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Wiener Wobble Dog Park (XR)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.048 | 4.048 |
Audio - Did the entry make good use of audio? | #1 | 4.429 | 4.429 |
User experience - How well was the user interaction implemented. | #1 | 4.429 | 4.429 |
Originality - How original was the entry. | #1 | 4.571 | 4.571 |
Fun factor - How much fun was the entry to play. | #1 | 4.571 | 4.571 |
Theme incorporation - How well did the entry fit the theme. | #7 | 4.429 | 4.429 |
Haptics - Did the entry make good use of haptics? | #11 | 1.857 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
["4.5"]
Required OpenXR features
Hand Tracking (Meta Quest 3 native or Meta Quest 3 through Link)
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Comments
Congrats! Looks like a fun interaction model (watching Bastiaan's video). Unfortunately, like Copper I was unable to play this on my Pico.
This was super cool! Only remark is, please don't force full screen on us poor widescreen monitor users. I wasn't able to stream it from PC because I only use half my screen.
Love the art and music. Super cool controls as well. 1:46.78, we're ready for the Westminster dog show.
Such a silly and cute idea! The art style is fantastic, and a stretchy wiener dog could not be implemented better. :-) I particularly loved watching all the old recordings running around the dog park. Great job!
Thank you! The funny thing is I was originally using the CurveMesh3D library to render the dogs' bodies and legs on top of invisible physics colliders/joints - it had much smoother curves, but really hurt frame rate when there were lots of dogs when running on Quest 3. In the final 2 hours of the jam, I switched it to use MultiMesh to draw the curves with a bunch of capsules overlapping - and that drastically improved frame rate. One can get away with so much using unlit shaders. I chuckle that there's not even any lights in the scene. :)
Amazing. Movement is nice, the recording feature adds to it. Very well executed silly idea :)
Thank you! I hope it made you laugh!
Lots of fun, very nice entry. Nice music and graphics.
Got it to work with my Quest 2 (not sure I got the full experience, though).
Thank you! I wonder how the frame rate was on the Quest 2. I'm too hesitant to pull out my old Quest 2. I fear how much potentially frustrating system updates it's going to make me do since I haven't used mine in such a long time. You can see the longer trailer video to see if you had the full experience. It's really more of a sandbox/toy and exploration of some alternate controls:
Frame rate was good (I used a PCVR build IIRC).
Had a look at your video and I feel hand tracking is way better on Quest 3.
I love this locomotion system. The music and visuals too. How did you get microgestures working in Godot?
Thanks! For microgestures, I made a simple quick and dirty microgesture script that tracks the position of the thumb compared to the middle of the index finger. Here's the gist. It's messy brute code, but it works well enough unless framerate is slow.
That’s crazy, you really had me thinking it was official functionality. Thanks for the gist.
Any chance of a pico export? Sadly virtual desktop doesn't seem to work with hand tracking.
Sorry, I don't have a Pico and can't really test for it. It's a pity that they still don't sell Pico here in the US. I imagine it is even worse now with the tariffs.