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Welcome to the itch.io TTG community Locked

A topic by leafo created Mar 15, 2019 Views: 4,584 Replies: 42
This topic was locked by casskdesigns Mar 16, 2019

Please direct any additional feedback to the Feedback and Questions thread in the forum.

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Admin (1 edit) (+13)

Hey every, thanks for stopping by. We've recently seen a ton of new projects added to itch.io under the "Physical games" category. I'm really excited to see all these new people using itch.io. Although we've traditionally been used for digital games, I'm excited to continue to add functionality to support other kinds of creators. 

If you haven't already seen, I created a topic asking for help building a new taxonomy for classifying and discovering TT and other real world games on itch.io. You can participate here: https://itch.io/t/384953/physical-games-classification-project

I haven't had a chance to update our taxonomy yet, but it should be coming in the near future!

We also did an editorial piece on our blog highlighting some of our favorites: https://itch.io/blog/68369/analog-games-are-on-itchio-here-are-some-of-our-favor... We want to do more of this so look forward to more posts. Please do talk about interesting projects on itch.io here since it helps us discover things to cover.

Help build this community

As you may have noticed, this community currently only has one subcategory: General discussion. I'd like to expand it but I need your help coming up with more subcategories. So if yo have any ideas tell me.

Additionally, we'd love to bring on some community moderators. itch.io admins will be reviewing things to make sure nothing bad is going on, but having someone who is closer to the TTG community keeping on eye on things would help the community grow. If you have any suggestions get in touch with me on Twitter or Discord.

Thanks

Pinned ReplyAdmin (1 edit) (+4)

A tip for all the new people who have joined: I highly recommend clicking "Subscribe to new topics" on the categories you're interested in. (Or the highest level one, since it applies to all subcategories as well).

It's very easy for new communities to lose traction because people forget to come back and check for new posts! Subscribing will make you get email notifications of new topics, which will remind you that there's stuff going on and people worth responding to. (Note that you can also subscribe to individual topics to see new posts in them)

Moderator(+32)

Hey Leaf. Thanks a ton. I'l like to put myself forward as a moderator. 

Also, some subcategories I think are necessary are:
PbtA
Forged in the Dark
Original Systems
Game Jams
General Hacks
TTRPG Theory 
Narrative Games
Resources 

Moderator (2 edits) (+19)

ALSO most definitely OSR as a subcategory. most needed.

Recommended mods, if they accept:
Takuma Okada
John Harness
Allie Bustion
Nora Blake
Cass Kat
Mabel Harper
Ben Scerri

Moderator(+6)

damn who’s this Takuma Oda 🤔

Moderator(+3)

i dunno why I always call you Takuma Oda in my head. i will drill Okada in.

Admin(+1)

Thanks, you can  go to this page to accept a moderator position: https://itch.io/category/385327/moderators

(+2)

Could we have a New Releases category?

(+1)

hey, this is amazing. thank you <3

(+11)

It also might be nice to have a tabletop specific "Recommend a Game", and "Help Wanted/ Offered"; along with the category "GMless/GMfull."

Solo games and duet games seem popular on Itch.io and I know people often want to discuss those specifically, but I'm not sure if they should have their own category. Same with microgames.

(+6)

There's also a lot of design work going into designing safety tools  to use at and around the table and community initiatives. A subcategory to house discussions on these kinds of meta-design topics would also be great.

(+3)

Play by post?

Moderator(+5)

I've got a few ideas, though this list is far from exhaustive and a few topics are probably obvious.

Introductions (for ... introductions)
Table Talk (discussion from a player / enthusiast / GM perspective)

- Recommendations
- Looking for groups / players
- Questions / Advice
- Rules Discussions

Design Discussion (discussion for people making / hacking / designing games)

- General theory discussion
- Advice and critique
- Shameless Self Promotion
-  Hacking discussion (for hacks of other systems: PBTA, Forged in the Dark, etc.)
- Cons and such (I hear cons are important ... I never get to go to them, but I guess people should have a space to talk and maybe plan meetups)
- Playtesting (looking for playtesters, best practices, playtest notes, etc.)
- Shop talk (for discussion of marketing, sales, boring and awful business crap)
- Opportunities (tips on PAID work for people with game design and game design adjacent skillsets).

