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Darin.w

29
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A member registered Sep 09, 2019

Recent community posts

2 ways to tell easily.

The first like Leonais said is when you are making a new game your starting companion will have an option as a "Keyholder" below the initial 4 options (childhood friend/stranger/etc)

Second way is there will be new sex actions when in a sex scene with anyone, mostly in the "S&M" tab, new actions are "Slapping", "Ice Genitals", "Numbing Cream", "Orgasm Blocker", and "Lock into Chastity".

If you aren't seeing this you may have not activated the mod in the mod menu.

Main menu -> Mods -> Ensure "ChastityBelt" is activated (orange) -> Click "Apply" -> Wait a second or so -> Close game and reopen.

With mods mods you only need to apply once, ChastityBelt is an exception and you'll need to "Apply" a second time for all functionaly to work. If you've only applied once you'll get a warning when you go to your Mansion.

Great work Boris, thanks!

I made a special version of Chastity Belt Mod v1.2.2 that was compatible with a fairly old version of Aric's Expansion mod and I don't think that version of Aric's mod is available any more.

Basically because both mods modify the same files and functions there is some amount of work needed to be done to get CB mod working with Aric's mod which needs to be redone every time Aric releases an update and was something I wasn't really wanting to do as I don't use Aric's mod myself and I'm not really wanting to put more time into CB mod than I already have as I'm pretty happy where it is right now.

Aric has in the past taken interest in incorporating some of the CB mod into their own mod, but to my knowledge this hasn't happened yet.

As for instructions if you really want to do this yourself, short version is basically you need to have some amount of experience with programming/modding Strive already and basically just update the line numbers in the CB mod to be in the same position as they use to be with the new lines from Aric's mod taken into consideration. When I did this it took me close to an hour, so you're looking at a pretty big chunk of work (and likely far far longer than 1 hour) if you want to do this yourself.

Yes, 0.5.25 is the version of Strive you should be using for this mod and will not work on any other version.

Hi @ChewGun

Are you still having issues here? I've had similar issues with this mod and other mods if you hit "Apply" twice quickly and the mod code is then added twice and things go bad. Depending on the mod this may totally break the game including the main menu (which is indeed the case with this mod when double applied at once).

The fix is to basically start from a fresh install again and ensure you don't click the "Apply" button twice in rapid succession. When applying this mod for the second time you have to make sure the first application has fully finished and the game window has closed before starting it up again.

Sorry to hear that shawn99, I'm guessing updates Aric has made since I released this version has broken compatibility. I don't activly use this mod so keeping them working together for each version isn't something I'm planning to do and these mods can be viewed as incompatable with each other.

Hi Aric,

Glad you like it.

Getting the mods working together was actually much easier than I thought with this info and I've made this special version of Chastity Belt mod that works with Aric's Expansion Rebred v.02

I've upload this special version of Chastity Belt Mod v1.2.2 here:

https://mega.nz/#!jgVGGQaJ!eGVZfKJ1DH1BZA1IeP0C8neFaDyZxxk07LkDxWtpR-w

Make sure that Chastity Belt is below AricsExpansion in the mod list when installing.

(2 edits)

Hi Aric,

I didn't realise that was how you made your changes and thought you totally changed all the functions in the mod files. I actually got the mods working together with far less effort than I thought (or at least Strive doesn't complain about indent issues and no errors came up after 5 mins of testing). I think I changed the lines of about 5 functions in 3 different files.

As I've changed the line numbers, it's no longer compatiable with the base game without this mod.

I've upload this special version of Chastity Belt Mod v1.2.2 here:

https://mega.nz/#!jgVGGQaJ!eGVZfKJ1DH1BZA1IeP0C8neFaDyZxxk07LkDxWtpR-w

Make sure that Chastity Belt is below AricsExpansion in the mod list when installing.

As for if you want to incorporate some (or all) of this mod into your own, I say go for it. I largely wrote this for myself, and if anyone else wants to use it then even better I think. If you do use any of it just please let me know, mostly as I'm just curious to what parts you want or use.

Currently I'm not planning on working on the Chastity Mod any further at this current point in time.

