Yes! That's referring to the dice placement prompts sorry, I know some of the rules are a bit clunky as I've kind of re-designed a lot of the games, they'll get cleared up in a future update.
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no that’s super valid! The thought did cross my mind recently that it might not be the best word choice for ex-smokers and this only confirms that. Will look into alternatives for the next version!
here's a quick guide thing i did to pwyw games on itch that i think are great to learn different aspects of design from!
players just choose whichever challenges they want to do, in turn order! if you run out, players can choose something that was done already. The game is over when you’ve succeeded (won a number of coins equal to the number of players+2) or when every player is knocked out (when every PC/named NPC has had a coin flip come up tails)
Yeah I worried a bit about it not being clear enough and I guess I was right! It’s simply what number quest you are on. So starting at 1 and going up by one each time. Also yes thank you for pointing out the typo!
A mass migration to itch.io seems unlikely, given DM’s Guild. I’m also not super familiar with OGL/the SRD but we don’t really want to have to deal with legal issues related to putting D&D content on itch.io either.
I did in fact write a story game that uses chess and has safety tools! But yeah in general people have an understanding of what chess is, and what the pieces do, and what the outcome is. People know what happens in a chess game before they start playing, even if that's approximate. There's very little uncertainty in content, and then of course chess doesn't necessarily come with narrative, although it very easily can.
If a game involves other people I'd most likely say yes! The improvisational aspect of RPGs is definitely part of it too. These both come down to uncertainty: we don't have a script written out, and we can't know what other people are thinking, and both of those things combined can go badly.
Single-player games though are a gray area. I think usually content warnings would be enough, but if something unexpected comes up in say a video game a pause/eject button would be good. At least in solo TTRPGs you can walk away when you need to.
Hey I'm Takuma! they/she, working on stuff under the name No Road Home. I've been playing TTRPGs since 6th grade but only started making them pretty recently. Started out working on a Japanese/Ainu folklore supplement for D&D (which sadly didn't get very far), but got into making some microgames about a year ago and haven't looked back. Like some other folks I come from a theatre/improv background, and I'm a big fan of longform stuff. I'm currently working on several things but the "passion project" so to speak at the moment is Stewpot: Tales from a Fantasy Tavern, a tavern simulation tabletop game banquet in the style of Firebrands (although with mostly unique minigames!). Looking forward to hanging out here with y'all!
My first forum was for the ARG Vanished run by the Smithsonian/MIT Education Arcade, and after that I ended up on the forums for mobile MMORPG Celtic Heroes? Which I haven't checked in a few years, but it hasn't actually been too long. 2-3?
Not totally sure yet! seems like Ben/Flowers is more taking the lead, although I've offered to help support basically. I'm hosting an RPGDF jam in July so hopefully not then? June or August?
Game jams are community events where individuals or teams make a game in some amount of time, usually with a theme! It's a good way to get started making games, and you can usually find at least one tabletop game jam running now or starting soon. You can find information on them in this thread or in other stickied topics.
Post your game jams and when they take place here to let people know! Then make its own topic, and one of the mods can sticky it for you for the duration of the jam.
For ease of use, please discuss game jams in their specific topics and not in this thread. Messages not providing information on a jam here will be deleted. Thank you!
There’s definitely going to be at least one each month hosted by the RPG Design Friends, and I’ve already heard plans for #hothorrorjam in the summer and I’m really looking forward to them.
Ironically, I haven’t managed to finish any of the RPGDF jam games yet 😅 I do think a thing we really need to emphasize is to pick the ones that excite you most. The fact that the monthly themed jams only run for the first two weeks of the month and have two weeks to rest is really vital imo. This goes for general game design too! I’ve got way too many plates spinning right now and cutting back on them has been hard but necessary.
I totally agree with what people have been saying; in addition to those suggestions here’s a couple things I’d maybe like to see:
- DC said this but I wanted to emphasize: A shared area for all tabletop game jams. I get each jam can have their own page, but there’s all sorts of cool jams and being able to throw ideas around with people in other jams would be great imo.
- A play-by-post section. Play-by-post in a forum is great, and people like Abe Mendes are doing really excellent work reworking the style for current forms of internet communities.
- An actual-play section. Not just recorded shows, but home sessions. A place for characters people have made, art of characters, cool campaign stories, etc. And of course, discussing our favorite shows too.