Art and Stuff

Again, these are just a few ideas. Honestly, I am not sure if this many topics would be necessary to start off. When the community is still small and new, spreading things out too much may not be the best idea? But I do think general discussion, player discussion, and designer discussion sub-forums may be a good place to start.

(+2)

Others have touched on it but it feels like a lot of what's nice about tabletop games on itch, v other spaces is the amount of experimental/weird/short games (for want of a better term). A place on here to share, find and talk about those sorts of games would be fantastic. 

(+3)

I'd like to see a subcategory for the physical production of games, from prototyping and graphic design to where/how to get it printed or do it yourself.

Happy to share my knowledge in these areas or help out in any way possible.

Moderator(+18)

I totally agree with what people have been saying; in addition to those suggestions here’s a couple things I’d maybe like to see:

  • DC said this but I wanted to emphasize: A shared area for all tabletop game jams. I get each jam can have their own page, but there’s all sorts of cool jams and being able to throw ideas around with people in other jams would be great imo.
  • A play-by-post section. Play-by-post in a forum is great, and people like Abe Mendes are doing really excellent work reworking the style for current forms of internet communities.
  • An actual-play section. Not just recorded shows, but home sessions. A place for characters people have made, art of characters, cool campaign stories, etc. And of course, discussing our favorite shows too.
Moderator(+4)

I’d also like to volunteer as a mod. I haven’t moderated a forum before (although used a few for a couple years) but I’ve been moderating discords from 50-2400 people for a few years now!

(+1)

I’d like to throw my voice behind an area for Jams as well. It’s really cool when multiple game jams are going on at once, but it would be so nice to be sure not to miss any or not mix up deadlines, since that’s easy to do if there is no central location.

Moderator(+2)

I haven't been all that active on Itch so far but I'm pointed toward opening a publishing page and I'd love to be considered for a mod of these forums, particularly any potential Forged in the Dark, TTRPG Theory, or Resources sections. I care a lot about making sure everyone's comfortable and has room to thrive.

(+1)

Eli would be an excellent choice for a mod! 

Moderator(+11)

We hella forgot LARP. 

LARPs definitely need their own subcategory. 

Moderator(+6)

I will also put my name up for mod duty.

This is exciting! I can't wait to see what the community does with this space.

(+1)

An obvious note is that this:  Buy my games here on Itch! 

Will need to be managed as an early decision.   Subforum, stickied thread, specific constraints, "Go to it", or whatever. 

However that's managed will be critical to 'board culture'.

Deleted 4 years ago

Maaaaaaybe?   My experience (primarily as an on-and-off RPGnet mod) is that:

1. Any kind of locking it away (sticky or subforum) leads to creators hunting for good (or, well, sometimes less good) opportunities to name-drop it into conversations.
2. Letting it roam free in a general discussion area means that it will clutter that area.

Neither of which is optimal.

(+1)

New Stuff or Schilling your stuff could be broken down by categories as well to limit some of the “waterfall” tendencies you can get on busy forums.

The Roll20 LFG forum is notorious for washing every post away before it gets lukewarm let alone cold. BGG forums seem to do this too.

Moderator(+3)

The list of categories that have been put forth so far have great suggestions but I feel like there's a more elegant way to lay it out. PBTA and FITD are popular but there are a lot of people designing for Fate, D&D, and other popular systems too. A general "Hacks" category feels inadequate to fit all of those, but individual sections for every game would be a cluttered mess.  I'm not sure what the answer is.

Moderator

Glad to see the physical games getting expanded on here. They may be obvious but having a subtopic for the top couple of popular systems designers make stuff in - D&D, Fate, etc - is probably a good idea, in addition to the others suggested.

I'd also be happy to put myself forward as a mod.

(+6)

Another aside:

Splitting subforums by specific game/type rather than activities like actual play, design, etc, can starve discussion (if everyone goes to general and there's not quite enough traffic), or pour them in concrete as the "identity" of What We Play Around Here (if there is enough).

If "Keep the playing field fairly level to let new creators rise" is a desired value, which seems pretty, y'know, in keeping with the site...     It might be best to split solely by activity at first, and only by game as/when needed because one is or feels like it's dominating the general conversation.

Moderator(+2)

Really solid point. At least here in the early days/weeks/months, separating by activity seems like a better way to go about it.

(+1)

Thanks Leaf!!

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