I've put up a Top 5 Countdown video -
Malcolm Nixon
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Unfortunately I couldn't get it to work - the players starting position seems to be based on the boundary configured in the headset rather than being near the instructions. I tried deleting and recreating my boundary multiple times - which would cause the game to start me in different positions; but none were close enough to the instructions for me to read them or move on.
My daughter twisted my arm into doing a submission for this - simply because she wants to throw fireballs and lightning at me in AR. Progress is slow due to day-job obligations, but she was able to launch fireballs at my head earlier - https://malcolmnixon.itch.io/enchanted/devlog/886476/day-4-progress
The standard implementation of jump in the PlayerBody does not support double-jump. It was written to try and emulate physically real behavior.
You may need to hack the function to take a second "allow-if-not-on-ground" argument defaulted to false, but with the ability for you to manually call to trigger a second in-air jump.
You may wish to put in a feature-request into the Godot-XR-Tools github ticket system.
I'm using itch.io for my dev log at https://malcolmnixon.itch.io/satorihouse