Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Malcolm Nixon

54
Posts
2
Topics
22
Followers
1
Following
A member registered Jan 28, 2022 · View creator page →

Creator of

Recent community posts

I've put up a Top 5 Countdown video - 

A fun game - I liked the telekinetic orb effect - a nice solution to the movement mechanic.

Quite a fun set of mini-puzzles. I'm impressed with getting them all integrated and working well.

Nice job - I did end up with numerous dropped potions rolling around outside - guess my throwing aim isn't perfect ;)

Good job! I enjoyed the combinations of enabling different music tracks.

A very interesting experiment on generative 3D meshes. If you have control over the material you may want to disable culling as it looks like the normals are reversed.

Lots of fun, and good use of the decals system!

A very interesting and artistically beautiful game.

Very impressive environment and I liked the chiseling mechanic.

Very nice tower-defense game. I appreciate the simplicity of the art!

Unfortunately I couldn't get it to work - the players starting position seems to be based on the boundary configured in the headset rather than being near the instructions. I tried deleting and recreating my boundary multiple times  - which would cause the game to start me in different positions; but none were close enough to the instructions for me to read them or move on.

Very nice - great visuals and use of the 3D scene. Using polar vs cartesian coordinates for movement sometimes resulted in weird spinning around when the cube is close to the origin, but it didn't take tool long to get used to it.

This was a lot of fun - I would have like to be able to climb and dive faster, but it was very intuitive to fly.

Great effort and quite amusing. The hand pose was a little weird, but easy to get used to.

This was incredibly fun, very imaginative use of hand-tracking, and I'm impressed with the dynamics of the dragon!

A very impressive game - nice visuals and good controls.

A very impressive game - nice visuals and good controls.

Very impressive control effect, and both fun and challenging!

A very amusing game - I like the jokes and I've always found the KayKit assets fun!

Very creative and a cool concept!

Very fun - I got stuck on the last puzzle, but it looked and felt very creepy!

It took me a few tries to get it started, but once running it was incredibly visually impressive. Good job!

A cool concept - nice to see track-movement in VR!

Took me a few minutes to work out the grabbing mechanism, but was definitely fun!

Very imaginative. The motion could do with snap or smooth turning and I couldn't work out how to the crafting table to make anything.

Very fun game and visually appealing

An interesting idea; however it seems like collisions get messed up after teleporting back from getting the first sphere. The motion could do with supporting strafe and the acceleration could be more responsive.

Note that this submission is by one of the judges, and as such does not qualify.

My daughter twisted my arm into doing a submission for this - simply because she wants to throw fireballs and lightning at me in AR. Progress is slow due to day-job obligations, but she was able to launch fireballs at my head earlier - https://malcolmnixon.itch.io/enchanted/devlog/886476/day-4-progress

If you have Eye Gaze Interaction enabled in the OpenXR project settings, but aren't using it; you might try disabling that option.

I think we've partially tracked it down to something related to eye-gaze-interaction. Do you have that enabled in the OpenXR project settings?

Unfortunately the hands are frozen in place on both my Quest Pro and Quest 3 using either the SteamVR or Meta runtimes.

Unfortunately I can't get the controllers to work. I've tried both the Meta and SteamVR OpenXR runtimes; and tried it on a Quest 3 and a Quest Pro. In all four cases the hands stay unmoving at foot-level.

I got a false-positive detection of `Trojan:Script/Wacatac.B!ml`. Reading online indicated this is a common false-positive. I downloaded anyway and submitted the files to VirusTotal and everything looks clean.

Note, this is an entry by one of the hosts, will not take part of any wins :P

Greetings all,

We just noticed a time-zone issue with the Jam configuration. We just updated it to be the 7 days as announced in the presentation video. Sorry about the Itch.io count-down timer not matching the official times.

The standard implementation of jump in the PlayerBody does not support double-jump. It was written to try and emulate physically real behavior.

You may need to hack the function to take a second "allow-if-not-on-ground" argument defaulted to false, but with the ability for you to manually call to trigger a second in-air jump.

You may wish to put in a feature-request into the Godot-XR-Tools github ticket system.

It sounds fine if part of the game is earning game-cash to play in an in-game casino. Many games involve earning some kind of in-game currency to unlock progression.

Did you make it public? I'm getting a 404

I'm using itch.io for my dev log at https://malcolmnixon.itch.io/satorihouse