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RodZilla

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A member registered Jan 08, 2017 · View creator page →

Creator of

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Thanks a lot for testing our game, and really happy you enjoyed playing! :)

Thanks a lot for testing your game, and glad you enjoyed it!

And congrats for beating it!

Thanks a lot for testing our little game. 🙂

Thanks a lot for testing our litle game, and for your feedback on controls (we used the default from the Godot XR Tools)!

We didn't want to make it too easy, but there are many clues (including in music and sound) about what's going on beyond the mirror. 😉

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Thanks so much for playing! Glad you enjoyed our little game. 🙂
Each of the clues written on the walls points to a solution, and they’re usually placed close to where they’re meant to be used. 😉

Extra hint: try looking a bit closer at what happens beyond the mirror…

You can try to convert your material to dynamic and use advanced buffers as inputs. But you'll need to switch back before exporting.

I submitted  Material Maker long ago, but maybe it's time to try again. ;)

Thanks a lot for testing our game.

I'll have to check and fix this bug, sorry for this. Waiting until the end of the 2 minutes timer would have "solved" the problem, though. 😉

Hi!
And sorry for this.

You seem to be in the starting area (the words are supposed to be on the walls), but the environment is not rendered.

Would it be possible for you to give us information about your GPU? Thanks a lot in advance.

Nice little platformer, definitely in a strange place. Congrats!

This is an official release.

Well, hurry up before 1.6. 😉

Hmm can I have more info (GPU & drivers, etc.)?

Thanks a lot!

The Image and Buffer nodes do this for you. Just create an input in your custom node and connect them.

Are your GPU drivers up to date? Would it be possible for you to run Material Maker from command line and show a screenshot of the messages? Thanks in advance!

Hi! Could you please give more details (operating system, GPU, memory etc.)?

Please don't hesitate to contact me on Discord so I can investigate the issue.

No, I don't have time to investigate more engines. Unreal is the obvious choice as an alternative to Godot for this project.

Godot is an awesome engine, I'm sure you will love it.

I would not touch Unity, even with a very long stick (except when testing Material Maker exports).

The underlying game engine is not what makes a game good or bad, so if your intent is to actually play the game, this should not change anything.

Plus we will switch only if we have good reasons to do so and will use Godot until then. 😉

Yes, that's an export problem, the default language should be english. We will investigate and fix this and upload a new version.

MIT

Thanks a lot!
She's the composer and sound designer of my game dev team, and she made audio for the latest Material Maker showreel video. 🙂

FBX will be supported in 1.5.

Can you please give more information (which CPU, GPU, are your drivers up to date?).

Vulkan is needed for 1.4, but not for 1.3.

Thanks a lot!

Thanks a lot! 🙂

Thanks a lot!

Thanks a lot!

That's a great idea, thanks a lot!

Thanks a lot!

Thanks a lot, glad you like our small project. :)

Gltf is supported, not fbx.

Thanks a lot for your comment and congrats for finding the house!

Thanks a lot for testing our game, and glad you enjoyed playing it!

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Thanks a lot for testing our game.
Just watched your stream's replay, looks like we have bad collision shapes, I'll check that.
I also moved the books to the left hand for a post jam release.

And are haptics broken? There should be some when interacting with rocks and finding memories. :/

Material Maker relies on Compute Shaders for texture generation, so a web export is no more possible for 1.4.

Frame rate was good (I used a PCVR build IIRC).

Had a look at your video and I feel hand tracking is way better on Quest 3.

Thanks a lot for your comment, glad you enjoyed our game!

The 3rd animal, you mean the triceratops? You just have to stay away from them. 😉

We'll fix that aim zone problem after the jam.

Can you give more info about the OS and GPU?