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Rock-Paper-Infinity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio - Did the entry make good use of audio? | #4 | 3.667 | 3.667 |
| Haptics - Did the entry make good use of haptics? | #8 | 2.167 | 2.167 |
| Originality - How original was the entry. | #9 | 3.667 | 3.667 |
| Overall | #10 | 3.222 | 3.222 |
| Fun factor - How much fun was the entry to play. | #10 | 3.167 | 3.167 |
| User experience - How well was the user interaction implemented. | #12 | 3.167 | 3.167 |
| Theme incorporation - How well did the entry fit the theme. | #14 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
["4.4"]
Required OpenXR features
Hand tracking
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Comments
We had problems actually playing this, the rock gesture on PICO opens up the PICO menu so I think it just wouldn't allow me to get started.
Conceptually I really like this and it looked really good.
Ah, that sucks. It definitely hasn't gotten very much testing on Pico. Thanks for making the attempt in any case!
Very fun! I lost in the 14th round, after the third time it misrecognized my gestures. I’m using a Quest 2 so hand recognition might not be the best.
Thanks for giving it a try!
Sorry about the gesture recognition issues. Sometimes it works great, and sometimes it has problems. I'm going to keep looking into it post-jam because I'd like to be able to make more games with gesture recognition.
Fun twist on rock-paper-scissors. I liked how the rules changed and made you think a bit. I'd love to see the multiplayer in action. Do you have a video of that? Kudos on making the multiplayer server too!
For the single player match, I quit after the 13th round - even with the extra gestures, rules changes, and the timer, it was really easy because the computer opponent goes first. The gesture recognition worked well for me on Quest 3 - it never gave a wrong reading or missed anything. I had my non-pumping hand in my lap though - maybe that makes a difference since there is less to process. Well done!
Thanks! I'm glad the gesture recognition worked well for you.
> I'd love to see the multiplayer in action. Do you have a video of that?
Heh, well, I have a video of testing it with my daughter, but it's mostly her dancing and not really focusing on the rock-paper-scissors part. :-) I'll see if I can find an adult to playtest with me, because it would be nice to have video of multiplayer for posterity
This game looks good! Love the calming music too. However, I found the gesture recognition to be too finicky for me to enjoy the game. :(
Thanks for giving it a try!
Sorry it was frustrating. :-( Sometimes the gesture recognition works great, and sometimes it has issues - I'm going to see if I can improve it some after the jam, because I'd really like to be able to make more games with gesture recognition
Any chance of a pico export so I can try it out?
Sure! I just made an "as-is" export for Pico 4. It's stuck with some crummy hand models and I only tested it for about 1 minute - so it may not work all that well :-)
After the jam's voting period is done, I'll do some more work to get it working better on more platforms. I had really wanted to support Pico 4 and WebXR, but just ran out of time :-/
Thanks!
Thanks for giving it a try!! Nice video - I really enjoyed getting to watch you play it