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A jam submission

Potions and magicView game page

collect items, kill some orbs. just a normal vr game...
Submitted by Lopez_Dourado — 1 hour, 58 minutes before the deadline

Play game

Potions and magic's itch.io page

Results

CriteriaRankScore*Raw Score
Theme incorporation - How well did the entry fit the theme.#203.1463.300
User experience - How well was the user interaction implemented.#232.2882.400
Originality - How original was the entry.#242.7652.900
Fun factor - How much fun was the entry to play.#242.0982.200
Overall#252.1612.267
Audio - Did the entry make good use of audio?#261.2401.300
Haptics - Did the entry make good use of haptics?#261.4301.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version used
4.0

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Comments

Submitted

I recorded my playthrough: 

Jam HostSubmitted

Very imaginative. The motion could do with snap or smooth turning and I couldn't work out how to the crafting table to make anything.

Submitted

Great effort! Submitting a working game by the end of the jam is an accomplishment in itself. :-) And the environment and art is quite nice.

For comfort, this game could really use a snap turn. Oh, and I couldn't figure out how to make the enchantment table work - it seemed to recognize  the items I put on it, but I couldn't get it to do anything.

Submitted

Hi I have almost the same feedback as vikfro.

- Physics seems nice when you are standing still ( I liked a lot the weight you gave to the chair at the start), then it just fail following the player.

- You can grab items but the hands doesn't animate, at least with one frame grab position

- Can't turn with joystic, and it give a little of motion sickness, maybe the speed of movement is too fast.

- It ran smootly on my pc, nice work on that!

- This as a learning project seems good 

- Art is good (collision shapes of things doesn't help)

Submitted (1 edit) (+1)

Hi there I played your game on my second stream! Here is the timestamped broadcast: https://www.twitch.tv/videos/2386307073?t=00h39m46s

It felt a bit unfinished overall or I didn’t understand how to properly interact with the things? But art looks nice and self-made and seems like you had lots of ideas. Got a little spooked when the beholder-looking things flew at me :D

Got a bit motion sick mostly from jumping down, I gotta get my body/brain used to VR locomotion again. Can try to include things like vignetting to help, idk if Godot XR Tools have it.

oh and sorry about the angle of the webcam, I moved it down for the submission Bjergtaget and forgot it for the rest of the stream 🤦‍♂️

Developer(+1)

Thanks for playing

I have no experience in game development and I loved seeing someone playing my game.

This is a project made exclusively for speedrunning, I overdid it a lot in the sketch and ended up running out of time to finish it, making it unfinished.

About motion sickness, I'll leave it listed as one of the things to fix for the next game I make.

Submitted

Well that’s a great start! My projects in the beginning were way worse than that.

“Scoping” is one of the overarching game jam skill that everyone sucks at. Well to different extents of course, but tbh at all skill levels people keep overestimating and underestimating.

Keep it up and one day you’ll make the great games you dream of :)