About the extra ropes, I haven't tested it on slaves purchanced from slavers but that behaviour sounds about right. The game just assumes that the new slaves being returned to the mansion have ropes on them and puts the rope back into your backpack. Sort of makes sense that the slavers give you a free rope with your purchace.

With the double mana message, I've also noticed that myself and was never quite sure either. I wasn't able to get it to happen reliably and it didn't bother me enough to really look into it. If you care and you are able to come up with steps to get it to happen more reliably I could look into it some more.

I just had a look at the Aric's Expansion Rebred mod, it heavily modifies a lot of the same files that this mod does and would be a huge effort to get this mod working both stand alone and also with Aric's.

At this point I'm just going to say that they are effectivly incompatibable with each other, sorry.

If you want to use both mods (at different times) I would advise having a different install directory for each.

I've got 1.2.2 out with these things fixed now.

(1 edit)

Version 1.2.2 is now out.

https://mega.nz/#!L9EXBYKC!yUrygcinuC0ReVrk49QQoxAYceYf0-chvsnF5MHKLY4

Changes for 1.2.2

Bug fixed where chastity stats weren't being reset with the keyholder after a break in chastity
Minor change to when keyholder text gets set on new game character creation

You're totally right about ResetDurationStats() missing if you go via the keyholderIntro. The intent was to not clear the stats on release but on lock/relock. That way stats could potentially be viewed after the fact if need be. I'll add ResetDurationStats() to powerExchangeNegotiateIntro as I think it makes more sense for it to be there.

As for the _on_lookconfirm_pressed() thing and the missing tab, it does indeed look out of place and would result in that text being set at any stage when lookconfirm is pressed, as opposed to only when it's pressed on stage 7. Unsure if this makes any difference either way, will do some testing here.

Version 1.2.1 is now out which should fix your issue

https://mega.nz/#!D1MAxCwD!PGzZjWSXeHa7F2yjV4qViqzAzAHskeEP30OLJa5_2n0

Version 1.2.1 is now out.

https://mega.nz/#!D1MAxCwD!PGzZjWSXeHa7F2yjV4qViqzAzAHskeEP30OLJa5_2n0

Changes for 1.2.1

Bug fixed where characters away for special events could be seen as being not away
Removed a dependancy on the Redle Mansion UI mod

(3 edits)

Yep, you're totally right there, same thing happens on my machine. Looks like I accidently introduced a dependancy on Redle Mansion UI mod, I'll fix this dependancy in my next release.

In the meantime you can fix it on your local version by opening up the file

mods\ChastityBelt\scripts\Mansion.gd

and commenting out line 73 by adding the # symbol infront of it

e.g. replace the text 

nav_node.hide()

 with:

#nav_node.hide()

Once you made this edit, you can apply the fix to the game itself by going back into the in game mods menu from the main menu and clicking "Apply" again.

Without more information, sounds like there may be a conflict, do you have other mods running at the same time?

(1 edit)

Cheers, glad you like it

1. The keyholder can die or be released, I've left this in a a sort of risk thing. In this case the wearer of the belt is pretty much stuck. Be careful who keyholders are and how you treat them.

2. It's a bit of a mix, some of the events check if the character has a penis or not (while wearing a belt, a character does not have a penis as far as the game is concerned), while other events assume the character has a penis, even if they are female. Things are a little broken here so a little bit of roleplay/ignoring from the player is required at times. This could likely be addressed but would take quite some time. Allowing it if the keyholder was in the combat group and lenient is an interesting idea though.

3. I wasn't aware of away.duration == -1 being a thing. I've updated that now and will be in the next version.

4. I actually already redid the end of the "starting slave" sidequest for if the player is currently in chastity and the starting slave was chosen to be the "Keyholder" as the "starting relation". It is probably doable to have the player become caged if they are not already if certain choices are picked. I'm not 100% sure the best way to do this without basically replacing the current dom scene.

