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snow

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A member registered Feb 07, 2019 · View creator page →

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i have them on my hard drive but otherwise idk

idk if i know how to do that haha but it is extensively hyperlinked!

Another update!

This one features only text editing. Fixed a lot of sentences and spelling. Removed a lot of unnecessary words (which, or else, and also, so as, as well, in order to, begin, will, etc.). Cleaned up a lot of passive voice. This is all stuff you won't really notice, but it reads better and is the slow task of editing. 

A lovely melancholic adventure. I love that it's written by someone in the setting. Very cool choice.

It does get you a pdf, but not the soundtrack at this moment. I'll update that this week.

lmao tyty, i'll get that adjusted soon

There will be a plaintext version in the future, but no exact date planned yet.

Go read in detail about the massive update by clicking here!

The short version: the PDF has been massively overhauled. Legacy versions are now availabe to everyone. New PDF is extensively hyperlinked, the blue is back, and so many errors have been fixed. 

If you've already bought/claimed the game, you should download the new pdf and check it out!

I'd split it from d6 to 1d4, 1d4. 

I'd say GM choice on the second question.

Mechanically, it changes a few things: gives you a class and an outside-the-game ability like the original classes, it gives a skill list, and changes how mobs/monsters work. 

Other than that, it changes the vibes quite a lot, fleshes out the world a lot more, and gives a lot more stuff to use in that world, including a tutorial dungeon.

The backerkit will launch in November!

Hi all, don't know why I never got notified of these comments. But I'm updated the PDF now!

Aaron Boehm wrote a review for Soul Cemetery over on Bloody Disgusting: https://bloody-disgusting.com/books/3885991/solo-ttrpg-soul-cemetery-taps-into-n...

You can email me at: johnbattle117@outlook.com 

Red Giant is the Berserk-inspired game you've been looking for! https://batts.substack.com/p/red-giant

I reviewed Kala Mandala and omg I love it: https://batts.substack.com/p/kala-mandala-a-review

No plans yet, but perhaps soon

idk who will see this but I wrote a review of lancer: https://batts.substack.com/p/building-a-time-machine-to-review

There was missing text! Part of the changes when combining Red, Blue, and Green into one PDF was that I changed that and forgot to do it every time.

Also, Adolescene and Adulthood being the same was a mistake as well! The PDF is updated now with the correct info.

For the kickstarter I did an expansion called Green. It was only ever a google doc that I shared with backers and with people in the discord.
So this Complete PDF is everything in Red and Blue, along with everything from Green, plus an entirely revamped dungeon section. I'm working on a changelog!

This is a spectacular love letter to the internet and to the lives we live in it. 

dotdungeonSCREEN.pdf is the digital pdf

There's a few tables for generating starting points, quests, and so on in the book. 

I've also released 2 adventures which are on my page

This is the kind of game I could write a thesis paper on. I love it~

This is spectacular

 This game is spectacular <3 Would put this on my syllabus if I was a teacher.

hey Gary, my email is johnbattle117@outlook.com 

id love to hear from ya


Another great video <3

Check out this video essay from an alternate universe~

I love this entirely~

This is gorgeously painful.

It's definitely something to practice because I have that same issue sometimes. But even then, just starting to write without a goal is a great place to start, even if the brain is being the brain haha 

I'd also suggest setting a goal of like 2k words and making yourself fill that. Just write absolute nonsense, repeat the same word over and over again. Anything to tap into that flow state. Cause once you hit the flow, the brain can be involved and you can plot and structure and all that other stuff. The flow just helps reach a point where you aren't, like, stuck looking at the blank page wondering what to write.

I usually do some automatic writing to find a flow and then work on figuring out the voice. Those are the two most important parts of the writing for me. With other games it usually involves figuring out the mechanics first and finding a voice that fits that, but for more literary/lyric stuff it's all about flow and voice, and atmosphere as like a tertiary thing.

I don't think there should be a limit, no.

yeah, in the dream sequence or by purchasing armor

Also, thanks for sharing those awesome images with me. I can't wait to see your reading list :)

the current pdf will be all there is until we get further into dev. we're still working on the first draft of the entire book and then we'll share more~

Hey everyone, 

I've recently uploaded a playtest document for Dungeon Girls to the Songbirds page. This is the next evolution of Songbirds and I want to keep it free for everyone to follow along the continued development.