Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rock-Paper-InfinityView game page

Play Rock-Paper-Scissors with growing and evolving rules in VR with hand-tracking!
Submitted by David Snopek (@snopekgames), Logan Lang (@DevLogLogan) — 1 hour, 44 minutes before the deadline
Add to collection

Play game

Rock-Paper-Infinity's itch.io page

Results

CriteriaRankScore*Raw Score
Audio - Did the entry make good use of audio?#43.6673.667
Haptics - Did the entry make good use of haptics?#82.1672.167
Originality - How original was the entry.#93.6673.667
Overall#103.2223.222
Fun factor - How much fun was the entry to play.#103.1673.167
User experience - How well was the user interaction implemented.#123.1673.167
Theme incorporation - How well did the entry fit the theme.#143.5003.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version used
["4.4"]

Required OpenXR features
Hand tracking

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam Host(+1)

We had problems actually playing this, the rock gesture on PICO opens up the PICO menu so I think it just wouldn't allow me to get started.
Conceptually I really like this and it looked really good. 

Developer

Ah, that sucks. It definitely hasn't gotten very much testing on Pico. Thanks for making the attempt in any case!

Submitted(+1)

Very fun! I lost in the 14th round, after the third time it misrecognized my gestures. I’m using a Quest 2 so hand recognition might not be the best.

Developer(+1)

Thanks for giving it a try!

Sorry about the gesture recognition issues. Sometimes it works great, and sometimes it has problems. I'm going to keep looking into it post-jam because I'd like to be able to make more games with gesture recognition.

Submitted(+1)

Fun twist on rock-paper-scissors. I liked how the rules changed and made you think a bit. I'd love to see the multiplayer in action. Do you have a video of that? Kudos on making the multiplayer server too!

For the single player match, I quit after the 13th round - even with the extra gestures, rules changes, and the timer, it was really easy because the computer opponent goes first. The gesture recognition worked well for me on Quest 3 - it never gave a wrong reading or missed anything. I had my non-pumping hand in my lap though - maybe that makes a difference since there is less to process. Well done!

Developer(+1)

Thanks! I'm glad the gesture recognition worked well for you.

> I'd love to see the multiplayer in action. Do you have a video of that?

Heh, well, I have a video of testing it with my daughter, but it's mostly her dancing and not really focusing on the rock-paper-scissors part. :-) I'll see if I can find an adult to playtest with me, because it would be nice to have video of multiplayer for posterity

Submitted(+1)

This game looks good! Love the calming music too. However, I found the gesture recognition to be too finicky for me to enjoy the game. :(

Developer

Thanks for giving it a try!

Sorry it was frustrating. :-( Sometimes the gesture recognition works great, and sometimes it has issues - I'm going to see if I can improve it some after the jam, because I'd really like to be able to make more games with gesture recognition

Submitted(+1)

Any chance of a pico export so I can try it out?

Developer

Sure! I just made an "as-is" export for Pico 4. It's stuck with some crummy hand models and I only tested it for about 1 minute - so it may not work all that well :-)

After the jam's voting period is done, I'll do some more work to get it working better on more platforms. I had really wanted to support Pico 4 and WebXR, but just ran out of time :-/

Submitted(+1)

Thanks!

Developer

Thanks for giving it a try!! Nice video - I really enjoyed getting to watch you play it