Thanks!
David Snopek
Creator of
Recent community posts
Very cool concept! Watching visualizations along with music is very mesmerizing (and relaxing!) on its own, so making those visualizations happen all around you in VR, _and_ being in response to your own actions - wonderful idea. Congrats on getting as much done as you did within the jam timeframe! I know you didn't manage to complete your whole vision, but what you have works quite well, and does show that the concept has potential :-)
Like @quinnleavitt, I really enjoyed the jankiness of the physics: I was able to cast some absurd distances, including (on accident of course) straight up in the sky. :-) I didn't manage to catch a fish up there, though. And it's always exciting when reeling the fish back in.
Anyway, a nice little experience! Great job :-)
(Sorry, the first comment I posted here - which I have since deleted - was intended for a different game!)
Very interesting concept! However, I don't think I would have worked out how to get to the next area if weren't for Copper Tunic's video. After I first tried it, I thought maybe we were just meant to try and meditate amid the very noisy street. :-) But once I did make it to the meditation environment it was very nice
I haven't looked at the code, but it seems like a good template, based on trying it a bit and poking around in the settings! I have meant for a long time to make myself some templates for game jams, in order to accelerate things, but I've just never gotten around to it. I guess you had the right idea using a game jam in order to make the template. :-)
Thanks! I'm glad you made it to the fireworks - since it has turned out to be harder for folks than I had hoped, I was worried no one would get to see them :-)
I agree that perhaps making the cards somewhat transparent could have helped. But in a jam there's only so much time for playtesting and iteration :-)
Thanks!
I also can get bad motion sickness - I'm glad this one was OK for you. I think the plane obstructing so much of the view helps (or at least it helped me as I worked on it - the first day was just flying an empty platform ;-)), it kind of acts like a natural vignette. I also tried to make sure the controls only let you do "safe" things, so you can't roll the plane or dive too deeply. Anyway, I put a lot of thought in this aspect, so I'm glad that it had some success. :-)
Whaat?! Very impressive technically. However, I tried to Google "vapor" (you know, to fit the theme) but couldn't manage to pull it. It was very hard to press a key only once, and I'd always hit one way too many times (including the backspace key in order to try and fix my mistake). Still, pretty cool :-)
I love the cockpit and the "diagetic" controls in there. Fantastic! Especially the glass you look through to see the altitude lines. Great job!
Only I'm absolutely terrible at it, and could never manage to live long :-)
(Like someone else below, it always spawned me below the plane. I'm glad I looked in the comments here and found out how to recenter!)