Version 1.2 is now out.

https://mega.nz/#!DwsGCSyK!5t7Jxk4bda2HvnhDkrOudhL9Pgqkz8GN9HvKeeE1zIQ

Changes for 1.2

Larger event on chastity release day, different options on how to cum (if at all) based on behaviour of most recent duration
Option to start the game in chastity
Options for the keyholders behaviour: e.g. lenient, strict, strict with permenent chastity
New random daily keyholder events
Temp chastity release rewoked a bit and now it is only allowed if the keyholder is lenient
If keyholder is lenient then the orgasm blocker is left as it was
If keyholder is strict then the orgasm blocker will always be applied
Slave desire will not be generated if player has no control
Fixed bug where not all ongoing actions are stopped during a temp release where they are tied down
Updated some vanilla events to make a bit more sense if the player is in chastity

I think I can also stop the desires from being generated while the player doesn't have any control as that bothers me too.

If they ask for gold and you don't have enough gold to cover, I actually covered that in the event. You give them what you have and the slave is disapointed at you. You don't get punished with extra time, but you're also not rewarded with any time off, and you still lose all your remaining gold on hand. I was thinking the keyholder doesn't know how much gold you have when they are asking for it so they would have no reason not to ask if that's what they wanted.

Yes adding in new random events for keyholder specific isn't that hard. There are currently 4 random events (currently 35% chance a day if there isn't another daily event already) and could easily change the chance or add more events into the pool. I was thinking I wanted some events where the player has to think about it a bit harder, as generally they are pretty easy to fulfil now with little drawback or risk.

As for genders that does need improving. I largely tried to keep it gender neutral but after coming back to it after a few days I realised the events don't work nearly as well with a female chase and male keyholder.

I like the idea of being made to serve the keyholder with a loss of all slaves obediance and some more gender specific stuff would be good.

There are a bunch of great ideas here that I would like to implement. Next time I get a chance to work on the mod again I'm going to come back and implement what I can from here. Most of the ideas I think will be fairly straight forward to implement. Hopefully I'll get some time soon this week.

I was thinking with the temp release to make the requirments harder if you still have time remaining.

Another thing I was thinking is the keyholder can have different modes, e.g. lenient which is probably about how they are now, or a more strict/harsh mode, where you wouldn't be allowed to cum at all for the duration. The strict mode would also tie into the being forced to have another duration if you ignored them too much in the previous duration we were talking about just before.

That's actually a pretty good idea. I don't think it would be too hard to track requests fulfillment/refusal and possibly also track percentage of days you gave them an orgasm while they weren't away and allow the player release or relock with time added based on that.

Different rewards sounds good too, when the keyholder tells the player their time is up you could be given different choices of how you want to cum, with some (or all good ones) being disabled if you ignored the keyholder too much.

After the resulting sex scene you could then be asked if you want them to continue being the keyholder for another period, or if they were ignored too much the keyholder would decide the next forced period.

Did you use the temp chastity release action? Any feedback on that?

Version 1.1.3 is now out with some minor fixes for 1.1.2

https://mega.nz/#!61MUCKrb!wRYQOvEPlLDDQlegeuKeSKEMIAkecdIdj2PYhkJBo8w

Changes for 1.1.3:

Updated wording on Cowgirl acts (Credits to Rendrassa)

Restrict desires generated by orgasm blocker

Version 1.1.2 is now out with some minor fixes for 1.1

https://mega.nz/#!St0BgSpJ!CsOB0Q5RhLyEw3OaaHQAJIZbqA8W-9upQ8MCXJpIotA

Changes for 1.1.2:
Fixed some wording on cowgirl and anal cowgirl positions
Fixed some wording on order clean self from cum action
Allowed mass orgasm block/unblock

(2 edits)

Version 1.1 is now out.

https://mega.nz/#!GsdEkCSa!Sx0oR8bboHFWnr7l4-1u6x0jOuYjRAwMN_-gpWHZkDM

Changes for 1.1:

Fixed bug where when removing chastity during temp release would remove penis or vagina
Added reverse cowgirl and anal cowgirl positions
Allow multiple parties for cowgirl acts
Changed the chastity belt to be non magical and no longer blocks orgasms
 - A new orgasm blocker can be applied independently instead
 - Orgasm blocker can not be put on or taken off while belt is worn
Update anal actions so action button states "pegging" where applicable
Slaves can be ordered to clean the cum off themselves

The orgasm blocking and chastity belt could probably be split into different things which would then give players more options. I was thinking something like this at first like with magical (orgasm blocking) and regular (non orgasm blocking) varieties.

