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Bastiaan Olij

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A member registered Mar 09, 2020 · View creator page →

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Ok, looks like since we went up a version of the vendor plugin, we never adjusted the export settings to the new version. Thats probably why it was broken all this time.
The 4.5.1 builds should fix it now *fingers crossed*

I haven't had a chance to test yet but 4.5.0-dev2 is now based on Godot 4.4 with vendor plugin 4.2.1 and should work on Pico in theory

It can be tricky to figure out how to best apply a theme, it's a bit luck of the draw whether a theme gels both from us as organisers and for people participating.

All in all, a nice attempt, thanks for joining in! 

We organise this jam every 6 months or so, best place to get warned early is to join the Godot Discord and hang out in the XR channel. 

Great concept but like others, found it difficult to figure out what was expected. With a bit more polish this could be a great experience

That was good fun, the babies were hilarious. Very nice entry!

Trying to flip some of the instructions to get to the ascii table was a PITA, other than that, a solid experience!

Got potential but needed a bit more to be fun. The idea is definitely good.  Wish I could play it seated, didn't seem to allow me to.

Really nicely done, good progression of puzzles.

Agree with David that not being in a good starting position is a bit annoying. I would have liked to play this more easily while seated.

But great entry for sure!

Fun little game, one thing I missed which I think we don't have an option for yet is telling the Quest this is a full passthrough game that doesn't need a boundary, I couldn't fully explore my room.  Also the roomsetup when the game was running didn't work well, I had to exit and do a room setup from the settings menu so it was all there before the game began. I got a feeling the Meta UI was clashing with the game.

Sadly it was late here so couldn't find the hamburger for fear I'd disturb the neighbours :)

Very cool concept, missed some urgency which made the switching between two characters feel more like a gimmick than vital to the gameplay. All in all a good and fun game with loads of potential!

Also the Y button closing the game caught us off guard a few times! :)

Yeah the miniaturization part was perfect! Really nice addition

This was an amazing entry, wish there was more than one level. Such a great interpretation of the theme!

Nice attempt at a basketball game, defintely needs a bit more polish. Not entirely sure how well the theme fits.  Would have been fun if you had to throw two balls, or throw at two different hoops at the same time. 

We had problems actually playing this, the rock gesture on PICO opens up the PICO menu so I think it just wouldn't allow me to get started.
Conceptually I really like this and it looked really good. 

Audio wasn't working for us, not sure if that was a problem at our side. Game itself was decent fun and well executed. Bit unclear sometimes what needed to be done, and could have used some more safeguards, for instance I tried to kill the player by opening all doors, but it didn't do anything.
All in all a great attempt!

What a great entry! Loved it!

Really cool concept, would have loved a lot more levels, but that would undo the it takes 2 theme :)

Had problems playing this, would have liked to see me control the mech. Nice attempt, hope you try and fix some of the issues and see if it can be made to work correctly.

Great concept, indeed needs a bit more polish. Definitely a good attempt!

This was amazing fun, hope you decide to build it out some more. 

This was super cool! Only remark is, please don't force full screen on us poor widescreen monitor users. I wasn't able to stream it from PC because I only use half my screen.

This was a lot of fun to play, looked really good and felt really good.

Really enjoyed this, sadly didn't have someone to play with but could really get an idea of where this was going. Tank felt fun to drive, had some issues with the turret controls but mostly due to my desk setup. Would be nice to have some haptics and atmosphere music.

Played it on stream by myself, unfortunately didn't have someone to help. Sadly did crash after I grabbed the 3rd key but very nice experience. Can totally see this as a fun two player experience especially if you'd add some ghouls or something you need to avade.

No, no idea but itch was acting up just hours before the deadline so it may simply have been a glitch.

Can't see it but you can use this link to submit it again: https://itch.io/jam/408215/add-game/3884099/2130471?token=kVvSFXzpLgExqKpsHpEa6q...

I changed the version entry field to just a free entry field, atleast people can fill something in. Too late for most though :)

There indeed seems to be, the options are there, we're not sure whats going on. 

As long as you had fun, that is all that counts! Thanks for joining in!

Right now we do one twice a year :)

Hey Everyone,

I hope everyone is having fun with the jam so far. There has been a fair bit of discussion on the XR channel on the Godot Discord and a few people have already started showing their work in progress projects.

With the weekend approaching, hopefully we'll get to see a few weekend projects join the jam. 
Feel free to post about any project you are doing here and/or provide links if you are streaming.

Also, as this has come up a few times this week, while an obvious choice Multiplayer isn't the only interpretation of the theme. If you find multiplayer too daunting, get creative, it only takes 2 :P

Cheers,

Bas

We're all just in the XR channel on the official discord server: https://discord.gg/godotengine

So one player controls the tank, and the player in the headset controls the canon? Great idea!

Should be fine to use for sure, was kinda hoping it be out in time :)

Welcome everyone, only 16 hours left before the game jam starts. I just uploaded the theme announcement video, it should go live on my YouTube channel at the start of the jam!

https://www.youtube.com/BastiaanOlij

That said, one known issue on the PICO 4 Ultra is that it doesn't correctly fall back to the PICO 4 action map entries. That shouldn't prevent it from starting but will prevent things from working. This is something that is being addressed.

As we're trying to keep compatibility with older versions of Godot, it may be that the OpenXR loaders version we're including in the binaries is too old for PICO 4. 

Congrats to andyman for winning the 3rd Godot XR Community Game Jam.

Thanks everyone for participating. I hope everyone had a great time joining in and playing all the games that were created.