Tell stories of an autumnal, decaying world ruled by the enormous god husks that shape its landscapes.
I just released the first playtest of Ryne, a Powered by the Apocalypse game set in a world of strange colossi, shifting landscapes and untied spirits. It's designed to tell stories of a world bigger than humanity, tapping into the emotions of your characters and the landscape.
Some key bits are:
- It uses emotions for stats, like The Veil, with moves designed to link you characters to the landscape.
- The spiritual is material. Different rolebooks have different ways of interacting with the web of spirit, and if you die you can play as a ghost.
- The landscape is at the heart of the stories you tell, with moves and agendas to help you design and influence strange territories.
It's currently in playtesting and will be updated frequently. I'd love to hear your thoughts if you read or play. We're also using the system on the actual play podcast These Flimsy Rituals, if you want to get a feel for how it runs.