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Hollowed Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Haptics - Did the entry make good use of haptics? | #3 | 2.956 | 3.100 |
Originality - How original was the entry. | #14 | 3.623 | 3.800 |
Audio - Did the entry make good use of audio? | #16 | 3.051 | 3.200 |
Overall | #17 | 3.019 | 3.167 |
Fun factor - How much fun was the entry to play. | #20 | 2.574 | 2.700 |
User experience - How well was the user interaction implemented. | #20 | 2.765 | 2.900 |
Theme incorporation - How well did the entry fit the theme. | #20 | 3.146 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.4
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Comments
Gorgeous environment, I really enjoyed just wandering around. The "puzzles" were well designed, especially if one didn't read the intro text and was just experimenting blind. Nice job!
Very impressive environment and I liked the chiseling mechanic.
I loved the experience so far. The art, environment, sounds, atmosphere were great. I enjoyed the chiseling and its haptics, and the fireflies. I wasn't quite sure what to do, but hey, it's a jam game and that's ok! :) I still enjoyed it. Well done.
Very cool concept! Nice environment. The giant dragon thing at at the end was absolutely terrifying. :-) Chiseling a mark is a fairly unique interaction, although, I'm not sure how I was supposed to know what mark to chisel? I just kind of randomly chiseled around until the monster appeared. I definitely think the idea is promising, though, if there was maybe more of a puzzle element added. Anyway, great job!
There are two mechanics, one is tapping the chisel against the rock and listening the sounds and second one in controller holding the chisel vibrating when aimed in proper place. Just curious, what device and which build did you use, There might be some bug with vibrations.
Thanks for the feedback!
I played on Quest 3 with the APK, and I did feel the vibrations! But I just didn't know they were significant to the gameplay - my assumption was that it was just for immersion. :-) I definitely didn't noticed that they didn't happen everywhere
This looks really nice, but didn't find much to do (except hammer a stone and be killed by a giant bird). :/
Hi, game looks great but is it just for Android Quest/etc? I have a Valve Index on Windows.
I have added the webxr version you can check out at https://slick-domi.itch.io/hollowed-out
You can also build the project yourself, its fully open source https://github.com/goatchurchprime/gamejamenchanted
Beautiful environment to explore!
The hammering action felt nice with the sfx and haptics. wasn't too sure what to do after the first puzzle leading to the cut scene with the big bird, but nonetheless I enjoyed walking around, catching fireflies, and it's a pretty impressive game.
Originally you'd need to cast a second rune to send the cockatrice away, but we needed to cut the plot short, so when it opens the tree to let you out you are just able to run away.
Source code can be found here https://github.com/goatchurchprime/gamejamenchanted