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RodZilla

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A member registered Jan 08, 2017 · View creator page →

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Probably a few months. But lots of new stuff. I hope I can release a first alpha soon (and things should be faster thereafter).

There's no node for this yet, but it could be created easily. Please don't hesitate to ask the question on Discord. ;)

Hi! For that kind of questions, please don't hesitate to join us on Discord. I think Arnklit did volume textures related stuff a few weeks ago. ;)

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Hi! You probably want to join the discord server and ask your question there. :)

Did you try the texture space painting mode (first painting button to toggle). It definitely has to be improved on seams, but should be pretty close to "surface normals based".

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The best way to get informed is to join us on Discord. ;)
But yeah, there should be alpha and beta releases soon (changes are quite big, including migrating to Godot 4, so I'd rather take my time and hunt bugs for as long as necessary).

Maybe one day...

Yeah, just select a "favorite" folder and press the Delete key.

If you have an AMD GPU, updating the drivers should solve the problem.

The Linux build should work for most Linux distributions.

In the StandardMaterial resource, just find the UV1/Scale property.

Users can already pay if they want, they can even pay per month on Patreon if they do like subscriptions (or want to help this project a lot). :D

I don't want to "punish" users who just want to try MM or cannot afford it (whatever the price I set).

Please don't hesitate to join the Discord and describe what happens so I can investigate this...

Yeah, there are many problems with physics I must fix.

Beautiful and very relaxing.

Beautiful and very relaxing.

I love this! Where's the full version? Seriously, this gameplay has a lot of potential.

Oh, and very nice cover image. :D

Now this is unique, and strangely relaxing!
Now I want to test cloth simulation. ;)

Nice, I like the visuals! Didn't manage to kill the steel ball, though. Can we get armor piercing ammo or something ? ;)

Really nice! I expected motion sickness on that kind of gameplay, but was completely wrong.
Must now learn how to fly a hammer. ;)

Thanks ! I'll finish the game, then maybe create the video. ;)

That would require a "tutorial" (or documentation), but that's not in the scope of a gamejam I guess. I thought the fact you're sitting at the start and the obvious IEYTD influence was enough. ;)

It's not possible to move, indeed (since you can grab and move objects around).

Yes, didn't find a way to make physics work for objects we hold.

No, it's (supposed to be) a clue. Cookies are useful to survive, but not edible. :D

Material Maker is definitely not ready for a Steam release (especially on the painting side), but maybe one day...

Only .obj format is supported for now. This will change in next release.

Yes, there are a few brush presets (in the Brush panel) that show what's possible, and I guess the Stamp brush is a good starting point for you. Please don't hesitate to join us on discord if you have questions.

Hi! Please don't hesitate to contact me on Discord so I can investigate those problems and/or help you workaround them!

It should have been released in July, but there's still a lot of work. I'll post a devlov about this soon.
You can still join us on Discord and help test the alphas. ;)

It works under Windows, Linux and macOS.

Please don't hesitate to report problems.

You can create your own environments (using HDRIs that are available on Poly Haven, for example), and your own export targets.

Next release will use Godot 4.1.

If you can/want to install an older version of your drivers, it should work. Otherwise, 1.4 alpha/beta builds should be available soon for you to test. I'd suggest you join the Discord server to know when they're ready.

Which button?

It cannot be fixed (AFAIK) before switching to Godot 4 (which is what I'm currently doing). It seems the web version works (but it has many limitations).
You may want to join us on Discord so you can use early 1.4 builds when they are available.

There's a comparison operator in the Math node.

Is it the first time you run it? Did you use previous releases successfully?

Do you use displacement materials?

I guess it's possible to create an empty export target. You can also export any texture from the preview panel.

You must create the material in Blender using the generated texture. The "Node Wrangler" plugin can be used to do this in a few clicks.