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RodZilla

253
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A member registered Jan 08, 2017 · View creator page →

Creator of

Recent community posts

Thanks! Which enemy models, the simple shape ones?

Static PBR has nearest filtering for low resolution textures.

Thanks a lot for your feedback!

I'm preparing the post jam release, pause screen is there, and simple-shape models will be removed. End of waves should probably reward money so the player is not stuck.

We'll definitely add terrain if we push this project further.

Thanks a lot for your feedback!

And indeed I'm lucky enough to be teaming up with a very talented composer and sound designer.

Thanks a lot for your feedback!

Yeah it seems the explosions deal damage for way too long (and can then damage new turrets). I will fix this as soon as the gamejam is over.

The area's limit is behind the hive, but there's room for a tower or two. I have to improve that part, areas where towers can be built are not obvious enough.

Thanks a lot for your feedback!

Thanks a lot for your feedback!

It is the intention, and it's not that difficult to destroy the nest. Just put machinegun towers around it, and make sure you have enough credits because it will adapt its behavior (no more cooldown between waves, and hornets will target attacking towers).

Thanks a lot for your feedback.

Had to tune difficulty so it's not too hard at first, but not boring for too long (so many games to test in a week). ;)

Thanks a lot for your feedback!
I'll check this after the gamejam.

Thanks a lot! Very good ideas, I'll implement those after the gamejam.

Thanks a lot!

Yeah it shouldn't be shown green when you cannot afford the tower or the cursor is beyond map limits. I'll fix that after the gamejam.

Thanks a lot for your feedback!

I'll double check enemy parameters after the jam. :)

Damn this one is truly about chaos! :D

Pretty good idea, maybe would deserve a custom (and bigger) mouse cursor so it's easier to aim (or my eyes are too old, maybe).

Plus the music is really part of the challenge, makes it really hard to focus. :(

Nice. I assumed only the clothes color was taken into account.

Plutôt sympa et pas courant de proposer plusieurs langues en jeu pour une gamejam. ;)

Very nice idea, maybe a bit too challenging for my brain after a gamejam. :D

Great use of "simple shapes" as well.

Lots of fun with this one.

Not quite sure about the score, mine look pretty bad (170-ish), but I guess I didn't manage to unleash enough chaos, I was focusing on finishing as fast as possible. ;)

I love how the menu / UI theme fits with the game. :)

Thanks for your feedback!

The nudge tower has indeed little use unless you want to just defend and see how many waves you can stand (and probably should have more defense). Poison+flamethrower are OP if you place them far enough from the colony.

Could you please post a screenshot showing previous messages? Maybe there's some valuable context. Thanks a lot in advance.

(1 edit)

As stated in all devlogs for 1.4a releases, those are alphas and meant for testing before 1.4 stable. Plus 1.4 is now based on Godot 4 / Vulkan which means you may have to stick to 1.3 on this machine.

I cannot repeat this problem, but if you could try to run Material Maker from a shell maybe is shows interesting messages before crashing. Please don't hesitate to contact me (here or on Discord) if you have more information.

Very nice, and looks really great (excellent lighting).

Nice little platformer. Would deserve a nice music and a couple sound effects. ;)

Thanks for your feedback!

I'll investigate this audio crackling issue in the Web export (works fine for me and most users it seems, pretty weird issue...).

Cute game, looks cool, and nice sound (baaa).

Interesting idea.

The font is not easy to read.

Nice and interesting (and pretty complex).
Flower colors can be a bit hard to spot when percentages are low.

Very nice, and challenging (only managed to create 2 potions)!

Also had the lag after the first harvest.

Interesting idea, nice conclusion. Maybe would have deserved another choice/step before the end.

Very nice idea.

Had to figure out what was dangerous by trial and (mostly) error. :D

The combine mechanic is very nice (didn't try many combinations, though).

Cute and very nice!

Not sure I understood everything, but nobody understands cats, right?

I hate toxic work environments, and this is one! Maybe the failure sound would deserve the boss mumbling in your back or something...

Great work, lots of fun!

Whenever I edit a project description or even a message on itch.io, spaces seem to be randomly replaced with non-breaking spaces. This is not much of a problem in project descriptions, since I can grab the HTML code and replace them in a text editor, but it's not possible with messages.

Am I doing anything wrong?

See, there are nbsp's above. ;)

I have this message, and yeah, it's expected that I cannot rate this game, but it's because I am one of the developers (this problem probably only shows for projects with more than 1 creator).

The node setup depends on the input image. The normal map node expects a height map as input. In your case inverting the image works because stone is higher and darker than lava. But say you have an image of a wall with white bricks and dark mortar, and this won't work.

To create a normal map from an image, connect an image node to the Normal Map node (then you may want to use a convert normal node to select directx or opengl format).

And yes you can generate a material using command line, but it would require a bit of scripting to actually batch normal maps creation.

Very nice and fun idea!

Very nice music, but I didn't understand what to do. :(

The growing/climbing mechanic idea is very nice.

Maybe climbing could be on the left mouse button as well (hold+release and click again -> climb, hold+release and wait -> don't climb)?

Very nice!

I didn't notice fires could be extinguished, so my first try was about watching my small village burn. But I should have just RTFM.

4199 points on 2nd try. And ended up watching my village burn. ;(

You probably want to use 1.3, 1.4 are alpha releases.