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It Takes Two's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Haptics - Did the entry make good use of haptics? | #7 | 2.191 | 2.400 |
Theme incorporation - How well did the entry fit the theme. | #8 | 4.199 | 4.600 |
Audio - Did the entry make good use of audio? | #13 | 2.921 | 3.200 |
Overall | #13 | 2.921 | 3.200 |
Fun factor - How much fun was the entry to play. | #13 | 2.921 | 3.200 |
User experience - How well was the user interaction implemented. | #17 | 2.739 | 3.000 |
Originality - How original was the entry. | #18 | 2.556 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.5
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Comments
Really nicely done, good progression of puzzles.
Agree with David that not being in a good starting position is a bit annoying. I would have liked to play this more easily while seated.
But great entry for sure!
Fun game! Good pace for progression, and controls/interactions were very intuitive.
A nice little puzzler! Good evolution of mechanics.
The one thing I could maybe have done without is the smooth locomotion of the player: every level starts with needing to slide forward like 2 meters which, even with the vignette, was a little comfortable. I feel like it could have been a stationary experience.
In any case, great work!
It's interesting and nicely done, but the controls are a bit of a pain. Joysticks would probably have been better.
Good take on the theme anyway!
No download?
Should be fixed now!