation to make the level-up indicator stand out a bit more.
2. Fix slave count indicator on the mansion's stats bar.
3. Move list slightly closer to the top of the screen.

v1.1
1. Added animation to make the level-up indicator stand out a bit more.
2. Fix slave count indicator on the mansion's stats bar.
3. Move list slightly closer to the top of the screen.

Added a new Enhanced Slave List mod

https://redle.itch.io/enhanced-slave-list

2020-02-15 added Aric repair v1.1, fixes full body toggle not updating the display instantly.

Additional download now available.  It is a repair mod to allow UI and Aric's to function together.  Info Mod is not compatible.

2020-02-10 added UI_Aric_Repair_Mod_V1.0:
It allows the UI mod to be used in conjunction with Aric's 08.1
(Note: not compatible with NavInfo... this is UI-only)

Just FYI, multiple mods can alter the same file.  That was one of the things fixed by the 0.5.25 release.

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Don't try to load a file and then figure out whether or not you were successful.  Check to see whether or not the file exists.  Make use of the 'File' class and the function 'file_exists'. (Although I haven't looked at the function you are calling.  Maybe that already tests for existence).

Updated to include bug-fix V2 changes in files used by Info or UI patches.

UI also fixes some issues with full-body image toggle.

Info mod now rounds off cleaning numbers rather than truncating (to better match other displays).  It also fixes clicking the race button from within the MC's information screen.

2019-09-20 update:
Fixes minor issues with full-body toggle and merges in bug-fix V2 changes where appropriate.

2019-09-20 update:
Fixes rounding off cleaning, player-race popup, and merges in bug-fix V2 changes where appropriate.

No worries.  The < means look backwords.  The \s means black space.  Without the \s DarkElf is treated as different from Elf, but Dark Elf is not.

how do you do what?

potion: make potion, pick person you want to drink it, and go to item - use

mutations: cast mutation spell or build up the slaves toxicity and mutations will happen automatically

save file: open it with any text editor and change it however you want (make a backup of the file first in case you break it)

Various sizes, including height (I believe) can increase when aging (drinking a maturing potion).  The same sizes can shrink from a youth potion.

Lots of things, including skin covering, can change from mutations.

As for changing either of these things to a specific setting of your choice, only way I know how to do that at present would be to modify the save file directly.

I can't say I read back through this thread any, but I would imagine it should be taken one step further.

(?<!dark\s*)

That makes a ton more sense.  My brain substitutes words like that all the time too, but never made the connection.