I burnt myself out a bit doing version 1.0 and want to take a break for a few days, but if people are actually using or interested in this mod it would be good to add requests or improvements.

Thanks for the feedback Anger.

For v1.1 (coming soon) I've already got:

  • Cowgirl now has reverse and anal variations
  • Cowgirl working in 1v1, 1v2, 2v1, and 2v2
  • The player not requiring an orgasm to grant temporary release to a slave

Ordering slaves to clean themselves from cum is something that could be done, I'll look into doing that tomorrow.

More random events (or impacts outside of sex) for if the slaves are locked is also something I would like to implement. The events do tend to be somewhat time consuming for me to do, but they add a lot.

Also yes, if the player is locked and the keyholder is released or dies, then the keyholder is pretty stuck. I'm ok with this current behaviour here.

As for it being an issue with mana, for sure this mod makes things harder if the player is wearing a chastity belt.

(14 edits)

The Chastity Belt mod adds chastity belt options to sex scenes and a variety of new sex actions, largely focused around the chastity belt or more general S&M.

Download link version: 1.2.2:

https://mega.nz/#!L9EXBYKC!yUrygcinuC0ReVrk49QQoxAYceYf0-chvsnF5MHKLY4

Designed to work with Strive for Power v 0.5.25

Install instuctions:

  • Once the ChastityBelt directory has been extracted to the mods location, you must enable the mod in the mods menu and "apply" to restart the game.
  • You must then go back into the mods menu and "apply" a second time. This is because this mod modifies the "mod" section of this game to allow setting of constants and this change is only picked up the second time.

This mod changes a lot of things, chances are it won't work very well with any other non trivial mod.

Brief overview of changes/additions:

  • The Mages Order has provided all Masters with chastity belts to use as they see fit
  • A variety of new sex actions have been added, largely focused around the chastity belt or more general S&M
  • The chastity belts are magical in nature which decrease sensitivity but do not prevent orgasms
  • There are orgasm blockers that can be used independently or with the chastity belts
  • Once a chastity belt is locked, the person who locked it on gets a key for it, and only they can unlock that chastity belt
  • In other related news, it has been discovered that rope can be reused and does not need to be cut off after each use

See FullChangeList.txt ( https://pastebin.com/AQN8JMzw ) for a complete list of everything new, spoilers warning.

Changes for 1.1:

Fixed bug where when removing chastity during temp release would remove penis or vagina
Added reverse cowgirl and anal cowgirl positions
Allow multiple parties for cowgirl acts
Changed the chastity belt to be non magical and no longer blocks orgasms
 - A new orgasm blocker can be applied independently instead
 - Orgasm blocker can not be put on or taken off while belt is worn
Update anal actions so action button states "pegging" where applicable
Slaves can be ordered to clean the cum off themselves

Changes for 1.1.2:
Fixed some wording on cowgirl and anal cowgirl positions
Fixed some wording on order clean self from cum action
Allowed mass orgasm block/unblock

Changes for 1.1.3:
Updated wording on Cowgirl acts (Credits to Rendrassa)
Restrict desires generated by orgasm blocker

Changes for 1.2
Larger event on chastity release day, different options on how to cum (if at all) based on behaviour of most recent duration
Option to start the game in chastity
Options for the keyholders behaviour: e.g. lenient, strict, strict with permenent chastity
New random daily keyholder events
Temp chastity release rewoked a bit and now it is only allowed if the keyholder is lenient
If keyholder is lenient then the orgasm blocker is left as it was
If keyholder is strict then the orgasm blocker will always be applied
Slave desire will not be generated if player has no control
Fixed bug where not all ongoing actions are stopped during a temp release where they are tied down
Updated some vanilla events to make a bit more sense if the player is in chastity

Changes for 1.2.1
Bug fixed where characters away for special events could be seen as being not away
Removed a dependancy on the Redle Mansion UI mod

Changes for 1.2.2
Bug fixed where chastity stats weren't being reset with the keyholder after a break in chastity
Minor change to when keyholder text gets set on new game character creation