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RodZilla

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A member registered Jan 08, 2017 · View creator page →

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Are your GPU drivers up to date? Would it be possible for you to run Material Maker from command line and show a screenshot of the messages? Thanks in advance!

Hi! Could you please give more details (operating system, GPU, memory etc.)?

Please don't hesitate to contact me on Discord so I can investigate the issue.

No, I don't have time to investigate more engines. Unreal is the obvious choice as an alternative to Godot for this project.

Godot is an awesome engine, I'm sure you will love it.

I would not touch Unity, even with a very long stick (except when testing Material Maker exports).

The underlying game engine is not what makes a game good or bad, so if your intent is to actually play the game, this should not change anything.

Plus we will switch only if we have good reasons to do so and will use Godot until then. 😉

Yes, that's an export problem, the default language should be english. We will investigate and fix this and upload a new version.

MIT

Thanks a lot!
She's the composer and sound designer of my game dev team, and she made audio for the latest Material Maker showreel video. 🙂

FBX will be supported in 1.5.

Can you please give more information (which CPU, GPU, are your drivers up to date?).

Vulkan is needed for 1.4, but not for 1.3.

Thanks a lot!

Thanks a lot! 🙂

Thanks a lot!

Thanks a lot!

That's a great idea, thanks a lot!

Thanks a lot!

Thanks a lot, glad you like our small project. :)

Gltf is supported, not fbx.

Thanks a lot for your comment and congrats for finding the house!

Thanks a lot for testing our game, and glad you enjoyed playing it!

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Thanks a lot for testing our game.
Just watched your stream's replay, looks like we have bad collision shapes, I'll check that.
I also moved the books to the left hand for a post jam release.

And are haptics broken? There should be some when interacting with rocks and finding memories. :/

Material Maker relies on Compute Shaders for texture generation, so a web export is no more possible for 1.4.

Frame rate was good (I used a PCVR build IIRC).

Had a look at your video and I feel hand tracking is way better on Quest 3.

Thanks a lot for your comment, glad you enjoyed our game!

The 3rd animal, you mean the triceratops? You just have to stay away from them. 😉

We'll fix that aim zone problem after the jam.

Can you give more info about the OS and GPU?

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Thanks a lot for testing our little game. 🙂

Maybe you want to try the latest 1.4 release candidate, Unity exports have been updated.

Thanks a lot for your comment, glad you enjoyed our game!

Glad you liked our game. Thanks for your comment.

Look, you're in the top 10! 😊

https://games.cularogames.com/leaderboards/ktb001

Glad you liked our game, thanks a lot for your comment!

Sure, we added a background, it should be better now.

No, we did not use the complex audio streams provided by Godot. But you can use them: just uncheck "Show properties", and you'll have an inspector-like interface to define your sounds.

It's a first version and probably needs more doc. Any feedback is welcome.

Are your driver's up to date ? There is a known issue with old drivers.

OK, so it's probably related to Vulkan support. Anyway, you definitely want MM to run on your nvidia GPU. Your laptop certainly has a utility for this.

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Sorry, I don't know, it's laptop dependant.

(1 edit)

Which release of MM are you using? Can you please check that MM actually uses your Nvidia GPU and not the integrated one?

Thanks, but do you seriously think I need more shaders? 😁

Nice mood and graphics (especially postprocessing).