That's definitely a good point. Probably not something I'll ever have to worry about, though, any more than I already have. I've never been one to shy away from "hostile" or unmarketable design choices, so long as they have a point. That's probably one of the main reasons that I'm poor and will probably die just as penniless as I've lived ... but hey, what can ya do?
That said, "cursed maze inside a tower" is one of my favorite game genres of all time (I mean, it basically describes most grid based, and not so grid based, drpgs - though I guess sometimes it's a pit instead of a tower, or, like, some sort of weird hyperdimensional ... dimension). The bigger and more daunting the tower, the more excited I get. Though it can really depend entirely on what the developers have chosen to put into said tower - if it's just a maze, with no monsters, or puzzles, or lore, I suppose it wouldn't have much of a redeeming purpose ... Anyway, just rambling at this point. Sorry.




























