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Adam Dixon

A member registered Jan 29, 2014 · View creator page →

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Tell stories of an autumnal, decaying world ruled by the enormous god husks that shape its landscapes.

I just released the first playtest of Ryne, a Powered by the Apocalypse game set in a world of strange colossi, shifting landscapes and untied spirits. It's designed to tell stories of a world bigger than humanity, tapping into the emotions of your characters and the landscape.

Some key bits are:

  • It uses emotions for stats, like The Veil, with moves designed to link you characters to the landscape.
  • The spiritual is material. Different rolebooks have different ways of interacting with the web of spirit, and if you die you can play as a ghost.
  • The landscape is at the heart of the stories you tell, with moves and agendas to help you design and influence strange territories.

It's currently in playtesting and will be updated frequently. I'd love to hear your thoughts if you read or play.  We're also using the system on the actual play podcast These Flimsy Rituals, if you want to get a feel for how it runs.

Currently thinking a lot about how we record and preserve LARP - both rules as well as stories that arise from play. 

It's a little bit of a selfish question - currently working out a way to record a LARP I ran with others at an event  (currently thinking a big book with rules, interviews, fiction) - but generally really interested in how we can preserve play that can often leave little trace or impact beyond the players (especially more experimental one shot stuff). 

Any interesting ways you've seen play recorded & shared?

Into the Flames is a storygame I released last year specifically designed to be played around a campfire. It involves searching and ascribing meaning to found objects, burning things in the fire and pretending to be a ghost at the edge of the light.

It is designed to tell the story of an accursed pilgrimage. We tell the story of our pilgrims - the perils and struggles they face on the road. Each night we offer trinkets to the flames, that represent a part of our character, and hope that the greedy ghosts that follow us don't claim us into their ranks.

The rules have guidance around playing in different settings if you don't have access to a campfire.

Hi, nice to meet you all! I'm Adam. (he/him)

I design a bunch of different kinds of games, but roleplaying games are my thing. I tend to make weirder games - RPGs designed to be played round campfires, game poems, LARPS about post-apocalyptic business cargo cults. I have a few projects on my itch page (though really should get round to adding more). 

I also host the actual play podcast These Flimsy Rituals. And  I'm part of a collective called Furtive Shambles who put on events playing small physical games in places that suit them (the forest at night, the beach, on a walk etc)

Interested to see how this space grows. Hopefully it becomes a nice place to talk about and share design ideas & games.

Others have touched on it but it feels like a lot of what's nice about tabletop games on itch, v other spaces is the amount of experimental/weird/short games (for want of a better term). A place on here to share, find and talk about those sorts of games would be fantastic.